Run it
Copy the script and paste it into your executor.
Players = :()
ReplicatedStorage = :()
RunService = :()
TweenService = :()
LP = Players.LocalPlayer
PlayerGui = LP:()
DataEvents = ReplicatedStorage:()
UpdateTexturesChoice = DataEvents DataEvents:()
DataRemoteEvent = DataEvents DataEvents:()
BigPayload = .(, )
()
_, obj (:())
obj:() obj.Anchored
(()
obj:(LP)
obj.AssemblyLinearVelocity = .(
.(-, ),
.(-, ),
.(-, )
)
obj.AssemblyAngularVelocity = .(
.(-, ),
.(-, ),
.(-, )
)
)
_, plr (Players:())
char = plr.Character
char
hrp = char:()
hrp
(()
hrp:(LP)
hrp.AssemblyLinearVelocity = .(
.(-, ),
.(-, ),
.(-, )
)
hrp.AssemblyAngularVelocity = .(
.(-, ),
.(-, ),
.(-, )
)
)
hum = char:()
hum
(()
hum:(.HumanoidStateType.Freefall)
hum.PlatformStand =
)
()
UpdateTexturesChoice
_ = ,
(()
UpdateTexturesChoice:(BigPayload)
)
DataRemoteEvent
_ = ,
(()
DataRemoteEvent:()
)
crashing =
()
crashing
crashing =
flingConn
flingConn = RunService.Heartbeat:(()
()
)
.(remoteSpam)
.(, ()
flingConn flingConn:()
crashing =
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.ZIndexBehavior = .ZIndexBehavior.Sibling
gui.IgnoreGuiInset =
gui.Parent = PlayerGui
panel = .()
panel.Name =
panel.Size = .(, , , )
panel.Position = .(, , , -)
panel.BackgroundColor3 = .(, , )
panel.BorderSizePixel =
panel.Active =
panel.Parent = gui
panelCorner = .()
panelCorner.CornerRadius = .(, )
panelCorner.Parent = panel
panelStroke = .()
panelStroke.Color = .(, , )
panelStroke.Transparency =
panelStroke.Thickness =
panelStroke.Parent = panel
panelGradient = .()
panelGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
panelGradient.Rotation =
panelGradient.Parent = panel
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextXAlignment = .TextXAlignment.Left
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.Parent = panel
subtitle = .()
subtitle.Size = .(, -, , )
subtitle.Position = .(, , , )
subtitle.BackgroundTransparency =
subtitle.Text =
subtitle.TextXAlignment = .TextXAlignment.Left
subtitle.TextColor3 = .(, , )
subtitle.Font = .Font.Gotham
subtitle.TextSize =
subtitle.Parent = panel
btn = .()
btn.Name =
btn.Size = .(, -, , )
btn.Position = .(, , , -)
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.Text =
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextSize =
btn.AutoButtonColor =
btn.Parent = panel
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = btn
btnGradient = .()
btnGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
btnGradient.Rotation =
btnGradient.Parent = btn
btnScale = .()
btnScale.Scale =
btnScale.Parent = btn
hovering =
(scale, color)
TweenService:(btnScale, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {Scale = scale}):()
TweenService:(btnGradient, TweenInfo.(), {
Color = ColorSequence.{
ColorSequenceKeypoint.(, color[]),
ColorSequenceKeypoint.(, color[])
}
}):()
btn.MouseEnter:(()
hovering =
(, {.(, , ), .(, , )})
)
btn.MouseLeave:(()
hovering =
(, {.(, , ), .(, , )})
)
btn.MouseButton1Down:(()
(, {.(, , ), .(, , )})
)
btn.MouseButton1Up:(()
hovering
(, {.(, , ), .(, , )})
(, {.(, , ), .(, , )})
)
btn.MouseButton1Click:(crashServer)Crash server ig

Universal