Run it
Copy the script and paste it into your executor.
Aimbot & ESP
- Hold right mouse button to aimbot
- Works Bodycam similar games
- 绿表锁红表不
Players = :()
RunService = :()
UserInputService = :()
Workspace = :()
Camera = Workspace.CurrentCamera
LocalPlayer = Players.LocalPlayer
HighlightedNPCs = {}
TargetNPC =
Locked =
FOVCircle =
Config = {
ESP_Enabled = ,
ESP_Color = .(, , ),
ESP_OutlineColor = .(, , ),
ESP_Transparency = ,
AimKey = .UserInputType.MouseButton2,
LockPart = ,
MaxDistance = ,
FOV = ,
Prediction = ,
PredictionAmount = ,
DeathDetection = ,
ShowFOV = ,
FOVColor = .(, , )
}
LocalPlayer
Players.PlayerAdded:()
LocalPlayer = Players.LocalPlayer
()
Config.ShowFOV
FOVCircle = .()
FOVCircle.Visible =
FOVCircle.Color = Config.FOVColor
FOVCircle.Thickness =
FOVCircle.NumSides =
FOVCircle.Radius = Config.FOV
FOVCircle.Filled =
FOVCircle.Transparency =
()
FOVCircle
mousePos = UserInputService:()
FOVCircle.Position = .(mousePos.X, mousePos.Y)
(npcModel)
Config.DeathDetection
humanoid = npcModel:()
humanoid
humanoid.Health >
()
LocalPlayer.Character
humanoid = LocalPlayer.Character:()
humanoid humanoid.Health >
(npcModel)
Config.LockPart ==
npcModel:() npcModel:()
Config.LockPart ==
npcModel:() npcModel:() npcModel:()
Config.LockPart ==
npcModel:() npcModel:()
npcModel:()
(npcModel)
npcModel HighlightedNPCs[npcModel] npcModel:() ==
highlight = .()
highlight.Parent = npcModel
highlight.Adornee = npcModel
highlight.FillColor = Config.ESP_Color
highlight.OutlineColor = Config.ESP_OutlineColor
highlight.FillTransparency = Config.ESP_Transparency
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Name =
HighlightedNPCs[npcModel] = highlight
npcModel.AncestryChanged:((_, parent)
parent npcModel:() ==
HighlightedNPCs[npcModel]
HighlightedNPCs[npcModel]:()
HighlightedNPCs[npcModel] =
)
()
_, npc (Workspace:())
npc:() npc:() npc:()
isPlayer =
_, player (Players:())
player.Character == npc
isPlayer =
isPlayer (npc)
(npc)
()
npcModel, highlight (HighlightedNPCs)
highlight
highlight:()
HighlightedNPCs = {}
(targetPart, velocity)
Config.Prediction
targetPart.Position
bulletSpeed =
distance = (targetPart.Position - Camera.CFrame.Position).Magnitude
travelTime = distance / bulletSpeed
predictedPosition = targetPart.Position + (velocity * travelTime * Config.PredictionAmount)
predictedPosition
()
closestNPC =
closestDistance = Config.MaxDistance
smallestAngle = .huge
cameraPos = Camera.CFrame.Position
mousePos = UserInputService:()
cameraCF = Camera.CFrame
_, npc (Workspace:())
npc:() npc:() npc:()
isPlayer =
_, player (Players:())
player.Character == npc
isPlayer =
isPlayer (npc)
targetPart = (npc)
targetPart
screenPos, onScreen = Camera:(targetPart.Position)
onScreen
screenPoint = .(screenPos.X, screenPos.Y)
distanceToMouse = (screenPoint - mousePos).Magnitude
distanceToPlayer = (targetPart.Position - cameraPos).Magnitude
directionToTarget = (targetPart.Position - cameraPos).Unit
lookVector = cameraCF.LookVector
angle = .(.(directionToTarget:(lookVector)))
distanceToMouse <= Config.FOV
distanceToPlayer <= Config.MaxDistance
angle < smallestAngle
smallestAngle = angle
closestDistance = distanceToPlayer
closestNPC = npc
closestNPC
(target)
target (target)
targetPart = (target)
targetPart
cameraPos = Camera.CFrame.Position
velocity = .(, , )
targetPart:()
velocity = targetPart.Velocity
predictedPosition = (targetPart, velocity)
Camera.CFrame = .(cameraPos, predictedPosition)
.(()
Config.ESP_Enabled
()
.()
)
.(()
Config.ShowFOV
()
UserInputService:(Config.AimKey)
()
Locked =
TargetNPC =
FOVCircle
FOVCircle.Color = Config.FOVColor
.()
target = ()
target (target)
TargetNPC = target
Locked =
(target)
FOVCircle
FOVCircle.Color = .(, , )
FOVCircle
FOVCircle.Color = Config.FOVColor
Locked =
TargetNPC =
FOVCircle
FOVCircle.Color = Config.FOVColor
Locked =
TargetNPC =
FOVCircle
FOVCircle.Color = Config.FOVColor
.()
)
RunService.RenderStepped:(()
Locked TargetNPC (TargetNPC)
(TargetNPC)
)
LocalPlayer.CharacterAdded:(()
.()
Config.ESP_Enabled
()
)
()
PseudoMonitor = {
_internalCache = {},
_callCount = ,
_lastUpdate = ()
}
()
PseudoMonitor._callCount = PseudoMonitor._callCount +
key, _ (PseudoMonitor._internalCache)
PseudoMonitor._lastUpdate = ()
()
wordSegments = {, , , , , }
combined = .(wordSegments)
authorTag = .(combined, , ) .. .. .(combined, , ) .. .. .. .(combined, , ) ..
unusedMarker = authorTag ..
unusedMarker
.(()
watermarkSeed = ()
()
.()
)Stay safe
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BODYCAM: SWAT Simulator