Run it
Copy the script and paste it into your executor.
() :()
.()
HttpService = :()
VirtualUser = :()
VIM = :()
UIS = :()
OldNameCall
OldNameCall = (, , (A, B, ...)
() (B == B == )
(A, B, ...)
)
().Has_Been_Initiated =
().Attack_ID =
()
().Has_Been_Initiated ==
().Has_Been_Initiated =
OldNameCall =
OldNameCall = (, , (sel, ...)
Args = {...}
sel.Name ==
().Attack_ID = Args[]
(sel, (Args))
)
VirtualUser = :()
()
VirtualUser:()
()
VirtualUser:(.(, ))
()
Neverlose_Main = (:())()
Win = Neverlose_Main:({
Title = ,
CFG = ,
Key = .KeyCode.RightControl,
External = {
KeySystem = ,
Key = {
,
}
}
})
Neverlose_Main:({
Title = ,
Text = ,
Time = ,
AutoClose =
})
()
VirtualUser:()
()
VirtualUser:(.(, ))
TabSection1 = Win:()
Autofarm = TabSection1:()
Credits = TabSection1:()
Autofarm_sec = Autofarm:()
Autofarm_Extras = Autofarm:()
Autofarm_Elements = Autofarm:()
Autofarm_Drops = Autofarm:()
Autofarm_Infinite = Autofarm:()
Other = Autofarm:()
Conf = Autofarm:()
CreditSection = Credits:()
CreditSection:(, ()
()
)
Is_Loaded =
()
(, HttpService:({
[] = ,
}))
Get_ALC = Conf:(, (t)
Auto_Load = t
Auto_Load
(, HttpService:({
[] = ,
}))
(, HttpService:({
[] = ,
}))
)
Get_Load = HttpService:(()).AutoLoad
Get_Load
Get_ALC:()
Get_ALC:()
(()
.()
Auto_Load
(()
.PlaceId ~=
Is_Loaded ==
Neverlose_Main:(Neverlose_Main:())
Is_Loaded =
)
)
TP_Farming_TG = Autofarm_sec:(, (t)
Tp_Farm = t
)
Autofarm_sec:(, (t)
Farming_TP = t
)
Autofarm_sec:(, {, }, (t)
Selected_Mode = t
)
SASA, SASA2
Autofarm_sec:(, (t)
Defensive_Farm = t
Defensive_Farm
SASA:()
SASA2:()
SASA:()
SASA2:()
)
SASA = Autofarm_sec:(, , , , (t)
Def_Meter = t
)
SASA2 = Autofarm_sec:(, {
,
,
}, (t)
Pos_Defensive = t
)
Autofarm_sec:()
Autofarm_sec:(, (t)
Auto_Leave_After_Set = t
)
Autofarm_sec:(, , , , (t)
Auto_Leave_Time = t
)
(()
.()
Auto_Leave_After_Set
(()
.(Auto_Leave_Time*)
:():()
)
)
Autofarm_sec:(, ()
:():()
)
Autofarm_Extras:(, (t)
Bring_Mobs = t
)
Autofarm_Extras:(, (t)
Remote_Aura = t
(, )
)
.(()
.()
Remote_Aura
(()
()
.()
)
)
Elements = {}
i, v (:().ReplicatedStorage.Abilities.Elements:())
.(Elements, v.Name)
Sword_Elements = {}
i, v (:().ReplicatedStorage.Abilities.Sword:())
.(Sword_Elements, v.Name)
Autofarm_Elements:(, Elements, (t)
Selected_Element = t
)
Autofarm_Elements:(, (t)
Shoot_Element = t
)
Autofarm_Elements:()
Autofarm_Elements:(, Sword_Elements, (t)
Selected_Sword_Element = t
)
Autofarm_Elements:(, (t)
Shoot_Sword_Element = t
)
Autofarm_Drops:(, (t)
Auto_Collect_Drops = t
)
Autofarm_Drops:(, (t)
Auto_Get_Potions = t
)
Autofarm_Drops:(, (t)
Lunar_Shreds = t
)
Autofarm_Drops:(, (t)
Auto_Heal = t
Auto_Heal
ahs:()
ahs:()
)
Autofarm_Extras:(, (t)
Auto_Chest = t
Auto_Chest
acd:()
spcfr:()
acd:()
spcfr:()
)
spcfr = Autofarm_Extras:(, (t)
Allow_Chest_Tp = t
)
acd = Autofarm_Extras:(, , , , (t)
Auto_Chest_Dist = t
)
(key, bool, callback)
bool = bool
UserInputService = :()
Holding =
UserInputService.InputBegan:((Input)
UserInputService:()
bool
Input.KeyCode.Name == key
Holding =
(Holding)
)
UserInputService.InputEnded:((Input)
bool
Input.KeyCode.Name == key
Holding =
(Holding)
)
(()
.()
Auto_Chest
(()
i,v (:():())
.(v.Name, ) v:() (v.Primary.Position - Neverlose_Main.Client.Character.HumanoidRootPart.Position).Magnitude <= Auto_Chest_Dist
Allow_Chest_Tp
Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.Primary.CFrame
(v.Primary.Position - Neverlose_Main.Client.Character.HumanoidRootPart.Position).Magnitude <=
(v.Primary.ProximityPrompt)
)
)
Other:(, (t)
Auto_Retry = t
)
Other:(, (t)
Auto_Start = t
)
Other:(, (t)
Auto_Enchant = t
Auto_Enchant
:().ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.EnchantedBlade:()
)
(()
.()
Auto_Enchant
(()
i,v (Neverlose_Main.Client.Character:())
v:()
v:()
:().ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.EnchantedBlade:()
.()
)
)
(()
.()
Auto_Retry
(()
:().LocalPlayer.PlayerGui.DungeonComplete.Main.Frame.Visible
.()
:().ReplicatedStorage.Packages.Knit.Services.PartyService.RF.VoteOn:()
)
)
(()
.()
Auto_Start
(()
:().LocalPlayer.PlayerGui.Main.StartBtn.Visible
:().ReplicatedStorage.Packages.Knit.Services.DungeonService.RF.StartDungeon:()
)
)
(()
.()
Auto_Collect_Drops
(()
i,v (:().Camera.Drops:())
v:()
(v)
)
)
(()
.()
Auto_Get_Potions
(()
:().LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Visible :().LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Amount.Text ~=
i,v (:().Camera.Drops:())
v:()
(v.Center.ProximityPrompt)
)
)
(()
.()
Lunar_Shreds
(()
:().LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Visible :().LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Amount.Text ~=
i,v (:().Camera.Drops:())
v.Center.A1.PointLight.Color == .(, , )
(v.Center.ProximityPrompt)
)
)
(()
.()
Auto_Heal
(()
Neverlose_Main.Client.Character.Humanoid.Health <= Neverlose_Main.Client.Character.Humanoid.MaxHealth/
:().ReplicatedStorage.Packages.Knit.Services.HealingService.RF.UseHeal:()
.()
)
)
(()
.()
Remote_Aura
(()
ohTable1 = {
[] = ,
[] = ,
[] =
}
:().ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.UseSword:(ohTable1, (().Attack_ID))
)
)
Can_Shoot_Element =
(()
.()
Shoot_Element
(()
Can_Shoot_Element
i = ,
i,v (:().ReplicatedStorage.Abilities.Elements[Selected_Element]:())
ohInstance1 = :().ReplicatedStorage.Abilities.Elements[Selected_Element][v.Name]
ohTable2 = {
[] = , , ,
[] = ,,,
[] = , ,
}
ohString3 =
:().ReplicatedStorage.Abilities.Templates.ToolTemplate.RemoteEvent:(ohInstance1, ohTable2, ohString3)
)
)
(()
.()
Shoot_Sword_Element
(()
i,v (:().ReplicatedStorage.Abilities.Sword[Selected_Sword_Element]:())
ohInstance1 = :().ReplicatedStorage.Abilities.Sword[Selected_Sword_Element][v.Name]
ohTable2 = {
[] = , , ,
[] = ,,,
[] = , ,
}
ohString3 =
:().ReplicatedStorage.Abilities.Templates.ToolTemplate.RemoteEvent:(ohInstance1, ohTable2, ohString3)
)
)
(Endpoint)
HumanoidRootPart = Neverlose_Main.Client.Character:()
(Endpoint) ==
Endpoint = .(Endpoint.Position.X, HumanoidRootPart.Position.Y, Endpoint.Position.Z)
(Endpoint) ==
Endpoint = .(Endpoint.Position.X, HumanoidRootPart.Position.Y, Endpoint.Position.Z)
Magnitude = (Endpoint - HumanoidRootPart.Position).Magnitude
Magnitude
()
i,v (:().Effects:())
v:() v.Name ~=
v.Position
(v, ...)
Farming_TP
Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * .(...)
Distance = (v.HumanoidRootPart.Position)
Distance <=
Speed =
Distance <=
Speed =
Distance >=
Speed =
Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * .(...)
Neverlose_Main.TweenService:(
Neverlose_Main.Client.Character.HumanoidRootPart,
TweenInfo.(Distance/Speed),
{ = v.HumanoidRootPart.CFrame * .(...)}
):()
Neverlose_Main.Players.PlayerRemoving:((player)
player.UserId == Neverlose_Main.Client.UserId
:():()
)
(()
(()
Neverlose_Main.RunService.Stepped:(()
Tp_Farm
_, v (Neverlose_Main.Client.Character:())
v:()
v.CanCollide =
)
)
)
(()
(()
Neverlose_Main.RunService.Stepped:(()
Tp_Farm
Neverlose_Main.Client.Character:():()
Noclip = .()
Noclip.Name =
Noclip.Parent = Neverlose_Main.Client.Character:()
Noclip.MaxForce = .(,,)
Noclip.Velocity = .(,,)
Neverlose_Main.Client.Character:():()
Neverlose_Main.Client.Character:():():()
)
)
)
PosMon = Neverlose_Main.Client.Character.HumanoidRootPart.CFrame
Allowed =
.(()
.()
Tp_Farm
(()
dist = .huge
i,v (:().Mobs:())
v:() v.Humanoid.Health > v v.Parent
(Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude <= dist
dist = (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude
PosMon = v.HumanoidRootPart.CFrame
v.Humanoid.AutoRotate =
:().LocalPlayer.PlayerGui.Main.BossHealthBars:() :().Mobs[:().LocalPlayer.PlayerGui.Main.BossHealthBars.HealthBar.BossName.Text].Humanoid.Health >
Allowed =
Boss_Name = :().LocalPlayer.PlayerGui.Main.BossHealthBars.HealthBar.BossName.Text
:().Mobs[Boss_Name].HumanoidRootPart:()
(:().Mobs[Boss_Name], , , )
Can_Shoot_Element =
(:().Mobs[Boss_Name], , , )
Can_Shoot_Element =
Can_Shoot_Element =
Allowed =
Can_Shoot_Element =
Allowed
v.HumanoidRootPart:()
(v, , , )
Can_Shoot_Element =
Selected_Mode ==
Defensive_Farm
Neverlose_Main.Client.Character.Humanoid.Health <= Neverlose_Main.Client.Character.Humanoid.MaxHealth/Def_Meter
v.Name:()
Pos_Defensive ==
(v, , , )
Pos_Defensive ==
(v, , , )
Pos_Defensive ==
(v, , -, )
v:()
(v, , , )
(v, , , )
Can_Shoot_Element =
Can_Shoot_Element =
)
)
(()
.()
Bring_Mobs
(()
i,v (:().Mobs:())
v.Humanoid.Health >
Allowed
(v.HumanoidRootPart.Position - PosMon.Position).Magnitude <=
v.HumanoidRootPart.CFrame = PosMon
)
)
Autofarm_Infinite:(, (t)
Reset_After_Rounds = t
)
Autofarm_Infinite:(, , , , (t)
Set_Ammount_Of_Rounds = t
)
Autofarm_Infinite:(, (t)
Reset_Character = t
)
(()
.()
Reset_After_Rounds
(()
Wave_Num = .(Neverlose_Main.Client.PlayerGui.Main.Timers.WaveLabel.Text, , )
(Wave_Num) == (Set_Ammount_Of_Rounds) +
Reset_Character
Neverlose_Main.Client.Character.Humanoid.Health =
TP_Farming_TG:()
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, v3rmillion.net.
Disclaimer: Please do not take videos of this script since Developers can Use it against us! Notice: Autofarm is currently patched and only works in the Infinite Mode!!!! New Updates { - Developing Threat Detection - Added Better Chest Farm - Added Auto Leave (Slider (minutes)) - Added No clip - Added Body Velocity - Bring Mobs is still being Tweaked on (only works on infinite modes) - Added Auto Shoot Sword Elements - Removed Elemental Farming - Updated Hit Aura (I Found an interesting way of getting the attack id) - Added Better proximityprompt - Removed Inf Jump - Added Auto Enchant Sword (Does so your sword does more damage) - Added Auto Reset after Sertian amount of rounds played (slider) - Currently working on making a better auto leave system so you can just press a toggle and it will auto join the last dungeon you played } Autofarm Hit Aura Remote Aura Shoot Element Bring Mobs [Testing] Collect Potions Auto Chest Collect Drops Auto Collect Shreds Auto Collect Potions Auto Heal Auto load config (Forgot to remove the select config anyways will target the one latest saved) Auto Start Auto Retry Note: Still adding stuff jus not documenting it c

[🎄] Elemental Dungeons