Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local playerCharacter = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local camera = workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local debrisService = game:GetService("Debris")
local ReplicatedStorage = :()
isFlingEnabled =
antiGrabEnabled =
flingStrengthValue =
()
humanoidRootPart = playerCharacter:()
.ChildAdded:((model)
model.Name ==
grabPart = model[][].Part1
grabPart
model:():(()
model.Parent isFlingEnabled
userInputService.InputBegan:((input, chat)
input.UserInputType == .UserInputType.MouseButton2
bodyVelocity = .(, grabPart)
bodyVelocity.MaxForce = .(.huge, .huge, .huge)
bodyVelocity.Velocity = camera.CFrame.lookVector * flingStrengthValue
debrisService:(bodyVelocity, )
)
)
)
()
antiGrabEnabled .()
localPlayer.IsHeld.Value
localPlayer.IsHeld.Value
ReplicatedStorage.CharacterEvents.Struggle:(localPlayer)
.()
()
antiGrabEnabled
()
V2 I will be updating once a week or so 4/16/25 1. Superthrow -- throw players far 2. Antigrab -- instant struggle No key no bs, straight up source. Also made to support lower end executers without libraires

Universal