Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
getgenv().cuffEvade = true
--[[
insta respawn method was found in https://github.com/AnthonyIsntHere/anthonysrepository/blob/main/scripts/%5Breplicatesignal%5D%20Instant%20Respawn.lua
if your executor doesn't support replicatesignal, you'll just reset normally instead
--]]
local function instaRespawn()
if not cuffEvade then return end
if not replicatesignal then
LocalPlayer.Character.Humanoid.Health = 0
return
end
replicatesignal(LocalPlayer.ConnectDiedSignalBackend)
task.wait(Players.RespawnTime - .01)
replicatesignal(LocalPlayer.Kill)
end
LocalPlayer.CharacterAdded:Connect(function(char)
char.ChildAdded:Connect(function(child)
if child.Name ==
()
)
)
LocalPlayer.Character
LocalPlayer.Character:()
()
LocalPlayer.Character.ChildAdded:((child)
child.Name ==
()
)
- Respawns you whenever you're cuffed - Toggle getgenv().cuffEvade to enable/disable the script (you will be jailed for 300s when you rejoin however)