Run it
Copy the script and paste it into your executor.
().id =
().unit =
().hidename =
().dif =
().act =
() :()
.(()
.() ().hidename
(()
.Players.LocalPlayer.Character.Head:()
[.Players.LocalPlayer.Name].Head[]:()
)
)
()
.StarterGui:(, {
Title = ;
Text = ().id..;
Icon = ;
Duration = ;
})
()
:()[].Value <
:().endpoints.client_to_server.vote_start:()
()
i, v , :()[]:()
v.Name == ().unit
args = {
[] = v._stats.uuid.Value,
[] = .(.(-, , -), .(, , ))
}
:().endpoints.client_to_server.spawn_unit:((args))
.()
args = {
[] = v._stats.uuid.Value,
[] = .(.(-, , -), .(, , ))
}
:().endpoints.client_to_server.spawn_unit:((args))
.()
args = {
[] = v._stats.uuid.Value,
[] = .(.(-, , -), .(, , ))
}
:().endpoints.client_to_server.spawn_unit:((args))
()
args = {
[] = ().id,
[] = .(.(-, , -), .(, , ))
}
:().endpoints.client_to_server.spawn_unit:((args))
()
i, v , :()[]:()
v.Name == ().unit
v._stats.upgrade.Value <
args = {
[] = v
}
:().endpoints.client_to_server.upgrade_unit_ingame:((args))
()
args = {
[] =
}
:().endpoints.client_to_server.request_join_lobby:((args))
()
args = {
[] = ,
[] = ().act,
[] = ,
[] = ().dif
}
:().endpoints.client_to_server.request_lock_level:((args))
()
args = {
[] =
}
:().endpoints.client_to_server.request_start_game:((args))
()
().wavecount
:()[].Value <
().wavecount =
.()
()
:()[].Value >
().wavecount =
()
()
:().endpoints.client_to_server.teleport_back_to_lobby:()
.PlaceId ==
()
.()
()
.()
()
.()
()
.()
.PlaceId ==
() :()
.()
.Players.LocalPlayer.PlayerGui.MessageGui.Enabled =
.a =
.a
.()
.Players.LocalPlayer.PlayerGui.ResultsUI.Enabled ==
button = .Players.LocalPlayer.PlayerGui.ResultsUI.Holder.Buttons.Next
events = {, , }
i,v (events)
i,v ((button[v]))
v:()
()
()
()
()
()
.()
()
Requirement: Erwin Credit original script: @Jaff Edited by me ----------- Put your erwin on the first slot and run this to get the id for i, v in next, workspace[game.Players.LocalPlayer.Name]["_pets_folder"]:GetChildren() do if v:IsA("Model") then setclipboard(v.Name) end end