Run it
Copy the script and paste it into your executor.
ui = (:())()
mainWindow = ui.({
text = ,
size = .(, , , )
})
mainWindow.()
autoFarmTab = mainWindow.({
text = ,
padding = .(, )
})
autoKillEnabled =
lastActionTime = .()
dungeonList = {
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
},
{
name = ,
id =
}
}
priorityList = {}
()
closestDistance, closestEnemy = .huge,
playerRoot = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
playerRoot
_, enemy (:():())
enemy:() enemy:() enemy:() enemy.Humanoid.Health >
distance = (enemy.HumanoidRootPart.Position - playerRoot.Position).Magnitude
distance < closestDistance
closestDistance = distance
closestEnemy = enemy
closestEnemy
tweenService = :()
(playerRoot, target)
targetCFrame = target.HumanoidRootPart.CFrame * .(, , )
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.Out)
tween = tweenService:(playerRoot, tweenInfo, {
= targetCFrame
})
tween:()
()
enemyFolder = :()
enemyFolder
_, enemy (enemyFolder:())
enemy:() enemy:() enemy.Humanoid.Health >
dungeonPositions = {
[] = .(, , -),
[] = .(, , -),
[] = .(-, , -),
[] = .(-, , -),
[] = .(-, , -),
[] = .(-, , ),
[] = .(-, , ),
[] = .(-, , ),
[] = .(-, , ),
[] = .(-, , ),
[] = .(-, , ),
[] = .(, -, ),
[] = .(, -, ),
[] = .(, -, ),
[] = .(, -, ),
[] = .(, -, )
}
(dungeonId)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
humanoidRootPart dungeonPositions[dungeonId]
humanoidRootPart.CFrame = .(dungeonPositions[dungeonId])
(, dungeonId)
()
()
_, dungeonInfo (priorityList)
(dungeonInfo.id)
()
args = {
dungeonInfo.id
}
:():():():():((args))
(, dungeonInfo.name)
()
()
()
(, dungeonInfo.name, )
()
(enabled)
autoKillEnabled = enabled
player = .Players.LocalPlayer
respawnDelay =
noEnemiesTimeout =
noEnemiesCounter =
autoKillEnabled
()
(()
autoKillEnabled
(()
character = player.Character player.CharacterAdded:()
humanoid = character:(, )
humanoidRootPart = character:(, )
humanoid.Health <=
()
()
humanoid = player.Character:(, )
humanoid.Health >
()
(respawnDelay)
humanoidRootPart humanoid
()
tool = character:() player.Backpack:()
tool
()
tool.Parent ~= character
tool.Parent = character
()
target = ()
target
()
(humanoidRootPart, target)
tool:()
noEnemiesCounter =
()
)
()
)
(()
autoKillEnabled
()
noEnemiesCounter = noEnemiesCounter +
noEnemiesCounter >= noEnemiesTimeout
()
()
noEnemiesCounter =
noEnemiesCounter =
()
)
()
autoKillSwitch = autoFarmTab.(, {
text = ,
tooltip =
})
autoKillSwitch.()
autoKillSwitch.event:(toggleAutoKill)
priorityDropdowns = {}
i = ,
dropdown = autoFarmTab.(, {
text = .. i,
tooltip = .. i
})
_, dungeonInfo (dungeonList)
dropdown.(dungeonInfo.name)
dropdown.event:((selectedName)
_, dungeonInfo (dungeonList)
dungeonInfo.name == selectedName
priorityList[i] = {
name = selectedName,
id = dungeonInfo.id
}
( .. i .. , selectedName)
)
.(priorityDropdowns, dropdown)
autoFarmTab.(, {
text = ,
color = .(, , )
})
autoFarmTab.(, {
text = ,
color = .(, , )
})
autoTab = mainWindow.({
text = ,
padding = .(, )
})
autoPickupRelicSwitch = autoTab.(, {
text = ,
tooltip =
})
autoPickupRelicSwitch.()
player = .Players.LocalPlayer
autoPickupRelicEnabled =
(part)
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
humanoidRootPart
targetCFrame = part.CFrame + .(, , )
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.Out)
tween = tweenService:(humanoidRootPart, tweenInfo, {
= targetCFrame
})
tween:()
tween.Completed:()
(prompt)
(, prompt.Parent.Name)
(prompt)
()
()
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
originalPosition = humanoidRootPart.CFrame
relicsFound =
relicsFolder = :()
relicsFolder
()
()
_, relic (relicsFolder:())
relic:()
relicPart = relic:()
proximityPrompt = relic:(, )
relicPart proximityPrompt
relicsFound = relicsFound +
(, relic.Name)
(relicPart)
(proximityPrompt)
humanoidRootPart.CFrame = originalPosition
relicsFound ==
()
(, relicsFound, )
(enabled)
autoPickupRelicEnabled = enabled
autoPickupRelicEnabled
()
autoPickupRelicEnabled
(scanForRelics)
()
()
autoPickupRelicSwitch.event:(toggleAutoPickupRelic)
autoPickupPotionSwitch = autoTab.(, {
text = ,
tooltip =
})
autoPickupPotionSwitch.()
autoPickupPotionEnabled =
(potion)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
originalPosition = humanoidRootPart.CFrame
potion potion:()
(, potion.Name)
targetPosition = potion.CFrame + .(, , )
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.Out)
tween = tweenService:(humanoidRootPart, tweenInfo, {
= targetPosition
})
tween:()
tween.Completed:()
humanoid = character:()
humanoid
humanoid.Jump =
()
returnTween = tweenService:(humanoidRootPart, tweenInfo, {
= originalPosition
})
returnTween:()
()
potionsFound =
potionsFolder = :()
potionsFolder
()
_, potion (potionsFolder:())
potion:()
potionsFound = potionsFound +
(, potion.Name)
(potion)
potionsFound ==
()
(, potionsFound, )
(enabled)
autoPickupPotionEnabled = enabled
autoPickupPotionEnabled
()
autoPickupPotionEnabled
(scanForPotions)
()
()
autoPickupPotionSwitch.event:(toggleAutoPickupPotion)
autoTab.(, {
text = ,
color = .(, , )
})
autoUseCoinBoostSwitch = autoTab.(, {
text = ,
tooltip =
})
autoUseCoinBoostSwitch.()
autoUseCoinBoostEnabled =
(enabled)
autoUseCoinBoostEnabled = enabled
autoUseCoinBoostEnabled
()
autoUseCoinBoostEnabled
(()
args = {
[] =
}
:():():():():((args))
)
()
()
autoUseCoinBoostSwitch.event:(toggleAutoUseCoinBoost)
autoUseLuckSwitch = autoTab.(, {
text = ,
tooltip =
})
autoUseLuckSwitch.()
autoUseLuckEnabled =
(enabled)
autoUseLuckEnabled = enabled
autoUseLuckEnabled
()
autoUseLuckEnabled
(()
args = {
[] =
}
:():():():():((args))
)
()
()
autoUseLuckSwitch.event:(toggleAutoUseLuck)
autoUseRollSpeedSwitch = autoTab.(, {
text = ,
tooltip =
})
autoUseRollSpeedSwitch.()
autoUseRollSpeedEnabled =
(enabled)
autoUseRollSpeedEnabled = enabled
autoUseRollSpeedEnabled
()
autoUseRollSpeedEnabled
(()
args = {
[] =
}
:():():():():((args))
)
()
()
autoUseRollSpeedSwitch.event:(toggleAutoUseRollSpeed)
autoUseExpSwitch = autoTab.(, {
text = ,
tooltip =
})
autoUseExpSwitch.()
autoUseExpEnabled =
(enabled)
autoUseExpEnabled = enabled
autoUseExpEnabled
()
autoUseExpEnabled
(()
args = {
[] =
}
:():():():():((args))
)
()
()
autoUseExpSwitch.event:(toggleAutoUseExp)
miscTab = mainWindow.({
text = ,
padding = .(, )
})
autoRollEnabled =
(enabled)
autoRollEnabled = enabled
autoRollEnabled
()
autoRollEnabled
(()
:():():():():()
)
()
()
autoRollSwitch = miscTab.(, {
text = ,
tooltip =
})
autoRollSwitch.()
autoRollSwitch.event:(toggleAutoRoll)
equipBestEnabled =
(enabled)
equipBestEnabled = enabled
equipBestEnabled
()
equipBestEnabled
(()
:():():():():()
)
()
()
autoRebirthEnabled =
(enabled)
autoRebirthEnabled = enabled
autoRebirthEnabled
()
autoRebirthEnabled
(()
:():():():():()
)
()
()
autoRebirthSwitch = miscTab.(, {
text = ,
tooltip =
})
autoRebirthSwitch.()
autoRebirthSwitch.event:(toggleAutoRebirth)
equipBestSwitch = miscTab.(, {
text = ,
tooltip =
})
equipBestSwitch.()
equipBestSwitch.event:(toggleEquipBest)
autoSellEnabled =
()
deleteRemote = :():():():()
itemsToSell = {}
i = ,
.(itemsToSell, i)
#itemsToSell >
args = {
itemsToSell,
,
}
deleteRemote:((args))
(, .(itemsToSell, ))
()
(enabled)
autoSellEnabled = enabled
autoSellEnabled
()
autoSellEnabled
()
()
()
autoSellSwitch = miscTab.(, {
text = ,
tooltip =
})
autoSellSwitch.()
autoSellSwitch.event:(toggleAutoSell)
miscTab.(, {
text = ,
color = .(, , )
})
teleportTab = mainWindow.({
text = ,
padding = .(, )
})
(position)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
humanoidRootPart
humanoidRootPart.CFrame = .(position)
(, position)
()
island1Button = teleportTab.(, {
text =
})
island1Button.event:(()
(.(-, , -))
)
island2Button = teleportTab.(, {
text =
})
island2Button.event:(()
(.(-, , ))
)
island3Button = teleportTab.(, {
text =
})
island3Button.event:(()
(.(, , ))
)
infoTab = mainWindow.({
text = ,
padding = .(, )
})
infoTab.(, {
text = ,
color = .(, , )
})
infoTab.(, {
text = ,
color = .(, , )
})
infoTab.(, {
text =
})
infoTab.(, {
text = ,
color = .(, , )
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.gg.
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