Hitbox and esp open source made by ai · RobloxExploits.lolHitbox and esp open source made by ai
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Hitbox and esp open source made by ai.lua · 85 lines -- SETTINGS VARIABLES
hitboxEnabled =
hitboxSize = .(, , )
espEnabled =
espColor = .(, , )
zombieFolder = :()
(zombie)
espEnabled zombie:()
zombie:()
highlight = .()
highlight.Adornee = zombie
highlight.FillColor = espColor
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = zombie
(zombie)
hrp = zombie:()
hrp hitboxEnabled
hrp.Size = hitboxSize
hrp.Transparency =
hrp.CanCollide =
(zombie)
zombie:()
(zombie)
(zombie)
_, zombie (zombieFolder:())
(zombie)
_, zombie (.Camera:())
zombie.Name ==
(zombie)
zombieFolder.ChildAdded:((zombie)
(zombie)
)
.Camera.ChildAdded:((zombie)
zombie.Name ==
(zombie)
)
()
_, zombie (zombieFolder:())
(zombie)
_, zombie (.Camera:())
zombie.Name ==
(zombie)
About this script
Hitbox Expander
Esp
More for Guts & Blackpowder
local
true
-- Set to 'true' to enable hitbox expansion, 'false' to disable
local
Vector3
new
10
10
10
-- Set hitbox size (adjust as needed)
local
true
-- Set to 'true' to enable ESP, 'false' to disable
local
Color3
fromRGB
255
0
0
-- Set ESP color (RGB values)
-- Get the folder containing the zombies
local
workspace
WaitForChild
"Zombies"
-- Function to create ESP (highlight) for a given zombie model
local
function
createESP
if
and
IsA
"Model"
then
-- Check if the zombie already has a highlight, if not, create one
if
not
FindFirstChildOfClass
"Highlight"
then
local
Instance
new
"Highlight"
-- Attach to the zombie model
0.5
-- Adjust visibility
0.1
-- Set outline transparency
-- Make it visible by parenting it
end
end
end
-- Function to expand the hitbox for a given zombie
local
function
expandHitbox
local
FindFirstChild
"HumanoidRootPart"
if
and
then
-- Increase hitbox size based on the variable
0.5
-- Set transparency to visualize the hitbox
false
-- Ensure it doesn't collide with the player
end
end
-- Function to handle applying both hitbox and ESP to a zombie
local
function
applyHitboxAndESP
if
FindFirstChild
"HumanoidRootPart"
then
-- Apply hitbox expansion
expandHitbox
-- Apply ESP to the whole zombie model
createESP
end
end
-- Initial iteration through all zombies in the Zombies folder
for
in
pairs
GetChildren
do
applyHitboxAndESP
end
-- Initial iteration through all m_Zombie instances in workspace.Camera
for
in
pairs
workspace
GetChildren
do
if
"m_Zombie"
then
applyHitboxAndESP
end
end
-- Handle newly spawned zombies in both the Zombies folder and workspace.Camera
Connect
function
applyHitboxAndESP
end
workspace
Connect
function
if
"m_Zombie"
then
applyHitboxAndESP
end
end
-- Continuous loop to ensure all zombies have ESP and hitboxes updated (for newly spawned or missed ones)
while
true
do
wait
1
-- Repeat every 1 second to apply to new zombies
-- Apply to all zombies in the Zombies folder
for
in
pairs
GetChildren
do
applyHitboxAndESP
end
-- Apply to all m_Zombie instances in workspace.Camera
for
in
pairs
workspace
GetChildren
do
if
"m_Zombie"
then
applyHitboxAndESP
end
end
end
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