Run it
Copy the script and paste it into your executor.
Library = (:())()
Window = Library:(,)
Tab1 = Window:(,)
Tab1:()
Tab1:(,(bool)
().AimPart =
().AimlockKey =
().AimRadius =
().ThirdPerson =
().FirstPerson =
().TeamCheck =
().PredictMovement =
().PredictionVelocity =
L_27_, L_28_, L_29_, L_30_ =
: ,
: ,
: ,
:
L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
L_27_.LocalPlayer,
L_27_.LocalPlayer:(),
.CurrentCamera,
.new,
Ray.new,
.new,
.new
L_38_, L_39_, L_40_ = , ,
L_41_
().CiazwareUniversalAimbotLoaded =
().WorldToViewportPoint = (L_42_arg0)
L_33_:(L_42_arg0)
().WorldToScreenPoint = (L_43_arg0)
L_33_.(L_33_, L_43_arg0)
().GetObscuringObjects = (L_44_arg0)
L_44_arg0 L_44_arg0:(().AimPart) L_31_ L_31_.Character:()
L_45_ = :((L_44_arg0[().AimPart].Position, L_31_.Character.Head.Position))
L_45_
L_45_:(L_44_arg0)
().GetNearestTarget = ()
L_46_ = {}
L_47_ = {}
L_48_ = {}
L_50_forvar0, L_51_forvar1 (L_27_:())
L_51_forvar1 ~= L_31_
.(L_46_, L_51_forvar1)
L_52_forvar0, L_53_forvar1 (L_46_)
L_53_forvar1.Character ~=
L_54_ = L_53_forvar1.Character:()
().TeamCheck == L_53_forvar1.Team ~= L_31_.Team
L_55_ =
(L_53_forvar1.Character:().Position - .Workspace.CurrentCamera.CFrame.p).magnitude
L_56_ =
Ray.(
.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p - .Workspace.CurrentCamera.CFrame.p).unit * L_55_
)
L_57_, L_58_ = .Workspace:(L_56_, .Workspace)
L_59_ = .((L_58_ - L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
.(L_48_, L_59_)
().TeamCheck == L_53_forvar1.Team == L_31_.Team
L_60_ =
(L_53_forvar1.Character:().Position - .Workspace.CurrentCamera.CFrame.p).magnitude
L_61_ =
Ray.(
.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p - .Workspace.CurrentCamera.CFrame.p).unit * L_60_
)
L_62_, L_63_ = .Workspace:(L_61_, .Workspace)
L_64_ = .((L_63_ - L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
.(L_48_, L_64_)
(L_48_) ==
L_49_ = .(.((L_48_)))
L_49_ > ().AimRadius
L_65_forvar0, L_66_forvar1 (L_47_)
L_66_forvar1.diff == L_49_
L_66_forvar1.plr
L_32_.KeyDown:(
(L_67_arg0)
L_67_arg0 == AimlockKey L_41_ ==
(
()
L_39_ ~=
L_39_ =
L_68_
L_68_ = ()
L_68_ ~=
L_41_ = L_68_
)
L_67_arg0 == AimlockKey L_41_ ~=
L_41_ ~=
L_41_ =
L_39_ ~=
L_39_ =
)
L_29_.RenderStepped:(
()
().ThirdPerson == ().FirstPerson ==
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude >
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <=
L_40_ =
L_40_ =
().ThirdPerson == ().FirstPerson ==
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude >
L_40_ =
L_40_ =
().ThirdPerson == ().FirstPerson ==
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <=
L_40_ =
L_40_ =
L_38_ == L_39_ ==
L_41_ L_41_.Character L_41_.Character:(().AimPart)
().FirstPerson ==
L_40_ ==
().PredictMovement ==
L_33_.CFrame =
(
L_33_.CFrame.p,
L_41_.Character[().AimPart].Position +
L_41_.Character[().AimPart].Velocity / PredictionVelocity
)
().PredictMovement ==
L_33_.CFrame = (L_33_.CFrame.p, L_41_.Character[().AimPart].Position)
().ThirdPerson ==
L_40_ ==
().PredictMovement ==
L_33_.CFrame =
(
L_33_.CFrame.p,
L_41_.Character[().AimPart].Position +
L_41_.Character[().AimPart].Velocity / PredictionVelocity
)
().PredictMovement ==
L_33_.CFrame = (L_33_.CFrame.p, L_41_.Character[().AimPart].Position)
)
)
Tab1:(,,(bool)
().AimlockKey = bool
)
Tab1:(,,(bool)
PredictionVelocity = bool
)
Tab1:(,{,,,},(value)
().AimPart = value
)
Tab2 = Window:(,)
Tab2:(,(bool)
DaHoodSettings.SilentAim = bool
)
Tab2:(,(bool)
Aiming.ShowFOV = bool
)
Tab2:(,,,(bool)
Aiming.FOV = bool
)
Tab2:(,,(bool)
DaHoodSettings.Prediction = bool
)
Tab2:(,{,,,},(value)
Aiming.AimPart = value
)
Tab3 = Window:(,)
Tab3:()
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
callbakc = bindableFunction;
Button1 = ;
})
Tab3:(,(bool)
Player = :().LocalPlayer
Mouse = Player:()
SpeedGlitch =
Wallet = Player.Backpack:()
UniversalAnimation = .()
()
_, v , :().LocalPlayer.Character:():()
(v.Animation.AnimationId:())
v:()
(id)
UniversalAnimation.AnimationId == id
()
UniversalAnimation.AnimationId =
UniversalAnimation.AnimationId = id
animationTrack = :().LocalPlayer.Character:():(UniversalAnimation)
animationTrack:()
Mouse.KeyDown:((Key)
Key ==
SpeedGlitch = SpeedGlitch
SpeedGlitch ==
()
()
()
Wallet.Parent = Player.Character
()
Player.Character:().Parent = Player.Backpack
()
:().Heartbeat:()
()
:().Heartbeat:()
()
:().Heartbeat:()
()
:().Heartbeat:()
()
:().Heartbeat:()
SpeedGlitch ==
)
)
Tab3:(,(bool)
(:())()
)
Tab3:(,,,(text)
.CurrentCamera.FieldOfView = (text)
)
Tab3:(,(bool)
()
i, player (.Players:())
Animate = .Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId =
Animate.idle.Animation2.AnimationId =
Animate.walk.WalkAnim.AnimationId =
Animate.run.RunAnim.AnimationId =
Animate.jump.JumpAnim.AnimationId =
Animate.climb.ClimbAnim.AnimationId =
Animate.fall.FallAnim.AnimationId =
.Players.LocalPlayer.Character.Humanoid.Jump =
)
Tab3:(,(bool)
().game.Players.LocalPlayer.Character.Head.Transparency =
().game.Players.LocalPlayer.Character.Head.face:()
().game.Players.LocalPlayer.Character.Head.face:()
)
Tab3:(,(bool)
ply = .Players.LocalPlayer
chr = ply.Character
chr.RightLowerLeg.MeshId =
chr.RightLowerLeg.Transparency =
chr.RightUpperLeg.MeshId =
chr.RightUpperLeg.TextureID =
chr.RightFoot.MeshId =
chr.RightFoot.Transparency =
)
Tab3:(,(bool)
plr = .Players.LocalPlayer
() plr.Character
char = plr.Character
garbage = {
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
}
(inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.J gameProcessedEvent ==
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(
garbage[.(,#garbage)],
)
:().InputBegan:(TrashTalk)
)
Tab4 = Window:(,)
Tab4:()
Tab4:(,(bool)
_, v (.Players.LocalPlayer.Character:())
v:() v.Name ~= v.Name ~= v:()
v:()
.Players.LocalPlayer.CharacterAdded:((char)
()
.Players.LocalPlayer.Character
char.ChildAdded:((child)
child:()
()
child:()
child.LocalScript:()
)
)
)
glitch =
clicker =
Tab4:(,,(a)
().Multiplier = a
, {
[] = ,
})
Tab4:(,(bool)
userInput = :()
runService = :()
userInput.InputBegan:((Key)
Key.KeyCode == .KeyCode.Z
Enabled = Enabled
Enabled ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * ().Multiplier
runService.Stepped:()
Enabled ==
)
)
Tab5 = Window:(,)
Tab5:()
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , , , , , , -)
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , , , , , , -)
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , , , , -, -, , )
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , , -, -, , -, -, , )
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , , , , , , -)
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, -, -, , , , -, , , -, -, )
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , , , , -, , -)
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , , , , , , , )
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , -, , -, -, -, -)
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , -, -, -, , -, , , )
)
Tab5:(,(value)
().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, -, -, -, , -, , , -)
)
Tab6 = Window:(,)
Tab6:()
Tab6:(,.KeyCode.V,()
Library:()
)
Tab7 = Window:(,)
Tab7:()
Aiming = (:())()
Aiming.()
Workspace = :()
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
CurrentCamera = Workspace.CurrentCamera
DaHoodSettings = {
SilentAim = ,
AimLock = ,
Prediction = ,
AimLockKeybind = .KeyCode.E
}
().DaHoodSettings = DaHoodSettings
Aiming.()
(Aiming.Enabled == Aiming.Selected ~= LocalPlayer Aiming.SelectedPart ~= )
Character = Aiming.(Aiming.Selected)
KOd = Character:()[].Value
Grabbed = Character:() ~=
(KOd Grabbed)
__index
__index = (, , (t, k)
(t:() (k == k == ) Aiming.())
SelectedPart = Aiming.SelectedPart
(DaHoodSettings.SilentAim (k == k == ))
Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
(k == Hit SelectedPart)
(t, k)
)
RunService:(, , ()
(DaHoodSettings.AimLock Aiming.() UserInputService:(DaHoodSettings.AimLockKeybind))
SelectedPart = Aiming.SelectedPart
Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
CurrentCamera.CFrame = .(CurrentCamera.CFrame.Position, Hit.Position)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com, www.roblox.com, roblox.com.
[+] Aim Lock [+] Silent Aim [+] Trash Talk (J) [+] Tryhard Animation [+] Use Solara https://github.com/quivings/Solara/raw/main/Files/SolaraB.zip