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Copy the script and paste it into your executor.
-- may take a sec to load
loadstring(game:HttpGet("https://gist.githubusercontent.com/ReefHubOfficial/c16b4a2a846c5dfcb3eb0a853cdafe65/raw/64620edb56ad64ce62baac3617c607d5941a6f24/gistfile1.txt"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.githubusercontent.com.
Combat (Kill All — instant one-pass shot at every enemy in the server) (Kill All Cooldown — tune the delay between kills, 0.01s–2s) (Loop Kill All — endless kill-all pass that keeps firing on every enemy) (Auto Fire — auto-shoots the first visible enemy, with configurable cooldown) (Fire Mode — Auto Shoot (gun) or Auto Throw (knife)) (Detection Mode — Camera (viewport), Raycast (line of sight), or Both) (Hit Chance — 0-100% accuracy with intentional miss offset) (Miss Offset — spread radius when shots are meant to miss) (Target Part — Head, UpperTorso, LowerTorso, or HumanoidRootPart) (Auto Stab — auto-stabs closest enemy inside range) (Auto Stab Range / Cooldown — tune distance and delay) Safety / Bypass (Team Check — skip teammates in every combat feature) (Wall Hacks (Guns) — raycast ignores map geometry, hits enemies through walls) (Knife Wall Hacks — throws the knife from the victim's position for guaranteed hits) (Gun Cooldown Bypass — fire without waiting for weapon cooldown) (Knife Cooldown Bypass — throw/stab without waiting for weapon cooldown) (Knife Hitbox — inflated invisible hitbox on the knife handle) (Knife Hitbox Size — 2–30 studs) Aim Assist (
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