Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://gist.githubusercontent.com/ReefHubOfficial/e7a8e6bebac4bf16b1ea2ab7016b9f52/raw/7141ef12ebb2022df97aaf85352953c4ea1a3dba/RIVALS"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.githubusercontent.com.
Aimbot — camera locks onto the closest enemy inside your FOV, with Hold / Toggle / Always key modes Aimbot smoothing slider (0.05–1) — lower is snappier, higher is smoother Aimbot part selector — Head, Body, or Closest Aimbot visible-only — raycasts before locking so it never targets through walls Aimbot scope-only — only engages while scoped or zoomed Aimbot disable-while-reloading — pauses the lock while your weapon is reloading Instant camera lock toggle — bypasses smoothing entirely for instant snap Track lock through walls toggle — keeps the target even behind cover Correct locked shots — adjusts the shot direction to the locked part Continuous targeting — re-picks target every frame instead of holding one Team check — shared across aimbot, silent aim and ragebot Silent Aim — redirects UseItem/UseItemFeedback/SnowballThrow remote arguments so your shot lands on the target without moving your camera Silent Aim FOV radius slider (30–400 px) Silent Aim hit chance slider (0–100%) — random roll whether the shot redirects Silent Aim head chance slider (0–100%) — random roll whether it targets head over body Silent Aim part selector — Head, Body, or Closest Silent Aim
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Universal