ScriptBlox / [GREENLANTERN] Marvellous Smackdown Jumpscare Digurcieva 1 year ago 8.7K viewsRun it
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Jumpscare.lua · 343 lines Download Copy
Library = ( : ( ))()
Window = Library. ( , )
Players = : ( )
()
player = Players.LocalPlayer
player: ( )
: ( ): ( , {
Title = ,
Text = ,
Duration = ,
Icon =
})
()
players = {}
Select =
killAllEnabled =
killPlayerEnabled =
keybindsDisabled =
loopJumpscarePlayerEnabled =
loopJumpscareAllEnabled =
killAllCrashEnabled =
()
players = {}
_, v (Players: ())
. (players, v.Name)
jumpscareTab = Window: ( )
jumpscareSection = jumpscareTab: ( )
jumpscareSection: ( , , ()
()
()
)
(playerName)
targetPlayer = Players: (playerName)
targetPlayer targetPlayer.Character
args = { [ ] = : ( ).LocalPlayer.Character, [ ] = targetPlayer.Character }
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
( )
jumpscareSection: ( , , ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
)
loopJumpscareAll = ()
loopJumpscareAllEnabled
. ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
(playerName)
targetPlayer = Players: (playerName)
targetPlayer targetPlayer.Character
args = { [ ] = targetPlayer.Character }
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
( )
jumpscareSection: ( , , ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
)
loopJumpscareAll = ()
loopJumpscareAllEnabled
. ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
(playerName)
targetPlayer = Players: (playerName)
targetPlayer targetPlayer.Character
args = { [ ] = targetPlayer.Character, [ ] = : ( ).LocalPlayer, [ ] = : ( ).LocalPlayer.Character }
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
: ( ): ( ): ( ): ( ): ( ): ( (args))
( )
jumpscareSection: ( , , ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
)
loopJumpscareAll = ()
loopJumpscareAllEnabled
. ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
(playerName)
targetPlayer = Players: (playerName)
targetPlayer targetPlayer.Character
args = { [ ] = targetPlayer.Character }
: ( ): ( ): ( ): ( ): ( ): ( (args))
( )
jumpscareSection: ( , , ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
)
loopJumpscareAll = ()
loopJumpscareAllEnabled
. ()
_, player (Players: ())
player player.Character player ~= Players.LocalPlayer
(player.Name)
uiTab = Window: ( )
uiSection = uiTab: ( )
uiSection: ( , , .KeyCode.P, ()
Library: ()
)
bringAllTab = Window: ( )
bringAllSection = bringAllTab: ( )
bringAllDropdown
()
bringAllDropdown
bringAllDropdown: (players)
bringAllDropdown = bringAllSection: ( , , players, (abc)
Select = abc
)
()
bringAllSection: ( , , ()
()
()
)
(playerName)
targetPlayer = Players: (playerName)
targetPlayer targetPlayer.Character
args = { [ ] = targetPlayer.Character }
: ( ): ( ): ( ): ( ): ( ): ( (args))
( )
bringAllSection: ( , , ()
Select
(Select)
( )
)
()
players = : ( )
remote = : ( ): ( ): ( ): ( ): ( )
_, player (players: ())
character = player.Character
character
args = { [ ] = character }
remote: ( (args))
bringAllSection: ( , , ()
()
)
(location)
player = Players.LocalPlayer
player player.Character player.Character: ( )
player.Character.HumanoidRootPart.CFrame = location.CFrame
( )
bringAllSection: ( , , ()
mainMenuHouse = Workspace.FakeChars.FakeHumanoidRootPart
(mainMenuHouse)
)
bringAllSection: ( , , ()
nukeHold = Workspace.NukeHold
(nukeHold)
)
bringAllSection: ( , , ()
lobby = Workspace.Lobby
(lobby)
)
Show all 343 lines
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
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Jumpscare · RobloxExploits.lol -- Feel free to change anything you want :)
local
loadstring
game
HttpGet
"https://raw.githubusercontent.com/TwiRwal/TwiWare/main/uilib.lua"
local
CreateLib
"ST HUB"
"Ocean"
local
game
GetService
"Players"
local
function
createNotification
local
WaitForChild
"PlayerGui"
game
GetService
"StarterGui"
SetCore
"SendNotification"
"GUI Loaded"
"Made By RuanST"
5
"rbxassetid://17849744739"
end
createNotification
local
local
nil
local
false
local
false
local
false
local
false
local
false
local
false
local
function
refreshPlayerList
for
in
pairs
GetPlayers
do
table
insert
end
end
local
NewTab
"Jumpscare All"
local
NewSection
"Features"
NewButton
"Refresh"
"Refresh player list"
function
refreshPlayerList
updateJumpscareDropdown
end
local
function
jumpscarePlayer
local
FindFirstChild
if
and
then
local
1
game
GetService
"Players"
2
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Steve"
WaitForChild
"Remotes"
WaitForChild
"MinecartHit"
FireServer
unpack
else
print
"Target player not found or does not have a character."
end
end
NewButton
"Jumpscare All"
"Press to jumpscare all players"
function
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
local
function
while
do
task
wait
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
end
local
function
jumpscarePlayer
local
FindFirstChild
if
and
then
local
1
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Combat"
WaitForChild
"Remotes"
WaitForChild
"ComboEndRemote"
FireServer
unpack
else
print
"Target player not found or does not have a character."
end
end
NewButton
"Jumpscare All"
"Press to jumpscare all players"
function
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
local
function
while
do
task
wait
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
end
local
function
jumpscarePlayer
local
FindFirstChild
if
and
then
local
1
2
game
GetService
"Players"
3
game
GetService
"Players"
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Moonknight"
WaitForChild
"Remotes"
WaitForChild
"Grapplehit"
FireServer
unpack
else
print
"Target player not found or does not have a character."
end
end
NewButton
"Jumpscare All"
"Press to jumpscare all players"
function
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
local
function
while
do
task
wait
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
end
local
function
jumpscarePlayer
local
FindFirstChild
if
and
then
local
1
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"Creel"
WaitForChild
"Remotes"
WaitForChild
"VinePull"
FireServer
unpack
else
print
"Target player not found or does not have a character."
end
end
NewButton
"Jumpscare All"
"Press to jumpscare all players"
function
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
local
function
while
do
task
wait
for
in
pairs
GetPlayers
do
if
and
and
then
jumpscarePlayer
end
end
end
end
local
NewTab
"UI"
local
NewSection
"UI"
NewKeybind
"Hide UI"
"KeybindInfo"
Enum
function
ToggleUI
end
-- New "Bring All" tab and features
local
NewTab
"Bring All"
local
NewSection
"Features"
local
local
function
updateBringAllDropdown
if
then
Refresh
else
NewDropdown
"Select Player"
"Select a player to bring all players to"
function
end
end
end
updateBringAllDropdown
NewButton
"Refresh"
"Refresh player list"
function
refreshPlayerList
updateBringAllDropdown
end
local
function
bringPlayer
local
FindFirstChild
if
and
then
local
1
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"MrFantastic"
WaitForChild
"Remotes"
WaitForChild
"StretchGrab"
FireServer
unpack
else
print
"Target player not found or does not have a character."
end
end
NewButton
"Bring Player (Need Mr Fantastic)"
"Press to bring selected player"
function
if
then
bringPlayer
else
print
"No valid target player selected for bring."
end
end
local
function
bringAllPlayers
local
game
GetService
"Players"
local
game
GetService
"ReplicatedStorage"
WaitForChild
"Characters"
WaitForChild
"MrFantastic"
WaitForChild
"Remotes"
WaitForChild
"StretchGrab"
for
in
ipairs
GetPlayers
do
local
if
then
local
1
FireServer
unpack
end
end
end
NewButton
"Bring All (Need Mr Fantastic)"
"Press to bring all players"
function
bringAllPlayers
end
-- Teleport options in the "Bring All" tab
local
function
teleportTo
local
if
and
and
FindFirstChild
"HumanoidRootPart"
then
else
print
"Local player not found or does not have a character."
end
end
NewButton
"Teleport To The Main Menu House"
"Teleport to the main menu house"
function
local
teleportTo
end
NewButton
"Teleport To The NukeHold"
"Teleport to the NukeHold"
function
local
teleportTo
end
NewButton
"Teleport To The Lobby"
"Teleport to the lobby"
function
local
teleportTo
end