Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
ReplicatedStorage = :()
Player = Players.LocalPlayer
Camera = .CurrentCamera
YOUR_CLASS =
RS = ReplicatedStorage:()
Charge = RS:()
Activate = RS:()
Damage = RS:()
CFG = {
KillAura = ,
InfStamina = ,
SpeedHack = ,
SpeedValue = ,
HighJump = ,
JumpHeight = ,
Fly = ,
Noclip = ,
Aimbot = ,
FOV = ,
SafeKite = ,
Dummy =
}
TOWER_POS = {
.(, , ) * .(, .(), ),
.(, , -),
.(, , -),
.(, , )
}
towerIndex =
flashing =
LV, AO = ,
lastEnemies = {}
KillAuraButton
fovCircle = .()
fovCircle.Radius = CFG.FOV; fovCircle.Color = .(,,)
fovCircle.Thickness = ; fovCircle.Filled = ; fovCircle.Transparency =
Player.CharacterAdded:((char)
.()
CFG.SpeedHack char:()
char.Humanoid.WalkSpeed = CFG.SpeedValue
CFG.HighJump char:()
char.Humanoid.JumpHeight = CFG.JumpHeight
)
RunService.Heartbeat:(()
char = Player.Character
char char:()
hum = char.Humanoid
CFG.SpeedHack hum.WalkSpeed = CFG.SpeedValue
CFG.HighJump hum.JumpHeight = CFG.JumpHeight
)
.(()
.()
CFG.InfStamina Player:()
Player.Energy.Value = .huge
)
.(()
.()
char = Player.Character
char char:()
char.Humanoid:()
_,v char:()
v.Name:() v.Name:() v.Name:()
v:()
)
(v)
CFG.Fly = v
v Player.Character Player.Character:()
r = Player.Character.HumanoidRootPart
LV LV:() AO AO:()
LV = .(, r); LV.MaxForce = .(,,)
AO = .(, r); AO.MaxTorque = .(,,); AO.Responsiveness =
.(()
CFG.Fly r r.Parent
look = Camera.CFrame.LookVector
move = .(,,)
mul = UserInputService:(.KeyCode.LeftShift)
UserInputService:(.KeyCode.W) move += look
UserInputService:(.KeyCode.S) move -= look
UserInputService:(.KeyCode.A) move -= Camera.CFrame.RightVector
UserInputService:(.KeyCode.D) move += Camera.CFrame.RightVector
UserInputService:(.KeyCode.Space) move += .(,,)
UserInputService:(.KeyCode.LeftControl) move -= .(,,)
LV.VectorVelocity = (move.Magnitude > move.Unit .(,,)) * * mul
.()
)
LV LV:() AO AO:()
RunService.Stepped:(()
CFG.Noclip Player.Character
_,v Player.Character:()
v:() v.CanCollide =
)
RunService.RenderStepped:(()
fovCircle.Position = UserInputService:()
fovCircle.Visible = CFG.Aimbot
fovCircle.Radius = CFG.FOV
CFG.Aimbot Player.Character
best, min = , .huge
enemies = :() .Characters:()
enemies
_,e enemies:()
head = e:() e:()
hum = e:()
head hum hum.Health >
sp,on = Camera:(head.Position)
on
d = (.(sp.X,sp.Y) - fovCircle.Position).Magnitude
d < CFG.FOV d < min min = d; best = head
best Camera.CFrame = .(Camera.CFrame.Position, best.Position)
)
sg = .(, .CoreGui)
m = .(, sg)
m.Name = ; m.Size = .(,,,); m.Position = .(,-,,-)
m.BackgroundColor3 = .(,,); m.Draggable = ; m.Active =
title = .(, m)
title.Size = .(,,,); title.Text =
title.BackgroundColor3 = .(,,); title.TextColor3 = .(,,)
title.Font = .Font.GothamBold; title.TextSize =
close = .(, m)
close.Size = .(,,,); close.Position = .(,-,,)
close.BackgroundColor3 = .(,,); close.Text = ; close.TextSize =
close.MouseButton1Click:(() sg:() )
y =
(txt, def, callback)
b = .(, m)
b.Size = .(,,,); b.Position = .(,,,y); y = y +
b.BackgroundColor3 = def .(,,) .(,,)
b.Text = (def )..txt
b.TextColor3 = .(,,); b.TextSize = ; b.Font = .Font.Gotham
b.MouseButton1Click:(()
newState = (b.Text:() )
b.BackgroundColor3 = newState .(,,) .(,,)
b.Text = (newState )..txt
(newState)
)
txt:() KillAuraButton = b
b
(, , (v) CFG.KillAura = v )
(, , (v) CFG.SpeedHack = v )
(, , (v) CFG.HighJump = v )
(, , (v) CFG.InfStamina = v )
(, , toggleFly)
(, , (v) CFG.Noclip = v )
(, , (v) CFG.Aimbot = v )
(, , (v) CFG.SafeKite = v )
(, , (v) flashing = v )
tp = .(, m)
tp.Size = .(,,,); tp.Position = .(,,,y); y=y+
tp.BackgroundColor3 = .(,,); tp.Text = ; tp.TextColor3 = .(,,)
tp.TextSize = ; tp.Font = .Font.GothamBold
tp.MouseButton1Click:(()
Player.Character Player.Character:()
Player.Character.HumanoidRootPart.CFrame = .(, , -)
)
speedLabel = .(, m)
speedLabel.Size = .(,,,); speedLabel.Position = .(,,,y+)
speedLabel.BackgroundTransparency = ; speedLabel.Text = ..CFG.SpeedValue
speedLabel.TextColor3 = .(,,); speedLabel.TextSize =
speedUp = .(, m)
speedUp.Size = .(,,,); speedUp.Position = .(,,,y+)
speedUp.BackgroundColor3 = .(,,); speedUp.Text =
speedUp.MouseButton1Click:(() CFG.SpeedValue = CFG.SpeedValue + ; speedLabel.Text = ..CFG.SpeedValue )
speedDown = .(, m)
speedDown.Size = .(,,,); speedDown.Position = .(,,,y+)
speedDown.BackgroundColor3 = .(,,); speedDown.Text =
speedDown.MouseButton1Click:(() CFG.SpeedValue = .(, CFG.SpeedValue - ); speedLabel.Text = ..CFG.SpeedValue )
UserInputService.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.K
CFG.KillAura = CFG.KillAura
KillAuraButton
KillAuraButton.BackgroundColor3 = CFG.KillAura .(,,) .(,,)
KillAuraButton.Text = (CFG.KillAura )..
.StarterGui:(, {Title = , Text = CFG.KillAura , Duration = })
input.KeyCode == .KeyCode.J
flashing = flashing
(, flashing )
input.KeyCode == .KeyCode.Insert
k,v (CFG) (v)== CFG[k]=
flashing = ; ()
m m.Parent m.Visible = m.Visible
()
)
.(()
.()
flashing Player.Character Player.Character:()
Player.Character.HumanoidRootPart.CFrame = TOWER_POS[towerIndex]
towerIndex = towerIndex % +
)
.(()
.()
CFG.KillAura
char = Player.Character
char char:() (char:() char.Humanoid.Health <= )
root = char.HumanoidRootPart
myPos = root.Position
valid = {}
groups = {}
current = {}
enemiesFolder = :() .Characters:()
enemiesFolder
_,e enemiesFolder:()
CFG.Dummy e.Name ==
hum = e:()
eroot = e:()
(hum eroot hum.Health > )
dist = (myPos - eroot.Position).Magnitude
dist <
current[e] =
groups[e.Name] groups[e.Name] = {count=, boss=}
groups[e.Name].count +=
.(e.Name, ) .(e.Name, ) .(e.Name, ) hum.MaxHealth >
groups[e.Name].boss =
.(valid, {
E = e, H = hum, R = eroot,
D = dist, New = lastEnemies[e],
G = groups[e.Name].count,
B = groups[e.Name].boss
})
lastEnemies = current
.(valid, (a,b)
a.New ~= b.New a.New
a.G ~= b.G a.G > b.G
a.B ~= b.B a.B
hpA = a.H.Health / a.H.MaxHealth
hpB = b.H.Health / b.H.MaxHealth
hpA ~= hpB hpA < hpB
a.D < b.D
)
#valid >
t = valid[]
CFG.SafeKite
t.D >
root.CFrame = root.CFrame:(.(root.Position, t.R.Position), )
t.D <
root.CFrame = root.CFrame * .(,,)
pos = t.R.Position + .(.(-,), .(,), .(-,))
(() Charge:(YOUR_CLASS, {Mousepos = pos}) )
.()
(() Activate:(YOUR_CLASS, {Charge=, Mousepos=pos, ComboNum=}, , ) )
.()
(() Damage:(t.H, YOUR_CLASS) )
)
()
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})i'm come back!!!!! fix : All bug now is working in Paintball

Skill Based Boss Fights