Run it
Copy the script and paste it into your executor.
i, v :():()
v.Name == v:()
v:() v:()
DiscordLib = (:())()
ImageLabel = .(, .(, ()))
ImageLabel.Image =
ImageLabel.BackgroundTransparency =
ImageLabel.Position = .(, , , )
ImageLabel.AnchorPoint = .(, )
ImageLabel.Size = .(, , , )
ImageLabel.Name =
ImageLabel.Parent.ResetOnSpawn =
Part = .(, )
Part.Name =
Part.Position = .(, , )
Part.Anchored =
Part.CanCollide =
Part.Size = .(, , )
Plr = :().LocalPlayer
vim = :();
()
i, v :():()
v.Backpack: v.Character v.Character:() v.Character
win = DiscordLib:()
serv = win:(,)
(Title, Text, ButtonText)
DiscordLib:(Title, Text, ButtonText)
(Tab) Tab:()
(Name) serv:((Name))
(Tab, Text) returnTab:((Text))
(Tab, Text, Placeholder, Callback) Tab:((Text), (Placeholder), , Callback)
(Tab, Text, Options, Callback) Tab:((Text), (Options), Callback)
(Tab, Text, Default, Callback) Tab:((Text), Default, Callback)
(Tab, Text, Callback) Tab:((Text), Callback)
Main = ()
Main2 = ()
SayMessageRequest = :().DefaultChatSystemChatEvents.SayMessageRequest
G = ()
(Main, , ()
a = :():()
.(a, )
i, v a
v.Backpack:() v.Character:()
CMS SayMessageRequest:(v.DisplayName.., ) (, v.DisplayName.., )
v.Backpack:() v.Character:()
CMS
( , v.DisplayName.., )
SayMessageRequest:(v.DisplayName.., )
)
(Main, , ()
i, v :():()
Plr.Backpack:() Plr.Backpack.Knife.Parent = Plr.Character
Plr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
args = {
[] =
}
Plr.Character.Knife:():((args))
.()
)
(Main, , ()
Plr.Character.HumanoidRootPart.CFrame = .Lobby.Spawns.Spawn.CFrame
)
(G, , ()
:():().MainFrame.Position = .(, , , )
:():().MainFrame.AnchorPoint = .(,)
)
(Main, , ()
(()
Plr.Character.HumanoidRootPart.CFrame = .GunDrop.CFrame
)
)
(Main, , ()
Plr.Character.HumanoidRootPart.CFrame = () ~= ().HumanoidRootPart.CFrame Plr.Character.HumanoidRootPart.CFrame
)
(Main2, , ()
:():(.PlaceId, Plr)
)
(Main2, , ()
module = (:)()
module:(.PlaceId)
)
(Main2, , ()
.Normal.Map.Parts.Light:()
)
(Main, , , (state)
AE = state
)
(Main, , , (state)
ASM = state
)
(Main, , , (state)
ATG = state
)
(Main, , , (state)
CMS = state
)
.ChildAdded:((child)
child.Name == ATG () ~= Plr.Character
()
child .()
(().Head.Position-child.Position).magnitude <
.() (().Head.Position-child.Position).magnitude >
Grabbing =
Plr.Character.HumanoidRootPart.CFrame = child.CFrame + .(, , )
Grabbing =
)
()
:():(())
()
ASM Plr.Character () Plr.Character:() Plr.Backpack:()
Plr.Backpack:() Plr.Backpack.Gun.Parent = Plr.Character
Murd = ()
Plr.Character.HumanoidRootPart.CFrame = Murd.HumanoidRootPart.CFrame - Murd.Head.CFrame.LookVector*
Plr.Character.Gun.KnifeServer.ShootGun:(, Murd.HumanoidRootPart.Position, )
.()
()
() == Plr.Character () == AE ImageLabel.Image =
ImageLabel.Image = :():(().UserId, .ThumbnailType.AvatarThumbnail, .ThumbnailSize.Size150x150)
(().HumanoidRootPart.Position-Plr.Character.HumanoidRootPart.Position).magnitude < tpedtoPos Grabbing
tpedtoPos = Plr.Character.HumanoidRootPart.CFrame
Plr.Character.HumanoidRootPart.CFrame = Part.CFrame + .(, , )
tpedtoPos (().HumanoidRootPart.Position-.(tpedtoPos.X, tpedtoPos.Y, tpedtoPos.Z)).magnitude > Grabbing
Plr.Character.HumanoidRootPart.CFrame = tpedtoPos
tpedtoPos =
Main2 = ()
(Main2, , ()
i, v :():()
v ~= Plr v.Backpack:() v.Character v.Character:()
Plr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
.()
)
(Main2, , ()
i, v :():()
v ~= Plr v.Backpack:() v.Character v.Character:()
Plr.Backpack:() Plr.Backpack.Knife.Parent = Plr.Character
Plr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
args = {
[] =
}
Plr.Character.Knife:():((args))
.()
)
:().Heartbeat:(MurdererLoop)
:().Heartbeat:(SecondLoop)
:():().DisplayOrder = -Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com.
• Free • Open Source • Fast Updates • No bugs • Keyless • Many, many features v1.0.1: Better murderer shooting (Teleports behind and shoots instead of infront) Better killing (Now uses remotes to kill players when murderer) Added an image that shows who the murderer is so you can identify them easily Added auto teleport back when murderer is gone when using Escape Murderer Fixed gun grabbing