Run it
Copy the script and paste it into your executor.
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("Restaurant Tycoon 2")
local b = w:CreateFolder("Main")
b:Button("Player Instant Cook",function()
Cooking = .Players.LocalPlayer.PlayerScripts.CookingNew
CookProgress = (Cooking.CookProgress)
MultiClick = (Cooking.InputDetectors.MultiClick)
MouseMovement = (Cooking.InputDetectors.MouseMovement)
MouseSpin = (Cooking.InputDetectors.MouseSpin)
run = CookProgress.run
CookProgress.run = (...)
ARGS = {...}
ARGS[] =
((ARGS))
MultiClick.start = (...)
({...})[]()
MouseMovement.start = (...)
({...})[]()
MouseSpin.start = (...)
({...})[]()
)
b:(,()
()
(:())();
()
child = object.child
descendant = object.descendant
check = object.check
Tycoon = .Players.LocalPlayer.Tycoon.Value
descendant.(Tycoon.Items.OftenFiltered.Surface,,(Bill)
Settings = {
[] = ,
[] = Bill.Parent
}
.ReplicatedStorage.Events.ClientTycoonInput:(Tycoon,Settings)
)
Connection,Code = descendant.(Tycoon.Items.OftenFiltered.Surface,(Bill)
check.(Bill.Name == ,()
Settings = {
[] = ,
[] = Bill.Parent
}
.ReplicatedStorage.Events.ClientTycoonInput:(Tycoon,Settings)
)
)
)
b:(,()
chiefInstantCook =
npcReach =
Client = .Players.LocalPlayer
PS = Client.PlayerScripts
Module = (PS.ClientMain.Replications.Workers.WalkDummy)
Worker = (PS.CookingNew.WorkerComponents.WorkerDefault)
M1 = (PS.ClientMain.Replications.Customers.GetNPCFolder)
npcReach
(Module,()
.()
)
chiefInstantCook
Worker.event = (...)
args = {...}
npc = M1.(args[]).ClientWorkers:(args[])
M2 = .ReplicatedStorage.MiscModules.CookingSharedCharacter:(args[])
M2
(M2).(npc,args[],args[])
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com.
Best for autofarm

Prison Life