Run it
Copy the script and paste it into your executor.
local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local remote = game:GetService("ReplicatedStorage").ServerRemote
function getPinPos()
for i,v in pairs(workspace.FunctionalAssets.BowlingLanes:())
v:() v.Value == plr.Name
v.Parent.PinPositions.Pin1.Position
dist, pos =
i,v (.FunctionalAssets.BowlingLanes:())
v.Name ~= .(v.Name:(), ) v:()
(v.Name)
mag = (plr.Character.Head.Position - v.Position).Magnitude
dist > mag
dist = mag
pos = v.Position
pos
()
plr.Character:()
ball = plr.Character:()
pos = ()
pos ball
arguments = {
[] = ,
[] = {
[] = ,
[] = {
[] = pos
}
}
}
ball.HitBox.CanCollide =
ball.HitBox.Size = .(, , )
remote:((arguments))
plr.Character:()
ball = plr.Character:()
pos = ()
pos ball
arguments = {
[] = ,
[] = {
[] = ,
[] = {
[] = pos
}
}
}
ball.HitBox.CanCollide =
ball.HitBox.Size = .(, , )
remote:((arguments))
(key, gpe)
gpe key.KeyCode == .KeyCode.X
()
uis.InputBegan:(keyPress)AIMBOT When you have a ball, just press x and it will automatically shoot at the nearest pin. HITBOX EXTENDER MADE BY: magnet#0001