Run it
Copy the script and paste it into your executor.
().RedKnocks =
().GreenKnocks =
().BlueKnocks =
().DiceColor =
().ItemColor =
().ItemName =
().Levers = {}
Character = :().LocalPlayer.Character
HRP = Character.HumanoidRootPart
Humanoid = Character.Humanoid
()
:().Stepped:(
()
Humanoid:()
)
()
HRP.CFrame = .(, , )
()
()
()
( / )
_, v (.Alleys:())
v:() v.Parent:()
SFX = v.Parent:()
SFX.SoundId ==
dX, dY, dZ = v.Parent.CFrame:()
HRP.CFrame = .(x, y, z)
DiceColor ==
SFX.Changed:(
()
DiceColor ==
().RedKnocks = ().RedKnocks +
)
(v)
HRP.CFrame = .(dX, dY + , dZ)
()
(().RedKnocks .. )
DiceColor ==
SFX.Changed:(
()
DiceColor ==
().GreenKnocks = ().GreenKnocks +
)
(v)
HRP.CFrame = .(dX, dY + , dZ)
()
(().GreenKnocks .. )
DiceColor ==
SFX.Changed:(
()
DiceColor ==
().BlueKnocks = ().BlueKnocks +
)
(v)
HRP.CFrame = .(dX, dY + , dZ)
()
(().BlueKnocks .. )
DiceColor ==
(v)
HRP.CFrame = .(dX, dY + , dZ)
()
HRP.CFrame = v.Parent.CFrame
()
( / )
_, v (:())
v:() v:()
Child = v:()
Child:()
v.Name =
k, d (v:())
d.Name = .. (d.BrickColor)
d.Name == .. ItemColor
HRP.CFrame = d.CFrame
i = ,
( / )
(d:())
( .. ItemColor .. )
_, v (.Alleys:())
v:()
v.Parent:()
DoorPart = v.Parent:()
v.Parent.Parent.Name = .. (DoorPart.BrickColor)
v.Parent.Parent.Name == .. ItemColor
HRP.CFrame = v.Parent.CFrame
i = ,
( / )
(v.Parent:())
( .. ItemColor .. )
()
( / )
_, v (.Alleys:())
v:() v.Value ==
HRP.CFrame = v.Parent.CFrame
( / )
(v.Parent:())
()
( / )
_, v (.GameItems:())
v.Mesh.TextureId ==
v.Name =
v.Mesh.TextureId ==
v.Name =
v.Mesh.TextureId ==
v.Name =
HRP.CFrame = .GameItems[ItemName].CFrame
ItemPart = .GameItems:(ItemName)
i = ,
( / )
(ItemPart:())
ItemName ==
()
()
( / )
_, v (.Alleys:())
v:() v.BrickColor == BrickColor.(DiceColor) v:()
v:().MeshId ==
x, y, z = v.CFrame:()
HRP.CFrame = .(x, y + , z)
k, d (v:())
d.Name = (k)
DiceColor ==
i = , ().RedKnocks
(v[])
(DiceColor .. .. (i) .. )
()
DiceColor ==
i = , ().GreenKnocks
(v[])
(DiceColor .. .. (i) .. )
()
DiceColor ==
i = , ().BlueKnocks
(v[])
(DiceColor .. .. (i) .. )
()
()
()
_, v (.Alleys:())
v:() v.Parent.Parent.Parent.Name ==
.(Levers, v)
()
().FirstGate = Levers[].Parent.Parent.Parent.Gate
()
FirstGate.Position == .(, , ) ()
i = , #Levers
RandomLever = .(, #Levers)
(Levers[RandomLever])
()
()
FirstGate.Position ~= .(, , )
HRP.CFrame = .(, + , )
()
_, v (.Alleys:())
v:() v.Parent.Parent.Parent.Name ==
HRP.CFrame = v.Parent.CFrame
i = ,
( / )
(v)
()
()
()
_, v (.Alleys:())
v:() v.Parent.Parent.Parent.Name ==
.(Levers, v)
HRP.CFrame = v.Parent.CFrame
()
().SecondGate = Levers[].Parent.Parent.Parent.Gate2
()
SecondGate.Position == .(, , ) ()
i = , #Levers
RandomLever = .(, #Levers)
(Levers[RandomLever])
HRP.CFrame = .(, , -)
ItemColor =
()
ItemColor =
()
ItemColor =
()
ItemColor =
()
ItemColor =
()
ItemColor =
()
ItemName =
()
DiceColor =
()
()
DiceColor =
()
()
DiceColor =
()
()
DiceColor =
()
()
()
()
CodeMsg = .(, )
CodeMsg.Text = (().RedKnocks .. .. ().GreenKnocks .. .. ().BlueKnocks)Uploaded it here for it to get more visibility https://v3rmillion.net/showthread.php?tid=1075821