Run it
Copy the script and paste it into your executor.
.UserInputService.MouseIconEnabled = .UserInputService.MouseIconEnabled
.CurrentCamera.FieldOfView =
i, v , .Areas:()
v.Sound.SoundId =
v.Sound.Looped =
ow = .(,)
ow.Volume =
ow.Pitch =
ow.SoundId =
ow.Name =
.UserInputService.InputBegan:((key, gameprocessed)
key.KeyCode.Name ==
gameprocessed
ow:()
.Players.LocalPlayer.Character.Humanoid.HipHeight == -
.Players.LocalPlayer.Character.Humanoid.HipHeight =
.Players.LocalPlayer.Character.Humanoid.HipHeight = -
)
()
()
Player = :().LocalPlayer
Char = .Workspace:(Player.Name)
Hum = Char:()
RS = :()
RS.RenderStepped:(()
CT = ()
Hum.MoveDirection.Magnitude >
BobbleX = .(CT*)*
BobbleY = .(.(CT*))*
Bobble = .(BobbleX,BobbleY,)
Hum.CameraOffset = Hum.CameraOffset:(Bobble, )
Hum.CameraOffset = Hum.CameraOffset *
)
()
player = .Players.LocalPlayer
character = player.Character
character character.Parent
character = player.CharacterAdded:()
humanoid = character:()
torso = character:()
rightShoulder = torso:()
leftShoulder = torso:()
camera = .Workspace.CurrentCamera
updateSpeed =
:().RenderStepped:(()
camCF = camera.CoordinateFrame
distance = (character.Head.Position - camCF.p).magnitude
distance <= humanoid.Health ~=
rightShoulder.C0 = rightShoulder.C0:((camCF * .(, -, )):(torso.CFrame):() * .(, .pi/, ), updateSpeed)
leftShoulder.C0 = leftShoulder.C0:((camCF * .(-, -, )):(torso.CFrame):() * .(, -.pi/, ), updateSpeed)
rightShoulder.C0 = .(, , ) * .(, .pi/, )
leftShoulder.C0 = .(-, , ) * .(, -.pi/, )
)
()
.Players.LocalPlayer.CharacterAdded:(spend)
()
(r)
r:()
(r)
r.Character
(changing, pitch, volume, sound)
changing.Pitch = pitch
changing.Volume = volume
sound
changing.SoundId ~= (..sound)
changing.SoundId = ..sound
(r)
chr = (r)
chr
root = (chr)
root
chr:()
.(,chr).Name =
.(()
()
root == ;
root
root:() (root.Dead, , , )
root:() (root.Died, , , )
root:()
chr:().FloorMaterial.Name ==
(root.Running, , , )
chr:().FloorMaterial.Name ==
(root.Running, , , )
chr:().FloorMaterial.Name ==
(root.Running, , , )
chr:().FloorMaterial.Name ==
(root.Running, , , )
chr:().FloorMaterial.Name ==
(root.Running, , , )
chr:().FloorMaterial.Name ==
(root.Running, , , )
)
(v)
(().(()(()(v))))
()
i, v , :():()
(v)
(footsteps)