Run it
Copy the script and paste it into your executor.
local PS = game:GetService("Players")
local Player = PS.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local RS = game:GetService("ReplicatedStorage")
local CE = RS:WaitForChild("CharacterEvents")
local R = game:GetService("RunService")
local BeingHeld = Player:WaitForChild("IsHeld")
local PlayerScripts = Player:WaitForChild("PlayerScripts")
StruggleEvent = CE:()
.DescendantAdded:((v)
v:()
v.BlastPressure =
)
BeingHeld.Changed:((C)
C ==
char = Player.Character
BeingHeld.Value ==
Event;
Event = R.RenderStepped:(()
BeingHeld.Value ==
char[].AssemblyLinearVelocity = .()
StruggleEvent:(Player)
BeingHeld.Value ==
Event:()
)
)
()
Character = Player.Character Player.CharacterAdded:()
Humanoid = Character:() Character:()
HumanoidRootPart = Character:()
HumanoidRootPart:():()
Humanoid.Changed:((C)
C == Humanoid.Sit ==
Humanoid.SeatPart ~= (Humanoid.SeatPart.Parent) ==
Humanoid.SeatPart ==
Humanoid:(.HumanoidStateType.Jumping, )
Humanoid.Sit =
)
()
Player.CharacterAdded:(reconnect)
no needs to explain

Universal