Run it
Copy the script and paste it into your executor.
()
()
()
()
()
()
()
()
UIS = :()
Players = :()
RepStorage = :()
PromptService = :()
TweenService = :()
me = Players.LocalPlayer
remotesFolder = RepStorage:()
dropRemote = remotesFolder:()
eatRemote = RepStorage:()
safeHeight =
walkSpeed =
hipHeight =
originalMapPos =
originalMapCFrame =
originalMainPart =
grindThread =
highlightGroups = {
{
Path = {,},
Color = .(,,)
},
{
Path = {},
TargetName = ,
Color = .(,,)
},
{
Path = {},
TargetName = ,
Color = .(,,)
},
{
Path = {},
Color = .(,,)
},
{
Path = {,},
Color = .(,,)
}
}
yummyFood = {
Carrot = ,
Ham =
}
activeHighlights = {}
highlighting =
grinding =
lastMapPosition =
minimized =
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = me:()
mainBox = .()
mainBox.Size = .(, , , )
mainBox.Position = .(, , , )
mainBox.BackgroundColor3 = .(, , )
mainBox.Active =
mainBox.Draggable =
mainBox.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = mainBox
titleBar = .()
titleBar.Size = .(, , , )
titleBar.Position = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BorderSizePixel =
titleBar.Parent = mainBox
titleCorner = .()
titleCorner.CornerRadius = .(, )
titleCorner.Parent = titleBar
titleText = .()
titleText.Size = .(, -, , )
titleText.Position = .(, , , )
titleText.Text =
titleText.TextColor3 = .(, , )
titleText.TextXAlignment = .TextXAlignment.Left
titleText.BackgroundTransparency =
titleText.Font = .Font.GothamBold
titleText.TextSize =
titleText.Parent = titleBar
minimizeBtn = .()
minimizeBtn.Size = .(, , , )
minimizeBtn.Position = .(, -, , )
minimizeBtn.Text =
minimizeBtn.TextColor3 = .(, , )
minimizeBtn.BackgroundColor3 = .(, , )
minimizeBtn.Font = .Font.GothamBold
minimizeBtn.TextSize =
minimizeBtn.Parent = titleBar
minCorner = .()
minCorner.CornerRadius = .(, )
minCorner.Parent = minimizeBtn
contentFrame = .()
contentFrame.Size = .(, -, , -)
contentFrame.Position = .(, , , )
contentFrame.BackgroundTransparency =
contentFrame.Parent = mainBox
speedTitle = .()
speedTitle.Size = .(, , , )
speedTitle.Position = .(, , , )
speedTitle.Text =
speedTitle.TextColor3 = .(, , )
speedTitle.TextXAlignment = .TextXAlignment.Left
speedTitle.BackgroundTransparency =
speedTitle.Font = .Font.GothamSemibold
speedTitle.TextSize =
speedTitle.Parent = contentFrame
speedBox = .()
speedBox.Size = .(, , , )
speedBox.Position = .(, , , )
speedBox.Text =
speedBox.PlaceholderText =
speedBox.BackgroundColor3 = .(, , )
speedBox.TextColor3 = .(, , )
speedBox.Font = .Font.Gotham
speedBox.TextSize =
speedBox.ClearTextOnFocus =
speedBox.Parent = contentFrame
speedCorner = .()
speedCorner.CornerRadius = .(, )
speedCorner.Parent = speedBox
hipTitle = .()
hipTitle.Size = .(, , , )
hipTitle.Position = .(, , , )
hipTitle.Text =
hipTitle.TextColor3 = .(, , )
hipTitle.TextXAlignment = .TextXAlignment.Left
hipTitle.BackgroundTransparency =
hipTitle.Font = .Font.GothamSemibold
hipTitle.TextSize =
hipTitle.Parent = contentFrame
hipBox = .()
hipBox.Size = .(, , , )
hipBox.Position = .(, , , )
hipBox.Text =
hipBox.PlaceholderText =
hipBox.BackgroundColor3 = .(, , )
hipBox.TextColor3 = .(, , )
hipBox.Font = .Font.Gotham
hipBox.TextSize =
hipBox.ClearTextOnFocus =
hipBox.Parent = contentFrame
hipCorner = .()
hipCorner.CornerRadius = .(, )
hipCorner.Parent = hipBox
highlightButton = .()
highlightButton.Size = .(, -, , )
highlightButton.Position = .(, , , )
highlightButton.Text =
highlightButton.TextColor3 = .(, , )
highlightButton.BackgroundColor3 = .(, , )
highlightButton.Font = .Font.GothamBold
highlightButton.TextSize =
highlightButton.Parent = contentFrame
highlightCorner = .()
highlightCorner.CornerRadius = .(, )
highlightCorner.Parent = highlightButton
grindButton = .()
grindButton.Size = .(, -, , )
grindButton.Position = .(, , , )
grindButton.Text =
grindButton.TextColor3 = .(, , )
grindButton.BackgroundColor3 = .(, , )
grindButton.Font = .Font.GothamBold
grindButton.TextSize =
grindButton.Parent = contentFrame
grindCorner = .()
grindCorner.CornerRadius = .(, )
grindCorner.Parent = grindButton
statusBg = .()
statusBg.Size = .(, , , )
statusBg.Position = .(, , , )
statusBg.BackgroundColor3 = .(, , )
statusBg.Parent = contentFrame
statusCorner = .()
statusCorner.CornerRadius = .(, )
statusCorner.Parent = statusBg
statusText = .()
statusText.Size = .(, -, , )
statusText.Position = .(, , , )
statusText.Text =
statusText.TextColor3 = .(, , )
statusText.TextXAlignment = .TextXAlignment.Left
statusText.BackgroundTransparency =
statusText.Font = .Font.Gotham
statusText.TextSize =
statusText.Parent = statusBg
currentValues = .()
currentValues.Size = .(, -, , )
currentValues.Position = .(, , , )
currentValues.Text =
currentValues.TextColor3 = .(, , )
currentValues.TextXAlignment = .TextXAlignment.Left
currentValues.BackgroundTransparency =
currentValues.Font = .Font.Gotham
currentValues.TextSize =
currentValues.Parent = statusBg
ownerButton = .()
ownerButton.Size = .(, -, , )
ownerButton.Position = .(, , , )
ownerButton.Text =
ownerButton.TextColor3 = .(, , )
ownerButton.BackgroundColor3 = .(, , )
ownerButton.Font = .Font.Gotham
ownerButton.TextSize =
ownerButton.Parent = contentFrame
ownerButton = .()
ownerButton.Size = .(, -, , )
ownerButton.Position = .(, , , )
ownerButton.Text =
ownerButton.TextColor3 = .(, , )
ownerButton.BackgroundColor3 = .(, , )
ownerButton.Font = .Font.Gotham
ownerButton.TextSize =
ownerButton.Parent = contentFrame
ownerCorner = .()
ownerCorner.CornerRadius = .(, )
ownerCorner.Parent = ownerButton
minimizeBtn.MouseButton1Click:(()
minimized = minimized
targetSize = minimized .(, , , ) .(, , , )
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tween = TweenService:(mainBox, tweenInfo, {Size = targetSize})
tween:()
contentFrame.Visible = minimized
minimizeBtn.Text = minimized
)
(msg, duration)
notification = .()
notification.Size = .(, , , )
notification.Position = .(, -, , -)
notification.BackgroundColor3 = .(, , )
notification.BackgroundTransparency =
notification.Parent = gui
notifCorner = .()
notifCorner.CornerRadius = .(, )
notifCorner.Parent = notification
notifText = .()
notifText.Size = .(, -, , )
notifText.Position = .(, , , )
notifText.Text = msg
notifText.TextColor3 = .(, , )
notifText.BackgroundTransparency =
notifText.Font = .Font.GothamSemibold
notifText.TextSize =
notifText.Parent = notification
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
slideIn = TweenService:(notification, tweenInfo, {Position = .(, -, , )})
slideIn:()
.(duration )
fadeOut = TweenService:(notification, tweenInfo, {BackgroundTransparency = , Position = .(, -, , -)})
fadeOut:()
.()
notification:()
()
char = me.Character
char
humanoid = char:()
humanoid
humanoid.WalkSpeed = walkSpeed
humanoid.HipHeight = hipHeight
currentValues.Text = .. walkSpeed .. .. hipHeight
speedBox.FocusLost:((enterPressed)
enterPressed
newSpeed = (speedBox.Text)
newSpeed
walkSpeed = .(newSpeed, , )
speedBox.Text = (walkSpeed)
()
statusText.Text = .. walkSpeed
walkSpeed ==
me.PlayerScripts.SprintClient.Disabled =
me.PlayerScripts.SprintClient.Disabled =
speedBox.Text = (walkSpeed)
statusText.Text =
)
hipBox.FocusLost:((enterPressed)
enterPressed
newHip = (hipBox.Text)
newHip
hipHeight = .(newHip, , )
hipBox.Text = (hipHeight)
()
statusText.Text = .. hipHeight
hipBox.Text = (hipHeight)
statusText.Text =
)
me.CharacterAdded:((char)
.()
()
)
me.Character
.()
()
()
tiles = :()
tiles
tiles:()
()
map = ()
map
(model)
_, thing (model:())
thing:()
thing
thing:()
found = (thing)
found found
part = (map)
part
originalMainPart = map.PrimaryPart
map.PrimaryPart = part
()
map = ()
map
statusText.Text =
()
statusText.Text =
originalMapCFrame = map:()
originalMapPos = originalMapCFrame.Position
newPos = originalMapCFrame.Position + .(, safeHeight, )
map:(.(newPos))
lastMapPosition = newPos
statusText.Text = .. safeHeight ..
()
map = ()
map originalMapCFrame
map:(originalMapCFrame)
originalMainPart
map.PrimaryPart = originalMainPart
lastMapPosition = originalMapCFrame.Position
originalMapCFrame =
originalMainPart =
statusText.Text =
()
roundStuff = RepStorage:()
roundStuff
quota = roundStuff:()
quota
quota.Value
()
stuff = {}
carrot = :()
carrot
.(stuff, {
obj = carrot,
=
})
upgradeFolder = :()
upgradeFolder
_, item (upgradeFolder:())
item:() item:() item:()
.(stuff, {
obj = item,
=
})
stuff
()
char = me.Character
char
human = char:()
human
human.Health
()
#Players:()
(obj)
obj:()
obj:()
obj:() obj:()
obj
(obj, color)
highlighting
activeHighlights[obj]
target = (obj)
target
h = .()
h.Name =
h.FillColor = color
h.FillTransparency =
h.OutlineTransparency =
h.Parent = target
activeHighlights[obj] = h
(obj)
activeHighlights[obj]
activeHighlights[obj]:()
activeHighlights[obj] =
(obj, path)
current = obj.Parent
i = #path, , -
current current.Name ~= path[i]
current = current.Parent
(obj)
highlighting
_, group (highlightGroups)
group.TargetName
obj.Name == group.TargetName
group.Path
(obj, group.Path)
(obj, group.Color)
(obj, group.Color)
(obj, group.Path)
(obj, group.Color)
(obj)
(item)
(thing)
_, child (thing:())
child:()
child
found = (child)
found found
(item)
(prompt)
prompt prompt:()
prompt:()
.(prompt.HoldDuration )
prompt:()
statusText.Text =
()
lastMapPosition
lastMapPosition + .(, , )
map = ()
map
pos = map:().Position + .(, , )
lastMapPosition = map:().Position
pos
()
tiles = :()
tiles
sell = tiles:()
sell sell:().Position
(where)
char = me.Character
char char:()
char.HumanoidRootPart.CFrame = .(where)
()
targets = {}
procGen = :()
procGen
itemsFolder = procGen:()
itemsFolder
_, item (itemsFolder:())
item:() item:() item:()
.(targets, {
obj = item,
=
})
(where)
_, child (where:())
child.Name ==
.(targets, {
obj = child,
=
})
child:() child:()
(child)
procGen
(procGen)
(where)
_, child (where:())
child.Name ==
.(targets, {
obj = child,
=
})
child:() child:()
(child)
procGen
(procGen)
targets
(item)
item item.Parent
itemPos = item:() item:().Position item.Position
(itemPos + .(, , ))
.()
prompt = (item)
prompt
(prompt)
.()
sellPos = ()
sellPos
(sellPos + .(, , -))
.()
sellStation = :()
.PlacedTiles:()
sellStation
sellPrompt = (sellStation)
sellPrompt
(sellPrompt)
()
grinding
targets = ()
mapPos = ()
sellPos = ()
playersOnline = ()
mapPos sellPos
statusText.Text =
.()
#targets ==
()
statusText.Text =
sellable = ()
#sellable >
_, data (sellable)
grinding
statusText.Text = .. data.obj.Name
worked = (data.obj)
worked
.()
()
statusText.Text =
statusText.Text =
statusText.Text =
(mapPos)
.()
_, data (targets)
grinding
thing = data.obj
thing thing.Parent
statusText.Text = .. thing.Name .. .. data.type ..
ogPos = thing:() thing:().Position thing.Position
(ogPos + .(, , ))
.()
prompt = (thing)
prompt
(prompt)
.()
data.type ==
playersOnline <=
statusText.Text =
(sellPos + .(, , -))
.()
sellStation = :()
.PlacedTiles:()
sellStation
sellPrompt = (sellStation)
sellPrompt
(sellPrompt)
statusText.Text =
(mapPos)
.()
dropRemote:()
data.type ==
statusText.Text =
.()
thing:()
(mapPos)
yummyFood[thing.Name]
hp = ()
hp <
statusText.Text = .. hp .. .. thing.Name
(mapPos)
.()
eatRemote:()
.()
statusText.Text = .. thing.Name
(sellPos + .(, , -))
.()
sellStation = :()
.PlacedTiles:()
sellStation
sellPrompt = (sellStation)
sellPrompt
(sellPrompt)
statusText.Text = .. thing.Name
(sellPos + .(, , -))
.()
sellStation = :()
.PlacedTiles:()
sellStation
sellPrompt = (sellStation)
sellPrompt
(sellPrompt)
.()
(mapPos)
.()
highlightButton.MouseButton1Click:(()
highlighting = highlighting
highlighting
highlightButton.Text =
highlightButton.BackgroundColor3 = .(, , )
statusText.Text =
_, v (:())
(v)
.DescendantAdded:((obj)
.()
obj obj.Parent
(obj)
)
highlightButton.Text =
highlightButton.BackgroundColor3 = .(, , )
statusText.Text =
obj,h (activeHighlights)
h:()
activeHighlights = {}
)
grindButton.MouseButton1Click:(()
grinding = grinding
grinding
grindButton.Text =
grindButton.BackgroundColor3 = .(, , )
statusText.Text =
(, )
()
.()
grindThread
.(grindThread)
grindThread = .(()
()
)
grindButton.Text =
grindButton.BackgroundColor3 = .(, , )
statusText.Text =
grindThread
.(grindThread)
grindThread =
()
.()
mapPos = ()
mapPos
(mapPos)
statusText.Text =
)
ownerButton.MouseButton1Click:(()
(, )
)
.DescendantAdded:((obj)
(obj)
)
.DescendantRemoving:((obj)
(obj)
)
UIS.InputBegan:((input, typed)
typed
input.KeyCode == .KeyCode.T
highlighting =
grinding =
()
obj,h (activeHighlights)
h:()
char = me.Character
char
humanoid = char:()
humanoid
humanoid.WalkSpeed =
humanoid.HipHeight =
me.PlayerScripts.SprintClient.Disabled =
gui:()
:()
)(script can be checked under the desc if u awared of it, gemini helped me alot here) ------------------------------------------------------- [ Advanced ] AutoGrind - collects shards and ores and others to sell for you -- (it also heal you and if you got 2+ players, it won't sell revivers) -- (please use third partier mode and look down if u want it works) -- (the foods will automatically heal you if your hp<99 btw) -------------------------------------------------------- [ Basic ] Walkspeed - uh, change ur speed, can't over 64, cuz sometimes it just get you banned tho HipHeight - make u float on air, recommend 2 - 4 if u want AutoGrind working and safe ^-^ ESP - highlight the ores / monsters / elevator for you -------------------------------------------------------- [ Others ] Press T to kill script Will update if uhm, someone told me it's broken or idk q^q The script is public, check code if u want xd check console too if you uh, wanna see something extras :p -------------------------------------------------------- [ Coming soon . . ? ] Fix ESP about its highlight not showed up after a new floor Faster selling (maybe, idk tbh) revive teammates (? Auto choose upgrades :p

Fatal Floors ๐๏ธ