Run it
Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Parent = screenGui
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundColor3 = .(, , )
title.TextColor3 = .(, , )
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.Parent = mainFrame
textBox = .()
textBox.Size = .(, -, , )
textBox.Position = .(, , , )
textBox.BackgroundColor3 = .(, , )
textBox.TextColor3 = .(, , )
textBox.PlaceholderText =
textBox.Font = .Font.Gotham
textBox.TextSize =
textBox.Parent = mainFrame
flingButton = .()
flingButton.Size = .(, , , )
flingButton.Position = .(, , , )
flingButton.BackgroundColor3 = .(, , )
flingButton.TextColor3 = .(, , )
flingButton.Text =
flingButton.Font = .Font.GothamBold
flingButton.TextSize =
flingButton.Parent = mainFrame
autoButton = .()
autoButton.Size = .(, , , )
autoButton.Position = .(, , , )
autoButton.BackgroundColor3 = .(, , )
autoButton.TextColor3 = .(, , )
autoButton.Text =
autoButton.Font = .Font.Gotham
autoButton.TextSize =
autoButton.Parent = mainFrame
statusLabel = .()
statusLabel.Size = .(, , , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundTransparency =
statusLabel.TextColor3 = .(, , )
statusLabel.Text =
statusLabel.Font = .Font.Gotham
statusLabel.TextSize =
statusLabel.Parent = mainFrame
autoEnabled =
(input)
input input ==
players = Players:()
matches = {}
lowerInput = input:()
_, playerObj (players)
playerObj ~= Players.LocalPlayer
playerObj.Name:():(lowerInput, , )
playerObj.DisplayName:():(lowerInput, , )
.(matches, playerObj)
matches[]
()
players = Players:()
flung =
total =
_, playerObj (players)
playerObj ~= Players.LocalPlayer playerObj.Character
total = total +
total ==
statusLabel.Text =
statusLabel.Text =
_, playerObj (players)
playerObj ~= Players.LocalPlayer playerObj.Character
i = ,
args = {
,
playerObj.Character,
.(.(,), .(,), .(,))
}
(()
ReplicatedStorage:():():((args))
)
flung = flung +
()
statusLabel.Text = .. flung ..
(, ()
statusLabel.Text =
)
()
inputName = textBox.Text
inputName inputName ==
statusLabel.Text =
inputName:() ==
()
targetPlayer = Players:(inputName) (inputName)
targetPlayer targetPlayer.Character
i = ,
args = {
,
targetPlayer.Character,
.(.(,), .(,), .(,))
}
(()
ReplicatedStorage:():():((args))
)
statusLabel.Text = .. targetPlayer.Name
(, ()
statusLabel.Text =
)
flingButton.MouseButton1Click:(flingPlayer)
textBox.FocusLost:((enterPressed)
enterPressed
()
)
autoButton.MouseButton1Click:(()
autoEnabled = autoEnabled
autoButton.Text = .. (autoEnabled )
autoButton.BackgroundColor3 = autoEnabled .(, , ) .(, , )
autoEnabled
textBox.Text ~=
()
()
)
dragging =
dragStart, startPos
title.InputBegan:((input)
input.UserInputType == .UserInputType.Touch input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = mainFrame.Position
connection = :().InputChanged:((moveInput)
dragging (moveInput.UserInputType == .UserInputType.Touch moveInput.UserInputType == .UserInputType.MouseMovement)
delta = moveInput.Position - dragStart
mainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
:().InputEnded:((endInput)
endInput.UserInputType == .UserInputType.Touch endInput.UserInputType == .UserInputType.MouseButton1
dragging =
connection:()
)
)
screenGui.Parent = playerGuiType player name or just a letter to fling them or super slap them and if you typed all you will fling everyone Before using auto make sure you have name in the textbox. You can do that with all 🥶
Prop Morph Tower