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Copy the script and paste it into your executor.
Fluent = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
Tabs = {
Main = Window:({ Title = , Icon = }),
Blatant = Window:({ Title = , Icon = }),
Settings = Window:({ Title = , Icon = })
}
Options = Fluent.Options
ReplicatedStorage = :()
Players = :()
RunService = :()
Workspace = :()
UserInputService = :()
CollectionService = :()
LocalPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
FlowClient
success, result = (()
(:():())
)
success
FlowClient = result
FlowClient = (ReplicatedStorage.FlowClient)
Loot = FlowClient.Loot
Draggables = FlowClient.Draggables
LocalData = FlowClient.LocalData
autoLootEnabled =
lootRadius =
hitboxExpanderEnabled =
hitboxSize =
thirdPersonEnabled =
walkSpeedEnabled =
walkSpeedValue =
flyEnabled =
flySpeed =
infiniteGasEnabled =
vehicleSpeedEnabled =
vehicleSpeedMultiplier =
antiDispatchEnabled =
killAuraEnabled =
killAuraRadius =
teleportLocations = {}
originalHitboxes = {}
originalWalkSpeed =
originalVehicleSpeeds = {}
flyConnection =
autoLootConnection =
hitboxConnection =
gasConnection =
vehicleSpeedConnection =
antiDispatchConnection =
walkSpeedConnection =
killAuraConnection =
()
LocalPlayer.Character
()
char = ()
char char:()
()
char = ()
char char:()
(radius)
lootItems = {}
hrp = ()
hrp lootItems
_, obj (CollectionService:())
obj:() obj:()
primary = obj:() obj:()
primary
dist = (primary.Position - hrp.Position).Magnitude
dist <= radius
.(lootItems, obj)
lootItems
()
autoLootEnabled
lootItems = (lootRadius)
_, item (lootItems)
primary = item:() item:()
primary
item:()
(()
Loot.(primary)
)
grabAttachment = primary:(, )
grabAttachment
grabAttachment = .()
grabAttachment.Name =
grabAttachment.Parent = primary
(()
Loot.(primary, )
)
.()
()
hitboxExpanderEnabled
player, parts (originalHitboxes)
player player.Character
part, originalSize (parts)
part part.Parent
part.Size = originalSize
part.CanCollide =
part.Transparency =
originalHitboxes = {}
_, player (Players:())
player ~= LocalPlayer player.Character
originalHitboxes[player]
originalHitboxes[player] = {}
_, part (player.Character:())
part:() part.Name ~=
originalHitboxes[player][part]
originalHitboxes[player][part] = part.Size
part.Size = .(hitboxSize, hitboxSize, hitboxSize)
part.Transparency =
part.CanCollide =
(enabled)
enabled
LocalPlayer.CameraMode = .CameraMode.Classic
LocalPlayer.CameraMinZoomDistance =
LocalPlayer.CameraMode = .CameraMode.Classic
LocalPlayer.CameraMinZoomDistance =
walkSpeedConnection =
()
humanoid = ()
humanoid
walkSpeedEnabled
originalWalkSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed = walkSpeedValue
humanoid.WalkSpeed = originalWalkSpeed
(enabled)
walkSpeedEnabled = enabled
enabled
walkSpeedConnection = RunService.Heartbeat:(()
humanoid = ()
humanoid humanoid.WalkSpeed ~= walkSpeedValue
humanoid.WalkSpeed = walkSpeedValue
)
()
Fluent:({ Title = , Content = , Duration = })
walkSpeedConnection
walkSpeedConnection:()
walkSpeedConnection =
humanoid = ()
humanoid
humanoid.WalkSpeed = originalWalkSpeed
Fluent:({ Title = , Content = , Duration = })
(enabled)
enabled
flyConnection = RunService.Heartbeat:(()
char = ()
hrp = ()
humanoid = ()
char hrp humanoid
()
humanoid.PlatformStand =
moveDir = .()
UserInputService:(.KeyCode.W) moveDir = moveDir + Camera.CFrame.LookVector
UserInputService:(.KeyCode.S) moveDir = moveDir - Camera.CFrame.LookVector
UserInputService:(.KeyCode.A) moveDir = moveDir - Camera.CFrame.RightVector
UserInputService:(.KeyCode.D) moveDir = moveDir + Camera.CFrame.RightVector
UserInputService:(.KeyCode.Space) moveDir = moveDir + .(, , )
UserInputService:(.KeyCode.LeftShift) moveDir = moveDir - .(, , )
moveDir.Magnitude >
hrp.Velocity = moveDir.Unit * flySpeed
hrp.Velocity = .(, , )
)
flyConnection
flyConnection:()
flyConnection =
humanoid = ()
humanoid
humanoid.PlatformStand =
(enabled)
enabled
gasConnection = RunService.Heartbeat:(()
_, vehicle (Workspace.Vehicles:())
vehicle:() vehicle:()
gasLevel = vehicle.gasLevel
gasLevel:()
gasLevel.Value =
)
gasConnection
gasConnection:()
gasConnection =
(enabled)
enabled
vehicleSpeedConnection = RunService.Heartbeat:(()
char = ()
char
humanoid = char:()
humanoid
seat = humanoid.SeatPart
seat seat:()
originalVehicleSpeeds[seat]
originalVehicleSpeeds[seat] = seat.MaxSpeed
seat.MaxSpeed = originalVehicleSpeeds[seat] * vehicleSpeedMultiplier
UserInputService:(.KeyCode.W) UserInputService:(.KeyCode.Up)
seat.ThrottleFloat = -vehicleSpeedMultiplier
UserInputService:(.KeyCode.S) UserInputService:(.KeyCode.Down)
seat.ThrottleFloat = vehicleSpeedMultiplier
UserInputService:(.KeyCode.A)
seat.SteerFloat = -vehicleSpeedMultiplier
UserInputService:(.KeyCode.D)
seat.SteerFloat = vehicleSpeedMultiplier
)
Fluent:({ Title = , Content = , Duration = })
vehicleSpeedConnection
vehicleSpeedConnection:()
vehicleSpeedConnection =
seat, originalSpeed (originalVehicleSpeeds)
seat seat.Parent
seat.MaxSpeed = originalSpeed
seat.ThrottleFloat =
seat.SteerFloat =
originalVehicleSpeeds = {}
Fluent:({ Title = , Content = , Duration = })
(enabled)
antiDispatchEnabled = enabled
enabled
antiDispatchConnection = RunService.Heartbeat:(()
gameState = ReplicatedStorage:()
gameState
stars = gameState:()
heat = gameState:()
bounty = gameState:()
stars stars.Value =
heat heat.Value =
bounty bounty.Value =
)
oldNamecall
oldNamecall = (, , (self, ...)
method = ()
args = {...}
method == self:()
self.Name == self.Parent self.Parent.Name ==
args[] == args[] ==
args[] == args[] ==
args[] == args[] ==
(self, ...)
)
Fluent:({ Title = , Content = , Duration = })
antiDispatchConnection
antiDispatchConnection:()
antiDispatchConnection =
Fluent:({ Title = , Content = , Duration = })
(enabled)
killAuraEnabled = enabled
enabled
killAuraConnection = RunService.Heartbeat:(()
char = ()
hrp = ()
char hrp
_, npc (Workspace.NPCs:())
npc:() npc:()
npcHrp = npc:()
npcHrp
dist = (npcHrp.Position - hrp.Position).Magnitude
dist <= killAuraRadius
humanoid = npc:()
humanoid humanoid.Health >
humanoid.Health =
)
Fluent:({ Title = , Content = .. killAuraRadius .. , Duration = })
killAuraConnection
killAuraConnection:()
killAuraConnection =
Fluent:({ Title = , Content = , Duration = })
()
teleportLocations = {}
pawnShops = {}
_, building (Workspace.Map.Buildings:())
building.Name ==
.(pawnShops, building)
i, shop (pawnShops)
teleportLocations[ .. i] = shop
teleportLocations[] = Workspace.Map.Buildings:()
teleportLocations[] = Workspace.NPCs:()
teleportLocations[] = Workspace.Map.StartArea
teleportLocations[] = LocalPlayer
locationNames = {}
name, _ (teleportLocations)
.(locationNames, name)
locationNames
()
_, vehicle (Workspace.Vehicles:())
vehicle:() vehicle:()
seat = vehicle:(, ) vehicle:(, )
seat seat:() seat.Occupant
humanoid = seat.Occupant
humanoid:(LocalPlayer.Character)
vehicle
(targetCFrame)
hrp = ()
hrp
humanoid = ()
humanoid
humanoid.PlatformStand =
hrp.CFrame = targetCFrame
.()
humanoid
humanoid.PlatformStand =
(locationName, bringVehicle)
target = teleportLocations[locationName]
target
targetPos
(target) ==
primary = target:() target:()
primary
targetPos = primary.Position + .(, , )
(target) ==
targetPos = target + .(, , )
target == LocalPlayer
targetPos = ().Position
targetPos
vehicle = bringVehicle ()
vehicle
seat = vehicle:(, ) vehicle:(, )
seat seat:()
seat:()
.()
(.(targetPos))
.()
vehicle bringVehicle
vehiclePrimary = vehicle:() vehicle:()
vehiclePrimary
vehiclePrimary.CFrame = .(targetPos + .(, , ))
Tabs.Main:()
Tabs.Main:({
Title = ,
Callback = ()
autoLootEnabled = autoLootEnabled
autoLootEnabled
autoLootConnection = RunService.Heartbeat:(autoLoot)
Fluent:({ Title = , Content = , Duration = })
autoLootConnection
autoLootConnection:()
autoLootConnection =
Fluent:({ Title = , Content = , Duration = })
})
Tabs.Main:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (value)
lootRadius = value
})
Tabs.Main:()
Tabs.Main:(, {
Title = ,
Default = ,
Callback = (state)
thirdPersonEnabled = state
(state)
})
Tabs.Main:(, {
Title = ,
Default = ,
Callback = (state)
hitboxExpanderEnabled = state
state
hitboxConnection = RunService.Heartbeat:(updateHitboxes)
hitboxConnection
hitboxConnection:()
hitboxConnection =
()
})
Tabs.Main:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (value)
hitboxSize = value
})
Tabs.Main:(, {
Title = ,
Default = ,
Callback = (state)
(state)
})
Tabs.Main:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (value)
walkSpeedValue = value
walkSpeedEnabled
humanoid = ()
humanoid
humanoid.WalkSpeed = walkSpeedValue
})
Tabs.Main:(, {
Title = ,
Default = ,
Callback = (state)
flyEnabled = state
(state)
})
Tabs.Main:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (value)
flySpeed = value
})
Tabs.Blatant:()
Tabs.Blatant:(, {
Title = ,
Default = ,
Callback = (state)
infiniteGasEnabled = state
(state)
})
Tabs.Blatant:(, {
Title = ,
Default = ,
Callback = (state)
vehicleSpeedEnabled = state
(state)
})
Tabs.Blatant:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (value)
vehicleSpeedMultiplier = value
})
Tabs.Blatant:(, {
Title = ,
Default = ,
Callback = (state)
antiDispatchEnabled = state
(state)
})
Tabs.Blatant:(, {
Title = ,
Default = ,
Callback = (state)
killAuraEnabled = state
(state)
})
Tabs.Blatant:(, {
Title = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (value)
killAuraRadius = value
})
Tabs.Blatant:()
locationNames = ()
selectedLocation = locationNames[]
Tabs.Blatant:(, {
Title = ,
Values = locationNames,
Multi = ,
Default = ,
Callback = (value)
selectedLocation = value
})
Tabs.Blatant:(, {
Title = ,
Default = ,
Callback = (state)
})
Tabs.Blatant:({
Title = ,
Callback = ()
bringVehicle = Options.BringVehicleToggle.Value
(selectedLocation, bringVehicle)
Fluent:({ Title = , Content = .. selectedLocation, Duration = })
})
Tabs.Blatant:({
Title = ,
Callback = ()
locationNames = ()
Options.TeleportLocationDropdown:(locationNames)
Fluent:({ Title = , Content = , Duration = })
})
Tabs.Settings:()
SaveManager = (:())()
InterfaceManager = (:())()
SaveManager:(Fluent)
InterfaceManager:(Fluent)
SaveManager:()
SaveManager:({})
InterfaceManager:()
SaveManager:()
InterfaceManager:(Tabs.Settings)
SaveManager:(Tabs.Settings)
Window:()
Fluent:({
Title = ,
Content = ,
Duration =
})
LocalPlayer.CharacterAdded:(()
.()
walkSpeedEnabled
walkSpeedConnection walkSpeedConnection:()
walkSpeedConnection = RunService.Heartbeat:(()
humanoid = ()
humanoid humanoid.WalkSpeed ~= walkSpeedValue
humanoid.WalkSpeed = walkSpeedValue
)
humanoid = ()
humanoid
humanoid.WalkSpeed = walkSpeedValue
thirdPersonEnabled ()
hitboxExpanderEnabled
hitboxConnection hitboxConnection:()
hitboxConnection = RunService.Heartbeat:(updateHitboxes)
vehicleSpeedEnabled
vehicleSpeedConnection vehicleSpeedConnection:()
vehicleSpeedConnection = RunService.Heartbeat:(()
char = ()
char
humanoid = char:()
humanoid
seat = humanoid.SeatPart
seat seat:()
originalVehicleSpeeds[seat]
originalVehicleSpeeds[seat] = seat.MaxSpeed
seat.MaxSpeed = originalVehicleSpeeds[seat] * vehicleSpeedMultiplier
UserInputService:(.KeyCode.W) UserInputService:(.KeyCode.Up)
seat.ThrottleFloat = -vehicleSpeedMultiplier
UserInputService:(.KeyCode.S) UserInputService:(.KeyCode.Down)
seat.ThrottleFloat = vehicleSpeedMultiplier
UserInputService:(.KeyCode.A)
seat.SteerFloat = -vehicleSpeedMultiplier
UserInputService:(.KeyCode.D)
seat.SteerFloat = vehicleSpeedMultiplier
)
antiDispatchEnabled
antiDispatchConnection antiDispatchConnection:()
antiDispatchConnection = RunService.Heartbeat:(()
gameState = ReplicatedStorage:()
gameState
stars = gameState:()
heat = gameState:()
bounty = gameState:()
stars stars.Value =
heat heat.Value =
bounty bounty.Value =
)
killAuraEnabled
killAuraConnection killAuraConnection:()
killAuraConnection = RunService.Heartbeat:(()
char = ()
hrp = ()
char hrp
_, npc (Workspace.NPCs:())
npc:() npc:()
npcHrp = npc:()
npcHrp
dist = (npcHrp.Position - hrp.Position).Magnitude
dist <= killAuraRadius
humanoid = npc:()
humanoid humanoid.Health >
humanoid.Health =
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com.
[Features] - buggy as

Universal