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library = (:())()
esp = (:())()
(:())()
Yung = (:())()
Circle2222 = Yung:()
Circle2222.Visible =
Circle2222.ZIndex =
Circle2222.Transparency =
Circle2222.Color = .(, , )
Circle2222.Thickness =
library.theme.accentcolor = .(, , )
library.theme.accentcolor2 = .(, , )
window = library:(, .(, ), .KeyCode.RightShift)
esp.settings.tracersorigin =
legittab = window:()
ragetab = window:()
visualstab = window:()
misctab = window:()
extratab = window:()
aiming = {
targetaim = {
enabled = ,
targeting = ,
view = ,
chat = ,
ben = ,
autoshoot = ,
autoprediction = ,
key = .KeyCode.Q,
prediction = ,
hitpart =
},
tracers = {
enabled = ,
showprediction = ,
rainbow = ,
colour = .(, , ),
from =
},
orbit = {
enabled = ,
visualization = ,
vc = .(, , ),
speed = ,
distance =
},
visualization = {
part = ,
circle = ,
mode = ,
partcolour = .(, , ),
circlecolour = .(, , )
},
fov = {
enabled = ,
filled = ,
thickness = ,
sides = ,
radius = ,
colour = .(, , ),
option =
},
od = {
unlockko = ,
tpko = ,
stompko = ,
stomptime =
}
}
CurrentCamera = :().CurrentCamera
LocalMouse = .Players.LocalPlayer:()
circle = .()
circle.Color = .(, , )
circle.Thickness =
circle.NumSides =
circle.Transparency =
circle.Radius =
circle.Visible =
circle.Filled =
circlev = .()
circlev.Color = .(, , )
circlev.Thickness =
circlev.NumSides =
circlev.Transparency =
circlev.Radius =
circlev.Visible =
circlev.Filled =
line = .()
line.Visible =
line.From = .(, )
line.To = .(, )
.SpecterL = .(, , )
line.Color = .SpecterL
line.Thickness =
line.Transparency = .
()
ClosestDistance, ClosestPlayer = .huge,
_, Player , :():()
ISNTKNOCKED = Player.Character:()[].Value ~=
ISNTGRABBED = Player.Character:() ==
Player ~= .Players.LocalPlayer
Character = Player.Character
Character Character.Humanoid.Health > ISNTKNOCKED ISNTGRABBED
Position, IsVisibleOnViewPort =
CurrentCamera:(Character.HumanoidRootPart.Position)
IsVisibleOnViewPort
Distance =
(.(LocalMouse.X, LocalMouse.Y) - .(Position.X, Position.Y)).Magnitude
Distance < ClosestDistance
ClosestPlayer = Player
ClosestDistance = Distance
ClosestPlayer, ClosestDistance
:().InputBegan:(
(keyinput, stupid)
keyinput.KeyCode == aiming.targetaim.key
aiming.targetaim.targeting = aiming.targetaim.targeting
aiming.targetaim.targeting
target = ()
targetplr = (target)
aiming.targetaim.chat ==
args = {
[] = .. (targetplr),
[] =
}
:().DefaultChatSystemChatEvents.SayMessageRequest:(
(args)
)
aiming.targetaim.view ==
.Players[targetplr].Character:()
CurrentCamera.CameraSubject = .Players[targetplr].Character.Humanoid
aiming.targetaim.ben ==
benlocked = .()
benlocked.Name =
benlocked.Volume = aiming.targetaim.benvolume
benlocked.SoundId =
benlocked.Parent = :()
benlocked.Playing =
targetplr ~= aiming.visualization.mode ==
ipar = .(, .Workspace)
ipar.Name =
ipar.Anchored =
ipar.CanCollide =
ipar.Transparency =
ipar.Parent = .Workspace
ipar.Shape = .PartType.Ball
ipar.Size = .(, , )
ipar.Color = .(, , )
ipar.Material =
(
()
:().Stepped:(
()
ipar.Position =
.Players[targetplr].Character.HumanoidRootPart.Position +
(.Players[targetplr].Character.LowerTorso.Velocity *
aiming.targetaim.prediction)
)
)
aiming.tracers.rainbow ==
(()
i = , ,
line.Color = .(i, , )
.()
)
aiming.orbit.enabled ==
(
()
.()
i = , , aiming.orbit.speed
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.(.Players[targetplr].Character.HumanoidRootPart.Position) *
.(, .(i), ) *
.(aiming.orbit.distance, , )
.()
.Players[targetplr].Character.Humanoid.health < aiming.orbit.enabled ==
aiming.targetaim.targeting ==
)
aiming.targetaim.targeting
aiming.targetaim.chat ==
args = {
[] = .. (targetplr),
[] =
}
:().DefaultChatSystemChatEvents.SayMessageRequest:(
(args)
)
aiming.targetaim.view ==
CurrentCamera.CameraSubject = .Players.LocalPlayer.Character.Humanoid
aiming.visualization.mode ==
vvv = :().uwu
vvv:()
aiming.targetaim.ben ==
benunlocked = .()
benunlocked.Name =
benunlocked.Volume = aiming.targetaim.benvolume
benunlocked.SoundId =
benunlocked.Parent = :()
benunlocked.Playing =
)
legit1 = ragetab:(, )
enabletarget =
legit1:(
,
,
(v)
aiming.targetaim.enabled = v
)
showfov =
legit1:(
,
,
(v)
aiming.fov.enabled = v
)
cp =
showfov:(
.(, , ),
(c)
aiming.fov.colour = c
)
legit1:(
,
,
,
,
,
(v)
aiming.targetaim.prediction = v
)
legit1:(
,
{, , , },
,
,
(v)
aiming.targetaim.hitpart = v
)
autoprediction =
legit1:(
,
,
(v)
aiming.targetaim.autoprediction = v
)
viewopponent =
legit1:(
,
,
(v)
aiming.targetaim.view = v
)
viewopponent =
legit1:(
,
,
(v)
aiming.targetaim.chat = v
)
tracerslol =
legit1:(
,
,
(v)
aiming.tracers.enabled = v
)
cp2 =
tracerslol:(
.(, , ),
(c)
aiming.tracers.colour = c
)
rainbowtracer =
legit1:(
,
,
(v)
aiming.tracers.rainbow = v
)
legit1:(
,
{, , , },
,
,
(v)
aiming.tracers.from = v
)
legit2 = ragetab:(, )
orbitlol =
legit2:(
,
,
(v)
aiming.orbit.enabled = v
)
showcircle =
legit2:(
,
,
(v)
aiming.orbit.visualization = v
)
cp3 =
showcircle:(
.(, , ),
(c)
aiming.orbit.vc = c
)
legit2:(
,
,
,
,
,
(v)
aiming.orbit.speed = v
)
legit2:(
,
,
,
,
,
(v)
aiming.orbit.distance = v
)
legit3 = ragetab:(, )
legit3:(
,
{, },
,
,
(v)
aiming.visualization.mode = v
)
legit4 = ragetab:(, )
filled =
legit4:(
,
,
(v)
aiming.fov.filled = v
)
legit4:(
,
,
,
,
,
(v)
aiming.fov.thickness = v
)
legit4:(
,
,
,
,
,
(v)
aiming.fov.radius = v
)
legit4:(
,
,
,
,
,
(v)
circle.NumSides = v
)
legit4:(
,
{, , , },
,
,
(v)
aiming.fov.option = v
)
legit5 = ragetab:(, )
unlockonknocked =
legit5:(
,
,
(v)
aiming.od.unlockko = v
)
unlockonknocked =
legit5:(
,
,
(v)
aiming.od.tpko = v
)
unlockonknocked =
legit5:(
,
,
(v)
aiming.od.stompko = v
)
legit5:(
,
,
,
,
,
(v)
aiming.od.stomptime = v
)
legit6 = ragetab:(, )
legit6:(
,
,
(v)
aiming.targetaim.autoshoot = v
)
legit7 = ragetab:(, )
legit7:(
,
,
(v)
aiming.targetaim.ben = v
)
legit7:(
,
,
,
,
,
(v)
aiming.targetaim.benvolume = v
)
visualsesp = visualstab:(, )
visualsesp:(
,
,
(v)
esp.settings.enabled = v
)
visualsesp:(
,
,
(v)
esp.settings.boxes = v
)
visualsesp:(
,
,
(v)
esp.settings.healthbars = v
)
visualsesp:(
,
,
(v)
esp.settings.names = v
)
visualsesp:(
,
,
(v)
esp.settings.tracers.enabled = v
)
esp:()
visuals2 = visualstab:(, )
visuals2:(
,
,
(v)
util.visuals.disco = v
)
espsettings = visualstab:(, )
espsettings:(
,
,
,
,
,
(v)
esp.settings.refreshrate = v
)
misc1 = misctab:(, )
misc2 = misctab:(, )
misc1:(
,
()
plr = .Players.LocalPlayer
mouse = plr:()
localplayer = plr
:()
.Core:()
Core = .()
Core.Name =
Core.Size = .(, , )
(
()
Core.Parent =
Weld = .(, Core)
Weld.Part0 = Core
Weld.Part1 = localplayer.Character.LowerTorso
Weld.C0 = .(, , )
)
:()
torso = .Core
flying =
keys = {a = , d = , w = , s = }
e1
e2
()
pos = .(, torso)
gyro = .(, torso)
pos.Name =
pos.maxForce = .(.huge, .huge, .huge)
pos.position = torso.Position
gyro.maxTorque = .(, , )
gyro.cframe = torso.CFrame
()
localplayer.Character.Humanoid.PlatformStand =
new = gyro.cframe - gyro.cframe.p + pos.position
keys.w
new = new + .CurrentCamera.CoordinateFrame.lookVector * util.fly.normalspeed
util.fly.normalspeed = util.fly.normalspeed +
keys.s
new = new - .CurrentCamera.CoordinateFrame.lookVector * util.fly.normalspeed
util.fly.normalspeed = util.fly.normalspeed +
keys.d
new = new * .(util.fly.normalspeed, , )
util.fly.normalspeed = util.fly.normalspeed +
keys.a
new = new * .(-util.fly.normalspeed, , )
util.fly.normalspeedd = util.fly.normalspeed +
pos.position = new.p
keys.w
gyro.cframe =
.CurrentCamera.CoordinateFrame *
.(-.(util.fly.normalspeed * ), , )
keys.s
gyro.cframe =
.CurrentCamera.CoordinateFrame *
.(.(util.fly.normalspeed * ), , )
gyro.cframe = .CurrentCamera.CoordinateFrame
flying ==
gyro
gyro:()
pos
pos:()
flying =
localplayer.Character.Humanoid.PlatformStand =
e1 =
mouse.KeyDown:(
(key)
torso torso.Parent
flying =
e1:()
e2:()
key ==
keys.w =
key ==
keys.s =
key ==
keys.a =
key ==
keys.d =
key ==
flying ==
flying =
flying =
()
)
e2 =
mouse.KeyUp:(
(key)
key ==
keys.w =
key ==
keys.s =
key ==
keys.a =
key ==
keys.d =
)
()
)
misc1:(
,
()
Camera = .CurrentCamera
Root = util.services.plrs.LocalPlayer.Character:()
C1, C2, C3
Nav = {Flying = , Forward = , Backward = , Left = , Right = }
C1 =
util.services.uis.InputBegan:(
(Input)
Input.UserInputType == .UserInputType.Keyboard
Input.KeyCode == .KeyCode.M
Nav.Flying = Nav.Flying
Root.Anchored = Nav.Flying
Input.KeyCode == .KeyCode.W
Nav.Forward =
Input.KeyCode == .KeyCode.S
Nav.Backward =
Input.KeyCode == .KeyCode.A
Nav.Left =
Input.KeyCode == .KeyCode.D
Nav.Right =
)
C2 =
util.services.uis.InputEnded:(
(Input)
Input.UserInputType == .UserInputType.Keyboard
Input.KeyCode == .KeyCode.W
Nav.Forward =
Input.KeyCode == .KeyCode.S
Nav.Backward =
Input.KeyCode == .KeyCode.A
Nav.Left =
Input.KeyCode == .KeyCode.D
Nav.Right =
)
C3 =
Camera:():(
()
Nav.Flying
Root.CFrame = .(Root.CFrame.Position, Root.CFrame.Position + Camera.CFrame.LookVector)
)
renderwait = util.services.rs.RenderStepped:()
Nav.Flying
Nav.Forward
Root.CFrame = Root.CFrame + (Camera.CFrame.LookVector * (renderwait * util.fly.cframespeed * ))
Nav.Backward
Root.CFrame = Root.CFrame + (-Camera.CFrame.LookVector * (renderwait * util.fly.cframespeed * ))
Nav.Left
Root.CFrame = Root.CFrame + (-Camera.CFrame.RightVector * (renderwait * util.fly.cframespeed * ))
Nav.Right
Root.CFrame = Root.CFrame + (Camera.CFrame.RightVector * (renderwait * util.fly.cframespeed * ))
)
misc2:(
,
,
,
,
,
(v)
util.fly.normalspeed = v
)
misc2:(
,
,
,
,
,
(v)
util.fly.cframespeed = v
)
extra1 = extratab:(, )
extra1:()
extra1:()
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall =
(
(...)
args = {...}
targetplr ~= aiming.targetaim.enabled targetplr aiming.targetaim.targeting ==
aiming.targetaim.enabled ==
() ==
args[] ==
args[] =
.Players[targetplr].Character[aiming.targetaim.hitpart].Position +
(.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction)
((args))
(...)
)
(
()
:().Stepped:(
()
(
()
circle.Position = .(LocalMouse.X, LocalMouse.Y + )
)
(
()
aiming.fov.option ==
aiming.fov.side =
circle.NumSides =
aiming.fov.side =
aiming.fov.option ==
aiming.fov.side =
circle.NumSides =
aiming.fov.side =
aiming.fov.option ==
aiming.fov.side =
circle.NumSides =
aiming.fov.side =
)
(
()
aiming.fov.enabled ==
circle.Visible =
circle.Visible =
)
(
()
circle.Color = aiming.fov.colour
)
(
()
circle.Filled = aiming.fov.filled
)
(
()
circle.Radius = aiming.fov.radius
)
(
()
circle.Thickness = aiming.fov.thickness
)
(
()
aiming.targetaim.autoprediction ==
pingvalue =
:().Network.ServerStatsItem[]:()
split = .(pingvalue, )
ping = (split[])
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
ping >
aiming.targetaim.prediction =
)
(
()
aiming.tracers.rainbow ==
line.Color = aiming.tracers.colour
)
(
()
aiming.targetaim.enabled aiming.targetaim.targeting aiming.tracers.enabled ==
plrp =
CurrentCamera:(
.Players[targetplr].Character[aiming.targetaim.hitpart].Position
)
headt =
CurrentCamera:(.Players.LocalPlayer.Character.Head.Position)
torsot =
CurrentCamera:(
.Players.LocalPlayer.Character.UpperTorso.Position
)
penist =
CurrentCamera:(
.Players.LocalPlayer.Character.LowerTorso.Position
)
mouset = CurrentCamera:(LocalMouse.Hit.Position)
line.Visible =
aiming.tracers.from ==
line.From = .(penist.X, penist.Y)
line.To = .(plrp.X, plrp.Y)
aiming.tracers.from ==
line.From = .(headt.X, headt.Y)
line.To = .(plrp.X, plrp.Y)
aiming.tracers.from ==
line.From = .(torsot.X, torsot.Y)
line.To = .(plrp.X, plrp.Y)
aiming.tracers.from ==
line.From = .(mouset.X, mouset.Y)
line.To = .(plrp.X, plrp.Y)
line.Visible =
)
aiming.od.unlockko aiming.targetaim.targeting aiming.targetaim.enabled ==
.Players[targetplr].Character.Humanoid.health <
aiming.targetaim.targeting =
aiming.od.tpko ==
.Players[targetplr].Character.Humanoid.health <
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
.Players[targetplr].Character.LowerTorso.CFrame
aiming.targetaim.targeting == aiming.targetaim.enabled ==
aiming.orbit.enabled ==
aiming.orbit.visualization ==
Circle2222.Color = aiming.orbit.vc
Circle2222.Visible =
Circle2222.Radius = aiming.orbit.distance
Circle2222.Position = .Players[targetplr].Character.HumanoidRootPart.Position
Circle2222.Visible =
aiming.visualization.mode ==
aiming.targetaim.targeting aiming.targetaim.enabled ==
narcan =
CurrentCamera:(
.Players[targetplr].Character.HumanoidRootPart.Position
)
circlev.Position = .(narcan.X, narcan.Y)
circlev.Visible =
circlev.Visible =
aiming.targetaim.autoshoot aiming.targetaim.targeting aiming.targetaim.enabled ==
()
)
)
(
()
.()
aiming.targetaim.targeting aiming.targetaim.enabled aiming.od.stompko ==
.Players[targetplr].Character.Humanoid.health <
aiming.od.stompko ==
(
()
(aiming.od.stomptime)
args = {
[] =
}
:().MainEvent:((args))
)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
a shitty skidded script ONCE AGAIN pro tip : don't skid