Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Workspace = :()
player = Players.LocalPlayer
running =
FARM_ENABLED =
ESCAPE_ENABLED =
ANTI_AFK_ENABLED =
ESCAPE_DISTANCE =
ESCAPE_WAIT =
ESCAPE_ZONES = {
.(, , ),
.(-, , -),
.(, , -),
.(-, , )
}
teleportDelay =
stayTime =
safeHeight =
safePosition = .(, safeHeight, )
safePlatform =
ticketsContainer = Workspace:():():()
isEscaping =
isFarming =
lastAntiAfkTime =
ANTI_AFK_INTERVAL =
()
WorkspacePlayers = Workspace:() Workspace.Game:()
WorkspacePlayers
_, v (WorkspacePlayers:())
v:() Players:(v.Name)
v
()
bots = {}
WorkspacePlayers = Workspace:() Workspace.Game:()
WorkspacePlayers bots
_, v (WorkspacePlayers:())
v:() Players:(v.Name)
.(bots, v)
bots
()
safePlatform safePlatform.Parent safePlatform:()
safePlatform = .()
safePlatform.Name =
safePlatform.Size = .(, , )
safePlatform.Position = safePosition + .(, , )
safePlatform.Anchored =
safePlatform.CanCollide =
safePlatform.Transparency =
safePlatform.BrickColor = BrickColor.()
safePlatform.Material = .Material.ForceField
safePlatform.Parent = Workspace
()
(pos)
char = player.Character player.CharacterAdded:()
hrp = char:()
hrp
isFarming =
hrp.CFrame = .(pos)
.()
isFarming =
()
isEscaping
isEscaping =
FARM_ENABLED =
isFarming =
zone = ESCAPE_ZONES[.(, #ESCAPE_ZONES)]
()
(zone + .(, , ))
.(ESCAPE_WAIT, ()
running
()
(safePosition + .(, , ))
FARM_ENABLED =
isEscaping =
isFarming =
)
()
ESCAPE_ENABLED isEscaping
char = player.Character
hrp = char char:()
hrp
bots = ()
#bots ==
closestDist = .huge
_, bot (bots)
botHrp = bot:() bot:()
botHrp
dist = (hrp.Position - botHrp.Position).Magnitude
dist < closestDist closestDist = dist
closestDist < ESCAPE_DISTANCE
(, .(closestDist), )
()
()
ANTI_AFK_ENABLED isFarming isEscaping
char = player.Character
hrp = char char:()
hum = char char:()
hrp hum hrp.Position.Y < safeHeight -
now = ()
now - lastAntiAfkTime < ANTI_AFK_INTERVAL
lastAntiAfkTime = now
(..math.(hrp.Position.Y)..)
hum.Jump =
randomDir = .(
.(-, ),
,
.(-, )
).Unit *
walkPos = safePosition + randomDir + .(, , )
hrp.CFrame = .(walkPos)
.()
hrp.CFrame = .(safePosition + .(, , ))
()
targets = {}
_, obj (ticketsContainer:())
obj:() obj:() obj:()
.(targets, obj)
targets
(target)
part = target:() target
(target:() (target.PrimaryPart target:()))
part
part.Position + .(, , )
()
targets = ()
#targets ==
target = targets[.(, #targets)]
pos = (target)
pos
(, target.Name)
(pos)
.(stayTime, ()
running FARM_ENABLED isEscaping
(safePosition + .(, , ))
)
.(()
()
(safePosition + .(, , ))
running
FARM_ENABLED isEscaping
()
.(teleportDelay)
)
RunService.Heartbeat:(()
ESCAPE_ENABLED ()
()
)
UserInputService.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.X
running =
FARM_ENABLED =
()
input.KeyCode == .KeyCode.Z
hum = player.Character player.Character:()
hum hum.Health =
input.KeyCode == .KeyCode.C
ESCAPE_ENABLED = ESCAPE_ENABLED
(, ESCAPE_ENABLED )
input.KeyCode == .KeyCode.V
ANTI_AFK_ENABLED = ANTI_AFK_ENABLED
(, ANTI_AFK_ENABLED )
)
()
()
()
Universal