Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
(character)
humanoid = character:()
humanoid:(.HumanoidStateType.Ragdoll, )
humanoid:(.HumanoidStateType.FallingDown, )
player.CharacterAdded:(setupHumanoid)
player.Character
(player.Character)
(sethiddenproperty) ==
(() (Game:().LocalPlayer, , .huge) )
(setsimulationradius) ==
(() (.huge) )
itemFolder = :() :()
itemFolder
_, child (:())
.(child.Name, )
itemFolder = child
itemFolder
itemFolder.Name =
WindUI = (:())()
Window = WindUI:({
Title = ,
Icon = ,
Author = ,
Folder = ,
Size = .(, ),
MinSize = .(, ),
MaxSize = .(, ),
Transparent = ,
Theme = ,
Resizable = ,
SideBarWidth = ,
BackgroundImageTransparency = ,
HideSearchBar = ,
ScrollBarEnabled = ,
KeySystem = {
Key = { , },
Note = ,
URL = ,
SaveKey = ,
},
})
WindUI:({
Name = ,
Accent = .(),
Background = .(),
Outline = .(),
Text = .(),
Button = .(),
Icon = .(),
})
WindUI:({
Name = ,
Accent = .(),
Background = .(),
Outline = .(),
Text = .(),
Button = .(),
Icon = .(),
})
WindUI:({
Name = ,
Accent = .(),
Background = .(),
Outline = .(),
Text = .(),
Button = .(),
Icon = .(),
})
WindUI:({
Name = ,
Accent = .(),
Background = .(),
Outline = .(),
Text = .(),
Button = .(),
Icon = .(),
})
WindUI:({
Name = ,
Accent = .(),
Background = .(),
Outline = .(),
Text = .(),
Button = .(),
Icon = .(),
})
WindUI:()
Tab1 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab11 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab2 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab3 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab4 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab10 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab5 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab6 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab7 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab8 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab9 = Window:({
Title = ,
Icon = ,
Locked = ,
})
Tab1:()
Window:({
Title = ,
Icon = ,
Color = ,
Radius = ,
})
WindUI:({
Title = ,
Content = ,
Duration = ,
Icon = ,
})
Toggle = Tab1:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker = ;
Clicker ==
a = :()
_, obj (a)
obj:() obj:() obj:()
_, er (obj:())
er:()
er:()
.()
().Clicker =
})
Toggle = Tab1:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker = ;
Clicker ==
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
_, part (character:())
part:()
part.CanTouch =
.()
().Clicker =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
_, part (character:())
part:()
part.CanTouch =
})
Toggle = Tab1:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker = ;
Clicker ==
a = :()
_, obj (a)
obj:() obj:() obj:()
_, er (obj:())
er:()
er:():()
.()
().Clicker =
})
Toggle = Tab1:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker =
Clicker ==
Game.Players.LocalPlayer.Character:():()
Game.Players.LocalPlayer.Character:():():()
.()
().Clicker =
})
Button = Tab1:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
Players = :()
UserInputService = :()
TweenService = :()
PiggyGui = .()
PiggyGui.Name =
PiggyGui.Parent = .CoreGui
PiggyGui.ResetOnSpawn =
PiggyGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame = .(, PiggyGui)
Frame.Name =
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(, , , )
Frame.Size = .(, , , )
Frame.Visible =
Frame.Draggable =
Frame.Active =
Frame.BorderSizePixel =
FrameCorner = .(, Frame)
FrameCorner.CornerRadius = .(, )
FrameStroke = .(, Frame)
FrameStroke.Color = .(, , )
FrameStroke.Thickness =
TitleBar = .(, Frame)
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.BorderSizePixel =
TitleBarCorner = .(, TitleBar)
TitleBarCorner.CornerRadius = .(, )
TitlePatch = .(, TitleBar)
TitlePatch.Size = .(, , , )
TitlePatch.Position = .(, , , )
TitlePatch.BackgroundColor3 = .(, , )
TitlePatch.BorderSizePixel =
TitleLabel = .(, TitleBar)
TitleLabel.Size = .(, -, , )
TitleLabel.Position = .(, , , )
TitleLabel.BackgroundTransparency =
TitleLabel.Text =
TitleLabel.TextColor3 = .(, , )
TitleLabel.Font = .Font.GothamBold
TitleLabel.TextSize =
TitleLabel.TextXAlignment = .TextXAlignment.Left
CloseBtn = .(, TitleBar)
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , -)
CloseBtn.Text =
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.TextColor3 = .(, , )
CloseBtn.Font = .Font.GothamBold
CloseBtn.TextSize =
CloseBtn.BorderSizePixel =
CloseCorner = .(, CloseBtn)
CloseCorner.CornerRadius = .(, )
CloseBtn.MouseButton1Click:(()
Frame.Visible =
)
TabFrame = .(, Frame)
TabFrame.Size = .(, , , )
TabFrame.Position = .(, , , )
TabFrame.BackgroundColor3 = .(, , )
TabFrame.BorderSizePixel =
currentMode =
(name, pos)
btn = .(, TabFrame)
btn.Size = .(, , , )
btn.Position = .(pos, , , )
btn.Text = name
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.BorderSizePixel =
btn
ItemsTab = (, )
UnlocksTab = (, )
()
ItemsTab.BackgroundColor3 = currentMode == .(, , ) .(, , )
UnlocksTab.BackgroundColor3 = currentMode == .(, , ) .(, , )
_, child (Frame.ScrollingFrame:())
child:() child:()
ItemsTab.MouseButton1Click:(() currentMode = () )
UnlocksTab.MouseButton1Click:(() currentMode = () )
ScrollingFrame = .(, Frame)
ScrollingFrame.Name =
ScrollingFrame.BackgroundTransparency =
ScrollingFrame.Position = .(, , , )
ScrollingFrame.Size = .(, -, , -)
ScrollingFrame.CanvasSize = .(, , , )
ScrollingFrame.ScrollBarThickness =
ScrollingFrame.ScrollBarImageColor3 = .(, , )
ScrollingFrame.AutomaticCanvasSize = .AutomaticSize.Y
ScrollingFrame.BorderSizePixel =
UIGridLayout = .(, ScrollingFrame)
UIGridLayout.CellSize = .(, , , )
UIGridLayout.CellPadding = .(, , , )
UIGridLayout.SortOrder = .SortOrder.Name
Footer = .(, Frame)
Footer.Name =
Footer.Size = .(, , , )
Footer.Position = .(, , , -)
Footer.BackgroundColor3 = .(, , )
Footer.BorderSizePixel =
ItemCountLabel = .(, Footer)
ItemCountLabel.Size = .(, -, , )
ItemCountLabel.Position = .(, , , )
ItemCountLabel.BackgroundTransparency =
ItemCountLabel.Text =
ItemCountLabel.TextColor3 = .(, , )
ItemCountLabel.Font = .Font.Gotham
ItemCountLabel.TextSize =
ItemCountLabel.TextXAlignment = .TextXAlignment.Left
ToggleButton = .(, PiggyGui)
ToggleButton.Size = .(, , , )
ToggleButton.Position = .(, , , )
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.TextColor3 = .(, , )
ToggleButton.BackgroundTransparency =
ToggleButton.Font = .Font.GothamBold
ToggleButton.TextSize =
ToggleButton.Active =
ToggleCorner = .(, ToggleButton)
ToggleCorner.CornerRadius = .(, )
dragging =
dragInput, dragStart, startPos
dragThreshold =
hasMoved =
(input)
delta = input.Position - dragStart
delta.Magnitude > dragThreshold
hasMoved =
ToggleButton.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
ToggleButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
hasMoved =
dragStart = input.Position
startPos = ToggleButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
ToggleButton.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
ToggleButton.MouseButton1Up:(()
hasMoved
Frame.Visible = Frame.Visible
)
(item)
ItemFrame = .(, ScrollingFrame)
ItemFrame.Name = item.Name
ItemFrame.BackgroundColor3 = .(, , )
ItemFrame.Size = .(, , , )
ItemFrame.Text =
IFCorner = .(, ItemFrame)
IFCorner.CornerRadius = .(, )
View = .(, ItemFrame)
View.Size = .(, , , -)
View.BackgroundTransparency =
viewportclone = item:()
viewportclone.Parent = View
cam = .(, View)
objectPosition = item:() item:().Position item.Position
cam.CFrame = .(objectPosition + .(, , ), objectPosition)
View.CurrentCamera = cam
NameLabel = .(, ItemFrame)
NameLabel.Size = .(, , , )
NameLabel.Position = .(, , , -)
NameLabel.BackgroundColor3 = .(, , )
NameLabel.Text = item.Name
NameLabel.TextColor3 = .(, , )
NameLabel.Font = .Font.Gotham
NameLabel.TextSize =
ItemFrame.MouseButton1Click:(()
character = Players.LocalPlayer.Character
character character:()
originalPos = character.HumanoidRootPart.CFrame
targetPos = item.CFrame
()
character.HumanoidRootPart.CFrame = targetPos
.()
interact = item:() item:()
interact:() (interact) (interact)
.()
currentMode ==
_, lock (:())
lock:() lock.Value == item.Name
_, click (lock.Parent:())
click:()
click.Parent:()
click.Parent.PrimaryPart
character.HumanoidRootPart.CFrame = click.Parent.PrimaryPart.CFrame
character.HumanoidRootPart.CFrame = click.Parent:()
character.HumanoidRootPart.CFrame = click.Parent.CFrame
.()
(click)
.()
character.HumanoidRootPart.CFrame = originalPos
)
()
Frame.Visible
folder = :()
folder
validItems = {}
folderItems = folder:()
locks = {}
currentMode ==
_, v (:())
v:() .(locks, v)
_, obj (folderItems)
(obj:() obj:()) obj.Transparency ~=
currentMode ==
_, lock (locks)
lock.Value == obj.Name .(validItems, obj)
.(validItems, obj)
ItemCountLabel.Text = #validItems .. .. currentMode ..
_, item (validItems)
ScrollingFrame:(item.Name) (item)
_, child (ScrollingFrame:())
child:()
stillValid =
_, v (validItems) v.Name == child.Name stillValid =
stillValid child:()
.()
})
Toggle = Tab1:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker = ;
Clicker ==
descendants = :():()
_, item (descendants)
.(item.Name, )
_, descendant (item:())
descendant:()
descendant:()
()
().Clicker =
})
Toggle = Tab2:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker =
Clicker
_, obj (:())
obj:() obj:() obj:() obj:() obj ~= .Players.LocalPlayer.Character
esp = obj:() obj:().Name ~=
esp
esp:()
highlight = .()
highlight.Adornee = obj
highlight.Name =
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
obj.Parent.Name ==
highlight.FillColor = .(, , )
highlight.FillColor = .(, , )
highlight.Parent = obj
.()
().Clicker =
_, obj (:())
obj.Name ==
obj:()
})
Toggle = Tab2:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker =
Players = :()
(player)
character = player.Character
character
player == Players.LocalPlayer
character:() character:()
hrp = character:()
spawnPos = .GameFolder.MainSpawn.Position
hrp
distance = (hrp.Position - spawnPos).Magnitude
existingHighlight = character:()
distance >=
existingHighlight
highlight = .()
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = character
existingHighlight
existingHighlight:()
(player, character)
old = character:()
old old:()
playerConnections = {}
(player)
playerConnections[player]
playerConnections[player] = player.CharacterAdded:((character)
(player, character)
)
_, player (Players:())
(player)
playerAddedConn = Players.PlayerAdded:(setupPlayer)
().ClickerConns = { playerAddedConn = playerAddedConn, playerConnections = playerConnections }
.(()
().Clicker
_, player (Players:())
(player)
.()
)
().Clicker =
().ClickerConns
().ClickerConns.playerAddedConn
().ClickerConns.playerAddedConn:()
_, conn (().ClickerConns.playerConnections {})
conn:()
().ClickerConns =
Players = :()
_, player (Players:())
player.Character
highlight = player.Character:()
highlight highlight:()
})
Toggle = Tab2:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker =
().Clicker ==
_, item (.Workspace:():())
item.Transparency item.Transparency ~= item:() item:()
parent = item
existingGui = parent:()
existingHighlight = parent:()
existingGui existingHighlight
billboard = .()
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
billboard.Adornee = parent
billboard.StudsOffset = .(, , )
billboard.MaxDistance =
billboard.Parent = parent
billboard.Name =
frame = .()
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.Parent = billboard
textLabel = .()
.(parent.Name, )
textLabel.Text =
textLabel.Text = parent.Name
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Font = .Font.SourceSansBold
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextSize =
textLabel.TextScaled =
textLabel.Parent = frame
highlight = .()
highlight.Name =
parent:()
highlight.FillColor = parent:().Color.Keypoints[].Value
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Adornee = parent
highlight.Parent = parent
.()
().Clicker =
descendants = :():()
_, item (descendants)
item.Name == item.Name ==
item:()
})
Toggle = Tab2:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker =
Clicker ==
descendants = :():()
_, item (descendants)
item:() .(item.Name, )
highlight = .()
highlight.Name =
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.FillColor = .(, , )
highlight.Parent = item
highlight.Adornee = item
.()
().Clicker =
_, v .ItemFolder1:()
v.Name ==
v:()
})
Toggle = Tab2:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
Players = :()
(character, player)
existingHighlight = character:()
existingBillboardGui = character:()
existingHighlight existingBillboardGui
billboardGui = .()
billboardGui.Size = .(, , , )
billboardGui.AlwaysOnTop =
billboardGui.Adornee = character.PrimaryPart character:()
billboardGui.Name = player.DisplayName
billboardGui.Parent = character
billboardGui.StudsOffset = .(, , )
frame = .(, billboardGui)
frame.Size = .(, , , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
textLabel = .(, frame)
textLabel.Text = player.DisplayName
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.BorderSizePixel =
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextStrokeColor3 = .(, , )
textLabel.TextSize =
highlight = .()
highlight.Adornee = character
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = character
(player)
(character)
character.ChildAdded:((child)
child.Name ==
(character, player)
)
character:()
(character, player)
player.Character
(player.Character)
player.CharacterAdded:(onCharacterAdded)
_, player (Players:())
(player)
().Clicker =
Players = :()
_, player (Players:())
character = player.Character
Traitor = character:()
Traitor
existingHighlight = character:()
existingBillboardGui = character:()
existingHighlight
existingHighlight:()
existingBillboardGui:()
})
Toggle = Tab2:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker =
Clicker ==
a = :()
_, obj (a)
obj:() obj:() obj:() obj:()
highlight = .()
highlight.Adornee = obj
highlight.Name =
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = obj
.()
().Clicker =
a = :()
_, obj (a)
obj.Name ==
obj:():()
})
Button = Tab3:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
lp = .Players.LocalPlayer
humanoid = .PiggyNPC:():()
rootPart = .PiggyNPC:():()
.PiggyNPC:()
.PiggyNPC:().Name ~=
_, v (.PiggyNPC:():())
v:() v.CanCollide ==
v.CanCollide =
rootPart.Anchored =
humanoid.PlatformStand =
bv = .()
bv.Velocity = .(, -, )
bv.MaxForce = .(.huge, .huge, .huge)
bv.P = .huge
bv.Parent = rootPart
})
Button = Tab3:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
lp = .Players.LocalPlayer
mouse = lp:()
ft = .()
ft.Name =
ft.RequiresHandle =
ft.Parent = lp.Backpack
ft.Activated:(()
obj = mouse.Target
( obj.Anchored) obj:()
obj:()
_, v (obj:())
v:() v.CanCollide ==
v.CanCollide =
obj:()
_, v (obj.Parent:())
v:() v.CanCollide ==
v.CanCollide =
_, v (obj.Parent:())
v.Name ==
obj.Parent:().PlatformStand =
bv = .()
bv.Velocity = .(, -, )
bv.MaxForce = .(.huge, .huge, .huge)
bv.P = .huge
bv.Parent = v
)
})
Toggle = Tab3:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker =
Clicker
_, obj (:())
obj:() obj:() obj:() obj ~= .Players.LocalPlayer.Character
Spin = .()
Spin.Name =
Spin.Parent = obj:()
Spin.MaxTorque = .(, .huge, )
Spin.AngularVelocity = .(,,)
.()
_, obj (:())
obj.Name == obj:()
obj:()
().Clicker =
})
Button = Tab3:({
Title = ,
Desc = ,
Locked = ,
Callback = ()
inf, pi = .huge, .pi
.Players.LocalPlayer.PlayerGui:().ResetOnSpawn =
StarterGui = :()
RobloxGui = :():()
Client = :().LocalPlayer
Character = Client.Character Client.CharacterAdded:()
Backpack = Client:()
Humanoid = Character:()
HumanoidRootPart = Humanoid.RootPart
Mouse = Client:()
RunService = :()
UserInputService = :()
Controlling =
CurrentlyControlledNPC =
OriginalProperties = {}
DisposableInstances = {}
OriginalPosition
CurrentMode =
Connections = {}
ScreenGui
ToggleEnabled =
lastChar = Character
(className, properties)
properties = properties {}
instance = .(className)
.(DisposableInstances, instance)
name, value (properties)
instance[name] = value
instance
ClientHighligher = (, {
FillTransparency = ,
OutlineColor = .(, , ),
Enabled = ,
Parent = Character
})
ClientAttachment = (, {Parent = HumanoidRootPart})
DummyAttachment = ()
NPCAttachment = ()
ClientVelocity = (, {
Attachment0 = ClientAttachment,
MaxForce = inf,
Enabled = ,
Parent =
})
ClientAlignOrientation = (, {
MaxTorque = inf,
Responsiveness = inf,
Attachment0 = ClientAttachment,
Attachment1 = NPCAttachment,
Enabled = ,
Parent =
})
NPCAlignPosition = (, {
ApplyAtCenterOfMass = ,
Attachment0 = NPCAttachment,
Attachment1 = DummyAttachment,
MaxForce = inf,
Responsiveness = inf,
Enabled = ,
Parent =
})
NPCAlignOrientation = (, {
MaxTorque = inf,
Responsiveness = inf,
Attachment0 = NPCAttachment,
Attachment1 = DummyAttachment,
Enabled = ,
Parent =
})
DummyModel, DummyRootPart
NPCModel, NPCRootPart, NPCName, NPCHighlighter
DummyDiedConnection, ClientHealthChangedConnection
(instance, name, value)
instanceOriginalProperties = OriginalProperties[instance] {}
instanceOriginalProperties[name] = value
OriginalProperties[instance] = instanceOriginalProperties
(subject)
.()
camera = .CurrentCamera
camera
camera.CameraSubject = subject
Client.CharacterAdded:((newCharacter)
wasDeath =
lastChar
oldHumanoid = lastChar:()
oldHumanoid oldHumanoid.Health <=
wasDeath =
wasDeath
Character = newCharacter
Humanoid = newCharacter:()
HumanoidRootPart = Humanoid.RootPart
ClientHighligher.Parent = Character
ClientAttachment.Parent = HumanoidRootPart
Humanoid.Died:(()
()
)
lastChar = newCharacter
)
(restorePosition)
Controlling =
CurrentlyControlledNPC =
ClientHealthChangedConnection
ClientHealthChangedConnection:()
ClientHealthChangedConnection =
DummyDiedConnection
DummyDiedConnection:()
DummyDiedConnection =
NPCAlignPosition.Enabled =
NPCAlignOrientation.Enabled =
ClientVelocity.Enabled =
ClientAlignOrientation.Enabled =
CurrentMode ==
Character
(Humanoid)
Client.Character = Character
_, Newchar (:())
Newchar.Name == Client.Name
Client.Character = Newchar
(Newchar:())
HumanoidRootPart = Newchar:()
Humanoid = Newchar:()
(Humanoid)
Client.Character = Character
DummyAttachment.Parent =
NPCAttachment.Parent =
DummyModel
DummyModel:()
DummyModel =
DummyRootPart =
NPCHighlighter
NPCHighlighter:()
NPCHighlighter =
NPCModel =
NPCRootPart =
NPCName =
Humanoid.Health >
restorePosition OriginalPosition
HumanoidRootPart.CFrame = OriginalPosition
OriginalPosition =
instance, originalProperties (OriginalProperties)
name, value (originalProperties)
instance[name] = value
OriginalProperties[instance] =
.Players.LocalPlayer.Character:() .Players.LocalPlayer.Character:().Value ==
.Players.LocalPlayer.Character:().Value =
.Players.LocalPlayer.Character:().Value =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
_, part (character:())
part:()
part.CanTouch =
ClientHighligher.Enabled =
Humanoid.PlatformStand =
(npcModel)
Controlling
CurrentlyControlledNPC == npcModel
npcHumanoid = npcModel:()
npcRootPart = npcHumanoid npcHumanoid.RootPart
npcRootPart npcHumanoid
player = .Players:(npcModel)
player
npcModel == Character
CurrentlyControlledNPC = npcModel
OriginalPosition = HumanoidRootPart.CFrame
ClientHighligher.Enabled =
(HumanoidRootPart, , HumanoidRootPart.CFrame)
Humanoid.PlatformStand =
localPlayer = .Players.LocalPlayer
localCharacter = localPlayer.Character localPlayer.CharacterAdded:()
_, part (localCharacter:())
part:()
part.CanTouch =
.()
Humanoid Humanoid.Health <=
HumanoidRootPart HumanoidRootPart.Parent
npcRootPart npcRootPart.Parent
CurrentlyControlledNPC =
(() Humanoid.PlatformStand = )
ClientHighligher.Enabled =
_, part (Character:())
part:()
part.CanTouch =
(() npcRootPart.BodyPosition:() )
(() npcRootPart.BodyGyro:() )
dummyModel = npcModel:()
dummyHumanoid = dummyModel:()
dummyRootPart = dummyModel:(npcRootPart.Name)
CurrentMode ==
DummyDiedConnection = dummyHumanoid.Died:(()
Controlling ()
)
DummyDiedConnection = dummyHumanoid.Died:(()
Controlling Humanoid.Health =
)
()
Controlling
dummyHumanoid.MaxHealth = inf
dummyHumanoid.Health = inf
Humanoid.Health = inf
ClientHealthChangedConnection = Humanoid.Changed:(updateHealth)
()
_, descendant (dummyModel:())
descendant:() descendant:()
descendant:()
(() descendant.Transparency = )
DummyModel = dummyModel
DummyRootPart = dummyRootPart
dummyModel.Parent =
DummyAttachment.Parent = dummyRootPart
NPCAttachment.Parent = npcRootPart
NPCModel = npcModel
NPCRootPart = npcRootPart
NPCName = npcModel.Name
NPCHighlighter = .()
NPCHighlighter.FillTransparency =
NPCHighlighter.OutlineColor = .(, , )
NPCHighlighter.Parent = npcModel
DummyHighlighter = .()
DummyHighlighter.FillTransparency =
DummyHighlighter.OutlineColor = .(, , )
DummyHighlighter.Parent = dummyModel
(dummyHumanoid)
Client.Character = dummyModel
NPCAlignPosition.Enabled =
NPCAlignOrientation.Enabled =
ClientAlignOrientation.Enabled =
ClientVelocity.Enabled =
Controlling =
.(()
.()
Controlling ToggleEnabled CurrentMode ~=
npcModel = NPCModel
dummyRootPart = DummyRootPart
npcModel dummyRootPart
_, objc (npcModel:())
objc:()
objc:()
_, objc (npcModel:())
objc:()
objc:()
closestRootPart =
closestDist = .huge
mainSpawn = :()
.GameFolder:()
_, player (.Players:())
player ~= Client
player.Character
player.Character:()
player.Character:()
rootPart = player.Character:()
rootPart
mainSpawn
dist = (rootPart.Position - mainSpawn.Position).Magnitude
dist >= dist < closestDist
closestDist = dist
closestRootPart = rootPart
closestRootPart = rootPart
closestRootPart
dummyRootPart.CFrame = closestRootPart.CFrame * .(, , -)
)
()
()
_, connection (Connections)
(() connection:() )
Connections = {}
_, instance (DisposableInstances)
(() instance:() )
DisposableInstances = {}
ScreenGui
ScreenGui:()
ScreenGui =
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ScreenGui.Parent = Client.PlayerGui
MiniButton = .()
MiniButton.Name =
MiniButton.Size = .(, , , )
MiniButton.Position = .(, -, , )
MiniButton.BackgroundColor3 = .(, , )
MiniButton.BackgroundTransparency =
MiniButton.BorderSizePixel =
MiniButton.Text =
MiniButton.TextSize =
MiniButton.TextColor3 = .(, , )
MiniButton.FontFace = Font.(, .FontWeight.Bold)
MiniButton.ZIndex =
MiniButton.AutoButtonColor =
MiniButton.Parent = ScreenGui
.(, MiniButton).CornerRadius = .(, )
MiniStroke = .(, MiniButton)
MiniStroke.Color = .(, , )
MiniStroke.Thickness =
MainFrame = .()
MainFrame.Name =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderSizePixel =
MainFrame.ZIndex =
MainFrame.Visible =
MainFrame.Parent = ScreenGui
.(, MainFrame).CornerRadius = .(, )
FrameStroke = .(, MainFrame)
FrameStroke.Color = .(, , )
FrameStroke.Thickness =
Header = .()
Header.Name =
Header.Size = .(, , , )
Header.Position = .(, , , )
Header.BackgroundColor3 = .(, , )
Header.BackgroundTransparency =
Header.BorderSizePixel =
Header.Text =
Header.AutoButtonColor =
Header.ZIndex =
Header.Parent = MainFrame
.(, Header).CornerRadius = .(, )
HeaderPatch = .()
HeaderPatch.Size = .(, , , )
HeaderPatch.Position = .(, , , -)
HeaderPatch.BackgroundColor3 = .(, , )
HeaderPatch.BackgroundTransparency =
HeaderPatch.BorderSizePixel =
HeaderPatch.ZIndex =
HeaderPatch.Parent = Header
HeaderLabel = .()
HeaderLabel.Size = .(, -, , )
HeaderLabel.Position = .(, , , )
HeaderLabel.BackgroundTransparency =
HeaderLabel.Text =
HeaderLabel.TextColor3 = .(, , )
HeaderLabel.TextSize =
HeaderLabel.FontFace = Font.(, .FontWeight.Bold)
HeaderLabel.TextXAlignment = .TextXAlignment.Left
HeaderLabel.ZIndex =
HeaderLabel.Parent = Header
DestroyButton = .()
DestroyButton.Name =
DestroyButton.Size = .(, , , )
DestroyButton.Position = .(, -, , -)
DestroyButton.BackgroundColor3 = .(, , )
DestroyButton.BackgroundTransparency =
DestroyButton.BorderSizePixel =
DestroyButton.Text =
DestroyButton.TextSize =
DestroyButton.TextColor3 = .(, , )
DestroyButton.FontFace = Font.(, .FontWeight.Bold)
DestroyButton.ZIndex =
DestroyButton.Parent = Header
.(, DestroyButton).CornerRadius = .(, )
Content = .()
Content.Size = .(, , , -)
Content.Position = .(, , , )
Content.BackgroundTransparency =
Content.ZIndex =
Content.Parent = MainFrame
Padding = .(, Content)
Padding.PaddingTop = .(, )
Padding.PaddingBottom = .(, )
Padding.PaddingLeft = .(, )
Padding.PaddingRight = .(, )
Layout = .(, Content)
Layout.SortOrder = .SortOrder.LayoutOrder
Layout.Padding = .(, )
(text, color, layoutOrder)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.BackgroundTransparency =
btn.BorderSizePixel =
btn.TextColor3 = color
btn.TextSize =
btn.Text = text
btn.FontFace = Font.(, .FontWeight.Bold)
btn.ZIndex =
btn.LayoutOrder = layoutOrder
btn.Parent = Content
.(, btn).CornerRadius = .(, )
s = .(, btn)
s.ApplyStrokeMode = .ApplyStrokeMode.Border
s.Color = color
s.Transparency =
btn, s
ToggleButton, ToggleStroke = (, .(, , ), )
ModeButton, ModeStroke = (, .(, , ), )
dragging, dragInput, dragStart, startPos, headerDragStart
(input)
delta = input.Position - dragStart
MainFrame.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
Header.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = MainFrame.Position
headerDragStart = MainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
Header.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
miniDragging, miniDragInput, miniDragStart, miniStartPos, miniDragStartPos
(input)
delta = input.Position - miniDragStart
MiniButton.Position = .(
miniStartPos.X.Scale, miniStartPos.X.Offset + delta.X,
miniStartPos.Y.Scale, miniStartPos.Y.Offset + delta.Y
)
MiniButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
miniDragging =
miniDragStart = input.Position
miniStartPos = MiniButton.Position
miniDragStartPos = MiniButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
miniDragging =
)
)
MiniButton.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
miniDragInput = input
)
UserInputService.InputChanged:((input)
input == miniDragInput miniDragging
(input)
)
PanelOpen =
MiniButton.MouseButton1Up:(()
miniDragStartPos MiniButton.Position == miniDragStartPos
PanelOpen = PanelOpen
MainFrame.Visible = PanelOpen
miniDragStartPos =
)
()
ToggleEnabled
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleStroke.Color = .(, , )
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleStroke.Color = .(, , )
()
CurrentMode ==
ModeButton.Text =
ModeButton.TextColor3 = .(, , )
ModeStroke.Color = .(, , )
ModeButton.Text =
ModeButton.TextColor3 = .(, , )
ModeStroke.Color = .(, , )
()
ToggleEnabled Controlling
()
ToggleEnabled = ToggleEnabled
()
()
CurrentMode = (CurrentMode == )
()
()
ToggleEnabled
target = Mouse.Target
target
model = target
model model ~=
h = model:()
h h.RootPart
()
(model)
model = model.Parent
Connections = {
UserInputService.InputBegan:((input, gameProcessedEvent)
gameProcessedEvent
input.KeyCode == .KeyCode.H
input.UserInputState == .UserInputState.Begin
()
),
Mouse.Button1Down:(OnMouseClick),
ToggleButton.Activated:(ToggleToggleButton),
ModeButton.Activated:(SwitchMode),
DestroyButton.Activated:(()
dragging
()
),
RunService.Heartbeat:(()
(Controlling ToggleEnabled)
NPCRootPart NPCRootPart.Parent
HumanoidRootPart HumanoidRootPart.Parent
Humanoid Humanoid.Health <=
(sethiddenproperty) ==
(() (Client, , inf) )
(setsimulationradius) ==
(() (inf) )
NPCRootPart
offset = CurrentMode ==
npcPosition = NPCRootPart.Position
HumanoidRootPart.CFrame = .(
npcPosition.X, npcPosition.Y - offset, npcPosition.Z
) * NPCRootPart.CFrame.Rotation
_, child (Character:())
child:() child.CanCollide
(child, , )
child.CanCollide =
(child, , )
child.CanTouch =
DummyModel
_, child (DummyModel:())
child:() child.CanCollide
child.CanCollide =
child.CanTouch =
NPCModel
_, child (NPCModel:())
child:() child.CanCollide
(child, , )
child.CanCollide =
),
Humanoid.Died:(() () ),
Character.Destroying:(() () ),
}
()
()
})
Toggle = Tab3:({
Title = ,
Desc = ,
Icon = ,
Type = ,
Value = ,
Callback = (Value)
Value
().Clicker = ;
Clicker ==
targetSoundId =
()
= :()
foundSound =
_, descendant (:())
descendant:() descendant.SoundId == targetSoundId
parent = descendant.Parent
clickDetector = parent:()
clickDetector
(clickDetector)
foundSound =
foundSound
_, descendant (:())
descendant:()
parent = descendant.Parent
clickDetector = parent:FindFirstChildOfClass("ClickDetector")
local weldConstraint = parent:FindFirstChildOfClass("WeldConstraint")
if clickDetector and weldConstraint then
fireclickdetector(clickDetector)
end
end
end
end
end
findSoundInWorkspace()
wait(0.5)
end
else
getgenv().Clicker = false
end
end
})
local Sectionm = Tab4:Section({
Title = "Breakout (Ombra)",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
Sectionm:Button({
Title = "Semi-Auto Get Skin",
Desc = "Auto Completes All Of Breakout Chapter Except For Classroom Minigame",
Locked = false,
Callback = function()
local b = workspace:FindFirstChild("Bunker")
if b then
local Char = game.Players.LocalPlayer.Character
Char.HumanoidRootPart.CFrame = CFrame.new(821.329407, 13.0502357, -81.8983536, -0.999667823, -8.57004494e-08, 0.0257738139, -8.70634338e-08, 1, -5.1760221e-08, -0.0257738139, -5.39869838e-08, -0.999667823)
task.wait(0.3)
local post2 = workspace.LoadedMap.Part4.ObstacleCourse:FindFirstChild("RopeEvent") and workspace.LoadedMap.Part4.ObstacleCourse.RopeEvent:FindFirstChild("Post2")
if post2 then post2:Destroy() end
firetouchinterest(Char.HumanoidRootPart, workspace.LoadedMap.Part4.ObstacleCourse.RopeEvent:FindFirstChild("Post1"), 0)
task.wait(2)
for _, a in ipairs(b:GetDescendants()) do
if a:IsA("Attachment") and (a.CFrame.Position - Vector3.new(0.325004578, 0.550010681, 0)).Magnitude < 0.1 and a:FindFirstChildOfClass("ProximityPrompt") then
Char.HumanoidRootPart.CFrame = a.Parent.CFrame
task.wait(0.3)
fireproximityprompt(a:FindFirstChildOfClass("ProximityPrompt"))
end
end
task.wait(0.5)
Char.HumanoidRootPart.CFrame = CFrame.new(622.974487, -34.574955, -419.279999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
task.wait(0.5)
for _, v in ipairs(Char:GetChildren()) do
if v:IsA("Part") and v.CanTouch == true then
v.CanTouch = false
end
end
Char.HumanoidRootPart.CFrame = CFrame.new(878.641113, 4.00013304, -326.347382, 0.999494314, 1.17617949e-09, 0.0317979194, -3.27763772e-09, 1, 6.60357884e-08, -0.0317979194, -6.61066224e-08, 0.999494314)
WindUI:Notify({
Title = "Please Complete This Minigame Manually",
Content = "Please Complete The Minigame Manually",
Duration = 8,
Icon = "lucide:house",
})
local foundPart = nil
repeat
for _, n in ipairs(workspace:GetDescendants()) do
local gui = n:FindFirstChildOfClass("SurfaceGui")
local frame = gui and gui:FindFirstChildOfClass("Frame")
local image = frame and frame:FindFirstChildOfClass("ImageLabel")
if image and (Vector3.new(880.43689, 10.1252556, -371.887756) - n.Position).Magnitude < 5 then
if image.ImageColor3 == Color3.fromRGB(255, 255, 255) then
task.wait(1)
else
getgenv().color3 = image.ImageColor3
foundPart = n
end
end
end
until foundPart and foundPart:FindFirstChildOfClass("SurfaceGui"):FindFirstChildOfClass("Frame"):FindFirstChildOfClass("ImageLabel").ImageColor3 ~= Color3.fromRGB(255, 255, 255)
-- Separate loop for colors (needs SurfaceGui)
for _, n in ipairs(workspace:GetDescendants()) do
local gui = n:FindFirstChildOfClass("SurfaceGui")
local frame = gui and gui:FindFirstChildOfClass("Frame")
local image = frame and frame:FindFirstChildOfClass("ImageLabel")
if image then
if (Vector3.new(570.440186, 8.80036545, 114.038559) - n.Position).Magnitude < 5 then
getgenv().color2 = image.ImageColor3
elseif (Vector3.new(642.477722, 11.2252312, 235.007584) - n.Position).Magnitude < 5 then
getgenv().color1 = image.ImageColor3
elseif (Vector3.new(622.933716, -41.2997627, -362.378204) - n.Position).Magnitude < 5 then
getgenv().color4 = image.ImageColor3
end
end
end
-- Separate loop for parts (just needs to be a BasePart at the right position)
for _, n in ipairs(workspace:GetDescendants()) do
if n:IsA("BasePart") then
if (Vector3.new(772.686951, 37.0755119, 19.4998016) - n.Position).Magnitude < 0.3 then
getgenv().part1 = n
elseif (Vector3.new(772.686951, 37.0755119, 22.4998016) - n.Position).Magnitude < 0.3 then
getgenv().part2 = n
elseif (Vector3.new(772.686951, 37.0755119, 25.4998016) - n.Position).Magnitude < 0.3 then
getgenv().part3 = n
elseif (Vector3.new(772.686951, 37.0755119, 28.4998016) - n.Position).Magnitude < 0.3 then
getgenv().part4 = n
end
end
end
local parts = {getgenv().part1, getgenv().part2, getgenv().part3, getgenv().part4}
local colors = {getgenv().color1, getgenv().color2, getgenv().color3, getgenv().color4}
for i, part in ipairs(parts) do
Char.HumanoidRootPart.CFrame = part.CFrame
local foundA = nil
repeat
foundA = nil
for _, a in ipairs(part:GetChildren()) do
if a:IsA("Decal") and a.Color3 == colors[i] and a.Transparency == 1 then
local prompt = part:FindFirstChildOfClass("ProximityPrompt")
if prompt then
fireproximityprompt(prompt)
end
foundA = a
task.wait(0.9)
end
end
until foundA == nil or foundA.Transparency ~= 1
task.wait(1)
end
task.wait(0.5)
if workspace:FindFirstChild("ItemFolder1"):FindFirstChild("MilitaryKnife"):FindFirstChildOfClass("ProximityPrompt").Enabled == true then
Char.HumanoidRootPart.CFrame = workspace:FindFirstChild("ItemFolder1"):FindFirstChild("MilitaryKnife").CFrame
task.wait(0.25)
fireproximityprompt(workspace:FindFirstChild("ItemFolder1"):FindFirstChild("MilitaryKnife"):FindFirstChildOfClass("ProximityPrompt"))
for _, tool in pairs(Game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = Char
end
end
task.wait(0.1)
Char.HumanoidRootPart.CFrame = workspace:FindFirstChild("PiggyNPC"):FindFirstChildOfClass("Model"):FindFirstChild("HumanoidRootPart").CFrame
task.wait(0.1)
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Breakout Map",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionPh = Tab4:Section({
Title = "Phenna (Temple)",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionPh:Button({
Title = "Auto Get Skin",
Desc = "Automatically Completes The Puzzle And Gives You Skin",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Temple") then
local char = game.Players.LocalPlayer.Character
local hrp = char:FindFirstChild("HumanoidRootPart")
for _, child in pairs(char:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then
child.CanCollide = false
end
end
for _, can in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if can.Name == "Candle" then
hrp.CFrame = can.CFrame
task.wait(0.25)
local click = can:FindFirstChildOfClass("ClickDetector")
if click then
fireclickdetector(click)
end
end
end
task.wait(0.25)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = char
end
end
task.wait(0.8)
local wasEnabled = {}
for _, iLabel in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do
if iLabel:IsA("TextLabel") and iLabel.Text == "I"
and iLabel.Parent:IsA("SurfaceGui") then
wasEnabled[iLabel.Parent] = iLabel.Parent.Enabled
end
end
hrp.CFrame = CFrame.new(2164.13916, 193.003891, -1841.63306, 0.29246819, 1.07416312e-07, 0.956275225, -2.16853113e-08, 1, -1.05695563e-07, -0.956275225, 1.01754631e-08, 0.29246819)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = char
end
end
task.wait(1.8)
local iIndex = 0
local newParent = nil
local waitTime = 0
while newParent == nil and waitTime < 5 do
for _, iLabel in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do
if iLabel:IsA("TextLabel") and iLabel.Text == "I"
and iLabel.Parent:IsA("SurfaceGui")
and iLabel.Parent.Enabled
and wasEnabled[iLabel.Parent] == false then
newParent = iLabel.Parent
break
end
end
if newParent == nil then
task.wait(0.2)
waitTime = waitTime + 0.2
end
end
if newParent then
iIndex = iIndex + 1
wasEnabled[newParent] = true
local iCount = 0
for _, child in ipairs(newParent:GetChildren()) do
if child:IsA("TextLabel") and child.Text == "I" then
iCount = iCount + 1
end
end
getgenv()["I" .. iIndex] = tostring(iCount)
end
for attempt = 1, 4 do
for _, que in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do
if que:IsA("TextLabel") and que.Text == "?" and que.Parent.Parent.Parent:FindFirstChildOfClass("BoolValue").Value == true then
hrp.CFrame = que.Parent.Parent.CFrame
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = char
end
end
task.wait(0.5)
local newParent = nil
local waitTime = 0
while newParent == nil and waitTime < 5 do
for _, iLabel in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do
if iLabel:IsA("TextLabel") and iLabel.Text == "I"
and iLabel.Parent:IsA("SurfaceGui")
and iLabel.Parent.Enabled
and wasEnabled[iLabel.Parent] == false then
newParent = iLabel.Parent
break
end
end
if newParent == nil then
task.wait(0.2)
waitTime = waitTime + 0.2
end
end
if newParent then
iIndex = iIndex + 1
wasEnabled[newParent] = true
local iCount = 0
for _, child in ipairs(newParent:GetChildren()) do
if child:IsA("TextLabel") and child.Text == "I" then
iCount = iCount + 1
end
end
getgenv()["I" .. iIndex] = tostring(iCount)
if attempt < 4 then
task.wait(0.8)
end
end
break
end
end
end
task.wait(0.8)
local codeCFrame = CFrame.new(2088.66309, 226.286804, -1712.59485, 0.14193435, -0.0323865339, -0.989346147, -8.73667694e-10, 0.999464631, -0.0327177644, 0.989876091, 0.00464377552, 0.141858354)
hrp.CFrame = codeCFrame
local clickReference = nil
local waitTime3 = 0
while clickReference == nil and waitTime3 < 5 do
for _, cod in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do
if cod:IsA("TextLabel") and cod.Text == "I" then
local distance = (cod.Parent.Parent.Position - codeCFrame.Position).Magnitude
if distance <= 12 then
clickReference = cod
break
end
end
end
if clickReference == nil then
task.wait(0.2)
waitTime3 = waitTime3 + 0.2
end
end
if not clickReference then
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Temple Map",
Duration = 8,
Icon = "lucide:house",
})
return
end
local clickDetector = clickReference.Parent.Parent:FindFirstChildOfClass("ClickDetector")
for i = 1, iIndex do
local targetCount = tonumber(getgenv()["I" .. i])
local matchFound = false
local waitTime4 = 0
while not matchFound and waitTime4 < 5 do
for _, cod in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do
if cod:IsA("TextLabel") and cod.Text == "I" then
local distance = (cod.Parent.Parent.Position - codeCFrame.Position).Magnitude
if distance <= 12 then
local count = 0
for _, child in ipairs(cod.Parent:GetChildren()) do
if child:IsA("TextLabel") and child.Text == "I" then
count = count + 1
end
end
if count == targetCount then
local cd = cod.Parent.Parent:FindFirstChildOfClass("ClickDetector")
if cd then
fireclickdetector(cd)
matchFound = true
task.wait(1)
break
end
end
end
end
end
if not matchFound then
task.wait(0.2)
waitTime4 = waitTime4 + 0.2
end
end
end
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Temple Map",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionHunt = Tab4:Section({
Title = "The Hunt",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionHunt:Button({
Title = "Auto Complete The Past",
Desc = "Auto Completes The First Half Of The Hunt Chapter",
Locked = false,
Callback = function()
if workspace:FindFirstChild("TimeTravel") then
local player = game.Players.LocalPlayer
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
local char = game.Players.LocalPlayer.Character
for _, child in pairs(hrp.Parent:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then
child.CanCollide = false
end
end
for _, yk in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if yk.Name == "YellowKey" then
hrp.CFrame = yk.Item.CFrame
task.wait(0.2)
fireproximityprompt(yk.Item:FindFirstChild("ProximityPrompt"))
task.wait(0.3)
local cf = CFrame.new(241.667633, 11.2408514, -299.907288, -0.0521605536, 9.6270476e-09, 0.99863869, -4.37803838e-09, 1, -9.86884263e-09, -0.99863869, -4.88684293e-09, -0.0521605536)
hrp.CFrame = cf
for _, obj in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do
if obj:IsA("ClickDetector") then
position = obj.Parent.Position
if position then
local dist = (hrp.Position - position).Magnitude
if dist < 16 then
fireclickdetector(obj)
task.wait(0.3)
fireclickdetector(obj)
end
end
end
end
end
end
task.wait(0.5)
for _, bk in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if bk.Name == "BlueKey" then
hrp.CFrame = bk.Item.CFrame
task.wait(0.2)
fireproximityprompt(bk.Item:FindFirstChild("ProximityPrompt"))
task.wait(0.1)
local cf = CFrame.new(209.965057, 29.9908371, -275.417847, -0.999952078, 9.3711428e-08, 0.00979215465, 9.44858343e-08, 1, 7.86216177e-08, -0.00979215465, 7.95430708e-08, -0.999952078)
hrp.CFrame = cf
for _, obj in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do
if obj:IsA("ClickDetector") then
position = obj.Parent.Position
if position then
local dist = (hrp.Position - position).Magnitude
if dist < 16 then
fireclickdetector(obj)
task.wait(0.3)
fireclickdetector(obj)
end
end
end
end
end
end
task.wait(0.5)
local positions = {
A = CFrame.new(203.612518, 11.3658724, -174.312546),
B = CFrame.new(235.137497, 10.441, -193.5),
C = CFrame.new(218.512512, 10.3535004, -211.412491)
}
local FINAL_GOAL = CFrame.new(191.508667, 9.7383604, -193.488312)
local FAIL_SOUND_ID = "rbxassetid://9119159510"
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local t = true
local searchRange = 10
local clickDelay = 0.5
local sequenceDelay = 1.2
local aborted = false
local blacklistedFirst = {}
local function checkAbort()
if not t then return true end -- Stop immediately if t is false
if aborted then return true end
for _, s in ipairs(game:GetDescendants()) do
if s:IsA("Sound") and s.SoundId == FAIL_SOUND_ID and s.IsPlaying then
aborted = true
return true
end
end
return false
end
local function teleportAndClick(cf)
if not t or not cf or aborted then return false end
hrp.CFrame = cf
task.wait(0.15)
if checkAbort() then return false end
for _, obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
if obj:IsA("ClickDetector") and (obj.Parent.Position - cf.Position).Magnitude < searchRange then
fireclickdetector(obj)
return true
end
end
return false
end
local function anyDetectorsExist()
for _, obj in ipairs(game:GetService("Workspace"):GetDescendants()) do
if obj:IsA("ClickDetector") then
for _, cf in pairs(positions) do
if (obj.Parent.Position - cf.Position).Magnitude < searchRange then return true end
end
end
end
return false
end
local keys = {"A", "B", "C"}
-- THE MAIN LOOP
for _, k1 in ipairs(keys) do
if not t then break end -- MASTER KILL SWITCH
if blacklistedFirst[k1] then continue end
local blacklistedSecond = {}
for _, k2 in ipairs(keys) do
if not t then break end -- MASTER KILL SWITCH
if blacklistedSecond[k2] or blacklistedFirst[k1] then continue end
local blacklistedThird = {}
for _, k3 in ipairs(keys) do
if not t then break end -- MASTER KILL SWITCH
if blacklistedThird[k3] or blacklistedSecond[k2] or blacklistedFirst[k1] then continue end
aborted = false
-- STEP 1
teleportAndClick(positions[k1])
task.wait(clickDelay)
if checkAbort() then
if t then -- Only blacklist if we didn't manually stop
warn(k1 .. " failed at Step 1.")
blacklistedFirst[k1] = true
task.wait(1)
end
break
end
-- STEP 2
teleportAndClick(positions[k2])
task.wait(clickDelay)
if checkAbort() then
if t then
warn(k2 .. " failed at Step 2.")
blacklistedSecond[k2] = true
task.wait(1)
end
break
end
-- STEP 3
teleportAndClick(positions[k3])
task.wait(sequenceDelay)
if checkAbort() then
if t then
warn(k3 .. " failed at Step 3.")
blacklistedThird[k3] = true
task.wait(1)
end
else
-- SUCCESS CHECK
if not anyDetectorsExist() then
task.wait(0.5)
teleportAndClick(FINAL_GOAL)
t = false -- THIS TRIGGERS THE KILL SWITCH FOR ALL LOOPS
break
end
end
end
end
end
task.wait(6)
for _, codes
in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do
if codes:IsA("TextLabel") then
if codes.Text == "Y" then
for _, Y in ipairs(codes.Parent:GetChildren()) do
if Y:IsA("TextLabel") and Y ~= codes then
getgenv().cY = Y
end
end
elseif codes.Text == "X" then
for _, X in ipairs(codes.Parent:GetChildren()) do
if X:IsA("TextLabel") and X ~= codes then
getgenv().cX = X
end
end
elseif codes.Text == "Z" then
for _, Z in ipairs(codes.Parent:GetChildren()) do
if Z:IsA("TextLabel") and Z ~= codes then
getgenv().cZ = Z
end
end
end
end
end
local labelText = getgenv().cY.Text
local result = string.match(labelText, ">(%d+)<")
local bigNumber = tonumber(result)
if bigNumber then
print("The Y number is:", bigNumber)
getgenv().cYa = bigNumber
else
end
local labelText = getgenv().cX.Text
local result = string.match(labelText, ">(%d+)<")
local bigNumber = tonumber(result)
if bigNumber then
print("The X number is:", bigNumber)
getgenv().cXa = bigNumber
else
end
local labelText = getgenv().cZ.Text
local result = string.match(labelText, ">(%d+)<")
local bigNumber = tonumber(result)
if bigNumber then
print("The Z number is:", bigNumber)
getgenv().cZa = bigNumber
else
end
hrp.CFrame = CFrame.new(269.59729, 9.26591396, -215.767792, -0.85950768, -2.07374722e-08, -0.511122763, -4.28549072e-08, 1, 3.1492732e-08, 0.511122763, 4.89723639e-08, -0.85950768)
task.wait(0.5)
local timeTravel = workspace:FindFirstChild("TimeTravel")
if not timeTravel then warn("TimeTravel folder not found!") return end
local function isColorClose(c1, c2)
return math.abs(c1.r - c2.r) < 0.05 and math.abs(c1.g - c2.g) < 0.05 and math.abs(c1.b - c2.b) < 0.05
end
local axisConfig = {
{color = Color3.fromRGB(255, 200, 200), amount = getgenv().cXa, name = "Red/X"},
{color = Color3.fromRGB(200, 255, 200), amount = getgenv().cYa, name = "Green/Y"},
{color = Color3.fromRGB(200, 200, 255), amount = getgenv().cZa, name = "Blue/Z"}
}
for _, config in ipairs(axisConfig) do
local targetAmount = tonumber(config.amount) or 0
if targetAmount <= 0 then continue end
local foundAxis = false
for _, pad in ipairs(timeTravel:GetDescendants()) do
if pad:IsA("TextLabel") and pad.Text == "0" and isColorClose(pad.TextColor3, config.color) then
local group = pad.Parent.Parent.Parent
for _, cl in ipairs(group:GetDescendants()) do
if cl:IsA("TextLabel") and cl.Text == "+" then
local detector = cl.Parent.Parent:FindFirstChildOfClass("ClickDetector")
if detector then
for i = 1, targetAmount do
fireclickdetector(detector)
task.wait(0.4)
end
foundAxis = true
break
end
end
end
end
if foundAxis then break end
end
task.wait(0.5)
end
local targets = {
fv = Vector3.new(257.678, 11.335, -217.712),
sv = Vector3.new(257.678, 11.335, -220.312),
tv = Vector3.new(257.678, 11.335, -222.862)
}
local function isNear(pos1, pos2)
return (pos1 - pos2).Magnitude <= 2
end
for _, mesh in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do
if mesh:IsA("MeshPart") and mesh.MeshId == "rbxassetid://6596010164" then
if isNear(mesh.Position, targets.fv) then getgenv().fv = mesh
elseif isNear(mesh.Position, targets.sv) then getgenv().sv = mesh
elseif isNear(mesh.Position, targets.tv) then getgenv().tv = mesh
end
end
end
for _, book in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do
if book:IsA("TextLabel") and book.Text == "O" then
local parent = book.Parent
for _, idLabel in ipairs(parent:GetChildren()) do
if idLabel:IsA("TextLabel") and (idLabel.Text == "1" or idLabel.Text == "2" or idLabel.Text == "3") then
local currentID = idLabel.Text
for _, answer in ipairs(parent:GetChildren()) do
if answer:IsA("TextLabel") and answer.Text ~= "O" and answer.Text ~= currentID then
if currentID == "1" then getgenv().fva = answer.Text
elseif currentID == "2" then getgenv().sva = answer.Text
elseif currentID == "3" then getgenv().tva = answer.Text
end
end
end
end
end
end
end
local numbers = { ["^"] = 0, [">"] = 1, ["V"] = 2, ["<"] = 3 }
local clickQueue = {
{name = "FV", mesh = getgenv().fv, val = getgenv().fva},
{name = "SV", mesh = getgenv().sv, val = getgenv().sva},
{name = "TV", mesh = getgenv().tv, val = getgenv().tva}
}
print("Final Values: fva="..tostring(getgenv().fva)..", sva="..tostring(getgenv().sva)..", tva="..tostring(getgenv().tva))
for _, item in ipairs(clickQueue) do
local count = numbers[item.val]
if not item.mesh then warn(item.name .. " mesh is missing!") end
if count == nil then warn(item.name .. " symbol (" .. tostring(item.val) .. ") not found in numbers table!") end
if item.mesh and count and count > 0 then
local detector = item.mesh:FindFirstChildOfClass("ClickDetector")
if detector then
for i = 1, count do
fireclickdetector(detector)
task.wait(0.9)
end
else
end
end
task.wait(0.3)
end
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Hunt Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
SectionHunt:Button({
Title = "Auto Complete The Future",
Desc = "Auto Complete The Second Last Half Of The Hunt Chapter",
Locked = false,
Callback = function()
if workspace:FindFirstChild("TimeTravel") then
local player = game.Players.LocalPlayer
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
local char = game.Players.LocalPlayer.Character
for _, child in pairs(char:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then
child.CanCollide = false
end
end
for _, elek in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if elek.Name == "ElevatorKey" and elek:FindFirstChild("Item") then
hrp.CFrame = elek.Item.CFrame
task.wait(0.3)
fireproximityprompt(elek.Item:FindFirstChildOfClass("ProximityPrompt"))
end
end
task.wait(0.5)
local Player = game.Players.LocalPlayer
local MaxDistance = 40
local function clickNearest()
local Character = Player.Character
if not Character or not Character:FindFirstChild("HumanoidRootPart") then return end
local rootPart = Character.HumanoidRootPart
local nearestDetector = nil
local shortestDistance = MaxDistance
for _, descendant in ipairs(workspace:GetDescendants()) do
if descendant:IsA("ClickDetector") then
local parentPart = descendant.Parent
if parentPart:IsA("BasePart") or parentPart:IsA("Part") then
local distance = (rootPart.Position - parentPart.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
nearestDetector = descendant
end
end
end
end
if nearestDetector then
fireclickdetector(nearestDetector)
end
end
hrp.CFrame = CFrame.new(548.789856, 408.825012, 287.943878, -0.999591351, 1.9147981e-08, -0.0285862107, 1.87461762e-08, 1, 1.43239127e-08, 0.0285862107, 1.37821772e-08, -0.999591351)
task.wait(0.2)
clickNearest()
task.wait(0.5)
hrp.CFrame = CFrame.new(413.911926, 408.199982, 396.380157, -0.99944216, 2.22359531e-09, 0.0333977826, 4.40517484e-10, 1, -5.33964659e-08, -0.0333977826, -5.33519682e-08, -0.99944216)
task.wait(0.2)
clickNearest()
task.wait(0.5)
hrp.CFrame = CFrame.new(538.059875, 424.45929, 351.074829, 0.014552027, 1.55103752e-08, -0.999894142, -5.37869527e-09, 1, 1.54337378e-08, 0.999894142, 5.1535336e-09, 0.014552027)
task.wait(0.2)
clickNearest()
task.wait(1.6)
local timeTravel = workspace:FindFirstChild("TimeTravel")
if timeTravel then
for _, book in ipairs(timeTravel:GetDescendants()) do
if book:IsA("TextLabel") then
local parent = book.Parent
for _, idLabel in ipairs(parent:GetChildren()) do
if idLabel:IsA("TextLabel") then
-- Pattern: Look for the prefix (1, 2, or 3), the dash,
-- then capture the digits that come AFTER the dash.
local prefix, floorValue = idLabel.Text:match("(%d+) %- (%d+)")
if prefix and floorValue then
if prefix == "1" then
getgenv().fna = floorValue
elseif prefix == "2" then
getgenv().sna = floorValue
elseif prefix == "3" then
getgenv().tna = floorValue
end
end
end
end
end
end
end
print("Found -> 1:", getgenv().fna, "| 2:", getgenv().sna, "| 3:", getgenv().tna)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
for _, sou in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do
if sou:IsA("Sound") and sou.SoundId == "rbxassetid://537744814" then
local p = sou.Parent
if p.Color == Color3.fromRGB(0, 255, 0) then
getgenv().fn = p
elseif p.Color == Color3.fromRGB(0, 0, 255) then
getgenv().sn = p
elseif p.Color == Color3.fromRGB(255, 0, 0) then
getgenv().tn = p
end
end
end
hrp.CFrame = CFrame.new(524.578613, 424.496796, 381.881378, -0.043359302, 9.94770932e-10, 0.999059558, -4.68516319e-08, 1, -3.02907366e-09, -0.999059558, -4.69389079e-08, -0.043359302)
task.wait(0.5)
local function executeClicks(obj, val)
if obj and val then
local cd = obj:FindFirstChildOfClass("ClickDetector")
if cd then
for i = 1, tonumber(val) do
fireclickdetector(cd)
task.wait(0.9)
end
end
end
end
if getgenv().fna ~= "1" then
executeClicks(getgenv().fn, getgenv().fna - 1)
end
if getgenv().sna ~= "1" then
executeClicks(getgenv().sn, getgenv().sna - 1)
end
if getgenv().tna ~= "1" then
executeClicks(getgenv().tn, getgenv().tna - 1)
end
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Hunt Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionCrawl = Tab4:Section({
Title = "Crawling Trap",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionCrawl:Button({
Title = "Auto Get Trap",
Desc = "Automatically Gets The Trap",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Docks") then
local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local oc = hrp.CFrame
for _, child in pairs(hrp.Parent:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then
child.CanCollide = false
end
end
for _, candle in ipairs(workspace: FindFirstChild("ItemFolder1"):GetChildren()) do
if candle.Name == "Candle" then
hrp.CFrame = candle.CFrame + Vector3.new(0, 3, 0)
task.wait(0.2)
fireclickdetector(candle: FindFirstChildOfClass("ClickDetector"))
end
end
for _, eye in ipairs(workspace.Docks:GetDescendants()) do
if eye:IsA("Decal") and eye.Texture == "http://www.roblox.com/asset/?id=6075543224" and eye.Parent:FindFirstChildOfClass("ClickDetector") then
fireclickdetector(eye.Parent: FindFirstChildOfClass("ClickDetector"))
end
end
task.wait(0.5)
if workspace.PiggyNPC:FindFirstChild("Cold") then
repeat
workspace.PiggyNPC:FindFirstChild("Cold"):FindFirstChildOfClass("Humanoid").RootPart.CFrame = CFrame.new(1628.9032, 164.584946, -1111.82703, 0.0403436199, 5.02392581e-08, 0.99918586, -2.88136768e-08, 1, -4.9116796e-08, -0.99918586, -2.68086691e-08, 0.0403436199)
task.wait(0.5)
until not workspace.PiggyNPC:FindFirstChild("Cold")
end
hrp.CFrame = oc
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Docks Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionSpir = Tab4:Section({
Title = "Holiday Spirit",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionSpir:Button({
Title = "Auto Win",
Desc = "Automatically For You",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Theater") then
local char = game.Players.LocalPlayer.Character
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click)
for _, child in pairs(char:GetChildren()) do
if child:IsA("BasePart") and child.CanCollide then
child.CanCollide = false
end
end
for _, clo in ipairs(game.workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if string.match(clo.Name, "Pants") or string.match(clo.Name, "Shirt") or string.match(clo.Name, "Prop") or string.match(clo.Name, "Tie") or string.match(clo.Name, "Hat") or string.match(clo.Name, "Wand") or string.match(clo.Name, "TorsoDecor") then
for _, pro in ipairs(clo:GetDescendants()) do
if pro:IsA("ProximityPrompt") then
char:FindFirstChild("HumanoidRootPart").CFrame = pro.Parent.CFrame
task.wait(0.3)
fireproximityprompt(pro)
task.wait(0.3)
end
end
end
end
task.wait(0.5)
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-37.7717133, 81.7471771, -50.9040909, 0.98351258, -9.57462165e-11, 0.180839837, 2.43233504e-08, 1, -1.31755129e-07, -0.180839837, 1.33981445e-07, 0.98351258)
task.wait(7)
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click)
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Holiday Spirit Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionPro = Tab4:Section({
Title = "Prototype (Mall/Plant)",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionPro:Button({
Title = "Auto Do Mall",
Desc = "Automatically Does Everything In Mall For You",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Mall") then
local char = game.Players.LocalPlayer.Character
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click)
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
for _, w in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if w.Name == "Wrench" then
char:FindFirstChild("HumanoidRootPart").CFrame = w.CFrame
task.wait(0.2)
fireclickdetector(w:FindFirstChild("ClickDetector"))
task.wait(0.4)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-608.999756, 63.7852859, -659.657288, 0.999782979, -0.000384845451, -0.0208302345, 1.1937365e-10, 0.999829352, -0.0184721723, 0.0208337884, 0.018468162, 0.999612391)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
end
end
task.wait(1)
for _, cr in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if cr.Name == "Crowbar" then
char:FindFirstChild("HumanoidRootPart").CFrame = cr.CFrame
task.wait(0.2)
fireclickdetector(cr:FindFirstChild("ClickDetector"))
task.wait(0.4)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-601.05835, 66.7488098, -660.42749, 0.999229729, -3.9794224e-05, -0.0392424837, 4.2000071e-12, 0.999999464, -0.00101405918, 0.0392425023, 0.00101327803, 0.999229193)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
end
end
task.wait(1)
for _, coi in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if coi.Name == "Coin" then
char:FindFirstChild("HumanoidRootPart").CFrame = coi.CFrame
task.wait(0.2)
fireclickdetector(coi:FindFirstChild("ClickDetector"))
task.wait(0.4)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-603.658875, 50.2499771, -672.133118, 0.993559837, -6.17334592e-08, -0.11330843, 5.05934032e-08, 1, -1.01191766e-07, 0.11330843, 9.48074188e-08, 0.993559837)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
task.wait(0.5)
end
end
task.wait(1.5)
for _, key in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if key.Name == "WhiteKey" then
char:FindFirstChild("HumanoidRootPart").CFrame = key.CFrame
task.wait(0.2)
fireclickdetector(key:FindFirstChild("ClickDetector"))
task.wait(0.4)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-601.05835, 66.7488098, -660.42749, 0.999229729, -3.9794224e-05, -0.0392424837, 4.2000071e-12, 0.999999464, -0.00101405918, 0.0392425023, 0.00101327803, 0.999229193)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
end
end
task.wait(1)
workspace:FindFirstChild("PiggyNPC"):FindFirstChild("Proto"):FindFirstChild("HumanoidRootPart"):FindFirstChildOfClass("TouchTransmitter"):Remove()
for _, gu in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if gu.Name == "Gun" then
char:FindFirstChild("HumanoidRootPart").CFrame = gu.CFrame
task.wait(0.2)
fireclickdetector(gu:FindFirstChild("ClickDetector"))
end
end
task.wait(0.2)
for _, bu in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if bu.Name == "Ammo" then
char:FindFirstChild("HumanoidRootPart").CFrame = bu.CFrame
task.wait(0.2)
fireclickdetector(bu:FindFirstChild("ClickDetector"))
end
end
task.wait(0.5)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-630.548157, 50.5427666, -489.878906, 0.138430864, 2.24833414e-08, 0.990372121, -8.56886615e-08, 1, -1.07246416e-08, -0.990372121, -8.33790423e-08, 0.138430864)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
task.wait(4.2)
local args = {
Ray.new(vector.create(-624.0390625, 53.41666030883789, -490.5646667480469), vector.create(-288.9146423339844, -80.32899475097656, 8.693399429321289))
}
game:GetService("Players").LocalPlayer.Character:WaitForChild("Gun"):WaitForChild("FireRemote"):FireServer(unpack(args))
task.wait(0.3)
for _, ch in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if ch.Name == "Chip" then
char:FindFirstChild("HumanoidRootPart").CFrame = ch.CFrame
task.wait(0.2)
fireclickdetector(ch:FindFirstChild("ClickDetector"))
task.wait(0.4)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-601.602112, 62.7888374, -662.458679, 0.999106348, 5.05161921e-08, 0.0422674231, -5.15600327e-08, 1, 2.36059545e-08, -0.0422674231, -2.57641677e-08, 0.999106348)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
end
end
task.wait(7)
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click)
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Mall Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
SectionPro:Button({
Title = "Auto Do Plant",
Desc = "Automatically Does Everything In Plant For You",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Plant") then
local char = game.Players.LocalPlayer.Character
for _, r in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if r.Name == "RedKey" then
char:FindFirstChild("HumanoidRootPart").CFrame = r.CFrame
task.wait(0.2)
fireclickdetector(r:FindFirstChild("ClickDetector"))
end
end
task.wait(0.3)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-134.736923, 49.1213493, 611.930847, 0.999991953, -5.10194864e-09, 0.00401585363, 5.18970111e-09, 1, -2.18410872e-08, -0.00401585363, 2.18617533e-08, 0.999991953)
task.wait(2)
for _, gli in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if gli.Name == "GlitchKey" then
char:FindFirstChild("HumanoidRootPart").CFrame = gli.CFrame
task.wait(0.2)
fireclickdetector(gli:FindFirstChild("ClickDetector"))
end
end
task.wait(0.8)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-144.178986, 49.5169945, 927.359131, -0.297405064, -2.02018935e-09, 0.954751372, 1.05063247e-08, 1, 5.38865264e-09, -0.954751372, 1.16335412e-08, -0.297405064)
task.wait(0.2)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-184.645508, 49.1663208, 900.437317, 0.918405473, -7.96199231e-08, -0.395640433, 5.8066135e-08, 1, -6.64534383e-08, 0.395640433, 3.80578911e-08, 0.918405473)
task.wait(0.2)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-151.939407, 49.5169945, 867.06543, 0.217303842, 8.85215101e-08, -0.976104021, -8.73963746e-09, 1, 8.87429579e-08, 0.976104021, -1.07533902e-08, 0.217303842)
task.wait(0.2)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-114.79734, 49.5169945, 893.189209, -0.971669078, -2.38752769e-08, -0.236345485, -1.89464995e-08, 1, -2.3125251e-08, 0.236345485, -1.79921713e-08, -0.971669078)
task.wait(10)
for _, ch in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if ch.Name == "Chip" then
char:FindFirstChild("HumanoidRootPart").CFrame = ch.CFrame
task.wait(0.2)
fireclickdetector(ch:FindFirstChild("ClickDetector"))
task.wait(0.4)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
task.wait(0.3)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-147.66861, 37.0412674, 894.889343, 0.999415874, -4.0277591e-08, 0.0341738649, 3.8112006e-08, 1, 6.40210871e-08, -0.0341738649, -6.26812593e-08, 0.999415874)
task.wait(0.2)
end
end
task.wait(6)
for _, gli in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
if gli.Name == "GlitchKey" then
char:FindFirstChild("HumanoidRootPart").CFrame = gli.CFrame
task.wait(0.2)
fireclickdetector(gli:FindFirstChild("ClickDetector"))
task.wait(0.4)
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game.Players.LocalPlayer.Character
end
end
task.wait(0.3)
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-150.462097, 37.0412674, 894.139221, 0.999616981, 6.89084967e-09, 0.0276737511, -8.25829805e-09, 1, 4.92989116e-08, -0.0276737511, -4.95085715e-08, 0.999616981)
end
end
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Plant Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionL = Tab4:Section({
Title = "Laura (Camp)",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionL:Button({
Title = "Auto Get Skin",
Desc = "Automatically Gets The Skin For You (Need To Have Camp Map Loaded)",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Camp") then
for _, value in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do
if value:IsA("Decal") and value.Texture == "http://www.roblox.com/asset/?id=6075543224" then
fireclickdetector(value.Parent:FindFirstChildOfClass("ClickDetector"))
end
end
task.wait(1)
for _, parrt in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do
if parrt:IsA("Sound") and parrt.SoundId == "rbxassetid://4056786383" then
if parrt.Parent.Parent:IsA("Model") then
for _, rpart in ipairs(parrt.Parent.Parent:GetDescendants()) do
if rpart:FindFirstChildOfClass("ClickDetector") then
fireclickdetector(rpart:FindFirstChildOfClass("ClickDetector"))
end
end
end
end
end
task.wait(3)
for _, obs in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do
if obs:FindFirstChild("Enemy") and obs:FindFirstChild("HumanoidRootPart") and obs:FindFirstChild("Crew2") or obs:FindFirstChild("Crew") and obs:FindFirstChild("State") and obs:FindFirstChild("State").Value == "Idle" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obs:FindFirstChild("HumanoidRootPart").CFrame + Vector3.new(0, 5, 5)
npc = obs
break
end
end
task.wait(2.7)
for _, tele in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do
if tele:IsA("Sound") and tele.SoundId == "rbxassetid://4474746611" then
local found = npc:FindFirstChild("HumanoidRootPart")
repeat
if tele then
npc:PivotTo(tele.Parent.CFrame)
end
task.wait(0.5)
until not npc:FindFirstChild("HumanoidRootPart")
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Camp Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionMa = Tab4:Section({
Title = "Mansion (Bela/Duocara)",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionMa:Button({
Title = "Auto Win",
Desc = "Automatically Wins For You",
Locked = false,
Callback = function()
local mansion = workspace:FindFirstChild("Mansion")
if mansion then
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Safe return positions
local RETURN_POSITION_BOOKS = CFrame.new(558.695862, -11.6280489, 1431.51978,
0.954221606, 8.71381012e-09, 0.299100518,
-8.25791702e-09, 1, -2.78811507e-09,
-0.299100518, 1.90532395e-10, 0.954221606)
local RETURN_POSITION_WIRES = CFrame.new(568.788818, -30.5207119, 1343.45972,
0.0928064585, -2.12910187e-08, 0.995684147,
-2.60768607e-09, 1, 2.16263647e-08,
-0.995684147, -4.60349803e-09, 0.0928064585)
local RETURN_POSITION_BLUEKEY = CFrame.new(601.861938, 11.9877653, 1357.79541,
-0.0215767063, -3.74202607e-08, 0.999767184,
-5.70195091e-09, 1, 3.73059166e-08,
-0.999767184, -4.8956843e-09, -0.0215767063)
local FINAL_POSITION = CFrame.new(572.751343, -11.6280489, 1367.09021,
0.0344861858, -1.23042653e-07, -0.999405146,
3.00703817e-08, 1, -1.22078248e-07,
0.999405146, -2.58424802e-08, 0.0344861858)
-- Wait for character and essential parts
local function getCharacter()
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
player.CharacterAdded:Wait()
end
return player.Character
end
local character = getCharacter()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
-- Function to get nearest enabled ProximityPrompt within max distance
local function getNearestProximityPrompt(maxDistance)
maxDistance = maxDistance or 20
local nearestPrompt = nil
local nearestDist = maxDistance
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
local position = nil
if obj.Parent:IsA("BasePart") then
position = obj.Parent.Position
elseif obj.Parent:IsA("Attachment") and obj.Parent.Parent:IsA("BasePart") then
position = obj.Parent.WorldPosition
elseif obj.Parent:IsA("Model") and obj.Parent.PrimaryPart then
position = obj.Parent.PrimaryPart.Position
end
if position then
local dist = (hrp.Position - position).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestPrompt = obj
end
end
end
end
return nearestPrompt
end
-- Equip all tools in backpack
local function equipAllTools()
for _, tool in pairs(player.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = player.Character
end
end
end
-- === MAIN SCRIPT ===
-- 1. Collect all NewBooks
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
repeat
local collectedAny = false
for _, book in ipairs(workspace.ItemFolder1:GetChildren()) do
if book.Name == "NewBook" and book:FindFirstChildOfClass("ProximityPrompt") then
collectedAny = true
hrp.CFrame = book.CFrame
task.wait(0.25)
local prompt = book:FindFirstChildOfClass("ProximityPrompt")
if prompt and prompt.Enabled then
fireproximityprompt(prompt)
end
task.wait(0.3)
hrp.CFrame = RETURN_POSITION_BOOKS
task.wait(0.3)
local nearest = getNearestProximityPrompt(15)
if nearest then
fireproximityprompt(nearest)
end
task.wait(0.5)
end
end
if not collectedAny then break end
task.wait(0.2)
until not collectedAny
task.wait(0.5)
-- 2. Collect YellowWire and GreenWire
for _, wire in ipairs(workspace.ItemFolder1:GetChildren()) do
if wire.Name == "YellowWire" or wire.Name == "GreenWire" then
if wire:FindFirstChildOfClass("ProximityPrompt") then
hrp.CFrame = wire.CFrame
task.wait(0.25)
local prompt = wire:FindFirstChildOfClass("ProximityPrompt")
if prompt and prompt.Enabled then
fireproximityprompt(prompt)
end
task.wait(0.3)
hrp.CFrame = RETURN_POSITION_WIRES
task.wait(0.15)
local nearest = getNearestProximityPrompt(15)
if nearest then
fireproximityprompt(nearest)
end
task.wait(0.3)
end
end
end
task.wait(0.5)
-- 3. Collect NewBlueKey
for _, key in ipairs(workspace.ItemFolder1:GetChildren()) do
if key.Name == "NewBlueKey" and key:FindFirstChildOfClass("ProximityPrompt") then
hrp.CFrame = key.CFrame
task.wait(0.25)
local prompt = key:FindFirstChildOfClass("ProximityPrompt")
if prompt and prompt.Enabled then
fireproximityprompt(prompt)
end
task.wait(0.2)
hrp.CFrame = RETURN_POSITION_BLUEKEY
equipAllTools()
task.wait(1)
local nearestPrompt = getNearestProximityPrompt(8)
if nearestPrompt then
fireproximityprompt(nearestPrompt)
end
end
end
task.wait(0.5)
-- 4. Collect NewRemote and use it on train for Purple Key
for _, remote in ipairs(workspace.ItemFolder1:GetChildren()) do
if remote.Name == "NewRemote" and remote:FindFirstChildOfClass("ProximityPrompt") then
hrp.CFrame = remote.CFrame
task.wait(0.25)
local prompt = remote:FindFirstChildOfClass("ProximityPrompt")
if prompt and prompt.Enabled then
fireproximityprompt(prompt)
end
task.wait(0.5)
end
end
for _, train in ipairs(workspace:GetDescendants()) do
local trainPrompt = train:FindFirstChildOfClass("ProximityPrompt")
if trainPrompt and trainPrompt.ObjectText == "Purple Key" then
repeat
hrp.CFrame = train.CFrame
equipAllTools()
task.wait(0.1)
fireproximityprompt(trainPrompt)
-- Update trainPrompt to check if it still exists
trainPrompt = train:FindFirstChildOfClass("ProximityPrompt")
until not trainPrompt
break -- Stop searching after processing one train
end
end
task.wait(0.5)
hrp.CFrame = FINAL_POSITION
equipAllTools()
task.wait(0.5)
local nearestPrompt = getNearestProximityPrompt(8)
if nearestPrompt then
fireproximityprompt(nearestPrompt)
end
task.wait(0.8)
-- === FIXED BUCKET COLLECTION - SEARCHES ENTIRE MANSION FOR HINT DECALS ===
local itemFolder = workspace:FindFirstChild("ItemFolder1")
if not itemFolder then
WindUI:Notify({
Title = "Critical Error!",
Content = "Did Not Find ItemFolder In Workspace.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
return
end
local bucketMap = {
["http://www.roblox.com/asset/?id=11322784427"] = "SunsetBucket",
["http://www.roblox.com/asset/?id=11322783630"] = "DayBucket",
["http://www.roblox.com/asset/?id=11322784984"] = "NightBucket",
}
local bucketReturnPos = CFrame.new(616.467712, -30.5207119, 1379.02979,
0.999459565, 3.12556381e-08, 0.0328713916,
-2.80830363e-08, 1, -9.69772174e-08,
-0.0328713916, 9.60016848e-08, 0.999459565)
local collectedBuckets = {}
local maxAttempts = 10
local attempt = 1
repeat
local collectedAnyThisLoop = false
-- Search ENTIRE mansion for visible hint decals
for _, decal in ipairs(mansion:GetDescendants()) do
if decal:IsA("Decal") and decal.Transparency == 0 then
local bucketName = bucketMap[decal.Texture]
for _, father in ipairs(decal.Parent:GetDescendants()) do
if father:IsA("Decal") and father.Texture == "http://www.roblox.com/asset/?id=11322796499" then
if bucketName and not collectedBuckets[bucketName] and father then
local bucket = itemFolder:FindFirstChild(bucketName)
if bucket and bucket:FindFirstChildOfClass("ProximityPrompt") then
collectedAnyThisLoop = true
collectedBuckets[bucketName] = true
-- Collect bucket
hrp.CFrame = bucket.CFrame * CFrame.new(0, 4, 0)
task.wait(0.3)
local prompt = bucket:FindFirstChildOfClass("ProximityPrompt")
if prompt and prompt.Enabled then
fireproximityprompt(prompt)
end
task.wait(0.3)
-- Go to placement area & place
hrp.CFrame = bucketReturnPos
task.wait(0.3)
local nearestPrompt = getNearestProximityPrompt(8)
if nearestPrompt then
fireproximityprompt(nearestPrompt)
end
task.wait(0.3)
end
end
end
end
end
end
if collectedAnyThisLoop then
task.wait(0.5) -- Wait for next hint/update
attempt = attempt + 1
end
until not collectedAnyThisLoop or attempt >= maxAttempts or next(collectedBuckets) and #collectedBuckets == 3
task.wait(0.5)
local bucketMap = {
["http://www.roblox.com/asset/?id=11322784427"] = "SunsetBucket",
["http://www.roblox.com/asset/?id=11322783630"] = "DayBucket",
["http://www.roblox.com/asset/?id=11322784984"] = "NightBucket",
}
local bucketReturnPos = CFrame.new(610.872681, -30.5207119, 1378.66833, 0.388001114, 8.01267106e-08, 0.921658874, -4.37941274e-08, 1, -6.85009809e-08, -0.921658874, -1.37847893e-08, 0.388001114)
local collectedBuckets = {}
local maxAttempts = 10
local attempt = 1
repeat
local collectedAnyThisLoop = false
-- Search ENTIRE mansion for visible hint decals
for _, decal in ipairs(mansion:GetDescendants()) do
if decal:IsA("Decal") and decal.Transparency == 0 then
local bucketName = bucketMap[decal.Texture]
for _, son in ipairs(decal.Parent:GetDescendants()) do
if son:IsA("Decal") and son.Texture == "http://www.roblox.com/asset/?id=11322797772" then
if bucketName and not collectedBuckets[bucketName] and son then
local bucket = itemFolder:FindFirstChild(bucketName)
if bucket and bucket:FindFirstChildOfClass("ProximityPrompt") then
collectedAnyThisLoop = true
collectedBuckets[bucketName] = true
-- Collect bucket
hrp.CFrame = bucket.CFrame * CFrame.new(0, 4, 0)
task.wait(0.3)
local prompt = bucket:FindFirstChildOfClass("ProximityPrompt")
if prompt and prompt.Enabled then
fireproximityprompt(prompt)
end
task.wait(0.3)
-- Go to placement area & place
hrp.CFrame = bucketReturnPos
task.wait(0.3)
local nearestPrompt = getNearestProximityPrompt(8)
if nearestPrompt then
fireproximityprompt(nearestPrompt)
end
task.wait(0.3)
end
end
end
end
end
end
if collectedAnyThisLoop then
task.wait(0.5) -- Wait for next hint/update
attempt = attempt + 1
end
until not collectedAnyThisLoop or attempt >= maxAttempts or next(collectedBuckets) and #collectedBuckets == 3
task.wait(0.5)
local bucketMap = {
["http://www.roblox.com/asset/?id=11322784427"] = "SunsetBucket",
["http://www.roblox.com/asset/?id=11322783630"] = "DayBucket",
["http://www.roblox.com/asset/?id=11322784984"] = "NightBucket",
}
local bucketReturnPos = CFrame.new(620.385254, -30.5207119, 1379.41003, 0.310287714, 4.92113628e-10, -0.950642705, 1.38541711e-08, 1, 5.03963538e-09, 0.950642705, -1.47341037e-08, 0.310287714)
local collectedBuckets = {}
local maxAttempts = 10
local attempt = 1
repeat
local collectedAnyThisLoop = false
-- Search ENTIRE mansion for visible hint decals
for _, decal in ipairs(mansion:GetDescendants()) do
if decal:IsA("Decal") and decal.Transparency == 0 then
local bucketName = bucketMap[decal.Texture]
for _, mother in ipairs(decal.Parent:GetDescendants()) do
if mother:IsA("Decal") and mother.Texture == "http://www.roblox.com/asset/?id=11322797344" then
if bucketName and not collectedBuckets[bucketName] and mother then
local bucket = itemFolder:FindFirstChild(bucketName)
if bucket and bucket:FindFirstChildOfClass("ProximityPrompt") then
collectedAnyThisLoop = true
collectedBuckets[bucketName] = true
-- Collect bucket
hrp.CFrame = bucket.CFrame * CFrame.new(0, 4, 0)
task.wait(0.3)
local prompt = bucket:FindFirstChildOfClass("ProximityPrompt")
if prompt and prompt.Enabled then
fireproximityprompt(prompt)
end
task.wait(0.3)
-- Go to placement area & place
hrp.CFrame = bucketReturnPos
task.wait(0.3)
local nearestPrompt = getNearestProximityPrompt(8)
if nearestPrompt then
fireproximityprompt(nearestPrompt)
end
task.wait(0.3)
end
end
end
end
end
end
if collectedAnyThisLoop then
task.wait(0.5) -- Wait for next hint/update
attempt = attempt + 1
end
until not collectedAnyThisLoop or attempt >= maxAttempts or next(collectedBuckets) and #collectedBuckets == 3
wait(0.8)
for _, white in ipairs(workspace.ItemFolder1:GetChildren()) do
if white.Name:find("%d") then
local keyPrompt = white:FindFirstChildOfClass("ProximityPrompt")
if keyPrompt then
hrp.CFrame = white.CFrame
task.wait(0.3)
fireproximityprompt(keyPrompt)
end
end
end
wait(0.5)
hrp.CFrame = CFrame.new(495.255341, -8.43988228, 1399.3689, 0.0466635972, -0.0850504413, 0.995283365, 2.16236806e-10, 0.996368706, 0.0851431936, -0.998910666, -0.0039730873, 0.0464941487)
equipAllTools()
task.wait(0.5)
local nearestPrompt = getNearestProximityPrompt(18)
if nearestPrompt then
fireproximityprompt(nearestPrompt)
end
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
task.wait(7)
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click)
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Mansion Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
SectionMa:Button({
Title = "Get Bela Skin",
Desc = "Automatically Gets The Skin For You (Auto Picks Up Books, Pick Up An Item If There Isn't Any Books)",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Mansion") then
local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local ocf = hrp.CFrame
local character = player.Character or player.CharacterAdded:Wait()
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local function equipAllTools()
for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = Game.Players.LocalPlayer.Character
end
end
end
local function FireNearest(maxDistance)
maxDistance = maxDistance or 20
if not hrp then return end
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("ProximityPrompt") and obj.Enabled then
local position = nil
if obj.Parent:IsA("BasePart") then
position = obj.Parent.Position
elseif obj.Parent:IsA("Attachment") and obj.Parent.Parent:IsA("BasePart") then
position = obj.Parent.WorldPosition
elseif obj.Parent:IsA("Model") and obj.Parent.PrimaryPart then
position = obj.Parent.PrimaryPart.Position
end
if position then
local dist = (hrp.Position - position).Magnitude
if dist < maxDistance then
fireproximityprompt(obj)
end
end
end
if obj:IsA("ClickDetector") then
local part = obj.Parent
if part:IsA("BasePart") then
local dist = (hrp.Position - part.Position).Magnitude
if dist < maxDistance then
fireclickdetector(obj)
end
end
end
if obj:IsA("TouchTransmitter") then
local part = obj.Parent
if part:IsA("BasePart") then
local dist = (hrp.Position - part.Position).Magnitude
if dist < maxDistance then
firetouchinterest(hrp, part, 0)
end
end
end
end
end
if workspace:FindFirstChild("ItemFolder1"):FindFirstChild("NewBook") then
local b = workspace:FindFirstChild("ItemFolder1"):FindFirstChild("NewBook")
hrp.CFrame = b.CFrame
task.wait(0.5)
fireproximityprompt(b:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.2)
equipAllTools()
elseif game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") or game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
else
WindUI:Notify({
Title = "There Isn't Any Books And You Dont Have A Item In Your Inventory",
Content = "Please Pick Up An Item.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
return
end
local cfs = {
{512.697937, -11.6247759, 1344.34155, 0.702151835, 7.43408179e-09, 0.712027192, 6.03828312e-08, 1, -6.99860934e-08, -0.712027192, 9.21350818e-08, 0.702151835},
{551.30957, -12.3799887, 1413.76233, -1, 0, 0, 0, 1, 0, 0, 0, -1},
{566.163452, -12.3799887, 1387.49158, 0, 0, -1, 0, 1, 0, 1, 0, 0},
{550.43866, -12.4799891, 1455.90833, 0, 0, 1, 0, 1, -0, -1, 0, 0},
{664.509583, -12.4799891, 1461.26233, -1, 0, 0, 0, 1, 0, 0, 0, -1},
{544.738708, 11.2200127, 1363.50842, 0, 0, 1, 0, 1, -0, -1, 0, 0}
}
for _, cf in ipairs(cfs) do
hrp.CFrame = CFrame.new(unpack(cf)) - CFrame.new(unpack(cf)).LookVector * 1 + Vector3.new(0, 4, 0)
task.wait(1.3)
FireNearest(10)
end
repeat
if not workspace:FindFirstChild("PiggyNPC"):FindFirstChild("DuocaraBot") then
task.wait(0.5)
end
until workspace:FindFirstChild("PiggyNPC"):FindFirstChild("DuocaraBot")
hrp.CFrame = CFrame.new(625.309021, -28.3566647, 1370.85303, -0.897381186, 2.48783394e-09, -0.441256136, -1.50523871e-09, 1, 8.69927153e-09, 0.441256136, 8.47075832e-09, -0.897381186)
task.wait(0.3)
for i = 1, 7 do
FireNearest(10)
end
task.wait(4.3)
for _, black in ipairs(workspace:GetDescendants()) do
if black:IsA("ProximityPrompt") and black.ObjectText == "Black Key" and black.Enabled == true then
local keyPart = black.Parent
hrp.CFrame = keyPart.CFrame - keyPart.CFrame.LookVector * 6
task.wait(0.2)
fireproximityprompt(black)
end
end
task.wait(0.5)
equipAllTools()
hrp.CFrame = CFrame.new(531.681335, -30.5207119, 1397.29187, -0.999721646, 4.86272391e-08, -0.0235936847, 5.06432691e-08, 1, -8.48503916e-08, 0.0235936847, -8.60216289e-08, -0.999721646)
task.wait(0.3)
FireNearest(8)
task.wait(1)
hrp.CFrame = CFrame.new(542.584412, -30.5207119, 1422.54419, -0.773738503, -1.13889573e-08, -0.633505106, -5.06726856e-08, 1, 4.39119603e-08, 0.633505106, 6.60777815e-08, -0.773738503)
task.wait(0.3)
FireNearest(10)
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
task.wait(0.2)
hrp.CFrame = ocf
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect The Mansion Map.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionP = Tab4:Section({
Title = "PIGGY.EXE",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionP:Button({
Title = "Teleport To PIGGY.EXE HouseHold",
Desc = "Teleports You To The Game You Need To Be In For The Skin",
Locked = false,
Callback = function()
game:GetService("TeleportService"):Teleport(17687435907, game.Players.LocalPlayer)
end
})
SectionP:Button({
Title = "Auto Win",
Desc = "Automatically Wins The Game For You",
Locked = false,
Callback = function()
for _, key in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = key.CFrame
task.wait(0.15)
fireclickdetector(key:FindFirstChildOfClass("ClickDetector"))
task.wait(0.25)
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(184.999969, 17.5, -98, 1, 0, 0, 0, 1, 0, 0, 0, 1)
end
})
local Sectiond = Tab4:Section({
Title = "Decay",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
Sectiond:Button({
Title = "Auto Win",
Desc = "Automatically Wins The Decay Chapter For You",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Bunny") then
if workspace.ItemFolder1:FindFirstChild("Crossbow") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ItemFolder1:FindFirstChild("Crossbow").CFrame
task.wait(0.3)
game.Workspace.Camera.CFrame = CFrame.new(-17.5978546, 20.7734413, -11.4083443, -0.0565070398, 0.983234167, -0.173371151, -6.55190693e-11, 0.173648611, 0.98480773, 0.998402178, 0.055648569, -0.00981236901)
task.wait(0.5)
fireproximityprompt(workspace.ItemFolder1.Crossbow.ProximityPrompt)
end
task.wait(0.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ItemFolder1.TunnelKey.CFrame
task.wait(0.3)
game.workspace.Camera.CFrame = CFrame.new(370.59024, 41.4733772, 322.722961, 0.0808440596, 0.981584132, -0.173080161, -6.80299287e-24, 0.173648551, 0.98480773, 0.996726692, -0.0796158537, 0.0140384557)
wait(0.2)
fireproximityprompt(workspace.ItemFolder1.TunnelKey.ProximityPrompt)
task.wait(0.3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(592.935913, 38.9809723, 112.740211, -0.99998796, -4.76643125e-09, 0.00490529137, -4.89171414e-09, 1, -2.5528438e-08, -0.00490529137, -2.55521257e-08, -0.99998796)
task.wait(0.1)
game.workspace.Camera.CFrame = CFrame.new(593.119568, 41.0125885, 112.37867, -0.999999821, 4.47275634e-05, -0.000705932674, -6.73980442e-22, 0.997998893, 0.0632327348, 0.000707348227, 0.0632327199, -0.997998595)
task.wait(0.2)
fireproximityprompt(workspace.Bunny.Events.Chase1Event.Doors_Tunnel.KeyDoor.DoorMain.PromptAttachment.DoorPrompt)
task.wait(0.3)
firetouchinterest(workspace.Bunny.Events.Chase1Event.SafeTrigger, Game.Players.LocalPlayer.Character.HumanoidRootPart, 0)
task.wait(0.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1140.14856, 53.663517, 414.272217, 0.999653816, 0.0122360205, -0.0232919808, 4.1359488e-15, 0.885276914, 0.465064198, 0.0263103899, -0.464903206, 0.884970486)
task.wait(0.1)
game.workspace.Camera.CFrame = CFrame.new(1140.16016, 51.4309845, 413.829742, 0.999261856, 5.54945672e-08, 0.0384151936, -5.5715919e-08, 1, 4.69146011e-09, -0.0384151936, -6.82833523e-09, 0.999261856)
task.wait(0.2)
local args = {
CFrame.new(1139.7205810546875, 52.92449188232422, 415.3273010253906, 0.9938197135925293, 0.012246896512806416, -0.11032890528440475, 0.04052341729402542, 0.8852769136428833, 0.4632953405380249, 0.10334556549787521, -0.4649029076099396, 0.879309356212616),
vector.create(1140.276611328125, 51.09606170654297, 409.3949890136719),
Instance.new("Part", nil),
CFrame.new(1139.9083251953125, 50.60262680053711, 409.29498291015625, 0.965938925743103, -0.0000016689300537109375, 0.2587701976299286, 0.2587701976299286, 0.000012755393981933594, -0.9659388661384583, -0.0000016689300537109375, 0.9999999403953552, 0.000012755393981933594)
}
game:GetService("Players").LocalPlayer.Character:WaitForChild("Crossbow"):WaitForChild("FireRemote"):FireServer(unpack(args))
task.wait(0.4)
fireproximityprompt(workspace.Bunny.Events.Boarded_EscapeVent_Doors.Vent_Door.VentCover.PromptAttachment.DoorPrompt)
task.wait(0.2)
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.GameGUI.CrouchButton.MouseButton1Click)
task.wait(0.1)
game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(1139.97217, 51.5109863, 384.531708))
task.wait(1.5)
firetouchinterest(workspace.Bunny.Events.EscapeTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0)
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect You In Decay",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local SectionD = Tab4:Section({
Title = "Delirium",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionD:Button({
Title = "Auto Win (Buggy)",
Desc = "Automatically Wins The Delirium Chapter For You (Expect Bugs)",
Locked = false,
Callback = function()
if workspace:FindFirstChild("LoadedMap"):FindFirstChild("ForestPart1") then
local part = Instance.new("Part")
part.Parent = workspace
part.Size = Vector3.new(10, 1.5, 10)
part.Anchored = true
part.CFrame = CFrame.new(-300.542755, 249.32283, -594.703308, 0.0289156679, 0.00423026737, -0.999572933, -8.49587559e-06, 0.999991059, 0.00423179148, 0.999581873, -0.000113872826, 0.0289154463)
local root = game.Players.LocalPlayer.Character.HumanoidRootPart
root.CFrame = part.CFrame + Vector3.new(0, part.Size.Y/2 + root.Size.Y/2, 0)
task.wait(0.5)
firetouchinterest(workspace.Bunny.Events.ApparitionChase.OpenTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0)
task.wait(0.5)
firetouchinterest(workspace.Bunny.Events.ApparitionChase.EscapeTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0)
task.wait(4)
local part2 = Instance.new("Part")
part2.Parent = game.workspace
part2.CFrame = CFrame.new(-775.366333, 483.500732, -915.616333, 1, 0, 0, 0, 1, 0, 0, 0, 1)
part2.Size = Vector3.new(10, 1.5, 10)
part2.Anchored = true
task.wait(0.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = part2.CFrame
task.wait(5)
firetouchinterest(workspace.Bunny.Events.HandChase1Event.SafeTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0)
task.wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-447.220734, 474.880585, -1669.40247, 0.999161124, 0.00455833133, -0.0406977534, -3.51645781e-07, 0.993786871, 0.111299962, 0.0409522355, -0.111206576, 0.992953181)
task.wait(0.3)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Bunny.Events.FinalEvent.StartTrigger.CFrame
task.wait(1.8)
workspace.Bunny.Events.CageFolder.BotFolder:Remove()
getgenv().Clicker = true
coroutine.wrap(function()
while getgenv().Clicker do
for _, app in ipairs(workspace.ApparitionNPC:GetDescendants()) do
if app.Name == "Apparition" then
root.CFrame = app.HumanoidRootPart.CFrame
workspace.Camera.CFrame = app.UpperTorso.CFrame
end
end
wait(1)
end
end)()
getgenv().Clicker2 = true
while Clicker2 == true do
local character = game.Players.LocalPlayer and game.Players.LocalPlayer.Character
if not character or not game.Players.LocalPlayer:FindFirstChild("Sound") or game:GetService("Players").LocalPlayer.PlayerGui.GameGUI.MobileShootButton.Visible == false or workspace:FindFirstChild("CutsceneFolder") then
getgenv().Clicker2 = false
break
end
local button = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("GameGUI"):FindFirstChild("MobileShootButton")
if button then
firesignal(button.MouseButton1Down)
end
wait(0.7)
end
WindUI:Notify({
Title = "Check Your Inventory",
Content = "The Script Has Successfully Finished And Gave You The Skin.",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
else
WindUI:Notify({
Title = "Wrong Map!",
Content = "The Script Did Not Detect You In Delirium",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
end
})
local Button = Tab5:Button({
Title = "Farm Tool",
Desc = "The Best Farming Feature You Can Have. (Check Tutorial In Totallynothimplayz Channel If You Dont Know How To Use)",
Locked = false,
Callback = function()
WindUI:Notify({
Title = "Important Note.",
Content = "You Need A Alt In-Game For It Not To End The Round And Choose Swarm And Heist For Best Results It Auto Turns On Hard mode",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Declare variables at the top
local target = nil
local isActivated = false
local highlightTool = nil
local confirmButton = nil
-- Create highlight tool
highlightTool = Instance.new("Tool")
highlightTool.Name = "Farm Tool"
highlightTool.ToolTip = "Click the door (must be unlocked) then press Confirm"
highlightTool.RequiresHandle = false
local highlight = Instance.new("Highlight")
highlight.FillTransparency = 0.7
highlight.OutlineTransparency = 0
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
local currentHighlightedPart = nil
local function cleanupHighlight()
if currentHighlightedPart and currentHighlightedPart:FindFirstChildOfClass("Highlight") then
currentHighlightedPart:FindFirstChildOfClass("Highlight"):Destroy()
end
currentHighlightedPart = nil
end
local function highlightPart(part)
cleanupHighlight()
if part and not isActivated then
local newHighlight = highlight:Clone()
newHighlight.Parent = part
currentHighlightedPart = part
end
end
highlightTool.Activated:Connect(function()
if isActivated then return end
local mouse = player:GetMouse()
target = mouse.Target
if target and confirmButton then
highlightPart(target)
confirmButton.Visible = true
end
end)
highlightTool.Unequipped:Connect(function()
cleanupHighlight()
end)
-- Create UI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FarmControls"
screenGui.Parent = player:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false
confirmButton = Instance.new("TextButton")
confirmButton.Name = "Confirm"
confirmButton.Text = "Confirm Door"
confirmButton.Size = UDim2.new(0, 120, 0, 40)
confirmButton.BackgroundColor3 = Color3.new(0, 1, 0)
confirmButton.Position = UDim2.new(1, -130, 1, -50)
confirmButton.AnchorPoint = Vector2.new(1, 1)
confirmButton.Visible = false
confirmButton.Parent = screenGui
confirmButton.MouseButton1Click:Connect(function()
if target and not isActivated then
-- Start farming
isActivated = true
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click)
confirmButton.Text = "Stop"
confirmButton.BackgroundColor3 = Color3.new(1, 0, 0)
getgenv().Clicker = true
-- Farming loop
spawn(function()
while getgenv().Clicker do
player.Character:WaitForChild("HumanoidRootPart").CFrame = target.CFrame
task.wait(0.5)
-- Skip button
if game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Skip then
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Skip.MouseButton1Click)
end
-- Join game
local args = {true}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("JoinGame"):InvokeServer(unpack(args))
task.wait(1)
end
end)
elseif confirmButton.Text == "Stop" then
-- Stop farming
confirmButton.Visible = false
_getgenv()Clicker = false
firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click)
isActivated = false
confirmButton.Text = "Confirm Door"
confirmButton.BackgroundColor3 = Color3.new(0, 1, 0)
cleanupHighlight()
highlightTool.Parent = nil
end
end)
-- Add tool to backpack if character exists
if player.Character then
highlightTool.Parent = player:FindFirstChildOfClass("Backpack")
end
end
})
local Toggle = Tab5:Toggle({
Title = "Auto Find Blueprints",
Desc = "Auto Finds All Blueprints In The Map",
Icon = nil,
Type = "Checkbox",
Value = false, -- default value
Callback = function(Value)
if Value then
getgenv().Clicker = true
local meshIdsToCheck = {
"http://www.roblox.com/asset/?id=60791940",
"rbxassetid://60791940",
"60791940" -- Sometimes just the number works
}
while Clicker do
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character.HumanoidRootPart
local found = false
for _, child in ipairs(workspace:GetDescendants()) do
if child:IsA("Part") then
local clickDetector = child:FindFirstChildOfClass("ClickDetector")
if clickDetector then
for _, mesh in ipairs(child:GetChildren()) do
if mesh:IsA("SpecialMesh") then
for _, idFormat in ipairs(meshIdsToCheck) do
if tostring(mesh.MeshId):find(idFormat, 1, true) then
local originalPos = humanoidRootPart.CFrame
humanoidRootPart.CFrame = child.CFrame * CFrame.new(0, 3, 0)
task.wait(0.2)
fireclickdetector(clickDetector)
task.wait(0.3)
humanoidRootPart.CFrame = originalPos
found = true
break
end
end
end
end
end
end
end
if found then
WindUI:Notify({
Title = "Found!",
Content = "Successfully Found All Blueprints",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
task.wait(2)
end
else
getgenv().Clicker = false
end
end
})
local Toggle = Tab5:Toggle({
Title = "Auto Find Pages",
Desc = "Auto Finds All Pages On The Map",
Icon = nil,
Type = "Checkbox",
Value = false, -- default value
Callback = function(Value)
if Value then
getgenv().Clicker = true
while Clicker == true do
local targetMeshId = "rbxassetid://6714051581"
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local maxSize = Vector3.new(255, 255, 255)
local function searchForSpecialMesh()
local descendants = workspace:GetDescendants()
local foundAny = false
for _, child in ipairs(descendants) do
if child:IsA("Part") then
local clickDetector = child:FindFirstChildOfClass("ClickDetector")
local touchTransmitter = child:FindFirstChildOfClass("TouchTransmitter")
for _, mesh in ipairs(child:GetChildren()) do
if mesh:IsA("SpecialMesh") and mesh.MeshId == targetMeshId then
foundAny = true
local originalCFrame = humanoidRootPart.CFrame
humanoidRootPart.CFrame = child.CFrame + Vector3.new(0, 3, 0)
wait(0.2)
fireclickdetector(clickDetector)
wait(0.3)
humanoidRootPart.CFrame = originalCFrame
end
end
end
end
return foundAny
end
if searchForSpecialMesh() then
WindUI:Notify({
Title = "Found!",
Content = "Successfully Found All Pages",
Duration = 8, -- 3 seconds
Icon = "lucide:house",
})
end
task.wait(2)
end
else
getgenv().Clicker = false
end
end
})
local SectionT = Tab5:Section({
Title = "Teleports (Book 1)",
Box = false,
TextTransparency = 0.05,
TextXAlignment = "Left",
TextSize = 17, -- Default Size
Opened = false,
})
SectionT:Button({
Title = "Teleport To Piggy Lobby",
Desc = "Teleports You To The Piggy Waiting Room",
Locked = false,
Callback = function()
Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-368.912445, -3.70697975, -88.2102509, -0.177849829, -6.23116847e-08, -0.984057665, 8.68930528e-08, 1, -7.90254475e-08, 0.984057665, -9.95624347e-08, -0.177849829)
end
})
SectionT:Button({
Title = "Teleport To Player Lobby",
Desc = "Teleports You To The Dead Players Lobby",
Locked = false,
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-462.430878, -26.8999672, -92.9122467, 0.958247006, -1.92621847e-08, 0.28594166, 4.32109672e-08, 1, -7.74444473e-08, -0.28594166, 8.65667289e-08, 0.958247006)
end
})
SectionT:Button({
Title = "Teleport To Main Menu",
Desc = "Teleports You To The Main Menu Place",
Locked = false,
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-458.074951, -9.62249565, 8.91219902, 0.998103261, 2.76764887e-08, -0.0615624413, -3.36117942e-08, 1, -9.53755759e-08, 0.0615624413, 9.72638929e-08, 0.998103261)
wait(0.1)
local rayOrigin = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local rayDirection = Vector3.new(0, -15, 0) -- 15 studs downward
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {game.Players.LocalPlayer.Character} -- Ignore player's own parts
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)
if raycastResult then
local hitPart = raycastResult.Instance
if hitPart and hitPart:IsA("Part") then
if not hitPart.CanCollide then
hitPart.CanCollide = true
end
end
end
end
})
local Button = Tab6:Button({
Title = "Vote Heist",
Desc = "Votes The Map Heist",
Locked = false,
Callback = function()
local args = {
[1] = "Map",
[2] = "Heist"
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("NewVote"):FireServer(unpack(args))
end
})
local Button = Tab6:Button({
Title = "Vote Distraction",
Desc = "Votes The Map Distraction",
Locked = false,
Callback = function()
local args = {
[1] = "Map",
[2] = "Distraction"
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("NewVote"):FireServer(unpack(args))
end
})
local Button = Tab10:Button({
Title = "Build Mode Map Stealer",
Desc = "Steal Everyone's Maps (You Can Find Your Json Files In Your Executor Workspace)",
Locked = false,
Callback = function()
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService") -- Added for keybind toggle
local player = Players.LocalPlayer
-- GUI Setup
local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
screenGui.Name = "BuildDataGUI_Pro"
screenGui.ResetOnSpawn = false
-- Helper for modern styling
local function styleElement(inst, radius, color)
local corner = Instance.new("UICorner", inst)
corner.CornerRadius = UDim.new(0, radius)
if color then
local stroke = Instance.new("UIStroke", inst)
stroke.Thickness = 1.8
stroke.Color = color
stroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
stroke.Transparency = 0.5
end
end
-- Main Frame
local mainFrame = Instance.new("Frame", screenGui)
mainFrame.Size = UDim2.new(0, 400, 0, 300)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -175)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
mainFrame.BorderSizePixel = 0
styleElement(mainFrame, 12, Color3.fromRGB(0, 170, 255))
-- 🟦 Classic Draggable Enabled
mainFrame.Active = true
mainFrame.Draggable = true
-- Toggle Button (Visual)
local toggleBtn = Instance.new("TextButton", screenGui)
toggleBtn.Size = UDim2.new(0, 100, 0, 35)
toggleBtn.Position = UDim2.new(1, -110, 1, -45)
toggleBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
toggleBtn.Text = "Toggle Menu"
toggleBtn.TextColor3 = Color3.new(1, 1, 1)
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.TextSize = 12
toggleBtn.Draggable = true
styleElement(toggleBtn, 8, Color3.fromRGB(0, 170, 255))
-- Toggle Logic
local function toggleMenu()
mainFrame.Visible = not mainFrame.Visible
end
toggleBtn.MouseButton1Click:Connect(toggleMenu)
-- Title
local titleLabel = Instance.new("TextLabel", mainFrame)
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "BUILD SYSTEM"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 16
-- Tabs Container
local tabFrame = Instance.new("Frame", mainFrame)
tabFrame.Size = UDim2.new(1, -30, 0, 40)
tabFrame.Position = UDim2.new(0, 15, 0, 50)
tabFrame.BackgroundTransparency = 1
local saveTab = Instance.new("TextButton", tabFrame)
saveTab.Text = "💾 SAVE"
saveTab.Size = UDim2.new(0.48, 0, 1, 0)
saveTab.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
saveTab.TextColor3 = Color3.new(1, 1, 1)
saveTab.Font = Enum.Font.GothamBold
saveTab.TextSize = 14
styleElement(saveTab, 8)
local loadTab = saveTab:Clone()
loadTab.Parent = tabFrame
loadTab.Position = UDim2.new(0.52, 0, 0, 0)
loadTab.Text = "📦 LOAD"
-- Filename input
local fileNameBox = Instance.new("TextBox", mainFrame)
fileNameBox.PlaceholderText = "Filename (e.g. build.json)"
fileNameBox.Text = "BuildData.json"
fileNameBox.Size = UDim2.new(1, -30, 0, 35)
fileNameBox.Position = UDim2.new(0, 15, 0, 105)
fileNameBox.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
fileNameBox.TextColor3 = Color3.new(1, 1, 1)
fileNameBox.Font = Enum.Font.Gotham
fileNameBox.TextSize = 14
styleElement(fileNameBox, 6, Color3.new(1, 1, 1))
-- Action Button
local actionButton = Instance.new("TextButton", mainFrame)
actionButton.Size = UDim2.new(1, -30, 0, 60)
actionButton.Position = UDim2.new(0, 15, 0, 160)
actionButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255)
actionButton.TextColor3 = Color3.new(1, 1, 1)
actionButton.Text = "SAVE TO JSON"
actionButton.Font = Enum.Font.GothamBold
actionButton.TextSize = 18
styleElement(actionButton, 10)
-- Status Label
local statusLabel = Instance.new("TextLabel", mainFrame)
statusLabel.Size = UDim2.new(1, -30, 0, 30)
statusLabel.Position = UDim2.new(0, 15, 0, 230)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "System Ready"
statusLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextSize = 12
statusLabel.TextTransparency = 0.3
--- FUNCTIONALITY ---
local isSaveMode = true
local function findBlockModel(name)
local blocksMainFolder = ReplicatedStorage:WaitForChild("Blocks")
for _, category in ipairs(blocksMainFolder:GetChildren()) do
if category:IsA("Folder") then
local model = category:FindFirstChild(name, true)
if model and model:IsA("Model") then return model end
for _, subfolder in ipairs(category:GetChildren()) do
if subfolder.Name == name and subfolder:IsA("Folder") then
local nestedModel = subfolder:FindFirstChild(name)
if nestedModel and nestedModel:IsA("Model") then return nestedModel end
end
end
end
end
return nil
end
local function setStatus(msg, color)
statusLabel.Text = msg
statusLabel.TextColor3 = color or Color3.new(1,1,1)
end
-- Tab Logic
saveTab.MouseButton1Click:Connect(function()
isSaveMode = true
saveTab.BackgroundColor3 = Color3.fromRGB(60, 60, 80)
loadTab.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
actionButton.Text = "SAVE TO JSON"
actionButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255)
end)
loadTab.MouseButton1Click:Connect(function()
isSaveMode = false
loadTab.BackgroundColor3 = Color3.fromRGB(60, 60, 80)
saveTab.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
actionButton.Text = "LOAD FROM JSON"
actionButton.BackgroundColor3 = Color3.fromRGB(180, 50, 255)
end)
-- Main Execution
actionButton.MouseButton1Click:Connect(function()
local fileName = fileNameBox.Text or "BuildData.json"
if not fileName:match("%.json$") then fileName = fileName .. ".json" end
if isSaveMode then
setStatus("Saving...", Color3.new(1, 1, 0))
local build = workspace:WaitForChild("BuildModel")
local data = {}
for _, object in pairs(build:GetChildren()) do
local part = object:FindFirstChild("Base") or object:FindFirstChild("ColorPart")
if part and part:IsA("BasePart") then
table.insert(data, {
Name = object.Name,
CFrame = { X = part.CFrame.X, Y = part.CFrame.Y, Z = part.CFrame.Z },
Material = part.Material.Name,
Color = part.BrickColor.Number,
Size = { X = part.Size.X, Y = part.Size.Y, Z = part.Size.Z },
Rotation = { X = part.Rotation.X, Y = part.Rotation.Y, Z = part.Rotation.Z }
})
end
end
local json = HttpService:JSONEncode(data)
if writefile then
writefile(fileName, json)
setStatus("✅ Saved to " .. fileName, Color3.new(0, 1, 0))
else
setStatus("❌ writefile not supported", Color3.new(1, 0, 0))
end
else
-- LOAD LOGIC
setStatus("Loading...", Color3.new(1, 1, 0))
local placeBlock = ReplicatedStorage:WaitForChild("Functions"):WaitForChild("PlaceBlock")
local commitResize = ReplicatedStorage:WaitForChild("Functions"):WaitForChild("CommitResize")
local buildModel = workspace:WaitForChild("BuildModel")
local placedBlocks = {}
if not readfile then setStatus("❌ readfile missing", Color3.new(1,0,0)) return end
local success, jsonData = pcall(function() return readfile(fileName) end)
if not success then setStatus("❌ File not found", Color3.new(1,0,0)) return end
local blockData = HttpService:JSONDecode(jsonData)
for _, entry in ipairs(blockData) do
local cf = CFrame.new(entry.CFrame.X, entry.CFrame.Y, entry.CFrame.Z) *
CFrame.Angles(math.rad(entry.Rotation.X), math.rad(entry.Rotation.Y), math.rad(entry.Rotation.Z))
local blockModel = findBlockModel(entry.Name)
if not blockModel then continue end
local material = Enum.Material[entry.Material] or Enum.Material.Plastic
local brickColor = BrickColor.new(tonumber(entry.Color))
local before = buildModel:GetChildren()
local args = { blockModel, cf, brickColor, material }
pcall(function() placeBlock:InvokeServer(unpack(args)) end)
-- Tracking for Resize
local currentChildren = buildModel:GetChildren()
local newBlock = currentChildren[#currentChildren]
if newBlock then
table.insert(placedBlocks, {
instance = newBlock,
cf = cf,
size = Vector3.new(entry.Size.X, entry.Size.Y, entry.Size.Z)
})
end
end
task.wait(0.5)
for _, info in ipairs(placedBlocks) do
local part = info.instance:FindFirstChild("Base") or info.instance:FindFirstChild("ColorPart")
if part then
pcall(function() commitResize:InvokeServer(info.instance, { part, info.cf, info.size }) end)
end
end
setStatus("✅ Load Complete!", Color3.new(0, 1, 0))
end
end)
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Teleported = false
local LastSelected = ""
local function GetPlayerNames()
local names = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(names, player.Name)
end
end
return names
end
local Dropdown = Tab11:Dropdown({
Title = "Teleport to Player",
Desc = "Select a player to teleport to",
Values = GetPlayerNames(),
Value = "",
Multi = false,
AllowNone = true,
Callback = function(selectedName)
if not selectedName or selectedName == "" then return end
if Teleported and selectedName == LastSelected then return end
local targetPlayer = Players:FindFirstChild(selectedName)
if not targetPlayer then return end
local targetChar = targetPlayer.Character
local localChar = LocalPlayer.Character
if not targetChar or not localChar then return end
local targetRoot = targetChar:FindFirstChild("HumanoidRootPart")
local localRoot = localChar:FindFirstChild("HumanoidRootPart")
if targetRoot and localRoot then
Teleported = true
LastSelected = selectedName
localRoot.CFrame = targetRoot.CFrame + Vector3.new(0, 3, 0)
task.delay(1, function()
Teleported = false
end)
end
end
})
Players.PlayerAdded:Connect(function()
Dropdown:Refresh(GetPlayerNames())
end)
Players.PlayerRemoving:Connect(function()
Dropdown:Refresh(GetPlayerNames())
end)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer and LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local IsOnMobile = UIS.TouchEnabled and not UIS.KeyboardEnabled
local V3_ZERO = Vector3.new(0, 0, 0)
local V3_INF = Vector3.new(9e9, 9e9, 9e9)
local V3_NONE = Vector3.new()
local CAM_TRACK = Enum.CameraType.Track
local CAM_CUSTOM = Enum.CameraType.Custom
local velocityHandlerName = "VelocityHandler"
local gyroHandlerName = "GyroHandler"
iyflyspeed = 1
getgenv().FLYING = false
local flyKeyDown, flyKeyUp, mfly1, mfly2
local function getRoot(char)
return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
end
local function getHumanoid(char)
return char:FindFirstChildOfClass("Humanoid") or char:FindFirstChildWhichIsA("Humanoid")
end
local function setPlatformStand(state)
local hum = getHumanoid(LocalPlayer.Character)
if hum then
hum.PlatformStand = state
end
end
local function disconnectKeys()
if flyKeyDown then
flyKeyDown:Disconnect()
end
if flyKeyUp then
flyKeyUp:Disconnect()
end
end
local function disconnectMobile()
if mfly1 then
mfly1:Disconnect()
end
if mfly2 then
mfly2:Disconnect()
end
end
local function safeDestroy(inst)
if inst and inst.Destroy then
inst:Destroy()
end
end
local function safeDisconnect(conn)
if conn and conn.Disconnect then
conn:Disconnect()
end
end
local function waitForCharacter(plr)
if not plr then
return nil
end
local char = plr.Character
if not char then
char = plr.CharacterAdded:Wait()
end
return char
end
local function waitForRoot(char)
if not char then
return nil
end
local root = getRoot(char)
if root then
return root
end
return char:WaitForChild("HumanoidRootPart", 5)
or char:WaitForChild("Torso", 5)
or char:WaitForChild("UpperTorso", 5)
end
local function newBodyVelocity(parent)
local bv = Instance.new("BodyVelocity")
bv.Name = velocityHandlerName
bv.Parent = parent
bv.MaxForce = V3_ZERO
bv.Velocity = V3_ZERO
return bv
end
local function newBodyGyro(parent)
local bg = Instance.new("BodyGyro")
bg.Name = gyroHandlerName
bg.Parent = parent
bg.MaxTorque = V3_INF
bg.P = 1000
bg.D = 50
return bg
end
local function sFLY(vfly)
local char = waitForCharacter(LocalPlayer)
repeat
task.wait()
until char and getRoot(char) and getHumanoid(char)
disconnectKeys()
local T = getRoot(char)
local CONTROL = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 }
local lCON = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 }
local SPEED = 0
local function FLY()
getgenv().FLYING = true
local BG = Instance.new("BodyGyro")
local BV = Instance.new("BodyVelocity")
BG.P = 9e4
BG.Parent = T
BV.Parent = T
BG.MaxTorque = V3_INF
BG.CFrame = T.CFrame
BV.Velocity = V3_ZERO
BV.MaxForce = V3_INF
task.spawn(function()
repeat
task.wait()
if not T or not T.Parent or not LocalPlayer or not LocalPlayer.Character then
getgenv().FLYING = false
break
end
if not vfly then
setPlatformStand(true)
end
local moving = CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0
SPEED = moving and 50 or 0
if moving then
BV.Velocity = (
(Camera.CFrame.LookVector * (CONTROL.F + CONTROL.B))
+ (
(Camera.CFrame * CFrame.new(
CONTROL.L + CONTROL.R,
(CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2,
0
)).Position - Camera.CFrame.Position
)
) * SPEED
lCON = { F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R }
elseif SPEED ~= 0 then
BV.Velocity = (
(Camera.CFrame.LookVector * (lCON.F + lCON.B))
+ (
(Camera.CFrame * CFrame.new(
lCON.L + lCON.R,
(lCON.F + lCON.B + CONTROL.Q + CONTROL.E) * 0.2,
0
)).Position - Camera.CFrame.Position
)
) * SPEED
else
BV.Velocity = V3_ZERO
end
Camera = workspace.CurrentCamera
if Camera then
BG.CFrame = Camera.CFrame
end
until not getgenv().FLYING
CONTROL = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 }
lCON = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 }
SPEED = 0
safeDestroy(BG)
safeDestroy(BV)
setPlatformStand(false)
end)
end
if not mouse then
return
end
flyKeyDown = mouse.KeyDown:Connect(function(KEY)
local k = KEY:lower()
if k == "w" then
CONTROL.F = iyflyspeed
elseif k == "s" then
CONTROL.B = -iyflyspeed
elseif k == "a" then
CONTROL.L = -iyflyspeed
elseif k == "d" then
CONTROL.R = iyflyspeed
elseif k == "e" then
CONTROL.Q = iyflyspeed * 2
elseif k == "q" then
CONTROL.E = -iyflyspeed * 2
end
pcall(function()
Camera.CameraType = CAM_TRACK
end)
end)
flyKeyUp = mouse.KeyUp:Connect(function(KEY)
local k = KEY:lower()
if k == "w" then
CONTROL.F = 0
elseif k == "s" then
CONTROL.B = 0
elseif k == "a" then
CONTROL.L = 0
elseif k == "d" then
CONTROL.R = 0
elseif k == "e" then
CONTROL.Q = 0
elseif k == "q" then
CONTROL.E = 0
end
end)
FLY()
end
local function NOFLY()
getgenv().FLYING = false
disconnectKeys()
disconnectMobile()
setPlatformStand(false)
pcall(function()
Camera.CameraType = CAM_CUSTOM
end)
end
local function unmobilefly(speaker)
pcall(function()
getgenv().FLYING = false
local root = speaker and speaker.Character and getRoot(speaker.Character)
if root then
safeDestroy(root:FindFirstChild(velocityHandlerName))
safeDestroy(root:FindFirstChild(gyroHandlerName))
end
local hum = speaker and speaker.Character and getHumanoid(speaker.Character)
if hum then
hum.PlatformStand = false
end
disconnectMobile()
end)
end
local function mobilefly(speaker, vfly)
unmobilefly(speaker)
getgenv().FLYING = true
if not speaker then
return
end
local char = waitForCharacter(speaker)
local root = waitForRoot(char)
if not root then
return
end
local controlModule
pcall(function()
controlModule = require(speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule"))
end)
if not controlModule then
getgenv().FLYING = false
return
end
newBodyVelocity(root)
newBodyGyro(root)
mfly1 = speaker.CharacterAdded:Connect(function()
local newChar = waitForCharacter(speaker)
root = waitForRoot(newChar)
if root then
newBodyVelocity(root)
newBodyGyro(root)
end
end)
mfly2 = RunService.RenderStepped:Connect(function()
if not getgenv().FLYING then
return
end
if not speaker.Character then
return
end
root = getRoot(speaker.Character)
Camera = workspace.CurrentCamera
local hum = getHumanoid(speaker.Character)
local bv = root and root:FindFirstChild(velocityHandlerName)
local bg = root and root:FindFirstChild(gyroHandlerName)
if hum and root and bv and bg and Camera then
bv.MaxForce = V3_INF
bg.MaxTorque = V3_INF
if not vfly then
hum.PlatformStand = true
end
bg.CFrame = Camera.CFrame
bv.Velocity = V3_NONE
local dir = controlModule.GetMoveVector and controlModule:GetMoveVector() or Vector3.new()
local spd = iyflyspeed * 50
if dir.X ~= 0 then
bv.Velocity += Camera.CFrame.RightVector * (dir.X * spd)
end
if dir.Z ~= 0 then
bv.Velocity -= Camera.CFrame.LookVector * (dir.Z * spd)
end
end
end)
end
local Toggle = Tab11:Toggle({
Title = "Fly",
Desc = "Toggles Fly",
Icon = nil,
Type = "Checkbox",
Value = false, -- default value
Callback = function(Value)
if Value then
if not IsOnMobile then
NOFLY()
task.wait()
sFLY()
else
mobilefly(LocalPlayer)
end
else
if not IsOnMobile then
NOFLY()
else
unmobilefly(LocalPlayer)
end
end
end
})
local Toggle = Tab11:Toggle({
Title = "Noclip",
Desc = "Toggle's Noclip",
Icon = nil,
Type = "Checkbox",
Value = false, -- default value
Callback = function(Value)
if Value then
getgenv().Clicker = true
while getgenv().Clicker == true do
for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if child:IsA("BasePart") then
child.CanCollide = false
end
end
task.wait(0.5)
end
else
getgenv().Clicker = false
for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if (child.Name == "Torso" or child.name == "HumanoidRootPart" or child.Name == "CrouchBlocker") and child.CanCollide == false then
child.CanCollide = true
end
end
end
end
})
local Input = Tab11:Input({
Title = "Speed",
Desc = "Input The Amount Of WalkSpeed You Want",
Value = nil,
InputIcon = "lucide:user",
Type = "Input",
Placeholder = "Input The Amount You Want",
Callback = function(input)
local amount = tonumber(input)
if amount then
getgenv().speedAmount = amount
end
end
})
local Toggle = Tab11:Toggle({
Title = "Toggle Speed",
Desc = "Toggle's The Player WalkSpeed",
Icon = nil,
Type = "Checkbox",
Value = false,
Callback = function(Value)
getgenv().w = Value
if Value then
task.spawn(function()
while w do
local char = game.Players.LocalPlayer.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if humanoid and getgenv().speedAmount then
humanoid.WalkSpeed = getgenv().speedAmount
end
task.wait(0.5)
end
end)
end
end
})
local Input = Tab11:Input({
Title = "Jump",
Desc = "Input The Amount Of JumpPower You Want",
Value = nil,
InputIcon = "lucide:user",
Type = "Input",
Placeholder = "Input The Amount You Want",
Callback = function(input)
local amount = tonumber(input)
if amount then
getgenv().jumpAmount = amount
end
end
})
local Toggle = Tab11:Toggle({
Title = "Toggle Jump",
Desc = "Toggle's The Player JumpPower",
Icon = nil,
Type = "Checkbox",
Value = false,
Callback = function(Value)
getgenv().j = Value
if Value then
task.spawn(function()
while j do
local char = game.Players.LocalPlayer.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if humanoid and getgenv().jumpAmount then
humanoid.JumpPower = getgenv().jumpAmount
end
task.wait(0.5)
end
end)
end
end
})
local Keybind = Tab7:Keybind({
Title = "Keybind",
Desc = "Keybind To Open Ui",
Value = "V",
Callback = function(v)
Window:SetToggleKey(Enum.KeyCode[v])
end
})
local Dropdown1 = Tab7:Dropdown({
Title = "Ui Theme",
Desc = "Choose Any Ui Theme You Like!",
Values = { "Dracula", "Cyberpunk Purple", "Synthwave", "Forest", "Monochrome" },
Value = "Dracula",
Callback = function(option)
WindUI:SetTheme(option)
end
})
local Paragraph = Tab8:Paragraph({
Title = "Made By Totallynothimplayz",
Desc = "Script Owner, Script Maker",
Color = "Green",
Image = "rbxassetid://116404734406949",
ImageSize = 50,
Thumbnail = "",
ThumbnailSize = 80,
Locked = false,
})
local Button = Tab8:Button({
Title = "My Discord",
Desc = "Copies The Link To My Discord Server (Recommend Joining)",
Locked = false,
Callback = function()
toclipboard("https://discord.gg/7euCFTSPfz")
end
})
local Button = Tab8:Button({
Title = "My YT Channel",
Desc = "Copies The Link To My Youtube Channel (Please Consider Subscribing)",
Locked = false,
Callback = function()
toclipboard("https://m.youtube.com/@Totallynothimplayz")
end
})
local Button = Tab8:Button({
Title = "My Scriptblox Account",
Desc = "Copies The Link To My Scriptblox Account",
Locked = false,
Callback = function()
toclipboard("https://scriptblox.com/u/Totallynothimplayz")
end
})
local Paragraph1 = Tab9:Paragraph({
Title = "Updates Log",
Desc = "Reworked Tools Gui And Unlocker And Reworked Control Piggy Bots And Did A Huge Fix For Lag Issues And Made Alot Of Functions Better",
Color = nil,
Image = "rbxassetid://126985084896106",
ImageSize = 50,
Thumbnail = "",
ThumbnailSize = 80,
Locked = false,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, discord.gg, www.roblox.com, m.youtube.com, scriptblox.com.
local Players = game:GetService("Players") local player = Players.LocalPlayer local function setupHumanoid(character) local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) end player.CharacterAdded:Connect(setupHumanoid) if player.Character then setupHumanoid(player.Character) end if type(sethiddenproperty) == "function" then pcall(function() sethiddenproperty(Game:GetService("Players").LocalPlayer, "SimulationRadius", math.huge) end) elseif type(setsimulationradius) == "function" then pcall(function() setsimulationradius(math.huge) end) end local itemFolder = workspace:FindFirstChild("ItemFolder") or workspace:FindFirstChild("ItemFolder1") if not itemFolder then for _, child in pairs(workspace:GetChildren()) do if string.match(child.Name, "%d") then itemFolder = child break end end end if itemFolder then itemFolder.Name = "ItemFolder1" end local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() local Window =