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Library = (:())()
Window = Library.(, )
Tab = Window:()
Section = Tab:()
Section:(, , ()
:():(, {Title = , Text = })
player = .Players.LocalPlayer
mouse = player:()
bind =
bind2 =
bind3 =
mouse.KeyDown:((key)
key == bind
player.Character.HumanoidRootPart.CFrame = .(, , -)
)
mouse.KeyDown:((key2)
key2 == bind2
.HeadSize =
.Disabled =
.Disabled
i,v , :():()
v.Name ~= :().LocalPlayer.Name
(()
v.Character.HumanoidRootPart.Size = .(.HeadSize,.HeadSize,.HeadSize)
v.Character.HumanoidRootPart.Transparency =
v.Character.HumanoidRootPart.BrickColor = BrickColor.()
v.Character.HumanoidRootPart.Material =
v.Character.HumanoidRootPart.CanCollide =
)
)
mouse.KeyDown:((key3)
key3 == bind3
.HeadSize =
.Disabled =
i,v , :():()
v.Name ~= :().LocalPlayer.Name
(()
v.Character.HumanoidRootPart.Size = .(, , )
v.Character.HumanoidRootPart.Transparency =
v.Character.HumanoidRootPart.BrickColor = BrickColor.()
v.Character.HumanoidRootPart.Material =
v.Character.HumanoidRootPart.CanCollide =
)
)
)
Section:(, , ()
.HeadSize =
.Disabled =
:().RenderStepped:(()
.Disabled
i,v , :():()
v.Name ~= :().LocalPlayer.Name
(()
v.Character.HumanoidRootPart.Size = .(.HeadSize,.HeadSize,.HeadSize)
v.Character.HumanoidRootPart.Transparency =
v.Character.HumanoidRootPart.BrickColor = BrickColor.()
v.Character.HumanoidRootPart.Material =
v.Character.HumanoidRootPart.CanCollide =
)
)
)
Section = Tab:()
Section:(, , ()
ScreenGui = .()
main = .()
TextLabel = .()
on = .()
off = .()
ScreenGui.Parent = .CoreGui
main.Name =
main.Parent = ScreenGui
main.BackgroundColor3 = .(, , )
main.BorderColor3 = .(, , )
main.Position = .(, , , )
main.Size = .(, , , )
main.Active =
main.Draggable =
TextLabel.Parent = main
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BorderColor3 = .(, , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSansBold
TextLabel.FontSize = .FontSize.Size24
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextSize =
TextLabel.TextWrapped =
on.Name =
on.Parent = main
on.BackgroundColor3 = .(, , )
on.BorderColor3 = .(, , )
on.Position = .(, , , )
on.Size = .(, , , )
on.Font = .Font.SourceSansBold
on.FontSize = .FontSize.Size24
on.Text =
on.TextColor3 = .(, , )
on.TextSize =
on.TextStrokeTransparency =
on.MouseButton1Down:(()
.toggled =
.toggled ==
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
()
)
off.Name =
off.Parent = main
off.BackgroundColor3 = .(, , )
off.BorderColor3 = .(, , )
off.Position = .(, , , )
off.Size = .(, , , )
off.Font = .Font.SourceSansBold
off.FontSize = .FontSize.Size24
off.Text =
off.TextColor3 = .(, , )
off.TextSize =
off.TextStrokeTransparency =
off.MouseButton1Down:(()
.toggled =
)
)
Section = Tab:()
Section:(, , ()
(.(, ))();
()
(.(, ))();
()
(.(, ))();
()
(.(, ))();
()
(.(, ))();
()
(.(, ))();
()
(.(, ))();
()
(.(, ))();
()
(.(, ))();
()
)
Section:(, , ()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
()
)
Section = Tab:()
Section:(, , ()
Players = :()
LocalPlayer = Players.LocalPlayer :():(Players.LocalPlayer.Character)
Character = LocalPlayer.Character LocalPlayer.Character:().Parent
MT = ()
OldIndex = MT. __index
OldNamecall = MT.__namecall
(MT, )
MT.__index = ((H, HP, T, D)
() ()
(H) == (HP) ==
(T) == (D) ==
(H, HP)
)
StarterGui = :()
DevConsoleHook
DevConsoleHook = (StarterGui.SetCore, ((Self, ...)
Args = .(...)
Self == StarterGui
Args[] ==
Args[] =
))
_,v , (:().MessageOut)
v:()
_,v , (:().Error)
v:()
:():()
(MT, )
UNIATTEMPT =
VisualizerTransparencyAmount =
UIS = :()
customtheme =
reachsize =
dmgEnabled =
multiplier =
visualizerEnabled
reachType =
Material = (:())()
UI = Material.({
Title = ,
Style = ,
SizeX = ,
SizeY = ,
Theme = customtheme
})
UIS.InputBegan:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.X
:()[].Enabled = :()[].Enabled
)
Page2 = UI.({
Title =
})
Page3 = UI.({
Title =
})
Page4 = UI.({
Title =
})
Page5 = UI.({
Title =
})
ThemePage = Page4.({
Text = ,
Callback = (value)
customtheme = value
Text = customtheme
,
Options = {, , , , }
})
ac_on
ac_off
AcOnText = Page3.({
Text = ,
Callback = (value)
(ac_on)
ac_on = value
,
})
AcOffText = Page3.({
Text = ,
Callback = (value)
(ac_off)
ac_off = value
,
})
Mouse = .Players.LocalPlayer:()
Mouse.KeyDown:((key)
key == ac_on
.AutoClicker =
.AutoClicker
()
(()
Sword = :.LocalPlayer.Character:
Sword:()
)
)
Mouse = .Players.LocalPlayer:()
Mouse.KeyDown:((key)
key == ac_off
.AutoClicker =
.AutoClicker
()
(()
Sword = :.LocalPlayer.Character:
Sword:()
)
)
CircleSize = Page2.({
Text = ,
Callback = (value)
reachsize = value
reachsize = (value)
,
Min = ,
Max = ,
Def =
})
sparemultiplier =
dmgEnabled = Page2.({
Text = ,
Callback = (value)
dmgEnabled = value
,
})
dmgSlider = Page2.({
Text = ,
Callback = (value)
multiplier = value
multiplier = (value)
sparemultiplier = value
sparemultiplier = (value)
,
Min = ,
Max = ,
Def = ,
})
ShapeDropdown = Page5.({
Text = ,
Callback = (value)
reachType = value
,
Options = {, }
})
ve = Page5.({
Text = ,
Callback = (value)
visualizerEnabled = value
,
})
visualizer = .()
visualizer.Color = .(, , )
visualizer.Transparency = VisualizerTransparencyAmount
visualizer.Anchored =
visualizer.CanCollide =
visualizer.CastShadow =
visualizer.Size = .(,,)
visualizer.BottomSurface = .SurfaceType.Glue
visualizer.TopSurface = .SurfaceType.Glue
TweenService = :()
part = visualizer
TweeningInformation = TweenInfo.(
,
.EasingStyle.Quad,
.EasingDirection.Out,
,
,
)
PartProperties = {
Color = .(,,)
}
Tween = TweenService:(part,TweeningInformation,PartProperties)
Tween:()
Red = .(, , )
Blue = .(, , )
Black = .(, , )
White = .(, , )
config =
colorrvalue =
colorgvalue =
colorbvalue =
VConfigs = Page5.({
Text = ,
Callback = (value)
config = value
,
Options = {, , , }
})
plr = .Players.LocalPlayer
(hit,handle)
victim = hit.Parent:()
victim victim.Parent.Name ~= .Players.LocalPlayer.Name
dmgEnabled
_,v (hit.Parent:())
v:()
i = , multiplier
(v,handle,)
(v,handle,)
(v,handle,)
(hit,handle,)
(hit,handle,)
()
wl = {}
_,v (.Players:())
v ~= plr
char = v.Character
char
_,q (char:())
q:()
.(wl,q)
wl
:().RenderStepped:(()
s = plr.Character plr.Character:()
s visualizer.Parent =
s
handle = s:() s:()
handle
visualizerEnabled
visualizer.Parent =
visualizer.Parent =
reach = (reachsize)
reach
reachType ==
config ==
visualizer.Shape = .PartType.Ball
visualizer.Material = .Material.Plastic
visualizer.Color = .(, , )
visualizer.Transparency =
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
config ==
visualizer.Shape = .PartType.Ball
visualizer.Material = .Material.ForceField
visualizer.Color = .(, , )
visualizer.Transparency = VisualizerTransparencyAmount
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
config ==
visualizer.Shape = .PartType.Ball
visualizer.Material = .Material.SmoothPlastic
visualizer.Color = .(, , )
visualizer.Transparency =
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
config ==
visualizer.Shape = .PartType.Ball
visualizer.Material = .Material.Asphalt
visualizer.Color = .(, , )
visualizer.Transparency =
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
_,v (.Players:())
hrp = v.Character v.Character:()
hrp handle
mag = (hrp.Position-handle.Position).magnitude
mag <= reach
(hrp,handle)
reachType ==
origin = (handle.CFrame*.(,,-)).p
ray = Ray.(origin,handle.CFrame.lookVector*-reach)
p,pos = :(ray,())
visualizer.Shape = .PartType.Block
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
visualizer.Color = .(colorrvalue,colorgvalue,colorbvalue)
visualizer.Transparency = VisualizerTransparencyAmount
config ==
visualizer.Shape = .PartType.Block
visualizer.Material = .Material.Plastic
visualizer.Color = .(, , )
visualizer.Transparency =
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
config ==
visualizer.Shape = .PartType.Block
visualizer.Material = .Material.ForceField
visualizer.Color = .(, , )
visualizer.Transparency = VisualizerTransparencyAmount
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
config ==
visualizer.Shape = .PartType.Block
visualizer.Material = .Material.SmoothPlastic
visualizer.Color = .(, , )
visualizer.Transparency =
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
config ==
visualizer.Shape = .PartType.Block
visualizer.Material = .Material.Asphalt
visualizer.Color = .(, , )
visualizer.Transparency =
visualizer.Size = .(reach,reach,reach)
visualizer.CFrame = handle.CFrame
visualizer.CastShadow =
visualizer.Name = .()
p
(p,handle)
_,v (handle:())
(v,handle)
)
)
Section:(, , ()
(.(, ))();
()
)
Tab = Window:()
Section = Tab:()
Section = Tab:()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.youtube.com.
By PRINCEZPhi https://scriptblox.com/script/Pick-A-Side-OP-6129 Cracked for being a skid (also imagine string escapes)
Pick A Side