Run it
Copy the script and paste it into your executor.
.() :()
cloneref = cloneref (v) v
Players = (:())
Plr = (Players.LocalPlayer) Players.LocalPlayer
Char = (Plr.Character) (Plr.CharacterAdded:())
Hum = (Char:()) (Char:())
Hrp = (Char:()) (Char:())
RunService = (:())
= (:()) .Workspace
ProximityPromptService = (:()) :()
().InfiniteStamina = ().InfiniteStamina
().KillerEsp = ().KillerEsp
().SurvivorEsp = ().SurvivorEsp
().AutoSpeedPad = ().AutoSpeedPad
().InstantInteractions = ().InstantInteractions
().UseSpeed = ().UseSpeed
().SpeedWanted = ().SpeedWanted
().UseWalk = ().UseWalk
().WalkWanted = ().WalkWanted
().OriginalRunSpeed = ().OriginalRunSpeed
().OriginalMoveSpeed = ().OriginalMoveSpeed
().Noclip = ().Noclip
Killers = :()
Survivors = :()
PlacedModels = :()
()
success, err = (()
(:())()
)
ESPObjects = {}
(character, color, name)
character character:()
hrp = character:()
humanoid = character:()
highlight = .()
highlight.Name =
highlight.FillColor = color
highlight.OutlineColor = color
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = character
billboard = .()
billboard.Name =
billboard.Adornee = hrp
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = character
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text = name
textLabel.TextColor3 = color
textLabel.TextStrokeTransparency =
textLabel.TextScaled =
textLabel.Font = .Font.SourceSansBold
textLabel.Parent = billboard
ESPObjects[character] = {
Highlight = highlight,
Billboard = billboard,
TextLabel = textLabel,
Character = character,
HRP = hrp
}
connection
connection = RunService.RenderStepped:(()
character character.Parent hrp hrp.Parent
connection:()
(character)
playerChar = Plr.Character
playerChar playerChar:()
distance = (playerChar.HumanoidRootPart.Position - hrp.Position).Magnitude
textLabel.Text = .(, name, distance)
)
(character)
ESPObjects[character]
ESPObjects[character].Highlight
ESPObjects[character].Highlight:()
ESPObjects[character].Billboard
ESPObjects[character].Billboard:()
ESPObjects[character] =
(folder, enabled, color, espType)
folder
character, espData (ESPObjects)
enabled character.Parent == folder
(character)
enabled
_, character (folder:())
character:()
existingESP = ESPObjects[character]
existingESP
(character, color, espType)
Killers
Killers.ChildAdded:((child)
child:() ().KillerEsp
.()
(child, .(, , ), )
)
Killers.ChildRemoved:((child)
(child)
)
Survivors
Survivors.ChildAdded:((child)
child:() ().SurvivorEsp
.()
(child, .(, , ), )
)
Survivors.ChildRemoved:((child)
(child)
)
.(()
.()
Killers
(Killers, ().KillerEsp, .(, , ), )
Survivors
(Survivors, ().SurvivorEsp, .(, , ), )
)
.(()
processedPads = {}
(pad)
processedPads[pad]
processedPads[pad] =
h = pad:()
h
r = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
r
originalPos = r.CFrame
r.CFrame = pad:()
.()
r.CFrame = originalPos
PlacedModels
_, pad (PlacedModels:())
pad.Name == ().AutoSpeedPad
(pad)
PlacedModels.ChildAdded:((child)
child.Name == ().AutoSpeedPad
(child)
)
)
.(()
.()
().InfiniteStamina
Killers #Killers:() >
()
)
ProximityPromptService.PromptButtonHoldBegan:((prompt)
().InstantInteractions
(prompt)
)
_, prompt (:())
prompt:()
prompt.HoldDuration =
()
Self =
Killers
Self = Killers:(Plr.Name)
Self Survivors
Self = Survivors:(Plr.Name)
Self
SprintStuff = Self:()
SprintStuff
runSpeed = SprintStuff:()
moveSpeed = SprintStuff:()
runSpeed ().OriginalRunSpeed
().OriginalRunSpeed = runSpeed.Value
moveSpeed ().OriginalMoveSpeed
().OriginalMoveSpeed = moveSpeed.Value
().UseSpeed
runSpeed
runSpeed.Value = ().SpeedWanted
runSpeed ().OriginalRunSpeed
runSpeed.Value = ().OriginalRunSpeed
().UseWalk
moveSpeed
moveSpeed.Value = ().WalkWanted
moveSpeed ().OriginalMoveSpeed
moveSpeed.Value = ().OriginalMoveSpeed
RunService.RenderStepped:(()
()
)
:().Stepped:(()
.Players.LocalPlayer.Character
_, part (.Players.LocalPlayer.Character:())
part:()
part.CanCollide = ().Noclip
)
repo =
Library = (:(repo .. ))()
ThemeManager = (:(repo .. ))()
SaveManager = (:(repo .. ))()
Window = Library:({
Title = ,
Center = ,
AutoShow = ,
TabPadding = ,
MenuFadeTime =
})
Library:()
Tabs = {
Main = Window:(),
Misc = Window:(),
[] = Window:()
}
InfiniteStamina = Tabs.Main:()
InfiniteStamina:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
().InfiniteStamina = Value
})
Esps = Tabs.Main:()
Esps:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
().KillerEsp = Value
})
Esps:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
().SurvivorEsp = Value
})
SpeedPads = Tabs.Main:()
SpeedPads:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
().AutoSpeedPad = Value
})
PlayerSpeed = Tabs.Main:()
PlayerSpeed:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
().UseWalk = Value
().UseSpeed = Value
})
PlayerSpeed:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
Callback = (Value)
().WalkWanted = Value
})
PlayerSpeed:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Compact = ,
Callback = (Value)
().SpeedWanted = Value
})
InstantPrompts = Tabs.Misc:()
InstantPrompts:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
().InstantInteractions = Value
})
Noclip = Tabs.Misc:()
Noclip:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
().Noclip = Value
})
Library:(()
().InfiniteTime =
().InfiniteStamina =
().KillerEsp =
().SurvivorEsp =
().AutoSpeedPad =
().InstantInteractions =
().UseSpeed =
().SpeedWanted =
().UseWalk =
().WalkWanted =
().OriginalRunSpeed =
().OriginalMoveSpeed =
().Noclip =
character, _ (ESPObjects)
(character)
)
MenuGroup = Tabs[]:()
MenuGroup:(, () Library:() )
MenuGroup:():(, { Default = , NoUI = , Text = })
ThemeManager:(Library)
SaveManager:(Library)
SaveManager:()
SaveManager:({ })
ThemeManager:()
SaveManager:()
SaveManager:(Tabs[])
ThemeManager:(Tabs[])
SaveManager:()
Library:(, )Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net, raw.githubusercontent.com.
Kali Hub Is Now Leaked -Aylon