Run it
Copy the script and paste it into your executor.
lucks = {{
name = ;
rarity = .huge;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = -;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = -;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = ;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}, {
name = ;
rarity = ;
Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))});
Rot = -;
LuckUnaffected = ;
}}
.(()
:().LocalPlayer:():()
i,v (lucks)
args2 = {
v.name,
v.rarity,
v.Color,
v.Rot,
,
,
}
:().LocalPlayer:():():():((args2))
)
.(()
args = {
.huge,
,
,
,
}
:():():():((args))
)Lowers server fps to ~5. You must equip RNG Sword for script to work.