Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
}
})
TabFarm = Window:(, )
TabPlayer = Window:(, )
TabMonster = Window:(, )
TabVisuals = Window:(, )
farming =
collected =
farmThread =
TargetSpeed =
walkspeedEnabled =
NoclipEnabled =
FullBrightEnabled =
holySpiceEnabled =
holySpiceIntensity =
AutoHideRushDrunsEnabled =
antiArturEnabled =
IsTeleporting =
MonsterESP =
ObjectESP =
FlickSoundID =
Lighting = :()
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
DefaultSettings = {
Ambient = Lighting.Ambient,
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd,
GlobalShadows = Lighting.GlobalShadows,
OutdoorAmbient = Lighting.OutdoorAmbient,
ColorShift_Bottom = Lighting.ColorShift_Bottom,
ColorShift_Top = Lighting.ColorShift_Top
}
RunService.Stepped:(()
character = LocalPlayer.Character
character
_, part (character:())
part:()
NoclipEnabled
part.CanCollide =
part.Name == part.Name == part.Name == part.Name == part.Name ==
part.CanCollide =
humanoid = character:()
humanoid walkspeedEnabled
currentTargetSpeed = IsTeleporting TargetSpeed
humanoid.WalkSpeed ~= currentTargetSpeed
humanoid.WalkSpeed = currentTargetSpeed
)
()
Lighting.Ambient = .(, , )
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
Lighting.ColorShift_Bottom = .(, , )
Lighting.ColorShift_Top = .(, , )
()
Lighting.Ambient = DefaultSettings.Ambient
Lighting.Brightness = DefaultSettings.Brightness
Lighting.ClockTime = DefaultSettings.ClockTime
Lighting.FogEnd = DefaultSettings.FogEnd
Lighting.GlobalShadows = DefaultSettings.GlobalShadows
Lighting.OutdoorAmbient = DefaultSettings.OutdoorAmbient
Lighting.ColorShift_Bottom = DefaultSettings.ColorShift_Bottom
Lighting.ColorShift_Top = DefaultSettings.ColorShift_Top
Lighting.FogColor = .(, , )
()
hue =
holySpiceEnabled
hue = (hue + * holySpiceIntensity) %
color1 = .(hue / , , )
color2 = .((hue + ) / , , )
Lighting.Ambient = color1
Lighting.OutdoorAmbient = color2
Lighting.Brightness = + (.(() * holySpiceIntensity * ) * )
Lighting.FogEnd = + (.(() * holySpiceIntensity) * )
Lighting.FogColor = color1
Lighting.ClockTime = (() * ) %
.(, ) ==
Lighting.Brightness =
.()
.()
Lighting.Changed:(()
FullBrightEnabled holySpiceEnabled ()
)
(object, color, text)
object object.Parent object:()
highlight = .()
highlight.Name =
highlight.FillColor = color
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.Adornee = object
highlight.Parent = object
text
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
billboard.StudsOffset = .(, , )
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.TextColor3 = color
label.TextStrokeTransparency =
label.TextSize =
label.Text = text
label.Font = .Font.SourceSansBold
label.Parent = billboard
billboard.Parent = object
(object)
object:() object.S_ESP:()
object:() object.S_Text:()
()
coins = {}
_, model (:())
model.Name == model:()
root = model:()
prompt = root root:()
success, pos = (() model:().Position )
root prompt success
.(coins, {model = model, root = root, prompt = prompt, pos = pos})
coins
()
farming
coins = ()
#coins >
_, coin (coins)
farming
coin.model coin.model.Parent coin.prompt
char = LocalPlayer.Character
hrp = char char:()
hrp IsTeleporting
IsTeleporting =
hrp.CFrame = .(coin.pos + .(, , ))
.()
p = coin.prompt
oldHold, oldDist, oldLOS = p.HoldDuration, p.MaxActivationDistance, p.RequiresLineOfSight
p.HoldDuration =
p.MaxActivationDistance =
p.RequiresLineOfSight =
(() (p) )
collected = collected +
p.HoldDuration = oldHold
p.MaxActivationDistance = oldDist
p.RequiresLineOfSight = oldLOS
IsTeleporting =
.()
.()
()
IsTeleporting
IsTeleporting =
character = LocalPlayer.Character
hrp = character character:()
hrp
closestShkaf =
minDistance = .huge
_, obj (:())
obj.Name == obj:()
success, pos = (() obj:().Position )
success
dist = (hrp.Position - pos).Magnitude
dist < minDistance
minDistance = dist
closestShkaf = obj
closestShkaf
hrp.Anchored =
hrp.CFrame = closestShkaf:()
.()
prompt = closestShkaf:(, )
prompt
prompt.HoldDuration =
(prompt)
hrp.Anchored =
.()
IsTeleporting =
(sound)
sound:() sound.SoundId == FlickSoundID
sound:():(()
sound.IsPlaying AutoHideRushDrunsEnabled
()
)
()
hitboxes = :()
hitboxes
_, child (hitboxes:())
child.Name == child
(arturObj)
IsTeleporting
IsTeleporting =
character = LocalPlayer.Character
hrp = character character:()
success, arturPos = (() arturObj:().Position )
hrp success
oldPos = hrp.CFrame
hrp.CFrame = .(arturPos + .(, , ))
.()
prompt = arturObj:() arturObj:(, )
prompt
oldHold, oldDist, oldLOS = prompt.HoldDuration, prompt.MaxActivationDistance, prompt.RequiresLineOfSight
prompt.HoldDuration =
prompt.MaxActivationDistance =
prompt.RequiresLineOfSight =
(() (prompt) )
prompt.HoldDuration = oldHold
prompt.MaxActivationDistance = oldDist
prompt.RequiresLineOfSight = oldLOS
.()
hrp.CFrame = oldPos
.()
IsTeleporting =
RunService.Stepped:(()
antiArturEnabled
artur = ()
artur
(artur)
)
.DescendantAdded:((child)
(child)
.()
child.Name == ObjectESP
(child, .(, , ), )
(child.Name == child.Name == child.Name == ) MonsterESP
(child, .(, , ), child.Name)
)
_, v (:())
(() (v) )
TabFarm:({
Name = ,
CurrentValue = ,
Callback = (v)
farming = v
v .(farmLoop)
,
})
TabFarm:({
Name = ,
Callback = () collected = ,
})
farmStatusLabel = TabFarm:()
TabPlayer:({
Name = ,
CurrentValue = ,
Callback = (v) walkspeedEnabled = v ,
})
TabPlayer:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Callback = (v) TargetSpeed = v ,
})
TabPlayer:({
Name = ,
CurrentValue = ,
Callback = (v) NoclipEnabled = v ,
})
TabMonster:({
Name = ,
CurrentValue = ,
Callback = (v) AutoHideRushDrunsEnabled = v ,
})
TabMonster:({
Name = ,
CurrentValue = ,
Callback = (v) antiArturEnabled = v ,
})
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (v)
FullBrightEnabled = v
v
holySpiceEnabled holySpiceEnabled =
()
()
,
})
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (v)
holySpiceEnabled = v
v
FullBrightEnabled FullBrightEnabled =
.(holySpiceLoop)
()
,
})
TabVisuals:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Callback = (v) holySpiceIntensity = v ,
})
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (v)
MonsterESP = v
_, obj (:())
obj.Name == obj.Name == obj.Name ==
v (obj, .(, , ), obj.Name) (obj)
,
})
TabVisuals:({
Name = ,
CurrentValue = ,
Callback = (v)
ObjectESP = v
_, obj (:())
obj.Name ==
v (obj, .(, , ), ) (obj)
,
})
.(()
farming
currentCoins = ()
farmStatusLabel:( .. collected .. .. #currentCoins)
farmStatusLabel:( .. collected)
.()
)
Rayfield:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.