Run it
Copy the script and paste it into your executor.
RunService = .(,)
Players = .(,)
Inset = .(,).(.(,))
LocalPlayer = Players.LocalPlayer
Mouse = Players.LocalPlayer.(Players.LocalPlayer)
Camera = .CurrentCamera
AimSettings = {
TeamCheck = ,
FriendCheck = ,
UseFov = ,
FovRadius = ,
}
Circle = .()
Circle.Filled =
Circle.Color = .(,,)
Circle.Radius = AimSettings.FovRadius
Circle.Thickness =
()
plr, comparePlr
MousePos = .(Mouse.X, Mouse.Y)
i,v (Players.(Players))
Char = v.Character
v == LocalPlayer
LocalPlayer.Character
LocalPlayer.Character:()
Char Char.(Char,) Char.(Char,).Color == LocalPlayer.Character:().Color
v.Character
LocalPlayer.Character:() Char.(Char, ) Char.(Char,) Char.(Char, ).Health >
ScreenPos, onScreen = Camera.(Camera, Char.(Char, ).Position)
onScreen
distance = (MousePos - .(ScreenPos.X, ScreenPos.Y)).Magnitude
distance < AimSettings.FovRadius
comparePlr == comparePlr = v
DistanceChar = (LocalPlayer.Character.HumanoidRootPart.Position - Char.(Char, ).Position).Magnitude
DistanceOld = (LocalPlayer.Character.HumanoidRootPart.Position - comparePlr.Character.(comparePlr.Character, ).Position).magnitude
DistanceChar <= DistanceOld
plr = v
comparePlr = v
plr
()
map = {}
i,v (.Workspace:())
v:()
.(map, v)
.(map,.Players.LocalPlayer.Character)
.Players.LocalPlayer.CharacterAdded:((chare)
.(map, chare)
)
map
map = ()
old
old = (.Workspace.Raycast, ((self, ...)
args = {...}
() (args[]) == (args[]) == (()) ==
nearest = ()
ray = args[]
originz = args[]
player = :().LocalPlayer
PlrChar = player.Character
nearest nearest.Character nearest.Character.(nearest.Character,) PlrChar PlrChar:() ().Parent ().Parent.Parent ().Parent.Parent:() ().Parent.Parent:():() ray == ().Parent.Parent:():().WorldPosition
direction = (nearest.Character.(nearest.Character,).Position - originz).Unit *
args[] = direction
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = map
raycastParams.IgnoreWater =
args[] = raycastParams
(self, (args))
(self, ...)
(self, ...)
))
RunService.RenderStepped.(RunService.RenderStepped,()
AimSettings.UseFov
Circle.Position = .(Mouse.X + Inset.X, Mouse.Y + Inset.Y)
Circle.Visible =
Circle.Visible =
)ye

Neighborhood War Remake [ALPHA]