Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
camera = .CurrentCamera
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
main = .()
main.Size = .(,,,)
main.Position = .(,-,,-)
main.BackgroundColor3 = .(,,)
main.Parent = gui
.(, main).CornerRadius = .(,)
.(, main).Thickness =
topBar = .()
topBar.Size = .(,,,)
topBar.BackgroundColor3 = .(,,)
topBar.Parent = main
.(, topBar).CornerRadius = .(,)
credit = .()
credit.Size = .(,,,)
credit.Position = .(,,,-)
credit.BackgroundTransparency =
credit.Text =
credit.TextScaled =
credit.TextColor3 = .(,,)
credit.Parent = main
flyButton = .()
flyButton.Size = .(,,,)
flyButton.Position = .(,-,,-)
flyButton.Text =
flyButton.TextColor3 = .(,,)
flyButton.Parent = main
.(, flyButton).CornerRadius = .(,)
flyStroke = .(, flyButton)
flyStroke.Thickness =
unflyButton = .()
unflyButton.Size = .(,,,)
unflyButton.Position = .(,-,,-)
unflyButton.Text =
unflyButton.TextColor3 = .(,,)
unflyButton.Parent = main
.(, unflyButton).CornerRadius = .(,)
unflyStroke = .(, unflyButton)
unflyStroke.Thickness =
dragging =
dragStart
startPos
topBar.InputBegan:((input)
input.UserInputType == .UserInputType.Touch
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = main.Position
)
topBar.InputEnded:(()
dragging =
)
UserInputService.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.Touch
input.UserInputType == .UserInputType.MouseMovement)
delta = input.Position - dragStart
main.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
hue =
RunService.RenderStepped:(()
hue +=
hue > hue =
color = .(hue,,)
flyButton.BackgroundColor3 = color
flyStroke.Color = color
unflyButton.BackgroundColor3 = color
unflyStroke.Color = color
)
flying =
bodyVelocity
bodyGyro
speed =
()
character = player.Character
character
hrp = character:()
hrp
flying =
bodyVelocity = .()
bodyVelocity.MaxForce = .(,,)
bodyVelocity.Velocity = .zero
bodyVelocity.Parent = hrp
bodyGyro = .()
bodyGyro.MaxTorque = .(,,)
bodyGyro.P =
bodyGyro.Parent = hrp
RunService:(, .RenderPriority.Character.Value, ()
flying hrp
camCF = camera.CFrame
bodyGyro.CFrame = camCF
moveDir = .zero
UserInputService:(.KeyCode.W)
moveDir += camCF.LookVector
UserInputService:(.KeyCode.S)
moveDir -= camCF.LookVector
bodyVelocity.Velocity = moveDir * speed
)
()
flying =
RunService:()
bodyVelocity bodyVelocity:()
bodyGyro bodyGyro:()
flyButton.MouseButton1Click:(startFly)
unflyButton.MouseButton1Click:(stopFly)N
[馃] Roube um Brainrot