Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://gist.githubusercontent.com/ReefHubOfficial/eb992be344618d431cc630e9257da5e0/raw/b85ce47001ea45f632e4bb5b69dca345a568ab78/ReefHub%2520Flick"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.githubusercontent.com.
Combat — Aim (Silent Aim — redirects every bullet fired through BulletHandler.Fire to the closest enemy in your FOV; your camera never moves) (Target Part — choose which body part to aim at: Head, HumanoidRootPart, UpperTorso, LowerTorso, or Torso) (Wallcheck — only locks onto targets with a clear line of sight from your origin; auto-falls back through a priority chain if the preferred part is occluded) (360 Aim — removes the FOV restriction entirely; locks onto any enemy at any angle regardless of where your camera points) Combat — Fire (Rapid Fire — fires up to 15 copies of every shot with progressive ShotID and NewSeed, all sent through the original BulletHandler.Fire) (Triggerbot — auto-fires the moment an enemy enters your FOV, using SignalManager.Fire for the weapon input begin/end signals) (Trigger Delay — 1 to 50 ms throttle between auto-shots) Combat — Advanced (Show FOV Circle — live 64-sided circle at screen center showing the aim range) (FOV Radius — 25 to 500 px slider, drives both the circle and the aim lock radius) (FOV Color — 11 preset dropdown; circle is tinted green when SilentAim is active and red when only Triggerbot is) (Airborne Origin Fix — rais
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[FPS] Flick