Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- setup shits
local KEY_TO_CHECK = Enum.KeyCode.Two -- keybind
local TARGET_PART_NAME =
TARGET_FORCE_NAME =
DENSITY_MULTIPLIER =
()
()
()
character = player.Character
character character:()
character.Humanoid.SeatPart
()
seat = ()
seat
parentFolder = seat.Parent
parentFolder parentFolder:()
model = parentFolder.Parent
model model:()
targetPart = model:(TARGET_PART_NAME)
targetPart targetPart:()
targetPart.CustomPhysicalProperties
props = targetPart.CustomPhysicalProperties
newDensity = props.Density * DENSITY_MULTIPLIER
targetPart.CustomPhysicalProperties = PhysicalProperties.(
newDensity,
props.Friction,
props.Elasticity,
props.FrictionWeight,
props.ElasticityWeight
)
(, targetPart.Name, , newDensity)
bodyForce = targetPart:(TARGET_FORCE_NAME)
bodyForce bodyForce:()
bodyForce.Force = bodyForce.Force * DENSITY_MULTIPLIER
(, targetPart.Name, , bodyForce.Force)
()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == KEY_TO_CHECK
()
)can adjust your cars gravity bodyforce and mass (default keybind 2 and redo every car respawn)

Drive World ๐๏ธ Drifting & Racing