Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
camera = .CurrentCamera
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(,,)
mainFrame.Parent = screenGui
mainFrame.Active =
corner = .()
corner.CornerRadius = .(,)
corner.Parent = mainFrame
stroke = .()
stroke.Thickness =
stroke.Parent = mainFrame
topBar = .()
topBar.Size = .(,,,)
topBar.BackgroundColor3 = .(,,)
topBar.Parent = mainFrame
topCorner = .()
topCorner.CornerRadius = .(,)
topCorner.Parent = topBar
credit = .()
credit.Size = .(,,,)
credit.Position = .(,,,-)
credit.BackgroundTransparency =
credit.Text =
credit.TextColor3 = .(,,)
credit.TextScaled =
credit.Parent = mainFrame
(text, yPos)
button = .()
button.Size = .(,,,)
button.Position = .(,,,yPos)
button.Text = text
button.TextScaled =
button.BackgroundColor3 = .(,,)
button.Parent = mainFrame
corner = .()
corner.CornerRadius = .(,)
corner.Parent = button
stroke = .()
stroke.Thickness =
stroke.Parent = button
button, stroke
flyButton, flyStroke = (, )
unflyButton, unflyStroke = (, )
RunService.RenderStepped:(()
hue = () % /
color = .(hue,,)
stroke.Color = color
flyStroke.Color = color
unflyStroke.Color = color
)
dragging =
dragInput
dragStart
startPos
topBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
topBar.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
mainFrame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
flying =
platform
connection
()
character = player.Character player.CharacterAdded:()
hrp = character:()
flying =
platform = .()
platform.Size = .(,,)
platform.Transparency =
platform.Anchored =
platform.CanCollide =
platform.Parent =
connection = RunService.RenderStepped:(()
flying hrp
moveDir = character:().MoveDirection
camLook = camera.CFrame.LookVector
platform.Position = hrp.Position - .(,,)
moveDir.Magnitude >
hrp.CFrame = .(hrp.Position, hrp.Position + camLook)
hrp.Velocity = camLook *
)
()
flying =
connection
connection:()
platform
platform:()
flyButton.MouseButton1Click:(()
flying
()
)
unflyButton.MouseButton1Click:(()
flying
()
)Skwksk
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