Run it
Copy the script and paste it into your executor.
().Mode =
().HorrorRngExecuted = HorrorRngExecuted
Mode ==
()
.(()
HorrorRngExecuted
()
)
.(()
HorrorRngExecuted ()
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
)
()
.(()
HorrorRngExecuted
()
)
.(()
HorrorRngExecuted ()
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
)
.(()
()
)
.(()
()
)
Mode ==
HorrorRngExecuted ()
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
:().Events.InventoryEvent:(, , )
I think I should make one for Horror RNG too since so many people is making it. Execute to toggle on/off Use Safe mode if your device can't handle too much Use Quick mode if you want more luck