Run it
Copy the script and paste it into your executor.
().Allow =
().Allow ==
AntiFunc = {
[] = ,
[] = ,
[] = rconsoleprint,
[] = rconsolewarn,
[] = rconsoleinfo,
[] = rconsoleinput,
[] = rconsoleinputasync,
[] = rconsoleerr,
[] = rconsolename,
[] = replaceclosure,
[] = ,
[] = ,
[] = clonefunction,
[] = ,
[] = hookfunc
}
().Allow ==
().Allow =
aq;
aq = ( ().print ().print, (...)
().Allow
(...)
()
)
aw;
aw = ( ().warn ().warn, (...)
().Allow
(...)
()
)
rconsoleprint
ae;
ae = (rconsoleprint, (...)
().Allow
(...)
()
)
rconsolewarn
ar;
ar = (rconsolewarn, (...)
().Allow
(...)
()
)
rconsoleinfo
at;
at = (rconsoleinfo, (...)
().Allow
(...)
()
)
rconsoleinputasync
au;
au = (rconsoleinputasync, (...)
().Allow
(...)
()
)
rconsoleerr
ai;
ai = (rconsoleerr, (...)
().Allow
(...)
()
)
rconsolename
ao;
ao = (rconsolename, (...)
().Allow
(...)
()
)
replaceclosure
ap;
ap = (replaceclosure, (...)
().Allow
(...)
)
av;
av = (, (...)
().Allow
(...)
)
as;
as = (, (...)
().Allow
(...)
)
(clonefunction) ==
ad
ad = (clonefunction, (...)
)
ag;
ag = (, (...)
().Allow
(...)
)
().print = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().warn = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().rconsoleprint = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().rconsolewarn = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().rconsoleinfo = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().rconsoleinput = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().rconsoleinputasync = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().rconsoleerr = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().rconsolename = (...)
().Allow
AntiFunc[](...)
AntiFunc[]()
().replaceclosure = (...)
().Allow
AntiFunc[](...)
().hookfunction = (...)
().Allow
AntiFunc[](...)
().setreadonly = (...)
().Allow
AntiFunc[](...)
(clonefunction) ==
().clonefunction = (...)
().newcclosure = (...)
().Allow
AntiFunc[](...)
().hookfunc = (...)
().Allow
AntiFunc[](...)
() :() ()
setfflag
(, )
(, )
Workspace = :()
UIS = :()
VirtualUser = :()
VIM =:()
ReplStorage = :()
Players = :()
COREGUI = :()
LP = :().LocalPlayer
HttpService = :()
RunS = :()
X, Y = ,
Mouse = LP:()
GetLocalName = LP.Name
= ( .request) ( .request)
GC = getconnections get_signal_cons
Debree = Workspace.Debree
ReplicatedStorage = :()
PlayerData = ReplicatedStorage.Player_Data:(LP.Name)
= .wait
Values =
LP.PlayerGui[].LocalScript[][][
].Values
()
LP
LP.PlayerGui:()
LP.PlayerGui.Chat.Frame.ChatBarParentFrame.Position = LP.PlayerGui.Chat.Frame.ChatChannelParentFrame.Position + .(.(), LP.PlayerGui.Chat.Frame.ChatChannelParentFrame.Size.Y)
().GetArgs =
UIS.WindowFocused:(()
RunS:()
()
)
UIS.WindowFocusReleased:(()
RunS:()
()
)
().AFKDISABLED
GC
().AFKDISABLED =
i,v ((.Players.LocalPlayer.Idled))
v[]
v[](v)
v[]
v[](v)
LP.Idled:(()
VirtualUser:()
VirtualUser:(.())
)
()
LP.Character
LP.Character.HumanoidRootPart LP.Character:()
LP.Character:().Health >
GramxProjectFloat = (.(, ))
TweenFloatVelocity = .(,,)
()
BV = LP.Character.HumanoidRootPart:(GramxProjectFloat) .()
BV.Parent = LP.Character.HumanoidRootPart
BV.Name = GramxProjectFloat
BV.MaxForce = .(, , )
BV.Velocity = TweenFloatVelocity
(Endpoint)
(Endpoint) ==
Endpoint = .(Endpoint.Position.X, LP.Character.HumanoidRootPart.Position.Y, Endpoint.Position.Z)
(Endpoint) ==
Endpoint = .(Endpoint.Position.X, LP.Character.HumanoidRootPart.Position.Y, Endpoint.Position.Z)
Magnitude = (Endpoint - LP.Character.HumanoidRootPart.Position).Magnitude
Magnitude
(Endpoint)
(Endpoint) ==
Endpoint = Endpoint.CFrame
TweenFunc = {}
Distance = (Endpoint)
TweenInfo = :():(LP.Character.HumanoidRootPart, TweenInfo.(Distance/, .EasingStyle.Linear), { = Endpoint * .(.(,,), .())})
TweenInfo:()
TweenFunc:()
TweenInfo:()
Distance <=
LP.Character.HumanoidRootPart.CFrame = Endpoint
TweenInfo:()
TweenInfo.Completed:()
TweenFunc
(Mode)
i, v (LP.Backpack:())
v:() v:() Mode ==
LP.Character.Humanoid:(v)
v:() v.Name:() Mode ==
LP.Character.Humanoid:(v)
v:() v.Name:() Mode ==
LP.Character.Humanoid:(v)
(bind)
(()
VIM:(,bind,,)
.()
VIM:(,bind,,)
()
)
(Mode)
:().Remotes.To_Server.Handle_Initiate_S_:(Mode, LP, LP.Character, LP.Character.HumanoidRootPart, LP.Character.Humanoid, )
(Mode)
(()
.(.(() (Mode) ))
.(.(() (Mode) ))
.(.(() (Mode) ))
.(.(() (Mode) ))
.(.(() (Mode) ))
.(.(() (Mode) ))
)
()
h = LP.Character
h = h (h:() h:())
h .CurrentCamera.CameraSubject
()
dist = .huge
dekat =
i,v (:().Debree:())
v:()
v.Name ==
i,v1 (v:())
v1.Name ==
mag = (LP.Character.HumanoidRootPart.Position - v1.Position).magnitude
mag < dist
dist = mag
dekat = v1.Parent
dekat
().PutEnemies
(()
().PutEnemies =
:().RenderStepped:()
(()
i, v (:().Mobs.Bosses[].Sabito:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses.ThunderTrainee.Zanegutsu:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses[].Ouwbae:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses[].Sanemi:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses.Arrow:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses[]:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses.Tamari:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses[]:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses.Water:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bandits.Zone2.Kaden:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bandits.Zone1.Boss:())
()
v:() ~= v:()
v.Parent = :().Mobs
i, v (:().Mobs.Bosses:())
()
v:() ~= v:()
v:().Health <=
v:()
)
)
BossessTable = {, , , , , , , , , , }
bosCFTable = {
Susamaru = .(, , -, , , -, -, , , , -, ),
Sabito = .(, , -, -, , , , , , -, , -),
[] = .(-, , -, -, , , -, , -, -, -, -),
Yahaba = .(, , -, , , -, -, , , , -, ),
[] = .(-, , -, , -, , , , -, -, , ),
Shiron = .(, , -, , , -, -, , , , -, ),
Nezuko = .(, , -, , , -, -, , , , , ),
[] = .(, , -, -, -, , -, , -, -, -, -),
Slasher = .(, , -, -, , -, , , , , , -),
Giyu = .(, , -, , , , -, , -, -, , ),
Sanemi = .(, , -, , -, , , , , -, -, )
}
questCFTable = {
[] = .(, , -, -, , , , , , -, , -),
[] = .(, , -, , , -, , , , , , ),
[] = .(-, , -, , , , , , , , , ),
[] = .(, , -, , , , , , , -, , )
}
mobCFTable = {
[] = .(, , -, , -, , , , , -, , ),
[] = .(-, , -, , , , , , -, -, , ),
[] = .(-, , -, -, -, -, -, , -, , -, -)
}
TrainersCF = {
[] = .(, , -, -, -, -, -, , , , , -),
[] = .(, , -, , , , -, , -, -, -, ),
[] = .(-, , -, , -, -, , , -, , -, ),
[] = .(, , -, , -, -, , , , , -, )
}
Villages = {
[] = .(-, , -, -, -, , , , , -, , -),
[] = .(, , -, , -, , , , , -, , ),
[] = .(-, , -, -, -, -, , , -, , -, -),
[] = .(-, , -, , -, , , , -, -, , ),
[] = .(, , -, -, -, -, , , -, , -, -),
[] = .(, , -, -, -, -, , , -, , -, -),
[] = .(-, , -, -, -, -, , , -, , -, -),
[] = .(, , -, -, -, -, , , -, , -, -),
[] = .(, , -, -, -, -, , , -, , -, -),
[] = .(-, , -, -, -, -, , , -, , -, -),
[] = .(, , -, -, -, -, , , -, , -, -),
[] = .(, , -, -, -, -, , , -, , -, -),
}
invTable = {}
().Allow =
(:())()
().Allow =
repo =
Library = (:(repo .. ))()
ThemeManager = (:(repo .. ))()
SaveManager = (:(repo .. ))()
Window = Library:({
Title = ,
Center = ,
AutoShow = ,
})
Tabs = {
Main = Window:(),
Other = Window:(),
[] = Window:(),
}
GeneralL = Tabs.Main:()
GeneralFM = Tabs.Main:()
GeneralFB = Tabs.Main:()
GeneralFO = Tabs.Main:()
GeneralSL = Tabs.Main:()
GeneralMSC = Tabs.Main:()
GeneralR = Tabs.Other:()
GeneralTP = Tabs.Other:()
qSec = GeneralL:()
mSec = GeneralFM:()
bSec = GeneralFB:()
oSec = GeneralFO:()
fSec = GeneralFO:()
slSec = GeneralSL:()
misSec = GeneralMSC:()
pSec = GeneralR:()
tpSec = GeneralTP:()
antifall;
antifall1;
antifall2;
antifall3;
antifall4;
antifall5;
antifall6;
antifall7;
qSec:(, {
Values = {, , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.QuestDropdown:(()
().SelectedQuest = Options.QuestDropdown.Value
(, Options.QuestDropdown.Value)
)
qSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.ToggleQuest:(()
().FarmQuest = Toggles.ToggleQuest.Value
(, Toggles.ToggleQuest.Value)
)
mSec:(, {
Values = {, , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.MobsDropdown:(()
().SelectedMob = Options.MobsDropdown.Value
(, Options.QuestDropdown.Value)
)
mSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.KillMobToggle:(()
().FarmMob = Toggles.KillMobToggle.Value
(, Toggles.KillMobToggle.Value)
)
bSec:(, {
Values = BossessTable,
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.BossDropdown:(()
().SelectedBoss = Options.BossDropdown.Value
(, Options.BossDropdown.Value)
)
bSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.FarmBossToggle:(()
().FarmBoss = Toggles.FarmBossToggle.Value
(, Toggles.FarmBossToggle.Value)
)
bSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.FarmAllBossToggle:(()
().FarmAllBoss = Toggles.FarmAllBossToggle.Value
(, Toggles.FarmAllBossToggle.Value)
)
bSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.CChestToggle:(()
().AutoCollectChest = Toggles.CChestToggle.Value
(, Toggles.CChestToggle.Value)
)
oSec:(, {
Values = {},
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.MasteryDropdown:(()
().SelectedMastery = Options.MasteryDropdown.Value
(, Options.MasteryDropdown.Value)
)
oSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.MasteryEnabled:(()
().MasteryFarm = Toggles.MasteryEnabled.Value
(, Toggles.MasteryEnabled.Value)
)
oSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.EatSoul:(()
().EatSoul = Toggles.EatSoul.Value
(, Toggles.EatSoul.Value)
)
fSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AutoFishEnabled:(()
().FishFarm = Toggles.AutoFishEnabled.Value
(, Toggles.AutoFishEnabled.Value)
)
fSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.InstaFinishEnabled:(()
().InstaFinish = Toggles.InstaFinishEnabled.Value
(, Toggles.InstaFinishEnabled.Value)
)
fSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.SellFishEnabled:(()
().SellFish = Toggles.SellFishEnabled.Value
(, Toggles.SellFishEnabled.Value)
)
slSec:(, {
Values = {, },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.ModesDropdown:((state)
().FarmMode = Options.ModesDropdown.Value
(, Options.ModesDropdown.Value)
)
slSec:(, {
Values = {, , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.CModesDropdown:((state)
().CombatMode = Options.CModesDropdown.Value
(, Options.CModesDropdown.Value)
)
slSec:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
})
Number = Options.DisSlider.Value
Options.DisSlider:(()
().Dis = Options.DisSlider.Value
(, Number)
)
slSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.EquipToggle:(()
().AutoEquip = Toggles.EquipToggle.Value
(, Toggles.EquipToggle.Value)
)
slSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.KAuraToggle:(()
().KillAura = Toggles.KAuraToggle.Value
(, Toggles.KAuraToggle.Value)
)
slSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.KnockToggle:(()
().AutoKnock = Toggles.KnockToggle.Value
(, Toggles.KnockToggle.Value)
)
BreathProg = pSec:(..game:()[][.Players.LocalPlayer.Name].BreathingProgress[].Value....game:()[][.Players.LocalPlayer.Name].BreathingProgress[].Value)
DemonProg = pSec:(..game:()[][.Players.LocalPlayer.Name].DemonProgress[].Value....game:()[][.Players.LocalPlayer.Name].DemonProgress[].Value)
()
DemonProg:(..game:()[][.Players.LocalPlayer.Name].DemonProgress[].Value....game:()[][.Players.LocalPlayer.Name].DemonProgress[].Value)
:()[][.Players.LocalPlayer.Name].DemonProgress[].Changed:(DemonProgressRefresh)
()
BreathProg:(..game:()[][.Players.LocalPlayer.Name].BreathingProgress[].Value....game:()[][.Players.LocalPlayer.Name].BreathingProgress[].Value)
:()[][.Players.LocalPlayer.Name].BreathingProgress[].Changed:(BreathingProgressRefresh)
pSec:()
pSec:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.walkSlider:(()
().WalkSpeedValue = Options.walkSlider.Value
(, Options.walkSlider.Value)
)
pSec:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
})
Options.jumpSlider:(()
().JumpPowerValue = Options.jumpSlider.Value
(, Options.jumpSlider.Value)
)
pSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.WalkSpeedToggle:(()
().WalksSpeedEnabled = Toggles.WalkSpeedToggle.Value
(, Toggles.WalkSpeedToggle.Value)
)
pSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.JumpPowerToggle:(()
().JumpPowerEnabled = Toggles.JumpPowerToggle.Value
(, Toggles.JumpPowerToggle.Value)
)
(()
.()
().WalksSpeedEnabled
h = ()
oldws = h h.WalkSpeed
oldws
(()
h.WalkSpeed = ().WalkSpeedValue oldws
.() ().WalksSpeedEnabled
h.WalkSpeed = ().WalkSpeedValue oldws
)
h.WalkSpeed = oldws
)
(()
.()
().JumpPowerEnabled
h = ()
oldjp = h h.JumpPower
oldjp
(()
h.JumpPower = ().JumpPowerValue oldjp
.() ().JumpPowerEnabled
h.JumpPower = ().JumpPowerValue oldjp
)
h.JumpPower = oldjp
)
misSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.ChatToggle:(()
LP.PlayerGui.Chat.Frame.ChatChannelParentFrame.Visible = Toggles.ChatToggle.Value
(, Toggles.ChatToggle.Value)
)
misSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.InfStamToggle:(()
().InfS = Toggles.InfStamToggle.Value
(, Toggles.InfStamToggle.Value)
)
misSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.InfBreathToggle:(()
().InfB = Toggles.InfBreathToggle.Value
(, Toggles.InfBreathToggle.Value)
)
misSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.AntiSunToggle:(()
().AntiSunDMG = Toggles.AntiSunToggle.Value
(, Toggles.AntiSunToggle.Value)
)
misSec:(, {
Values = { , , , , , },
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.SkillDropdown:(()
()
key, value , Options.SkillDropdown.Value
(key, value)
)
Options.SkillDropdown:({
Z = ,
X = ,
C = ,
V = ,
B = ,
N = ,
})
misSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.SkillToggle:(()
().AutoUseSkills = Toggles.SkillToggle.Value
(, Toggles.SkillToggle.Value)
)
tpSec:(, {
Values =
{
,
,
,
},
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.TPTrainer:(()
().TrainerSelected = Options.TPTrainer.Value
(, Options.TPTrainer.Value)
)
tpSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TPTrainToggle:(()
().TPtoTrainer = Toggles.TPTrainToggle.Value
(, Toggles.TPTrainToggle.Value)
)
tpSec:(, {
Values =
{
,
,
,
,
,
,
,
,
,
,
,
,
},
Default = ,
Multi = ,
Text = ,
Tooltip = ,
})
Options.TPVillage:((state)
().AreaSelected = Options.TPVillage.Value
(, Options.TPVillage.Value)
)
tpSec:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.TPVillageToggle:(()
().TPtoVillage = Toggles.TPVillageToggle.Value
(, Toggles.TPVillageToggle.Value)
)
(()
.()
(()
TPtoTrainer
LP.Character.HumanoidRootPart:()
antifall4 = .(, LP.Character.HumanoidRootPart)
antifall4.Velocity = .(, , )
antifall4.MaxForce = .(, , )
LP.Character.HumanoidRootPart:()
.()
(TrainersCF[TrainerSelected]) < (TrainersCF[TrainerSelected]) <
TweenFa
TweenFa:()
()
LP.Character.HumanoidRootPart.CFrame = TrainersCF[TrainerSelected]
TweenFa = (TrainersCF[TrainerSelected])
TPtoTrainer
antifall4:()
)
)
(()
.()
(()
TPtoVillage
LP.Character.HumanoidRootPart:()
antifall5 = .(, LP.Character.HumanoidRootPart)
antifall5.Velocity = .(, , )
antifall5.MaxForce = .(, , )
LP.Character.HumanoidRootPart:()
.()
(Villages[AreaSelected]) < (Villages[AreaSelected]) <
TweenFa
TweenFa:()
()
LP.Character.HumanoidRootPart.CFrame = Villages[AreaSelected]
TweenFa = (Villages[AreaSelected])
TPtoVillage
antifall5:()
)
)
MenuGroup = Tabs[]:()
MenuGroup:(, () Library:() )
MenuGroup:():(, { Default = , NoUI = , Text = })
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:(Library)
SaveManager:(Library)
SaveManager:()
SaveManager:({ })
ThemeManager:()
SaveManager:()
SaveManager:(Tabs[])
ThemeManager:(Tabs[])
(()
.()
(()
FarmQuest
LP.Character.HumanoidRootPart:()
antifall1 = .(, LP.Character.HumanoidRootPart)
antifall1.Velocity = .(, , )
antifall1.MaxForce = .(, , )
LP.Character.HumanoidRootPart:()
SelectedQuest ==
LP.PlayerGui[].Holder:() ()._G.() ==
(questCFTable[SelectedQuest])
LP.Character.HumanoidRootPart.CFrame.X == questCFTable[SelectedQuest].X LP.Character.HumanoidRootPart.CFrame.Z == questCFTable[SelectedQuest].Z
:():(, , , ) ()
LP.PlayerGui.Npc_Dialogue.Button_Clicked:()
LP.PlayerGui[].Holder:() ()._G.() ~=
i,v (:().Mobs:())
v.Name == v:() v:() v.Humanoid.Health >
v:()
PosMon = v.HumanoidRootPart.Position
v.Humanoid.Health >
.()
AutoEquip
(CombatMode)
AutoKnock
:().Remotes.To_Server.Handle_Initiate_S:()
(v.HumanoidRootPart.CFrame * FarmModes) < (v.HumanoidRootPart.CFrame * FarmModes) <
TweenFa
TweenFa:()
()
LP.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * FarmModes
TweenFa = (v.HumanoidRootPart.CFrame * FarmModes)
v.Humanoid.Health > v:() v:() (v.HumanoidRootPart.CFrame * FarmModes) <
NearestMobs =
v.Humanoid.Health <= v:() (v.HumanoidRootPart.CFrame * FarmModes) >
NearestMobs =
FarmQuest v.Parent v.Humanoid.Health <= ()._G.() ==
NearestMobs =
.()
TweenFa = (mobCFTable[])
FarmQuest v:() ()._G.() ==
SelectedQuest ==
LP.PlayerGui[].Holder:() ()._G.() ==
(questCFTable[SelectedQuest])
LP.Character.HumanoidRootPart.CFrame.X == questCFTable[SelectedQuest].X LP.Character.HumanoidRootPart.CFrame.Z == questCFTable[SelectedQuest].Z ()._G.() ==
:():(, , , ) ()
LP.PlayerGui.Npc_Dialogue.Button_Clicked:()
LP.PlayerGui[].Holder:() ()._G.() ~= LP.Character[LP.Name....]
LP.Character[LP.Name....]
(.(, , -) + .(, , ))
()
SelectedQuest ==
LP.PlayerGui[].Holder:() ()._G.() ==
(questCFTable[SelectedQuest])
LP.Character.HumanoidRootPart.CFrame.X == questCFTable[SelectedQuest].X LP.Character.HumanoidRootPart.CFrame.Z == questCFTable[SelectedQuest].Z ()._G.() ==
:():(, , , ) ()
LP.PlayerGui.Npc_Dialogue.Button_Clicked:()
LP.PlayerGui[].Holder:() ()._G.() ~=
i,v (:().Mobs:())
v.Name == v:() v:() v.Humanoid.Health >
v:()
PosMon = v.HumanoidRootPart.Position
v.Humanoid.Health >
.()
AutoEquip
(CombatMode)
AutoKnock
:().Remotes.To_Server.Handle_Initiate_S:()
(v.HumanoidRootPart.CFrame * FarmModes) < (v.HumanoidRootPart.CFrame * FarmModes) <
TweenFa
TweenFa:()
()
LP.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * FarmModes
TweenFa = (v.HumanoidRootPart.CFrame * FarmModes)
v.Humanoid.Health > v:() v:() (v.HumanoidRootPart.CFrame * FarmModes) <
NearestMobs =
v.Humanoid.Health <= v:() (v.HumanoidRootPart.CFrame * FarmModes) >
NearestMobs =
FarmQuest v.Parent v.Humanoid.Health <= ()._G.() ==
NearestMobs =
.()
(v.HumanoidRootPart.CFrame * FarmModes) < (v.HumanoidRootPart.CFrame * FarmModes) <
TweenFa = (mobCFTable[])
FarmQuest v:() ()._G.() ==
SelectedQuest ==
LP.PlayerGui[].Holder:() ()._G.() ==
(questCFTable[SelectedQuest])
LP.Character.HumanoidRootPart.CFrame.X == questCFTable[SelectedQuest].X LP.Character.HumanoidRootPart.CFrame.Z == questCFTable[SelectedQuest].Z ()._G.() ==
:():(, , , ) ()
LP.PlayerGui.Npc_Dialogue.Button_Clicked:()
LP.PlayerGui[].Holder:() ()._G.() ~=
i,v (:().Mobs:())
v.Name == v:() v:() v.Humanoid.Health >
v:()
PosMon = v.HumanoidRootPart.Position
v.Humanoid.Health >
.()
AutoEquip
(CombatMode)
AutoKnock
:().Remotes.To_Server.Handle_Initiate_S:()
(v.HumanoidRootPart.CFrame * FarmModes) < (v.HumanoidRootPart.CFrame * FarmModes) <
TweenFa
TweenFa:()
()
LP.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * FarmModes
TweenFa = (v.HumanoidRootPart.CFrame * FarmModes)
v.Humanoid.Health > v:() v:() (v.HumanoidRootPart.CFrame * FarmModes) <
NearestMobs =
v.Humanoid.Health <= v:() (v.HumanoidRootPart.CFrame * FarmModes) >
NearestMobs =
FarmQuest v.Parent v.Humanoid.Health <= ()._G.() ==
NearestMobs =
.()
TweenFa = (mobCFTable[])
FarmQuest v:() ()._G.() ==
antifall1:()
)
)
(()
.()
(()
FarmMob
LP.Character.HumanoidRootPart:()
antifall2 = .(, LP.Character.HumanoidRootPart)
antifall2.Velocity = .(, , )
antifall2.MaxForce = .(, , )
LP.Character.HumanoidRootPart:()
i,v (:().Mobs:())
v.Name == SelectedMob v:() v:()
if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
PosMon = v.HumanoidRootPart.Position
repeat task.wait()
if AutoEquip then
EquipWeapon(CombatMode)
end
if AutoKnock then
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer("Add_Knockedout")
end
if GetDistance(v.HumanoidRootPart.CFrame * FarmModes) < 15 and GetDistance(v.HumanoidRootPart.CFrame * FarmModes) < 150 then
if TweenFa then
TweenFa:Cancel()
wait(.1)
end
LP.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * FarmModes
else
TweenFa = Tween(v.HumanoidRootPart.CFrame * FarmModes)
end
if v.Humanoid.Health > 0 and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and GetDistance(v.HumanoidRootPart.CFrame * FarmModes) < 10 then
NearestMobs = true
elseif v.Humanoid.Health <= 0 or not v:FindFirstChild("Humanoid") and GetDistance(v.HumanoidRootPart.CFrame * FarmModes) > 10 then
NearestMobs = false
end
until not FarmMob or v.Name ~= SelectedMob or not v.Parent or v.Humanoid.Health <= 0
NearestMobs = false
else
repeat task.wait()
if GetDistance(mobCFTable[SelectedMob]) < 15 and GetDistance(mobCFTable[SelectedMob]) < 150 then
if TweenFa then
TweenFa:Cancel()
wait(.1)
end
LP.Character.HumanoidRootPart.CFrame = mobCFTable[SelectedMob]
else
TweenFa = Tween(mobCFTable[SelectedMob])
end
until not FarmMob or v.Name ~= SelectedMob or v:FindFirstChild("HumanoidRootPart")
end
end
end
end
else
antifall2:Destroy()
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if FarmBoss then
if not LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
antifall = Instance.new("BodyVelocity", LP.Character.HumanoidRootPart)
antifall.Velocity = Vector3.new(0, 0, 0)
antifall.MaxForce = Vector3.new(9e9, 9e9, 9e9)
elseif LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
for i,v in pairs(game:GetService("Workspace").Mobs:GetDescendants()) do
if string.match(v.Name, SelectedBoss) and v:IsA("Model") and v:FindFirstChild("Humanoid") then
if v:FindFirstChild('HumanoidRootPart') and v.Humanoid.Health > 0 then
PosMon = v.HumanoidRootPart.Position
repeat task.wait()
if AutoEquip then
EquipWeapon(CombatMode)
end
if AutoKnock then
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer("Add_Knockedout")
end
if GetDistance(v:GetModelCFrame() * FarmModes) < 15 and GetDistance(v:GetModelCFrame() * FarmModes) < 150 then
if TweenFa then
TweenFa:Cancel()
wait(.1)
end
LP.Character.HumanoidRootPart.CFrame = v:GetModelCFrame() * FarmModes
else
TweenFa = Tween(v:GetModelCFrame() * FarmModes)
end
if v.Humanoid.Health > 0 and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and GetDistance(v:GetModelCFrame() * FarmModes) < 10 then
NearestMobs = true
elseif v.Humanoid.Health <= 0 or not v:FindFirstChild("Humanoid") and GetDistance(v:GetModelCFrame() * FarmModes) > 10 then
NearestMobs = false
end
until not FarmBoss or not v.Parent or v.Humanoid.Health <= 0 or not v:IsDescendantOf(workspace)
NearestMobs = false
else
repeat task.wait()
TweenFa = Tween(v:GetModelCFrame())
until v:FindFirstChild("HumanoidRootPart") or not FarmBoss
end
end
end
end
else
antifall:Destroy()
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if FarmAllBoss then
if not LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
antifall3 = Instance.new("BodyVelocity", LP.Character.HumanoidRootPart)
antifall3.Velocity = Vector3.new(0, 0, 0)
antifall3.MaxForce = Vector3.new(9e9, 9e9, 9e9)
elseif LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
for i,v in pairs(game:GetService("Workspace").Mobs:GetDescendants()) do
if table.find(BossessTable, v.Name) and v:IsA("Model") and v:FindFirstChild("Humanoid") then
if v.Humanoid.Health > 0 and LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") and LP.Character:FindFirstChild("Humanoid") then
repeat task.wait()
if AutoEquip then
EquipWeapon(CombatMode)
end
if AutoKnock then
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer("Add_Knockedout")
end
if GetDistance(v:GetModelCFrame() * FarmModes) < 15 and GetDistance(v:GetModelCFrame() * FarmModes) < 150 then
if TweenFa then
TweenFa:Cancel()
wait(.1)
end
LP.Character.HumanoidRootPart.CFrame = v:GetModelCFrame() * FarmModes
else
TweenFa = Tween(v:GetModelCFrame() * FarmModes)
end
if v.Humanoid.Health > 0 and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and GetDistance(v:GetModelCFrame() * FarmModes) < 10 then
NearestMobs = true
elseif v.Humanoid.Health <= 0 or not v:FindFirstChild("Humanoid") and GetDistance(v:GetModelCFrame() * FarmModes) > 10 then
NearestMobs = false
end
until not FarmAllBoss or not v.Parent or v.Humanoid.Health <= 0 or not v:IsDescendantOf(workspace)
NearestMobs = false
end
end
end
end
else
antifall3:Destroy()
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if MasteryFarm and SelectedMastery == 'Civilian' then
if not LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
antifall6 = Instance.new("BodyVelocity", LP.Character.HumanoidRootPart)
antifall6.Velocity = Vector3.new(0, 0, 0)
antifall6.MaxForce = Vector3.new(9e9, 9e9, 9e9)
elseif LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
for i,v in pairs(game:GetService("Workspace").Mobs.Civilians.Kiribating:GetDescendants()) do
if string.match(v.Name, SelectedMastery) and v:IsA("Model") and v:FindFirstChild("Humanoid") then
if v.Humanoid.Health > 0 and LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") and LP.Character:FindFirstChild("Humanoid") then
repeat task.wait()
if AutoEquip then
EquipWeapon(CombatMode)
end
if GetDistance(v:GetModelCFrame()) < 15 and GetDistance(v:GetModelCFrame()) < 150 then
if TweenFa then
TweenFa:Cancel()
wait(.1)
end
LP.Character.HumanoidRootPart.CFrame = v:FindFirstChild('HumanoidRootPart').CFrame * CFrame.new(1,0,0)
else
TweenFa = Tween(v:GetModelCFrame())
end
if v.Humanoid.Health > 0 and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and GetDistance(v:GetModelCFrame()) < 10 then
NearestMobs = true
elseif v.Humanoid.Health <= 0 or not v:FindFirstChild("Humanoid") and GetDistance(v:GetModelCFrame()) > 10 then
NearestMobs = false
end
until not MasteryFarm or not v.Parent or v.Humanoid.Health <= 0 or not v:IsDescendantOf(workspace) or not LP.Character or not LP.Character:FindFirstChild("HumanoidRootPart") or not LP.Character:FindFirstChild("Humanoid")
NearestMobs = false
end
end
end
end
else
antifall6:Destroy()
end
end)
end
end)
-- I suggest executing this before you start fishing.
local heartbeat = game:GetService('RunService').Heartbeat
local plr = game.Players.LocalPlayer
local stop;
for i,v in pairs(getgc()) do
if type(v) == 'function' then
local info = debug.getinfo(v)
if info.name == 'Stop_Fishing' then
stop = v
break;
end
end
end
heartbeat:Connect(function()
if plr.PlayerGui then
if plr.PlayerGui:FindFirstChild('Fish_Minigame') then
stop(true);
end
end
end)
spawn(function()
while task.wait() do
pcall(function()
if FishFarm then
if not LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
antifall7 = Instance.new("BodyVelocity", LP.Character.HumanoidRootPart)
antifall7.Velocity = Vector3.new(0, 0, 0)
antifall7.MaxForce = Vector3.new(9e9, 9e9, 9e9)
elseif LP.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then
if not LP.Character:FindFirstChild('Fishing Rod') and not LP.Backpack:FindFirstChild("Fishing Rod") then
repeat task.wait()
TweenFa = Tween(CFrame.new(-523, 275, -3486))
game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game)
wait(2)
LP.PlayerGui.Npc_Dialogue.Button_Clicked:Fire(true)
until not FishFarm or LP.Character:FindFirstChild('Fishing Rod') or LP.Backpack:FindFirstChild("Fishing Rod")
end
LP.Character.Humanoid:EquipTool(LP.Backpack:FindFirstChild("Fishing Rod"))
repeat
wait()
until not FishFarm or LP.Character:FindFirstChild("Fishing Rod")
wait(1)
if FishFarm and LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") and LP.Character:FindFirstChild("Humanoid") then
local Fishing_Rod_Shcrip = getsenv(LP.Character["Fishing Rod"].Fishing_Rod_Shcrip)
local function Finish_Fish()
coroutine.resume(coroutine.create(function() Fishing_Rod_Shcrip.Stop_Fishing(true) end))
coroutine.resume(coroutine.create(function() local args = {
[1] = "Fishing_Rod_Handler",
[2] = 123402.21578299999,
[3] = game:GetService("Players").LocalPlayer.Character,
[4] = "remove",
[6] = true
}
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer(unpack(args))
end))
end
TweenFa = Tween(CFrame.new(702.383179, 275.559265, -3058.66113, 0.0266383495, 1.25633361e-08, 0.999645114, -1.10883121e-07, 1, -9.61300373e-09, -0.999645114, -1.10587699e-07, 0.0266383495))
wait()
LP.Character["Fishing Rod"]:Activate()
if InstaFinish then
wait(2)
Finish_Fish()
else
repeat
wait()
until LP.PlayerGui:FindFirstChild("Fish_Minigame")
end
repeat
wait()
if LP.PlayerGui:FindFirstChild("Fish_Minigame") then
LP.PlayerGui["Fish_Minigame"].Holder.LocalScript.Value.Value = 100
end
until not FishFarm or not LP.PlayerGui:FindFirstChild("Fish_Minigame")
wait(2)
for d, e in pairs(Debree:GetChildren()) do
if e.Name == "Ouwfish" or e.Name == "Ouwfwesh" or e.Name == "Ouwfash" then
if (e.Center.Position - LP.Character.HumanoidRootPart.Position).magnitude <= 10 then
fireproximityprompt(e.Center.Take_Fish)
end
end
end
end
end
else
antifall7:Destroy()
end
end)
end
end)
spawn(function()
while task.wait() do
if AutoCollectChest then
if nearestChests() ~= nil then
for i,v in pairs(nearestChests().Drops:GetChildren()) do
if not table.find(invTable, v.Name) then
nearestChests().Add_To_Inventory:InvokeServer(v.Name)
end
end
end
end
end
end)
spawn(function()
while task.wait() do
if SellFish then
if Values.Ouwfish.Value ~= 0 or Values.Ouwfash.Value ~= 0 or Values.Ouwfwesh.Value ~= 0 then
game.ReplicatedStorage.Remotes.Sell_Fish:InvokeServer(
Values.Ouwfish.Value,
Values.Ouwfash.Value,
Values.Ouwfwesh.Value
)
wait(5)
end
end
end
end)
spawn(function()
while task.wait() do
if EatSoul then
if game:GetService("Workspace").Debree:FindFirstChild("Soul") then
for i,v in pairs(game:GetService("Workspace").Debree:GetDescendants()) do
if v:IsA("BasePart") and v.Name == 'Handle' then
v.CFrame = LP.Character.HumanoidRootPart.CFrame
if (v.Position-LP.Character.HumanoidRootPart.Position).Magnitude <= 1 then
if EatSoul then
game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.E,false,game)
end
end
end
end
end
end
end
end)
spawn(function()
while wait() do
pcall(function()
AtkActive = KillAura and (FarmBoss and NearestMobs) or KillAura and (FarmQuest and NearestMobs) or KillAura and (FarmMob and NearestMobs) or KillAura and (FarmAllBoss and NearestMobs)
MasteryAtkActive = KillAura and (MasteryFarm and NearestMobs)
SkillActive = AutoUseSkills and (FarmBoss and NearestMobs) or AutoUseSkills and (FarmQuest and NearestMobs) or AutoUseSkills and (FarmMob and NearestMobs) or AutoUseSkills and (FarmAllBoss and NearestMobs)
if FarmMode == "Above" then
FarmModes = CFrame.new(0,Dis,0) * CFrame.Angles(math.rad(-90),0,0)
else
FarmModes = CFrame.new(0,-Dis,0) * CFrame.Angles(math.rad(90),0,0)
end
for i,v in pairs(LP.PlayerGui.MainGuis.Items.Scroll:GetChildren()) do
Insert = true
if v.ClassName == "Frame" and v.Name ~= "Health Elixir" and v.Name ~= "Health Regen Elixir" and v.Name ~= "Stamina Elixir" and v.Name ~= "Bandage" then
for i,v2 in pairs(invTable) do if v2 == v.Name then Insert = false end end
if Insert == true then table.insert(invTable, v.Name) end
end
end
end)
end
end)
task.spawn(function()
while task.wait() do
if AtkActive and LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") and LP.Character:FindFirstChild("Humanoid") then
if CombatMode == "Fist" then
for i = 0,10 do
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeServer("fist_combat", LP, LP.Character, LP.Character.HumanoidRootPart, LP.Character.Humanoid, 919)
end
repeat task.wait() until LP:FindFirstChild("combotangasd123").Value <= 0
elseif CombatMode == "Sword" then
for i = 0,10 do
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeServer("Sword_Combat_Slash", LP, LP.Character, LP.Character.HumanoidRootPart, LP.Character.Humanoid, 919)
end
repeat task.wait() until LP:FindFirstChild("combotangasd123").Value <= 0
elseif CombatMode == "Claw" then
for i = 0,10 do
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeServer("claw_Combat_Slash", LP, LP.Character, LP.Character.HumanoidRootPart, LP.Character.Humanoid, 919)
end
repeat task.wait() until LP:FindFirstChild("combotangasd123").Value <= 0
end
end
end
end)
spawn(function()
while wait(1.13) do
pcall(function()
if MasteryAtkActive and LP.Character and LP.Character:FindFirstChild("HumanoidRootPart") and LP.Character:FindFirstChild("Humanoid") then
if CombatMode == "Fist" then
GetArgs = 'fist_combat'
for i = 1,1 do
StartKA(GetArgs)
end
wait(1)
elseif CombatMode == "Sword" then
GetArgs = "Sword_Combat_Slash"
for i = 1,1 do
StartKA(GetArgs)
end
wait(1)
elseif CombatMode == "Claw" then
GetArgs = "claw_Combat_Slash"
for i = 1,1 do
StartKA(GetArgs)
end
wait(1)
end
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if SkillActive then
for key, value in next, Options.SkillDropdown.Value do
if AutoUseSkills and key == "Z" and value and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("Z")
end
UsingSkill = false
end
if AutoUseSkills and key == "X" and value and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("X")
end
UsingSkill = false
end
if AutoUseSkills and key == "C" and value and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("C")
end
UsingSkill = false
end
if AutoUseSkills and key == "V" and value and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("V")
end
UsingSkill = false
end
if AutoUseSkills and key == "B" and value and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("B")
end
UsingSkill = false
end
if AutoUseSkills and key == "N" and value and not UsingSkill then
for i = 1,7 do
UsingSkill = true
SkillBind("N")
end
UsingSkill = false
end
end
end
end)
end
end)
spawn(function()
while task.wait() do
if InfS then
getrenv()._G.AddStamina("gpthebest", 50)
end
end
end)
spawn(function()
while task.wait() do
if InfB then
getrenv()._G.AddBreath("gpthebest", 50)
end
end
end)
spawn(function()
game:GetService("RunService").Stepped:Connect(function()
if FarmAllBoss or FarmBoss or FarmQuest or FarmMob or TPtoVillage or TPtoTrainer or MasteryFarm or FishFarm then
for _, v in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
if v:IsA("Humanoid") then
v:ChangeState(11)
end
end
end
end)
end)
-- CFrame Testing Place 180.705414, 3.07499981, 166.806946, 0.997751355, 1.47003384e-12, -0.0670237914, -1.63727896e-12, 1, -2.44037993e-12, 0.0670237914, 2.544629e-12, 0.997751355
if request then
request(
{
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
["Origin"] = "https://discord.com"
},
Body = game:GetService("HttpService"):JSONEncode(
{
cmd = "INVITE_BROWSER",
args = {code = "JHjEdTq26W"},
nonce = game:GetService("HttpService"):GenerateGUID(false)
}
)
}
)
endLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net, raw.githubusercontent.com, discord.com.
Skays hub Source Code LoL

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