Run it
Copy the script and paste it into your executor.
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local workspace = game:GetService("Workspace")
local runservice = game:GetService("RunService")
local debris = game:GetService("Debris")
local strength = 350 -- Fling Strength (No High 350 or anti-cheat gonna annoying)
workspace.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
part_to_impulse
()
inputObj
velocityObj = .(, part_to_impulse)
model:():(()
model.Parent
userinputs:() == .UserInputType.MouseButton2
()
velocityObj.MaxForce = .(.huge, .huge, .huge)
velocityObj.Velocity = .CurrentCamera.CFrame.lookVector * strength
debris:(velocityObj, )
userinputs:() == .UserInputType.MouseButton1
velocityObj:()
()
velocityObj:()
()
)
)
Only for fling. In the script you can change the strength of the fling.

Universal