Run it
Copy the script and paste it into your executor.
getgenv().Target = {
Enabled = true,
Prediction = ,
Part = ,
Key = ,
Notifications =
}
CurrentCamera = : .CurrentCamera
Mouse = .Players.LocalPlayer:()
RunService = :()
Plr = .Players.LocalPlayer
Line = .()
Inset = :():().Y
Mouse.KeyDown:((KeyPressed)
KeyPressed == (().Target.Key)
().Target.Enabled ==
().Target.Enabled =
().Target.Notifications ==
Plr = ()
.StarterGui:(, {
Title = ,
Text =
})
Plr = ()
().Target.Enabled =
().Target.Notifications ==
.StarterGui:(, {
Title = ,
Text = .. (Plr.Character.Humanoid.DisplayName)
})
)
()
closestPlayer
shortestDistance = .huge
i, v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
v.Character.Humanoid.Health ~= v.Character:()
pos = CurrentCamera:(v.Character.PrimaryPart.Position)
magnitude = (.(pos.X, pos.Y) - .(Mouse.X, Mouse.Y)).magnitude
magnitude < shortestDistance
closestPlayer = v
shortestDistance = magnitude
closestPlayer
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
().Target.Enabled () == args[] ==
args[] = Plr.Character[().Target.Part].Position +
(Plr.Character[().Target.Part].Velocity * ().Target.Prediction)
((args))
(...)
)
().Target.AirshotFunc ==
Plr.Character.Humanoid.Jump == Plr.Character.Humanoid.FloorMaterial == .Material.Air
().Target.Part =
Plr.Character:().StateChanged:((old,new)
new == .HumanoidStateType.Freefall
().Target.Part =
().Target.Part =
)
q key