Run it
Copy the script and paste it into your executor.
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
clickfling =
(a)
([.Players.LocalPlayer.Name][a].Handle:() [.Players.LocalPlayer.Name][a].Handle:())
old=.Players.LocalPlayer.Character
.Players.LocalPlayer.Character=[.Players.LocalPlayer.Name]
i,v , [.Players.LocalPlayer.Name]:(a).Handle:()
v:() v:()
v:()
i = ,
.Players.LocalPlayer.Character=old
a=.Players.LocalPlayer b=.Players.LocalPlayer.Character c={}d=.insert e= D,E ,:().LocalPlayer.Character:() E:() (c,:().Heartbeat:(()(()E.Velocity=.(-,,)(.Players.LocalPlayer,,.huge)(.Players.LocalPlayer,,).Players.LocalPlayer.ReplicationFocus= ))) (D,E,F).StarterGui:(,{Title=D;Text=E;Duration=F ;}) x=:()g=.(,b)g.Name=b.Archivable= y=b:()y.Name= D,E ,y:() E:() E:() E.Transparency= h= a.Character= a.Character=b b.Humanoid.AutoRotate= b.Humanoid.WalkSpeed= b.Humanoid.JumpPower= b.Torso.Anchored= (,..h..)(h)b.Torso.Anchored= (,)b.Humanoid.Health= y.Animate.Disabled= y.Parent=g y.HumanoidRootPart.CFrame=b.HumanoidRootPart.CFrame*.(,,) (D,E,F,G).(,D).(,D).(,D).(,E)D.Attachment.Name=D.Name E.Attachment.Name=D.Name D.AlignPosition.Attachment0=D[D.Name]D.AlignOrientation.Attachment0=D[D.Name]D.AlignPosition.Attachment1=E[D.Name]D.AlignOrientation.Attachment1=E[D.Name]E[D.Name].Position=F .()D[D.Name].Orientation=G .()D.AlignPosition.MaxForce= D.AlignPosition.MaxVelocity=.huge D.AlignPosition.ReactionForceEnabled= D.AlignPosition.Responsiveness=.huge D.AlignOrientation.Responsiveness=.huge D.AlignPosition.RigidityEnabled= D.AlignOrientation.MaxTorque= D.Massless= (D,E,F).(,D).(,D).(,E)D.Attachment.Name=D.Name E.Attachment.Name=D.Name D.AlignPosition.Attachment0=D[D.Name]D.AlignPosition.Attachment1=E[D.Name]E[D.Name].Position=F .()D.AlignPosition.MaxForce= D.AlignPosition.MaxVelocity=.huge D.AlignPosition.ReactionForceEnabled= D.AlignPosition.Responsiveness=.huge D.Massless= D,E ,b:() E:() (c,x.RenderStepped:(()E.CanCollide= )) D,E ,b:() E:() (c,x.Stepped:(()E.CanCollide= )) D,E ,y:() E:() (c,x.RenderStepped:(()E.CanCollide= )) D,E ,y:() E:() (c,x.Stepped:(()E.CanCollide= )) D,E ,b:() E:() (E.Handle,y[E.Name].Handle) (b[],y[])(b[],y[])(b[],y[],.(,,))(b[],y[])(b[],y[])(b[],y[])(b[],y[])k=a:() z=.(,g)z.CanCollide= z.Transparency= (c,x.RenderStepped:(() D=.CurrentCamera.CFrame.lookVector E=y[]z.Position=E.Position z.CFrame=.(z.Position,.(D.X*,D.Y,D.Z*))))l= m= n= o= p= (D)r=.(,D)r.AngularVelocity=.(,,)r.MaxTorque=.(,,) (b.HumanoidRootPart)k=a:()s=.(,b.HumanoidRootPart)s.P= s.D= s.MaxForce=.(,,) A (c,x.Heartbeat:(() A== s.Position=k.Hit.p b.HumanoidRootPart.Position=k.Hit.p s.Position=y.Torso.Position b.HumanoidRootPart.Position=y.Torso.Position )) B=.()B.Adornee=b.HumanoidRootPart B.LineThickness= B.Color3=.(,,)B.Parent=b.HumanoidRootPart B.Name=t=B clickfling (c,k.Button1Down:(()A= ))(c,k.Button1Up:(()A= )) (c,k.KeyDown:((D) D== p= D== l= D== m= D== n= D== o= ))(c,k.KeyUp:((D) D== p= D== l= D== m= D== n= D== o= )) (D,E,F)z.CFrame=z.CFrame*.(-D,E,-F)y.Humanoid.WalkToPoint=z.Position (c,x.RenderStepped:(() l== (,,) m== (,,-) n== (,,) o== (-,,) p== y.Humanoid.Jump= l~= n~= m~= o~= y.Humanoid.WalkToPoint=y.HumanoidRootPart.Position )).CurrentCamera.CameraSubject=y.Humanoid u=.()(c,u.Event:(()y:()e= v= D,E ,b:() E:() E.Anchored= w=b.Humanoid:()b.Humanoid:()w.Parent=b .Players:() D,E (c) E:() :():(,)u:())):():(,u)
IT = .new
CF = .new
VT = .new
RAD = .rad
C3 = .new
UD2 = .new
BRICKC = BrickColor.new
ANGLES = .Angles
EULER = .fromEulerAnglesXYZ
COS = .cos
ACOS = .acos
SIN = .sin
ASIN = .asin
ABS = .abs
MRANDOM = .random
FLOOR = .floor
speed =
sine =
srv = :()
reanim = .Camera.CameraSubject.Parent
(h,p,c1,c0,m)
reanim[h].Handle.AccessoryWeld.Part1=reanim[p]
reanim[h].Handle.AccessoryWeld.C1=c1 .()
reanim[h].Handle.AccessoryWeld.C0=reanim[h].Handle.AccessoryWeld.C0:(c0 .(),)
m ==
(h)
m=.Players.LocalPlayer:()
RJ = reanim.HumanoidRootPart.RootJoint
RS = reanim.Torso[]
LS = reanim.Torso[]
RH = reanim.Torso[]
LH = reanim.Torso[]
Root = reanim.HumanoidRootPart
NECK = reanim.Torso.Neck
NECK.C0 = (,,)*((),(),())
NECK.C1 = (,-,)*((),(),())
RJ.C1 = (,-,)*((),(),())
RJ.C0 = (,,)*((),(),())
RS.C1 = (,,)*((),(),())
LS.C1 = (,,)*((),(),())
RH.C1 = (,,)*((),(),())
LH.C1 = (,,)*((),(),())
RH.C0 = (,,)*((),(),())
LH.C0 = (,,)*((),(),())
RS.C0 = (,,)*((),(),())
LS.C0 = (,,)*((),(),())
Mode=
mousechanger=.Players.LocalPlayer:().KeyDown:((k)
k ==
Mode=
k ==
Mode=
k ==
Mode=
)
attacklol=.Players.LocalPlayer:().Button1Down:(()
Mode=
()
Mode=
()
Mode=
()
Mode =
)
.(()
HumanDied
sine = sine + speed
rlegray = Ray.(reanim[].Position + .(, , ), .(, -, ))
rlegpart, rlegendPoint = :(rlegray, char)
llegray = Ray.(reanim[].Position + .(, , ), .(, -, ))
llegpart, llegendPoint = :(llegray, char)
rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
lookvector > reanim.Humanoid.WalkSpeed
lookvector = reanim.Humanoid.WalkSpeed
lookvector < -reanim.Humanoid.WalkSpeed
lookvector = -reanim.Humanoid.WalkSpeed
rightvector > reanim.Humanoid.WalkSpeed
rightvector = reanim.Humanoid.WalkSpeed
rightvector < -reanim.Humanoid.WalkSpeed
rightvector = -reanim.Humanoid.WalkSpeed
lookvel = lookvector / reanim.Humanoid.WalkSpeed
rightvel = rightvector / reanim.Humanoid.WalkSpeed
Mode ==
Root.Velocity.y >
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
Root.Velocity.y < -
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
Root.Velocity.Magnitude <
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(-+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(-+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
Root.Velocity.Magnitude >
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(-+*[](sine/)),.(+*[](sine/)),.(+-*[](sine/))),)
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(-+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+-*.(sine/),+-*.(sine/))*.(.(+-*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
Root.Velocity.Magnitude <
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
Mode ==
Root.Velocity.y >
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
Root.Velocity.y < -
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
Root.Velocity.Magnitude <
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
Root.Velocity.Magnitude >
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(-+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+-*.(sine/),+-*.(sine/))*.(.(+-*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+-*[](sine/))),)
Root.Velocity.Magnitude <
NECK.C0=NECK.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RJ.C0=RJ.C0:(.(+*.(sine/),+*.(sine/),+*.(sine/))*.(.(-+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RS.C0=RS.C0:(.(+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(-+*.(sine/))),)
LS.C0=LS.C0:(.(-+*.(sine/),-+*.(sine/),+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
RH.C0=RH.C0:(.(+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
LH.C0=LH.C0:(.(-+*.(sine/),-+*.(sine/),-+*.(sine/))*.(.(+*.(sine/)),.(+*.(sine/)),.(+*.(sine/))),)
(,,.(,,),.(+*[](sine/),+*[](sine/),-+*[](sine/))*.(.(+*[](sine/)),.(+*[](sine/)),.(+*[](sine/))),)
Mode ==
Mode ==
Mode ==
srv.RenderStepped:()
)()
Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
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