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ALOT HUB 👑 | RUNAWAYS AGGRESSIVE BYPASS EDITION
UI Framework : Obsidian UI (Keyless, -Tab Layout, Deep Server Bypass)
success, Library = (()
(:())()
)
success Library
success, Library = (()
(:())()
)
success Library
()
Window = Library:({
Name = ,
Title = ,
Theme = ,
MobileButtonsSide =
})
Players = :()
RunService = :()
Workspace = :()
TweenService = :()
Lighting = :()
UserInputService = :()
Camera = Workspace.CurrentCamera
LocalPlayer = Players.LocalPlayer
Config = {
AutoEscape = ,
EscapeTarget = .(, , ),
AntiPolice = ,
AutoFarmMoney = ,
FarmRange = ,
SpeedBoost = ,
CustomSpeed = ,
GodMode = ,
EspItem = ,
Aimbot = ,
InfFuel = ,
InstantPrompt = ,
AntiArrest = ,
AntiRagdoll = ,
AutoHeal = ,
FastFireRate = ,
NoRecoil = ,
PlayerESPBox = ,
Fullbright = ,
RemoveFog = ,
CustomFOV = ,
FOVValue = ,
Noclip = ,
InfiniteJump = ,
VehicleSpeedBoost = ,
AutoRepairCar = ,
ItemAura = ,
AntiAFK = ,
FPSBoost =
}
Runtime = {
Connections = {},
LastFarmTick = ,
LastHealTick = ,
LastRepairTick = ,
LastAuraTick = ,
LastPoliceTick =
}
(name, connection)
Runtime.Connections[name]
Runtime.Connections[name]:()
Runtime.Connections[name] = connection
(targetPosition)
(()
char = LocalPlayer.Character
char char:()
root = char.HumanoidRootPart
distance = (root.Position - targetPosition).Magnitude
travelTime = .(distance / , , )
tweenInfo = TweenInfo.(travelTime, .EasingStyle.Quad, .EasingDirection.Out)
tween = TweenService:(root, tweenInfo, { = .(targetPosition + .(, , ))})
tween:()
)
Tabs = {
Features = Window:(, ),
Credits = Window:(, )
}
G1 = Tabs.Features:()
G2 = Tabs.Features:()
G3 = Tabs.Features:()
G4 = Tabs.Features:()
G5 = Tabs.Features:()
G6 = Tabs.Features:()
GCredit = Tabs.Credits:()
G1:(, { Text = , Default = , Callback = (v) Config.AutoEscape = v })
G1:(, { Text = , Default = , Callback = (v) Config.AntiPolice = v })
G1:(, { Text = , Default = , Callback = (v) Config.AntiArrest = v })
G1:(, { Text = , Default = , Callback = (v) Config.AntiRagdoll = v })
G2:(, { Text = , Default = , Callback = (v) Config.GodMode = v })
G2:(, { Text = , Default = , Callback = (v) Config.AutoHeal = v })
G2:(, { Text = , Default = , Callback = (v) Config.FastFireRate = v })
G2:(, { Text = , Default = , Callback = (v) Config.NoRecoil = v })
G3:(, { Text = , Default = , Callback = (v) Config.VehicleSpeedBoost = v })
G3:(, { Text = , Default = , Callback = (v) Config.AutoRepairCar = v })
G3:(, { Text = , Default = , Callback = (v) Config.InfFuel = v })
G3:(, { Text = , Default = , Callback = (v) Config.AutoFarmMoney = v })
G3:(, { Text = , Default = , Min = , Max = , Rounding = , Callback = (v) Config.FarmRange = v })
G3:(, { Text = , Default = , Callback = (v) Config.ItemAura = v })
G3:(, { Text = , Default = , Callback = (v) Config.InstantPrompt = v })
G4:(, ()
_, obj (Workspace:())
(obj.Name:():() obj.Name:():()) obj:()
(obj.Position)
)
G4:(, ()
_, obj (Workspace:())
(obj.Name:():() obj.Name:():()) obj:()
(obj.Position)
)
G4:(, ()
_, obj (Workspace:())
(obj.Name:():() obj.Name:():() obj.Name:():()) obj:()
(obj.Position)
)
G4:(, { Text = , Default = , Callback = (v) Config.EspItem = v })
G4:(, { Text = , Default = , Callback = (v) Config.PlayerESPBox = v })
G4:(, { Text = , Default = , Callback = (v) Config.Fullbright = v; Lighting.Brightness = v })
G4:(, { Text = , Default = , Callback = (v) Config.RemoveFog = v })
G5:(, { Text = , Default = , Callback = (v) Config.SpeedBoost = v })
G5:(, { Text = , Default = , Min = , Max = , Rounding = , Callback = (v) Config.CustomSpeed = v })
G5:(, { Text = , Default = , Callback = (v) Config.Noclip = v })
G5:(, { Text = , Default = , Callback = (v) Config.InfiniteJump = v })
G6:(, { Text = , Default = , Callback = (v) Config.AntiAFK = v })
G6:(, ()
(()
Http = :()
TPS = :()
servers = Http:(:(..game.PlaceId..))
_, s (servers.data)
s.playing < s.maxPlayers TPS:(.PlaceId, s.id, LocalPlayer);
)
)
G6:(, ()
:():(.PlaceId, .JobId, LocalPlayer)
)
G6:(, { Text = , Default = , Callback = (v)
v _, p (Workspace:()) p:() p.Material = .Material.SmoothPlastic
})
GCredit:()
GCredit:()
GCredit:()
(, RunService.RenderStepped:(()
char = LocalPlayer.Character
char char:()
root = char.HumanoidRootPart
hum = char:()
hum Config.SpeedBoost
hum.WalkSpeed = Config.CustomSpeed
Config.GodMode hum
hum:(.HumanoidStateType.Dead, )
hum:(.HumanoidStateType.Ragdoll, )
hum:(.HumanoidStateType.FallingDown, )
hum:(.HumanoidStateType.PlatformStanding, )
hum.Health < hum.MaxHealth hum.Health = hum.MaxHealth
(()
_, child (char:())
child:() child:() child:()
child.Name:():() child.Name:():() child.Name:():() child.Name:():()
child:()
char:(, )
char:(, )
char:(, )
)
Config.AutoEscape hum (hum.Health / hum.MaxHealth) <
(Config.EscapeTarget)
Config.Noclip
(() _, p (char:()) p:() p.CanCollide = )
))
(, RunService.Heartbeat:(()
t = ()
char = LocalPlayer.Character
root = char char:()
Config.AntiPolice (t - Runtime.LastPoliceTick > )
Runtime.LastPoliceTick = t
(()
_, obj (Workspace:())
obj:() obj ~= char
nameLower = .(obj.Name)
nameLower:() nameLower:() nameLower:() nameLower:() nameLower:() nameLower:() nameLower:() nameLower:() nameLower:() nameLower:()
_, part (obj:())
part:()
part.CFrame = .(, -, )
part.CanCollide =
part.Transparency =
mHum = obj:()
mHum
mHum.Health =
mHum.PlatformStand =
)
Config.ItemAura root (t - Runtime.LastAuraTick > )
Runtime.LastAuraTick = t
(()
_, item (Workspace:())
item:() (item.Name:():() item.Name:():() item.Name:():())
(root.Position - item.Position).Magnitude <=
item.CFrame = root.CFrame
)
Config.AutoRepairCar (t - Runtime.LastRepairTick > )
Runtime.LastRepairTick = t
(()
_, v (Workspace:())
(v:() v:()) (v.Name:():() v.Name:():())
v.Value =
)
))
vim = :()
(, LocalPlayer.Idled:(()
Config.AntiAFK
vim:(, .KeyCode.Space, , )
.()
vim:(, .KeyCode.Space, , )
))
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, games.roblox.com.
STOP GETTING BUSTED! Want to completely break Runaways and rule the entire server in seconds? 😱 Download the ultimate **ALOT HUB** script right now before it gets patched! Packed with every single overpowered feature you will ever need, 100% Keyless, and ultra-smooth on mobile and PC! ✨ **COMPLETE FEATURE LIST:** * 🛡️ **Combat & Escape**: - Auto Escape (Smooth Tween) - Anti Police (Auto Void / Delete cops instantly) - Anti-Arrest State Bypass - Anti-Ragdoll & Stun Protection * ⚡ **Survival & God Mode**: - Advanced God Mode & Anti-Knockout (Never die or get downed again!) - Auto Regenerate HP - Fast Fire Rate (Rapid Fire) - No Recoil & Spread * 🚗 **Vehicle & Farming**: - Safe Vehicle Speed Booster - Auto Repair Driven Vehicle - Infinite Vehicle Fuel - Auto Farm Cash / Money with adjustable Collection Radius - Instant Item Collection Aura - Instant Proximity Prompts (0 hold time) - Auto Open Crates * 🗺️ **Teleport Suite & Visuals**: - TP to Pawn Shop, Gas Station, Safehouse / Hideout, and Nearest Vehicle - ESP Cash & Loot Items - Universal Player ESP Box - Fullbright Lighting & Remove Fog / Atmosphere * 🏃 **Movement & Utilities**: - C

Universal