Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
Actions = {
Ignore = {
Name = ,
Callback = ()
},
},
})
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
}
})
Tab1 = Window:()
Section1 = Tab1:()
Slider1 = Tab1:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
,
})
Slider2 = Tab1:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
,
})
Tab2 = Window:()
Section2 = Tab2:()
Button1 = Tab2:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , -, , -, , , -, -, )
,
})
Button1 = Tab2:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , , , , , -, -, , )
,
})
Button1 = Tab2:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , , , , -, -, , )
,
})
Tab3 = Window:()
Section3 = Tab2:()
Button1 = Tab3:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, , , , , , -, , -)
,
})
Button1 = Tab3:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , , -, , , -, -, )
,
})
Button1 = Tab3:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , -, , , , , -, -, -, -)
,
})
Section4 = Tab3:()
Button1 = Tab3:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , -, , , , , -, -, -, -)
,
})
Section5 = Tab3:()
Button1 = Tab3:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , -, -, , -, , , )
,
})
Tab4 = Window:()
Section5 = Tab4:()
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , -, -, -, -, , -, , , -)
,
})
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , -, -, , , , , )
,
})
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , , -, , -, -, -, )
,
})
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , -, , -, , , -, -, )
,
})
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , -, -, -, -, , , , , -)
,
})
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , -, -, -, , , -, , -, -)
,
})
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , -, -, , , , -, )
,
})
Button1 = Tab4:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , -, , -, , , -, -, )
,
})
Tab5 = Window:()
Section6 = Tab4:()
Button1 = Tab5:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , , , , , -, -, , )
,
})
Button1 = Tab5:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, , , , , -, -, -, -)
,
})
Button1 = Tab5:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , -, -, -, , , -, , -, -)
,
})
Tab6 = Window:()
Section7 = Tab6:()
Button1 = Tab6:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, -, -, -, , , -, , -, -)
,
})
Button1 = Tab6:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , , , , , -, -, , )
,
})
Button1 = Tab6:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , -, , , , , , -, , -)
,
})
Button1 = Tab6:({
Name = ,
Callback = ()
Rayfield:()
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Please comment what game i should make a teleport hub for The script is completely open-source so feel free to do whatever you want to and it is not a "malicious" script since its literally only teleports (see script) Main -Walkspeed Slider -Jumppower Slider Teleports -Exterior Checkpoints -Interior Checkpoints -Datacenter -Power Facility -Core Control -Superuser Safety Override (only accessible through teleporting or being an admin) -Safety Override Panel (you need sequence codes u have to find them) -All Pumps -All Coolers -All Hazmat Suits -Nuke launch and Nuke launch center -Shooting range (pretty useless and its restricted so youll get shot)