Run it
Copy the script and paste it into your executor.
-- Function to invoke the first script
local function invokeFirstScript()
game:GetService("ReplicatedStorage").RemoteFunctions.SpeedChange.ChangeSpeedRemoteFunction:InvokeServer()
end
-- Function to repeatedly spam subsequent scripts
local function spamScripts()
local args1 = {
[1] = 2,
[2] = "u010002s0",
[3] = "u010002",
[4] = Vector3.new(32.696189880371094, 1.2297264337539673, 2.2412023544311523)
}
game:GetService("ReplicatedStorage").RemoteFunctions.PlaceUnitFunctions.PlaceUnit:InvokeServer((args1))
args2 = {
[] = ,
[] = ,
[] = ,
[] = .(, , )
}
:().RemoteFunctions.PlaceUnitFunctions.PlaceUnit:((args2))
args3 = {
[] = ,
[] = ,
[] = ,
[] = .(, , -)
}
:().RemoteFunctions.PlaceUnitFunctions.PlaceUnit:((args3))
args4 = {
[] = .Units.UFolder.U0Model,
[] =
}
:().RemoteFunctions.UpgradeUnitFunctions.UpgradeUnit:((args4))
()
()
()
One piece story auto farm macro works on all stages (I think) I didn't test 3rd stage place in auto exec and auto click replay Have units in 2nd 3rd and 4th slot doesn't matter which units
[馃帀RELEASE] Anime Crossover Defense