Run it
Copy the script and paste it into your executor.
Players = :()
Workspace = :()
StarterGui = :()
UserInputService = :()
storedParts = {}
processedParts = {}
isProcessing =
.InvisWallStoredParts = storedParts
.InvisWallConnections = {}
repairKeywords = {
, , , , , ,
, , , , ,
}
(name)
name = .(name)
_, keyword (repairKeywords)
.(name, keyword, , )
()
isProcessing ,
isProcessing =
destroyedCount =
storedCount =
parts = {}
_, obj (Workspace:())
(obj:() obj:()) processedParts[obj]
.(parts, obj)
chunkSize =
i = , #parts, chunkSize
j = i, .(i + chunkSize - , #parts)
obj = parts[j]
obj obj.Parent
name = .(obj.Name)
(name)
obj.CanCollide
newPart = obj:()
newPart.Parent =
.(storedParts, newPart)
(() obj:() )
storedCount = storedCount +
obj.CanCollide obj.Transparency >= obj.Position.Y >
(()
obj:()
destroyedCount = destroyedCount +
)
processedParts[obj] =
.()
isProcessing =
storedCount, destroyedCount
()
restoredCount =
mapParent = Workspace:() Workspace:() Workspace
chunkSize =
i = , #storedParts, chunkSize
j = i, .(i + chunkSize - , #storedParts)
part = storedParts[j]
part
(()
part.Parent = mapParent
restoredCount = restoredCount +
)
.()
storedParts = {}
processedParts = {}
restoredCount
()
stored, destroyed = ()
.()
restored = ()
destroyed > restored >
StarterGui:(, {
Title = ,
Text = .(, stored, destroyed, restored),
Duration =
})
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
()
#storedParts >
restored = ()
StarterGui:(, {
Title = ,
Text = .(, restored),
Duration =
})
()
inputConn = UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.J
()
)
.(.InvisWallConnections, inputConn)
.()
()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})changed reload bind to J, you can change it if you care. i literally just skidded this off the other guy and asked grok to fix it, sorry PolishScripter XD https://scriptblox.com/u/PolishScripter

Universal