Run it
Copy the script and paste it into your executor.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = game:GetService("Players").LocalPlayer
getgenv().ForsakenSpoof = {
Enabled = true,
MaxOffset = 4,
PingDivisor = 1400,
}
local CharacterReplication = ReplicatedStorage:WaitForChild("Systems"):WaitForChild("Player"):WaitForChild("Game"):WaitForChild("CharacterReplication")
local module = require(CharacterReplication)
if not getgenv().OldSerialize then
getgenv().OldSerialize = module.Serialize
module.(p1, p2)
().ForsakenSpoof.Enabled
().(p1, p2)
Character = LocalPlayer.Character
PrimaryPart
Character
PrimaryPart = Character.PrimaryPart
PrimaryPart = Character
Character
Character = Character:()
(PrimaryPart (Character (p1.Position - PrimaryPart.Position).Magnitude < ))
().(p1, p2)
MoveDirection = Character.MoveDirection
MoveDirection.Magnitude <=
().(p1, p2)
Magnitude = PrimaryPart.AssemblyLinearVelocity.Magnitude
WalkSpeed = Character.WalkSpeed
v11 = .(Magnitude, WalkSpeed) * (LocalPlayer:() * ) / ().ForsakenSpoof.PingDivisor
MaxOffset = ().ForsakenSpoof.MaxOffset
v13 = .(v11, MaxOffset)
vector3 = .(MoveDirection.X, , MoveDirection.Z)
vector3.Magnitude <=
().(p1, p2)
p1 = p1 + vector3.Unit * v13
().(p1, p2)
Read this if you dont understand what it does: For laggy players, your hitbox always goes behind you, which gives you a disadvantage in PvP as your attacks don't actually land where you hit, Using this, it will push your *server position* (the only way to see the SERVER POSITION is to enable "Show collision hitboxes" in the in-game settings, and the blue cylinder is your server position) without that setting on there will be no visual difference aside from where your hitboxes spawn Depending on the ping you get, you will want to tweak the settings to your liking (PingDivisor and MaxOffset) Created by Catsaken https://discord.gg/VzHp67sw9a
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Universal