Run it
Copy the script and paste it into your executor.
autoStruggleCoroutine = RunService.Heartbeat:Connect(function()
local character = localPlayer.Character
if character and character:FindFirstChild("Head") then
local head = character.Head
local partOwner = head:FindFirstChild("PartOwner")
if partOwner then
Struggle:FireServer()
ReplicatedStorage.GameCorrectionEvents.StopAllVelocity:FireServer()
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.Anchored = true
end
end
while localPlayer.IsHeld.Value do
wait()
end
_, part (character:())
part:()
part.Anchored =
)no grab your

Universal