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Copy the script and paste it into your executor.
HUMRP = .Players.LocalPlayer.Character:()
TweenService = :()
noclipE =
antifall =
().teleportmethod =
()
i, v (.Players.LocalPlayer.Character:())
v:() v.CanCollide ==
v.CanCollide =
HUMRP.Velocity = .(, , )
(obj, speed,humrp)
().teleportmethod ==
PlayerHum = .Players.LocalPlayer.Character:()
info = TweenInfo.(
((PlayerHum.Position - humrp.Position).Magnitude) / speed,
.EasingStyle.Linear)
tween = TweenService:(PlayerHum, info, {
= obj
})
.Players.LocalPlayer.Character:() ~= .Players.LocalPlayer.Character.HumanoidRootPart:()
antifall = .(, PlayerHum)
antifall.Velocity = .(, , )
noclipE = :().Stepped:(noclip)
tween:()
tween.Completed:(()
antifall:()
noclipE:()
)
PlayerHum = .Players.LocalPlayer.Character:()
PlayerHum.CFrame = obj
Islands = {
MainIsland = {
Level = ,
Name =
},
JojoIsland = {
Level = ,
Name =
},
DbzIsland = {
Level = ,
Name =
},
BCIsland = {
Level = ,
Name =
},
NarutoIsland = {
Level = ,
Name =
},
AlabastIsland = {
Level = ,
Name =
},
}
enemies = {}
i,v (:().Npcs:())
.(enemies,v.Name) .(v.Name,) .(v.Name,) .(v.Name,)
.(enemies,v.Name)
quests = {}
i,v (:().QUEST:())
v:() .(enemies,v.Name) v:()
.(quests,v.Name)
.(quests,(a,b)
(a) < (b)
)
.Workspace.QUEST.ChildAdded:((va)
va:() .(enemies,va.Name) va:()
.(quests,va.Name)
.(quests,(a,b)
(a) < (b)
)
)
HUMRP = .Players.LocalPlayer.Character:()
().ToFarm =
().Quest =
().Distance =
().tweenspeed =
().method =
().autofarm =
().autospin =
().spinfor =
OrionLib = (:(()))()
Window = OrionLib:({Name = , HidePremium = , SaveConfig = , ConfigFolder = })
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Classes = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Stats = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Status = Tab:()
Tab:({
Name = ,
Default = ,
Flag = ,
Save = ,
Callback = (Value)
().autofarm = Value
(()
()
().autofarm
:().LocalPlayer.PlayerGui.Frames.Quest.Visible ==
i,v (:().QUEST:())
v.Name == ().Quest
().autofarm
Status:()
(v:().CFrame * .(.(), , ) + .(, -, ), ,v:())
()
args = {
[] = ,
[] = Quest
}
:().Remotes.QUEST_EVENT:((args))
()
().autofarm
(v:().CFrame * .(.(-), , ) + .(, -, ), ,v:())
:().Remotes.QUEST_EVENT:((args))
:().LocalPlayer.PlayerGui.Frames.Quest.Visible ==
i,v (:().NPCS:())
v.Name == ().ToFarm v ~=
:().LocalPlayer.PlayerGui.Frames.Quest.Visible ==
Status:()
Char = .Players.LocalPlayer.Character .Players.LocalPlayer.CharacterAdded
HUMRPs = Char:()
().method == v:() ~=
(v:().CFrame * .(.(-), , ) + .(, Distance, ),,v:())
().method == v:() ~=
(v:().CFrame * .(.(), , ) + .(, -Distance, ),,v:())
().method == v:() ~=
(v:().CFrame + v:().CFrame.LookVector*-Distance,,v:())
args = {
[] = ,
[] =
}
:().Remotes.SKILL_EVENT:((args))
Status:(..v.Name)
()
().autofarm
HUMRPs = Char:()
().method == v:() ~=
(v:().CFrame * .(.(-), , ) + .(, Distance, ),,v:())
().method == v:() ~=
(v:().CFrame * .(.(), , ) + .(, -Distance, ),,v:())
().method == v:() ~=
(v:().CFrame + v:().CFrame.LookVector*-Distance,,v:())
:().Remotes.SKILL_EVENT:((args))
:().Remotes.SKILL_EVENT:((args))
v:() == v:().Health == :().LocalPlayer.PlayerGui.Frames.Quest.Visible ==
Status:(..().ToFarm..)
)
})
Tab:({
Name = ,
Default = ,
Callback = (Value)
().autoskill = Value
(()
()
().autoskill
() ().autofarm ==
text = :().LocalPlayer.PlayerGui.Main.InfoBar.ClassText.Text
Class = .(text,,)
SecondCheck = .(Class,,)
ThirdCheck = .(SecondCheck,,)
args = {
[] = ThirdCheck..
}
:().Remotes.SKILL_EVENT:((args))
args = {
[] = ThirdCheck..
}
:().Remotes.SKILL_EVENT:((args))
args = {
[] = ThirdCheck..
}
:().Remotes.SKILL_EVENT:((args))
args = {
[] = ThirdCheck..
}
:().Remotes.SKILL_EVENT:((args))
args = {
[] = ThirdCheck..
}
:().Remotes.SKILL_EVENT:((args))
args = {
[] = ThirdCheck..
}
:().Remotes.SKILL_EVENT:((args))
)
})
Tab:({
Name = ,
Default = ,
Callback = (Value)
Value == ().autofarm ==
OrionLib:({
Name = ,
Content = ,
Image = ,
Time =
})
Value ==
Status:()
().farmhighest = Value
args = {
[] =
}
:().Remotes.QUEST_EVENT:((args))
(()
()
().farmhighest
ReachedIslands = {}
i (Islands)
Islands[i].Level < (:().LocalPlayer.PlayerGui.Main.InfoBar.LevelText.Text)
.(ReachedIslands,Islands[i].Level)
.(ReachedIslands,(a,b)
b < a
)
i (Islands)
Islands[i].Level == ReachedIslands[]
args = {
[] = ,
[] = Islands[i].Name
}
:().Remotes.REMOTE_EVENT:((args))
.Workspace.Mapa.Islands:(Islands[i].Name) ==
tpmod = (:().SharedModules.TeleportModule)
tpmod.(Islands[i].Name,Islands[i].Name)
quests = {}
questmodule = (:().SharedModules.INDEXER.QuestInfo)
i = ,#.Workspace.QUEST:()
info = questmodule.((i))
.(quests,i) info[] < (:().LocalPlayer.PlayerGui.Main.InfoBar.LevelText.Text)
.(quests,i)
.(quests,(a,b)
b < a
)
info = questmodule.((quests[]))
().Quest = (quests[])
().ToFarm = info[]
()
)
})
Tab:({
Name = ,
Default = ,
Callback = (Value)
().resetwhenlow = Value
(()
()
().resetwhenlow
i = ,().energybelow
.(:().LocalPlayer.PlayerGui.Main.InfoBar.Energy.EnergyText.Text,..i..)
:().LocalPlayer.Character:():()
)
})
Tab:({
Name = ,
Default = ,
Options = enemies,
Callback = (Value)
args = {
[] =
}
:().Remotes.QUEST_EVENT:((args))
().ToFarm = Value
Status:(..().ToFarm)
questmodule = (:().SharedModules.INDEXER.QuestInfo)
i = ,
info = questmodule.((i))
info[] == Value
().Quest = (i)
})
Tab:({
Name = ,
Default = ,
Options = {,,},
Callback = (Value)
().method = Value
})
Tab:({
Name = ,
Default = ,
Options = {,},
Callback = (Value)
().teleportmethod = Value
})
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
().energybelow = Value
})
Tab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
().Distance = Value
})
Classes:({
Name = ,
Default = ,
Callback = (Value)
().autospin = Value
(()
()
().autospin
text = :().LocalPlayer.PlayerGui.Main.InfoBar.ClassText.Text
Class = .(text,,)
SecondCheck = .(Class,,)
ThirdCheck = .(SecondCheck,,)
.(ThirdCheck,().spinfor) ()
:().Remotes[]:()
)
})
Classes:({
Name = ,
Default = ,
Callback = (Value)
().autobuyspins = Value
(()
()
().autobuyspins
args = {
[] = ,
[] =
}
:().Remotes.REMOTE_EVENT:((args))
)
})
ClassesTable = {}
i,v (:().SharedModules.Classes:())
v.Name ~=
.(ClassesTable,v.Name)
Classes:({
Name = ,
Default = ,
Options = ClassesTable,
Callback = (Value)
().spinfor = Value
})
().ToAdd =
Stats:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (Value)
().ToAdd = Value
})
Stats:({
Name = ,
Default = ,
Callback = (Value)
().power = Value
(()
()
().power
args = {
[] = ,
[] = ().ToAdd
}
:().Remotes.REMOTE_EVENT:((args))
)
})
Stats:({
Name = ,
Default = ,
Callback = (Value)
().stamina = Value
(()
()
().stamina
args = {
[] = ,
[] = ().ToAdd
}
:().Remotes.REMOTE_EVENT:((args))
)
})
Stats:({
Name = ,
Default = ,
Callback = (Value)
().defence = Value
(()
()
().defence
args = {
[] = ,
[] = ().ToAdd
}
:().Remotes.REMOTE_EVENT:((args))
)
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