Run it
Copy the script and paste it into your executor.
.(()
UIS = :()
CoreGui = :()
TweenService = :()
Lighting = :()
Camera = .CurrentCamera
Players = :()
RunService = :()
HttpService = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
.RageSettings = {
Enabled = ,
Recoil = ,
Spread = ,
ProjSpeed = ,
Cooldown =
}
OriginalStats = {}
clientItemModule = (LocalPlayer.PlayerScripts.Modules.ClientReplicatedClasses.ClientFighter.ClientItem)
inputFunc = clientItemModule.Input
oldRage;
oldRage = (inputFunc, (...)
args = {...}
(args[]) == args[].Info
gunName = args[].Name
OriginalStats[gunName]
OriginalStats[gunName] = {
Recoil = args[].Info.ShootRecoil,
Spread = args[].Info.ShootSpread,
Speed = args[].Info.ProjectileSpeed,
CD = args[].Info.ShootCooldown,
QCD = args[].Info.QuickShotCooldown
}
.RageSettings.Enabled
args[].Info.ShootRecoil = .RageSettings.Recoil
args[].Info.ShootSpread = .RageSettings.Spread
args[].Info.ProjectileSpeed = .RageSettings.ProjSpeed
args[].Info.ShootCooldown = .RageSettings.Cooldown
args[].Info.QuickShotCooldown = .RageSettings.Cooldown
orig = OriginalStats[gunName]
args[].Info.ShootRecoil = orig.Recoil
args[].Info.ShootSpread = orig.Spread
args[].Info.ProjectileSpeed = orig.Speed
args[].Info.ShootCooldown = orig.CD
args[].Info.QuickShotCooldown = orig.QCD
(...)
)
.NvSettings = {
AimEnabled = , AimBind = , AimPart = , Hardlock = ,
SmoothEnabled = , SmoothValue = , ShakeEnabled = , ShakeValue = ,
WallCheck = , TeamCheck = , KatanaCheck = ,
UnlockRivalsActive = ,
FOVVisible = , FOVSize = ,
Box = , Corners = , Health = , Names = ,
WeaponESP = ,
CharmsFill = , CharmsOutline = ,
Crosshair = , CrossSpin = , CrossSpinSpeed = ,
Watermark = , WMOutline = ,
Rainbow = , RainbowSpeed = ,
Fly = , FlySpeed = , FlyBind = ,
HvHMovement = ,
JumpEnabled = , JumpPower = , Noclip = ,
NoArms = ,
TriggerBot = , StickEnabled = , StickBind = , StickTarget = ,
StickSpin = , SpinBotSpeed = , StickHeight = , StickDistance = ,
StickLookAt = ,
MenuBind = , CurrentAngle = , ShowArrayList = ,
ShowMobileButton = ,
StaffDetectorActive = ,
DeviceSpoofer = ,
SpoofedDevice = ,
RageGunsEnabled =
}
NS = .NvSettings
ConfigFile =
()
success, encoded = (() HttpService:(NS) )
success (ConfigFile, encoded)
()
(ConfigFile)
success, decoded = (() HttpService:((ConfigFile)) )
success k, v (decoded) NS[k] = v
()
(obj)
NS.NoArms obj:()
obj.Name == obj.Name ==
obj.Transparency =
obj.CanCollide =
obj.Anchored =
_, obj (:()) (obj)
.DescendantAdded:(disableIfArm)
()
codes = {, , , , , }
_, code (codes)
(()
:().Remotes.Data.RedeemCode:(code)
)
CUSTOM_BUTTON_NAME =
()
NS.UnlockRivalsActive = NS.UnlockRivalsActive
NS.UnlockRivalsActive
(:())()
()
CUSTOM_BUTTON_2_NAME =
()
NS.StaffDetectorActive = NS.StaffDetectorActive
NS.StaffDetectorActive
(:())()
()
NS.StaffDetectorActive
.(()
(:())()
)
NS.UnlockRivalsActive
.(()
(:())()
)
(deviceName)
NS.SpoofedDevice = deviceName
()
(()
ControlRemote = ReplicatedStorage:():():():()
ControlRemote:(deviceName)
)
Accent = .(, , )
TrueDark = .(, , )
ButtonDark = .(, , )
DarkerOutline = .(, , )
FontStyle = .Font.Arcade
CustomCursor = .()
CustomCursor.Size = .(, )
CustomCursor.Color = Accent
CustomCursor.Filled =
CustomCursor.Thickness =
CustomCursor.Visible =
CursorOutline = .()
CursorOutline.Size = .(, )
CursorOutline.Color = .(, , )
CursorOutline.Filled =
CursorOutline.Thickness =
CursorOutline.Visible =
CursorTrail = .()
CursorTrail.Text =
CursorTrail.Color = .(, , )
CursorTrail.Size =
CursorTrail.Font =
CursorTrail.Outline =
CursorTrail.Visible =
trailPos = UIS:()
ArrayGui = .(, CoreGui)
ArrayGui.Name =
ArrayListHolder = .(, ArrayGui)
ArrayListHolder.Size = .(, , , )
ArrayListHolder.Position = .(, -, , )
ArrayListHolder.BackgroundTransparency =
ArrayLayout = .(, ArrayListHolder)
ArrayLayout.HorizontalAlignment = .HorizontalAlignment.Right
ArrayLayout.VerticalAlignment = .VerticalAlignment.Top
ArrayLayout.Padding = .(, )
ActiveLabels = {}
()
NS.ShowArrayList
_, v (ActiveLabels) v.obj:()
ActiveLabels = {}
Features = {
{, NS.AimEnabled},
{, NS.Hardlock},
{CUSTOM_BUTTON_NAME, NS.UnlockRivalsActive},
{CUSTOM_BUTTON_2_NAME, NS.StaffDetectorActive},
{, NS.Box NS.Corners},
{, NS.WeaponESP},
{, NS.NoArms},
{, NS.CharmsFill NS.CharmsOutline},
{, NS.Fly},
{, NS.HvHMovement},
{, NS.JumpEnabled},
{, NS.Noclip},
{, NS.TriggerBot},
{, NS.StickEnabled},
{, NS.DeviceSpoofer},
{, NS.RageGunsEnabled}
}
_, feat (Features)
name, enabled = feat[], feat[]
enabled ActiveLabels[name]
Label = .(, ArrayListHolder)
Label.Name = name
Label.Size = .(, , , )
Label.BackgroundColor3 = TrueDark
Label.BackgroundTransparency =
Label.BorderSizePixel =
Label.TextColor3 = Accent
Label.Text = .. name ..
Label.Font = FontStyle
Label.TextSize =
Label.TextXAlignment = .TextXAlignment.Right
Label.ClipsDescendants =
Line = .(, Label)
Line.Size = .(, , , )
Line.Position = .(, -, , )
Line.BackgroundColor3 = Accent
Line.BorderSizePixel =
ActiveLabels[name] = {obj = Label}
textWidth = :():(Label.Text, Label.TextSize, Label.Font, .(, )).X +
TweenService:(Label, TweenInfo.(, .EasingStyle.Quart), {Size = .(, textWidth, , )}):()
enabled ActiveLabels[name]
obj = ActiveLabels[name].obj
ActiveLabels[name] =
t = TweenService:(obj, TweenInfo.(, .EasingStyle.Quart), {Size = .(, , , )})
t:()
t.Completed:(() obj:() )
MenuBlur = .(, Lighting)
MenuBlur.Size =
MenuBlur.Enabled =
FOVCircle = .()
WM = .()
CrossLines = {T = .(), B = .(), L = .(), R = .()}
CoreGui:() CoreGui.NvHub_Pixel:()
MainGui = .(, CoreGui)
MainGui.Name =
MainHolder = .(, MainGui);
MainHolder.Size = .(, , , ); MainHolder.BackgroundTransparency = ;
MainHolder.Position = .(, , -, )
.MainHolderRef = MainHolder
MobBtn = .(, MainGui)
MobBtn.Name = ;
MobBtn.Size = .(, , , ); MobBtn.Position = .(, , , ); MobBtn.BackgroundColor3 = TrueDark; MobBtn.Text = ;
MobBtn.TextColor3 = Accent; MobBtn.Font = FontStyle; MobBtn.TextSize = ; MobBtn.Visible = NS.ShowMobileButton;
sM = .(, MobBtn); sM.Color = DarkerOutline;
sM.Thickness = ; sM.ApplyStrokeMode = .ApplyStrokeMode.Border
(obj, color, thickness)
s = .(, obj);
s.Color = color DarkerOutline; s.Thickness = thickness ; s.ApplyStrokeMode = .ApplyStrokeMode.Border;
s
(name, x)
F = .(, MainHolder); F.Size = .(, , , );
F.Position = .(, x, , );
F.BackgroundColor3 = TrueDark; F.BackgroundTransparency = ; F.BorderSizePixel = ;
(F, DarkerOutline, )
tabName = (name == ) name:()
T = .(, F);
T.Size = .(, , , ); T.Text = tabName; T.TextColor3 = Accent; T.Font = FontStyle; T.TextSize = ;
T.BackgroundColor3 = .(, , ); T.BorderSizePixel = ; T.BackgroundTransparency =
Sc = .(, F);
Sc.Size = .(, -, , -); Sc.Position = .(, , , ); Sc.BackgroundTransparency = ; Sc.ScrollBarThickness = ;
Sc.CanvasSize = .(, , , ); Sc.ScrollBarImageColor3 = Accent; Sc.BorderSizePixel =
.(, Sc).Padding = .(, );
Sc
(p, t, k, hasSlide, slideHeight)
B = .(, p);
B.Size = .(, , , ); B.Font = FontStyle; B.Text = t; B.TextSize = ; B.BackgroundColor3 = ButtonDark;
B.TextColor3 = .(, , ); B.BorderSizePixel = ; B.BackgroundTransparency = ;
(B, .(, , ), )
SlideFrame =
hasSlide SlideFrame = .(, p);
SlideFrame.Size = .(, , , ); SlideFrame.ClipsDescendants = ; SlideFrame.BackgroundTransparency = ;
.(, SlideFrame).Padding = .(, )
(instant)
targetCol = NS[k] Accent ButtonDark;
targetText = NS[k] .(, , ) .(, , );
slideSize = NS[k] .(, , , slideHeight ) .(, , , )
instant
B.BackgroundColor3 = targetCol;
B.TextColor3 = targetText; SlideFrame SlideFrame.Size = slideSize
TweenService:(B, TweenInfo.(), {BackgroundColor3 = targetCol, TextColor3 = targetText}):();
SlideFrame TweenService:(SlideFrame, TweenInfo.(, .EasingStyle.Quart), {Size = slideSize}):()
k == MobBtn.Visible = NS[k]
k == .RageSettings.Enabled = NS[k]
B.MouseButton1Click:(() NS[k] = NS[k]; (); (); () )
();
SlideFrame
(p, t, k, s, isRage)
F = .(, p);
F.Size = .(, , , ); F.BackgroundTransparency =
initialVal = isRage .RageSettings[k] NS[k]
L = .(, F);
L.Size = .(, , , ); L.Text = t....initialVal; L.TextColor3 = .(, , ); L.Font = FontStyle;
L.TextSize = ; L.BackgroundTransparency = ; L.TextXAlignment =
P = .(, F);
P.Size = .(, , , ); P.Position = .(, , , ); P.Text = ; P.BackgroundColor3 = ButtonDark;
P.TextColor3 = Accent; P.Font = FontStyle; P.BorderSizePixel = ; (P, DarkerOutline)
M = .(, F);
M.Size = .(, , , ); M.Position = .(, , , ); M.Text = ; M.BackgroundColor3 = ButtonDark;
M.TextColor3 = Accent; M.Font = FontStyle; M.BorderSizePixel = ; (M, DarkerOutline)
P.MouseButton1Click:(()
isRage .RageSettings[k] = .RageSettings[k] + s; L.Text = t...._G.RageSettings[k]
NS[k] = NS[k] + s; L.Text = t....NS[k]; ()
)
M.MouseButton1Click:(()
isRage .RageSettings[k] = .(, .RageSettings[k] - s); L.Text = t...._G.RageSettings[k]
NS[k] = NS[k] - s;
L.Text = t....NS[k]; ()
)
AT = (, -);
VT = (, -); MT = (, -); BT = (, );
ST = (, )
(AT, , )
(AT, , )
bA = .(, AT); bA.Size = .(,,,);
bA.Text = ..NS.AimBind; bA.BackgroundColor3 = ButtonDark; bA.TextColor3 = Accent; bA.Font = FontStyle; bA.TextSize=; bA.BorderSizePixel = ;
(bA, DarkerOutline)
pA = .(, AT); pA.Size = .(,,,); pA.Text = ..NS.AimPart; pA.BackgroundColor3 = ButtonDark; pA.TextColor3 = .(,,);
pA.Font = FontStyle; pA.TextSize=; pA.BorderSizePixel = ; (pA, .(,,))
sldS = (AT, , , );
sldS (sldS, , , )
sldSh = (AT, , , );
sldSh (sldSh, , , )
(AT, , ); (AT, , );
(AT, , )
(AT, , ); (AT, , , )
bA.MouseButton1Click:(() bA.Text = ; i = UIS.InputBegan:(); i.UserInputType == .UserInputType.Keyboard NS.AimBind = i.KeyCode.Name i.UserInputType.Name:() NS.AimBind = i.UserInputType.Name ; bA.Text = ..NS.AimBind; () )
pA.MouseButton1Click:(() p={,,}; i=.(p,NS.AimPart) ; NS.AimPart=p[i%+]; pA.Text=..NS.AimPart; () )
(VT, , );
(VT, , ); (VT, , ); (VT, , )
(VT, , )
(VT, , )
(VT, , );
(VT, , ); (VT, , , )
(VT, , )
(VT, , );
(VT, , , )
(MT, , ); (MT, , , )
bF = .(, MT); bF.Size = .(,,,);
bF.Text = ..NS.FlyBind; bF.BackgroundColor3 = ButtonDark; bF.TextColor3 = Accent; bF.Font = FontStyle; bF.TextSize=; bF.BorderSizePixel = ;
(bF, DarkerOutline)
(MT, , ); (MT, , , )
(MT, , )
(MT, , )
bF.MouseButton1Click:(() bF.Text = ; i=UIS.InputBegan:(); NS.FlyBind=i.KeyCode.Name; bF.Text=..NS.FlyBind; () )
(BT, , )
(BT, , )
bSt = .(, BT);
bSt.Size = .(,,,); bSt.Text = ..NS.StickBind; bSt.BackgroundColor3 = ButtonDark; bSt.TextColor3 = Accent; bSt.Font = FontStyle; bSt.TextSize=;
bSt.BorderSizePixel = ; (bSt, DarkerOutline)
(BT, , ); (BT, , , )
(BT, , )
(BT, , , );
(BT, , , )
bSt.MouseButton1Click:(() bSt.Text=; i=UIS.InputBegan:(); NS.StickBind=i.KeyCode.Name; bSt.Text=..NS.StickBind; () )
RageSlide = (BT, , , , )
RageSlide
(RageSlide, , , , )
(RageSlide, , , , )
(RageSlide, , , , )
(RageSlide, , , , )
CustomB = .(, ST)
CustomB.Size = .(, , , );
CustomB.Text = CUSTOM_BUTTON_NAME:(); CustomB.BackgroundColor3 = .(, , ); CustomB.TextColor3 = .(, , ); CustomB.Font = FontStyle; CustomB.TextSize = ;
CustomB.BorderSizePixel = ; (CustomB, DarkerOutline)
CustomB.MouseButton1Click:(() (); () )
StaffB = .(, ST)
StaffB.Size = .(, , , ); StaffB.Text = CUSTOM_BUTTON_2_NAME:();
StaffB.BackgroundColor3 = .(, , ); StaffB.TextColor3 = .(, , ); StaffB.Font = FontStyle; StaffB.TextSize = ; StaffB.BorderSizePixel = ;
(StaffB, DarkerOutline)
StaffB.MouseButton1Click:(() (); () )
SpoofSlide = (ST, , , , )
SpoofSlide
devices = {, , , }
_, dev (devices)
dBtn = .(, SpoofSlide);
dBtn.Size = .(,,,); dBtn.Text = dev; dBtn.BackgroundColor3 = .(,,); dBtn.TextColor3 = (NS.SpoofedDevice == dev Accent .(,,));
dBtn.Font = FontStyle; dBtn.TextSize = ; dBtn.BorderSizePixel = ; (dBtn, DarkerOutline)
dBtn.MouseButton1Click:(()
(dev)
_, child (SpoofSlide:()) child:() child.TextColor3 = .(,,)
dBtn.TextColor3 = Accent
)
(ST, , )
RedeemBtn = .(, ST)
RedeemBtn.Size = .(, , , ); RedeemBtn.Text = ; RedeemBtn.BackgroundColor3 = .(, , ); RedeemBtn.TextColor3 = Accent; RedeemBtn.Font = FontStyle; RedeemBtn.TextSize = ;
RedeemBtn.BorderSizePixel = ; (RedeemBtn, DarkerOutline)
RedeemBtn.MouseButton1Click:(RedeemCodes)
(ST, , )
(ST, , )
DiscB = .(, ST);
DiscB.Size = .(,,,); DiscB.Text = ; DiscB.BackgroundColor3 = .(,,); DiscB.TextColor3 = .(, , ); DiscB.Font = FontStyle; DiscB.TextSize=;
DiscB.BorderSizePixel = ; (DiscB, .(, , ))
DiscB.MouseButton1Click:(() (); DiscB.Text = ; .(); DiscB.Text = )
MenuB = .(, ST);
MenuB.Size = .(,,,); MenuB.Text = ..NS.MenuBind; MenuB.BackgroundColor3 = ButtonDark; MenuB.TextColor3 = Accent; MenuB.Font = FontStyle; MenuB.TextSize=;
MenuB.BorderSizePixel = ; (MenuB, DarkerOutline)
MenuB.MouseButton1Click:(() MenuB.Text=; i=UIS.InputBegan:(); NS.MenuBind=i.KeyCode.Name; MenuB.Text=..NS.MenuBind; () )
(part, character)
NS.WallCheck
rayParams = RaycastParams.()
rayParams.FilterType = .RaycastFilterType.Exclude
rayParams.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
result = :(Camera.CFrame.Position, (part.Position - Camera.CFrame.Position).Unit * , rayParams)
result result.Instance:(character)
()
target, closestDist = ,
mousePos = UIS:()
_, v (Players:())
v ~= LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health >
NS.KatanaCheck v.Character:()
screenPos, onScreen = Camera:(v.Character.HumanoidRootPart.Position)
mag = (.(screenPos.X, screenPos.Y) - mousePos).Magnitude
mag < closestDist closestDist = mag;
target = v.Character.HumanoidRootPart
target
()
target, closestDist = , NS.FOVSize
mousePos = UIS:()
_, v (Players:())
v ~= LocalPlayer v.Character v.Character:() v.Character.Humanoid.Health >
NS.TeamCheck v.Team == LocalPlayer.Team
NS.KatanaCheck v.Character:()
part =
NS.AimPart ==
minPartDist =
_, child (v.Character:())
child:()
screenPos, onScreen = Camera:(child.Position)
onScreen
mag = (.(screenPos.X, screenPos.Y) - mousePos).Magnitude
mag < minPartDist minPartDist = mag;
part = child
part = v.Character:(NS.AimPart)
part
screenPos, onScreen = Camera:(part.Position)
onScreen
mag = (.(screenPos.X, screenPos.Y) - mousePos).Magnitude
mag < closestDist (part, v.Character) closestDist = mag;
target = part
target
.(()
.()
NS.TriggerBot
target = LocalPlayer:().Target
target target.Parent:()
player = Players:(target.Parent)
player player ~= LocalPlayer
(NS.TeamCheck player.Team == LocalPlayer.Team)
()
)
RunService.RenderStepped:(()
mouse = UIS:()
mid = .(Camera.ViewportSize.X/, Camera.ViewportSize.Y/)
col = NS.Rainbow .(() * (NS.RainbowSpeed/) % , , ) Accent
isMenuOpen = MainHolder.Position.Y.Scale > -
CustomCursor.Visible = isMenuOpen
CursorOutline.Visible = isMenuOpen
CursorTrail.Visible = isMenuOpen
isMenuOpen
UIS.MouseIconEnabled =
CustomCursor.Position = mouse - .(, )
CursorOutline.Position = mouse - .(, )
trailPos = trailPos:(mouse, )
CursorTrail.Position = trailPos + .(, )
UIS.MouseIconEnabled =
FOVCircle.Visible = NS.FOVVisible; FOVCircle.Position = mouse; FOVCircle.Radius = NS.FOVSize;
FOVCircle.Color = col
WM.Visible = NS.Watermark; WM.Text = ; WM.Position = mid + .(, );
WM.Color = col; WM.Center = ; WM.Size = ; WM.Font =
NS.CrossSpin NS.CurrentAngle = (NS.CurrentAngle + NS.CrossSpinSpeed) %
i, v (CrossLines)
angle = .((NS.CurrentAngle + (i== i== i== )))
v.Visible = NS.Crosshair;
v.Color = col; v.From = mid + (.(.(angle), .(angle)) * );
v.To = mid + (.(.(angle), .(angle)) * )
target = ()
NS.StickEnabled NS.StickLookAt NS.StickTarget
head = NS.StickTarget.Parent:()
head target = head
NS.AimEnabled (NS.StickEnabled NS.StickLookAt)
target
isPressed =
(NS.StickEnabled NS.StickLookAt)
isPressed = (() NS.AimBind:() UIS:(.UserInputType[NS.AimBind]) UIS:(.KeyCode[NS.AimBind]) )
isPressed
tPos = Camera:(target.Position)
shX, shY = ,
NS.ShakeEnabled
sV = (NS.ShakeValue * ) ^
t = () *
shX = (.(t, ) * sV) + (.(-sV, sV) * )
shY = (.(, t) * sV) + (.(-sV, sV) * )
NS.Hardlock (NS.StickEnabled NS.StickLookAt)
(tPos.X - mouse.X + shX, tPos.Y - mouse.Y + shY)
smooth = (NS.SmoothEnabled) (NS.SmoothValue)
smooth <=
(tPos.X - mouse.X + shX, tPos.Y - mouse.Y + shY)
weight = / (.(smooth, ) * )
((tPos.X - mouse.X + shX) * weight, (tPos.Y - mouse.Y + shY) * weight)
)
RunService.Heartbeat:(()
LocalPlayer.Character
Hum = LocalPlayer.Character:()
Root = LocalPlayer.Character:()
Hum NS.JumpEnabled Hum.UseJumpPower = ;
Hum.JumpPower = NS.JumpPower
NS.HvHMovement Root
actualVelocity = Root.Velocity
Root.Velocity = actualVelocity + .(.(-, ), .(-, ), .(-, ))
RunService.RenderStepped:()
Root.Velocity = actualVelocity
Root.CFrame = Root.CFrame * .(, .(.(-, )), )
NS.Fly Root
vel = .(,,)
UIS:(.KeyCode.W) vel = vel + (Camera.CFrame.LookVector * NS.FlySpeed)
UIS:(.KeyCode.S) vel = vel - (Camera.CFrame.LookVector * NS.FlySpeed)
UIS:(.KeyCode.A) vel = vel - (Camera.CFrame.RightVector * NS.FlySpeed)
UIS:(.KeyCode.D) vel = vel + (Camera.CFrame.RightVector * NS.FlySpeed)
UIS:(.KeyCode.Space) vel = vel + (.(, , ) * NS.FlySpeed)
Root.Velocity = .(,,);
Root.CFrame = Root.CFrame + (vel * RunService.Heartbeat:())
NS.StickEnabled Root
NS.StickTarget NS.StickTarget.Parent NS.StickTarget.Parent.Humanoid.Health <= NS.StickTarget = ()
NS.StickTarget
angle = NS.StickSpin () * NS.SpinBotSpeed
offset = .(.(angle) * NS.StickDistance, NS.StickHeight, .(angle) * NS.StickDistance)
Root.CFrame = .(NS.StickTarget.Position + offset, NS.StickTarget.Position)
Root.Velocity = .(,,)
NS.StickTarget =
NS.Noclip _,v (LocalPlayer.Character:()) v:() v.CanCollide =
)
()
IsVis = MainHolder.Position.Y.Scale > -
TargetPos = IsVis .(,,-,) .(,,,)
TweenService:(MainHolder, TweenInfo.(, .EasingStyle.Quart, .EasingDirection.Out), {Position = TargetPos}):()
TweenService:(MenuBlur, TweenInfo.(), {Size = IsVis }):()
MobBtn.MouseButton1Click:(ToggleMenu)
UIS.InputBegan:((i,g)
g
i.KeyCode.Name == NS.FlyBind NS.Fly = NS.Fly;
()
i.KeyCode.Name ==
NS.StickEnabled = NS.StickEnabled
NS.StickEnabled NS.StickTarget = ()
()
i.KeyCode.Name == NS.MenuBind ()
)
(plr)
Objects = {Box=.(), Name=.(), Weapon=.(), Health=.(), Corners={}}
Highlight = .()
Highlight.Parent = CoreGui
Highlight.Name = .. plr.Name
i=, Objects.Corners[i] = .();
Objects.Corners[i].Thickness=
Objects.Name.Center=; Objects.Name.Outline=; Objects.Name.Color=.(,,); Objects.Name.Font=
Objects.Weapon.Center=; Objects.Weapon.Outline=; Objects.Weapon.Color=Accent; Objects.Weapon.Font=;
Objects.Weapon.Size=
Objects.Box.Thickness=; Objects.Box.Filled=
Objects.Health.Thickness=;
Objects.Health.Color=.(,,)
RunService.RenderStepped:(()
Char = plr.Character
Char Char:() plr ~= LocalPlayer Char:() Char.Humanoid.Health >
hrp = Char.HumanoidRootPart; pos, on = Camera:(hrp.Position)
col = NS.Rainbow .(() * (NS.RainbowSpeed/) % , , ) Accent
Highlight.Enabled = NS.CharmsFill NS.CharmsOutline
Highlight.Adornee = Char
Highlight.FillColor = col
Highlight.FillTransparency = NS.CharmsFill
Highlight.OutlineColor = .(,,)
Highlight.OutlineTransparency = NS.CharmsOutline
on
h = /pos.Z; w = h/; bPos = .(pos.X-w/, pos.Y-h/)
Objects.Box.Visible = NS.Box;
Objects.Box.Position = bPos; Objects.Box.Size = .(w,h); Objects.Box.Color = col
Objects.Name.Visible = NS.Names;
Objects.Name.Position = .(pos.X, bPos.Y-); Objects.Name.Text = plr.Name
Objects.Health.Visible = NS.Health;
Objects.Health.From = .(bPos.X-, bPos.Y+h); Objects.Health.To = .(bPos.X-, bPos.Y+(h*(-Char.Humanoid.Health/Char.Humanoid.MaxHealth)));
Objects.Health.Color = NS.Rainbow col .(,,)
l = w/
_,v (Objects.Corners) v.Visible=NS.Corners;
v.Color=col
Objects.Corners[].From=bPos; Objects.Corners[].To=bPos+.(l,); Objects.Corners[].From=bPos;
Objects.Corners[].To=bPos+.(,l)
Objects.Corners[].From=bPos+.(w,); Objects.Corners[].To=bPos+.(w-l,); Objects.Corners[].From=bPos+.(w,);
Objects.Corners[].To=bPos+.(w,l)
Objects.Corners[].From=bPos+.(,h); Objects.Corners[].To=bPos+.(l,h); Objects.Corners[].From=bPos+.(,h);
Objects.Corners[].To=bPos+.(,h-l)
Objects.Corners[].From=bPos+.(w,h); Objects.Corners[].To=bPos+.(w-l,h); Objects.Corners[].From=bPos+.(w,h);
Objects.Corners[].To=bPos+.(w,h-l)
Highlight.Enabled =
Objects.Box.Visible=;
Objects.Name.Visible=; Objects.Weapon.Visible=; Objects.Health.Visible=; _,v (Objects.Corners) v.Visible=
)
_,p (Players:()) (p) ;
Players.PlayerAdded:(CreateESP)
.();
TweenService:(MainHolder, TweenInfo.(, .EasingStyle.Quart, .EasingDirection.Out), {Position = .(,,,)}):()
TweenService:(MenuBlur, TweenInfo.(), {Size = }):()
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastefy.app, raw.githubusercontent.com.
not sure is ts ud

Universal