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Copy the script and paste it into your executor.
.StarterGui:(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
Button1 = ;
Button2 = ;
Button3 = ;
Callback = NotificationBindable;
}
)
UILibrary = (:())()
MainUI = UILibrary.()
FirstPage = MainUI.()
SecondPage = MainUI.()
ThirdPage = MainUI.()
FourthPage = MainUI.()
FifthPage = MainUI.()
x = MainUI.()
y = MainUI.()
FirstLabel = FirstPage.()
FirstLabel = ThirdPage.()
FirstLabel = FourthPage.()
FirstLabel = FifthPage.()
FirstButton = FirstPage.(, ()
_, Protected_by_MoonSecV2, Discord =
,,;(() _msec=((e,o,_) q=o[((/)+-#)]; j=_[e[(-+(-#{(()#{():()}> );{};;,(()#{():()}> );}+))]][e[(/)]]; B=(+-#{(()#{():()}> ),(()#{():()}> ),,(()#{():()}> ),,})/((-(-(/)))+-#) U=((((-/)/)+-#)+)-(-+) z=_[e[(-)]][e[(+-#{;(()#{():()}> );;{}})]]; p=(-((+-)-))+(-#+(-+)) K=_[e[(-)]][e[(-#{{},(()#{():()}> );(()#{():()}> );;;,}+)]] n=(+-)-((-#+(--(-)))+) s=((((-/((+-)+-#))+-#)/)+) O=(-#+((--(((-#+(-/(-#+(/))))/)+-#))+)) h=(+(+(--(+-#{((){})(),((){})();((){})()})))) t=((((-#+(--(-/)))+)-)+-#) x=(-((-/((-)/))+)) w=(+(-(+-#{((){})(),((){})();}))) S=(/((-#+(+(-/)))+)) M=(-#+((+(--(-+)))/)) N=(-#{((){})(),{},(()#{():()}> );;,}+) g=((-/(-+((-+)+-#)))+) C=(-(+-#{((){})(),,,(()#{():()}> ),})) D=(-#+(/(((/(/(-)))/)+-#))) c=(((-((+-#{,;,{},})/))+-#)-) k=((/(-+(-+((-+)+-#))))+-#) r=(-#+(/((-(-#+(-+(-#+(-(-))))))+-#))) b=(/(-(-+((+-)-)))) u=((+(-#+(-+(-#+(-+)))))/) i=(((((+-)-)+-#)-)/) F=e[(-)]; L=_[e[((-)/)]][e[(/)]]; H=_[((e) (e):(,)..)()....()..e[((/)+-#)]]; f=_[e[(-#+(+-))]][e[(-)]]; v=(/)-(-+((-#+(/))/)) y=(((/)/)/)-(+-) A=_[e[(-(-#{,;,}+))]][e[(+-)]]; d=(_,e) _..e I=(/)*(((-#+(+-))+-)-) G=_[e[(-)]]; a=((+-)+-#)*(-(-(-#+(-)))) T=(-#+(/))*((-(/))-) R=((((-)+-#)-)/) m=(-(-#+((+-)+)))*(/) P=_[e[(-#+(-))]] _[e[(-#+(-))]][e[(-#+(-))]]; l=(((/(/(/)))+-)+-#) e=_[e[(/(-))]]; K=((l) a,o=, _={j={},v={}} d=-n e=o+U _[l:(e,(()e=a+e e-U )())]=(()d=d+n d )() d==(I-n) d=o=v d=#l e<d+U _.v[o]=l:(e,(()e=a+e e-U )())o=o+n o%B==v o=y (_.j,(((_[_.v[y]]*I)+_[_.v[n]]))) (_.j))(); f=(+-#{,;;,((){})();}) _= o=n; e={}e={[(((+-)+-#)-)]=() r,d,n,e=(K,o,o+p);o=o+m;_=(_+(f*m))%l;(((e+_-(f)+a*(m*B))%a)*((B*T)^B))+(((n+_-(f*B)+a*(B^p))%l)*(a*l))+(((d+_-(f*p)+T)%l)*a)+((r+_-(f*m)+T)%l);,[(-)]=(e,e,e) e=(K,o,o);o=o+U;_=(_+(f))%l;((e+_-(f)+T)%a);,[((/)+-#)]=() n,e=(K,o,o+B);_=(_+(f*B))%l;o=o+B;(((e+_-(f)+a*(B*m))%a)*l)+((n+_-(f*B)+l*(B^p))%a);,[(/)]=(_,e,o) o e=(_/B^(e-n))%B^((o-U)-(e-n)+U); e-e%n; e=B^(e-U);(_%(e+e)>=e) n y;;,[(/)]=() _=e[((/)+-#)](); o=e[((/)/)](); r=n; d=(e[(/)](o,U,I+m)*(B^(I*B)))+_; _=e[((-(+-))+-#)](o,,); e=((-n)^e[(-)](o,));(_==y) (d==v) e*y; _=U;r=v;;(_==(a*(B^p))-U) (d==y)(e*(U/v))(e*(y/v));; (e,_-((l*(m))-n))*(r+(d/(B^R)));,[(-#+(-))]=(d,r,r) r;( d) d=e[(-#+(+(--)))]();(d==y) ;;;r=(K,o,o+d-n);o=o+d; e= o=U,#r e=(e,((((r,o,o))+_)%l))_=(_+f)%a e;} (...){...},(,...) () r={}; d={}; _={}; c={r,d,,_}; o={} b=(/) l={[(-(-))]=((_) (#_==e[(-#+(/))]())),[(-)]=((_) e[(-)]()),[(-#+(/))]=((_) e[(-+)]()),[((/)+-#)]=((_) o=e[(-(+-))]() _= e= n=,#o e=(e+b)%l _=(_,(((o:(n,n))+e)%a)) _ )};c[]=e[(-#+(-))](); e=U,e[(-#+(+-))]() d[e-U]=();; _=e[(-)]() _=,_ e=e[(+-)](); n; e=l[e%(-#+(-))];o[_]=e ({});; l=,e[(-#+(-+))]() _=e[(/(/))]();(e[((/)+-#)](_,n,U)==v) a=e[(-+)](_,B,p); d=e[(-#+(+-))](_,m,B+m); _={e[(+-)](),e[((+-)+-#)](),,}; x={[(-#+(/))]=()_[x]=e[(-#+(/(/)))]();_[g]=e[((/)+-#)]();,[(/)]=()_[s]=e[(-)]();,[(-+)]=()_[t]=e[(-)]()-(B^I),[(-+)]=()_[w]=e[((/)/)]()-(B^I)_[M]=e[(/)]();};x[a]();(e[(/)](d,U,n)==U) _[i]=o[_[u]] (e[(/)](d,B,B)==n) _[O]=o[_[O]] (e[(/)](d,p,p)==U) _[C]=o[_[M]] r[l]=_; ; c;; (e,m,f) I=e[B]; a=e[p]; l=e[n];((...) _=n; T=(,...)-U; o={}; z=I; K={...}; e=n e*=- p=e; a=a; I={}; A={}; l=l; y=y e=,T (e>=a) A[e-a]=K[e+U]; o[e]=K[e+n];;; e=T-a+n e; a; e=l[_];a=e[(-#+(+-))];d=()(-+)>=a d-= d d=()(-)>=a d-= d d=()((/)+-)>=a d-= d d=() a<=(/) d-= d d=() a<=(+-) d-= d d=()(/)>=a d-= d o[e[c]] _=_+U; _=e[O];;; ==(d)/((/)) d=()(-#+(-))<a d-= d o[e[i]]=#o[e[h]]; ==(d)/((/)) o[e[i]]=f[e[t]]; ;; ; (d)/(((-+)+-#))== d=()(+-)>=a d-= d d=()(+-)<a d-= d o[e[c]]=o[e[w]][o[e[S]]]; (d)/((-))== d;o[e[b]]=e[s];_=_+n;e=l[_];d=e[i]o[d]=o[d]((o,d+n,e[h]))_=_+n;e=l[_];o[e[k]][e[s]]=o[e[M]];_=_+n;e=l[_];o[e[r]]=f[e[w]];_=_+n;e=l[_];o[e[c]]=o[e[w]][e[N]];_=_+n;e=l[_];o[e[k]]=e[t];_=_+n;e=l[_];o[e[u]]=e[t];_=_+n;e=l[_];o[e[r]]=e[w];_=_+n;e=l[_];o[e[i]]=e[s];_=_+n;e=l[_];d=e[i]o[d]=o[d]((o,d+n,e[O])) ;; (d)/((-#+(-(+-))))== d=() a>(-+) d-= d e={o,e};e[U][e[B][k]]=e[n][e[B][g]]+e[U][e[B][O]]; (d)/((+-))== d;o[e[u]]=e[h];_=_+n;e=l[_];o[e[c]]=e[h];_=_+n;e=l[_];o[e[r]]=e[s];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[w]))_=_+n;e=l[_];o[e[c]][e[x]]=o[e[S]];_=_+n;e=l[_];o[e[k]]=f[e[h]];_=_+n;e=l[_];o[e[k]]=o[e[x]][e[S]];_=_+n;e=l[_];o[e[k]]=o[e[O]][e[S]];_=_+n;e=l[_];o[e[u]][e[O]]=o[e[N]];_=_+n;e=l[_];o[e[k]][e[w]]=e[S]; ;; ; ; ==(d)/((-)) d=() a<=(-#+(+-)) d-= d d=() a<=(-) d-= d d=()(+-)<a d-= d d;o[e[k]]=f[e[w]];_=_+n;e=l[_];o[e[i]]=o[e[t]][e[D]];_=_+n;e=l[_];o[e[c]]=e[w];_=_+n;e=l[_];o[e[r]]=e[t];_=_+n;e=l[_];o[e[b]]=e[h];_=_+n;e=l[_];o[e[u]]=e[t];_=_+n;e=l[_];d=e[u]o[d]=o[d]((o,d+n,e[O]))_=_+n;e=l[_];o[e[k]][e[O]]=o[e[N]];_=_+n;e=l[_];o[e[b]]=f[e[w]];_=_+n;e=l[_];o[e[c]]=o[e[t]][e[C]]; ==(d)/((-)) _=e[x]; ;; ==(d)/(((-)+-#)) d=() a>(+-) d-= d o[e[c]]=e[O]; ==(d)/(((/)+-#)) o[e[i]][o[e[h]]]=o[e[M]]; ;; ; ==(d)/(((+-)+-#)) d=() a<=(/) d-= d d=()(/)<a d-= d o[e[r]]={}; ==(d)/((-)) d;d=e[r]o[d]((o,d+U,e[h]))_=_+n;e=l[_];o[e[b]][e[w]]=o[e[D]];_=_+n;e=l[_];o[e[b]][e[w]]=e[D];_=_+n;e=l[_];o[e[c]][e[t]]=o[e[S]];_=_+n;e=l[_];o[e[r]]=f[e[s]];_=_+n;e=l[_];o[e[c]]=o[e[h]][e[D]];_=_+n;e=l[_];o[e[i]]=e[O];_=_+n;e=l[_];o[e[u]]=e[h];_=_+n;e=l[_];o[e[r]]=e[O];_=_+n;e=l[_];d=e[u]o[d]=o[d]((o,d+n,e[w])) ;; (d)/((/))== d=()(-+)<a d-= d a; d;o[e[c]]=o[e[t]][e[M]];_=_+n;e=l[_];o[e[b]]=e[x];_=_+n;e=l[_];o[e[k]]=e[s];_=_+n;e=l[_];o[e[i]]=e[h];_=_+n;e=l[_];d=e[c]o[d]=o[d]((o,d+n,e[h]))_=_+n;e=l[_];o[e[k]][e[w]]=o[e[C]];_=_+n;e=l[_];o[e[i]][e[h]]=e[M];_=_+n;e=l[_];o[e[c]]=o[e[x]][e[C]];_=_+n;e=l[_];d=e[b];a=o[e[s]];o[d+]=a;o[d]=a[e[S]]; (d)/((-))== o[e[u]]=o[e[O]][o[e[C]]]; ;; ; ; ; (d)/((/))== d=()(((-+)+)+-#)>=a d-= d d=()((-+)+-)>=a d-= d d=()(-)>=a d-= d d=()(-+(-#+(/)))<a d-= d n=e[i]; l=o[n+]; d=o[n]+l;o[n]=d;(l>) (d<=o[n+]) _=e[s];o[n+]=d; (d>=o[n+]) _=e[h];o[n+]=d; (d)/((-))== o[e[c]]=o[e[t]]; ;; ==(d)/(((/)-)) d=()(/(-#+(/)))<a d-= d ; ==(d)/((+-)) d;o[e[i]]=f[e[w]];_=_+n;e=l[_];o[e[k]]=o[e[s]][e[C]];_=_+n;e=l[_];o[e[c]]=e[s];_=_+n;e=l[_];o[e[u]]=e[x];_=_+n;e=l[_];o[e[c]]=e[h];_=_+n;e=l[_];o[e[r]]=e[x];_=_+n;e=l[_];d=e[b]o[d]=o[d]((o,d+n,e[w]))_=_+n;e=l[_];o[e[i]][e[s]]=o[e[C]];_=_+n;e=l[_];o[e[b]]=f[e[t]];_=_+n;e=l[_];o[e[i]]=o[e[t]][e[N]]; ;; ; (d)/((/))== d=() a<=((/)+-#) d-= d d=()(/)<a d-= d e=e[r]o[e](o[e+U]) ==(d)/(((+-)/)) d;o[e[r]]=f[e[x]];_=_+n;e=l[_];o[e[b]]=o[e[w]][e[D]];_=_+n;e=l[_];o[e[b]]=o[e[h]];_=_+n;e=l[_];d=e[c]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[k]]();_=_+n;e=l[_]; ; ;; (d)/(((/)+-#))== d=() a>(-#+((-)-)) d-= d d;o[e[b]]=e[s];_=_+n;e=l[_];o[e[i]]=e[t];_=_+n;e=l[_];o[e[k]]=e[s];_=_+n;e=l[_];d=e[u]o[d]=o[d]((o,d+n,e[t]))_=_+n;e=l[_];o[e[u]][e[x]]=o[e[M]];_=_+n;e=l[_];o[e[k]]=f[e[w]];_=_+n;e=l[_];o[e[i]]=o[e[x]][e[N]];_=_+n;e=l[_];o[e[c]]=o[e[w]][e[N]];_=_+n;e=l[_];o[e[c]][e[x]]=o[e[D]];_=_+n;e=l[_];o[e[i]][e[x]]=e[N]; ==(d)/((((-/)+)+-#)) o[e[i]]=#o[e[O]]; ;; ; ; (d)/((/))== d=()(-)>=a d-= d d=()(-#+(-))>=a d-= d d=() a>(-+) d-= d o[e[r]] (d)/((-#+(-+)))== d;o[e[u]]=e[t];_=_+n;e=l[_];o[e[k]]=e[O];_=_+n;e=l[_];o[e[r]]=e[h];_=_+n;e=l[_];o[e[r]]=e[t];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[t]))_=_+n;e=l[_];o[e[c]][e[w]]=o[e[S]];_=_+n;e=l[_];o[e[k]]=f[e[O]];_=_+n;e=l[_];o[e[r]]=o[e[x]][e[C]];_=_+n;e=l[_];o[e[b]]=e[O];_=_+n;e=l[_];o[e[k]]=e[w];_=_+n;e=l[_];o[e[r]]=e[x];_=_+n;e=l[_];o[e[c]]=e[O];_=_+n;e=l[_];d=e[i]o[d]=o[d]((o,d+n,e[s]))_=_+n;e=l[_];o[e[i]][e[x]]=o[e[N]];_=_+n;e=l[_];o[e[u]]=f[e[t]];_=_+n;e=l[_];o[e[c]]=o[e[t]][e[D]];_=_+n;e=l[_];o[e[r]]=o[e[s]][e[N]];_=_+n;e=l[_];o[e[c]][e[h]]=o[e[D]];_=_+n;e=l[_];o[e[c]][e[h]]=e[C];_=_+n;e=l[_];o[e[k]]=f[e[w]];_=_+n;e=l[_];o[e[k]]=o[e[w]][e[N]];_=_+n;e=l[_];o[e[u]]=e[x];_=_+n;e=l[_];o[e[b]]=e[O];_=_+n;e=l[_];o[e[r]]=e[w];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[t]))_=_+n;e=l[_];o[e[r]][e[h]]=o[e[g]];_=_+n;e=l[_];o[e[u]][e[t]]=e[N];_=_+n;e=l[_];o[e[u]][e[h]]=o[e[g]];_=_+n;e=l[_];o[e[c]][e[h]]=e[C];_=_+n;e=l[_];o[e[b]][e[x]]=o[e[M]];_=_+n;e=l[_];o[e[i]]=f[e[x]];_=_+n;e=l[_];o[e[k]]=o[e[x]][e[N]];_=_+n;e=l[_];o[e[b]]=e[O];_=_+n;e=l[_];o[e[u]]=e[t];_=_+n;e=l[_];o[e[b]]=e[O];_=_+n;e=l[_];d=e[r]o[d]=o[d]((o,d+n,e[O]))_=_+n;e=l[_];o[e[c]][e[w]]=o[e[D]];_=_+n;e=l[_];o[e[u]][e[t]]=e[g];_=_+n;e=l[_];o[e[c]]=f[e[t]];_=_+n;e=l[_];o[e[k]]=o[e[x]][e[N]];_=_+n;e=l[_];o[e[k]]=e[O];_=_+n;e=l[_];o[e[b]]=e[h];_=_+n;e=l[_];o[e[k]]=e[t];_=_+n;e=l[_];d=e[c]o[d]=o[d]((o,d+n,e[x]))_=_+n;e=l[_];o[e[r]][e[x]]=o[e[C]];_=_+n;e=l[_];o[e[c]]=f[e[O]];_=_+n;e=l[_];o[e[c]]=o[e[x]][e[N]];_=_+n;e=l[_];o[e[k]]=e[x];_=_+n;e=l[_];o[e[c]]=e[h];_=_+n;e=l[_];o[e[r]]=e[w];_=_+n;e=l[_];o[e[i]]=e[h];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[h]))_=_+n;e=l[_];o[e[c]][e[t]]=o[e[S]];_=_+n;e=l[_];o[e[b]]=f[e[s]];_=_+n;e=l[_];o[e[b]]=o[e[t]][e[M]];_=_+n;e=l[_];o[e[r]]=e[s];_=_+n;e=l[_];o[e[c]]=e[h];_=_+n;e=l[_];o[e[k]]=e[s];_=_+n;e=l[_];o[e[b]]=e[t];_=_+n;e=l[_];d=e[c]o[d]=o[d]((o,d+n,e[x]))_=_+n;e=l[_];o[e[k]][e[s]]=o[e[N]];_=_+n;e=l[_];o[e[u]][e[h]]=e[N];_=_+n;e=l[_];o[e[k]][e[w]]=e[N];_=_+n;e=l[_];o[e[k]][e[s]]=e[M];_=_+n;e=l[_];o[e[u]][e[x]]=o[e[M]];_=_+n;e=l[_];o[e[b]][e[w]]=o[e[D]];_=_+n;e=l[_];o[e[u]]=f[e[t]];_=_+n;e=l[_];o[e[r]]=o[e[h]][e[D]];_=_+n;e=l[_];o[e[c]]=e[x];_=_+n;e=l[_];o[e[r]]=e[w];_=_+n;e=l[_];o[e[c]]=e[x];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[t]))_=_+n;e=l[_];o[e[r]][e[s]]=o[e[D]];_=_+n;e=l[_];o[e[k]][e[w]]=e[N];_=_+n;e=l[_];o[e[c]]=f[e[w]];_=_+n;e=l[_];o[e[k]]=o[e[O]][e[D]];_=_+n;e=l[_];o[e[b]]=e[h];_=_+n;e=l[_];o[e[u]]=e[h];_=_+n;e=l[_];o[e[i]]=e[t];_=_+n;e=l[_];o[e[k]]=e[h]; ;; ==(d)/((-)) d=() a>(+-) d-= d e={o,e};e[n][e[B][u]]=e[B][C]+e[B][w]; (d)/((+-))== (o[e[b]]==e[C]) _=_+U; _=e[s];; ;; ; (d)/((-))== d=() a<=(-) d-= d d=() a>(/) d-= d o[e[r]][o[e[t]]]=o[e[g]]; ==(d)/(((-+)+-#)) e=e[u]o[e]=o[e](o[e+U]) ;; (d)/((+-))== d=()(-)<a d-= d f[e[x]]=o[e[b]]; ==(d)/((/)) m[e[O]]=o[e[i]]; ;; ; ; ; ; ==(d)/((-#+(/))) d=() a<=(/) d-= d d=()(((-+)+-#)-)>=a d-= d d=()(-#+(+-))>=a d-= d d=() a<=(-+) d-= d o[e[c]] ; ==(d)/((-#+(-))) d=()(+-)<a d-= d _=e[k] d,e=(o[_]((o,_+,e[t])))p=e+_- e=; _=_,p e=e+n;o[_]=d[e];; (d)/((/))== _=e[i]o[_]((o,_+U,e[s])) ;; ; ==(d)/((/)) d=()(/)>=a d-= d d=() a>(+-) d-= d d;d=e[u]o[d]((o,d+U,e[h]))_=_+n;e=l[_];o[e[i]][e[O]]=o[e[D]];_=_+n;e=l[_];o[e[r]][e[s]]=e[M];_=_+n;e=l[_];o[e[c]][e[w]]=o[e[N]];_=_+n;e=l[_];o[e[r]]=f[e[O]];_=_+n;e=l[_];o[e[b]]=o[e[x]][e[g]];_=_+n;e=l[_];o[e[u]]=e[x];_=_+n;e=l[_];o[e[u]]=e[t];_=_+n;e=l[_];o[e[c]]=e[h];_=_+n;e=l[_];d=e[u]o[d]=o[d]((o,d+n,e[h])) (d)/((/))== o[e[k]] _=_+U; _=e[w];; ;; ==(d)/((-+)) d=() a>(+-) d-= d a; h,U; b; d;o[e[r]]=f[e[t]];_=_+n;e=l[_];o[e[r]][e[O]]=e[g];_=_+n;e=l[_];o[e[i]]=f[e[w]];_=_+n;e=l[_];o[e[r]]=f[e[s]];_=_+n;e=l[_];d=e[r];b=o[e[O]];o[d+]=b;o[d]=b[e[g]];_=_+n;e=l[_];o[e[c]]=e[x];_=_+n;e=l[_];o[e[k]]=(e[w]~=);_=_+n;e=l[_];d=e[r]h,U=(o[d]((o,d+,e[O])))p=U+d- a=; e=d,p a=a+n;o[e]=h[a];;_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,p))_=_+n;e=l[_];o[e[r]]();_=_+n;e=l[_]; ; ==(d)/((+-)) f[e[h]]=o[e[b]]; ;; ; ; (d)/((((+-)/)+-#))== d=()((+-)+-#)>=a d-= d d=()(-#+(/))>=a d-= d d=()(/)<a d-= d o[e[b]]=o[e[t]]%e[N]; ==(d)/((/)) o[e[r]]=(e[x]~=);_=_+U; ;; (d)/((+-))== d=()(-#+(-))<a d-= d o[e[b]][e[h]]=e[C]; (d)/((+-))== o[e[i]] _=_+n; _=e[t];; ;; ; (d)/((-+))== d=()(+-)>=a d-= d d=() a>(-#+((+-)/)) d-= d d;o[e[r]]=e[x];_=_+n;e=l[_];o[e[k]]=e[t];_=_+n;e=l[_];o[e[i]]=e[t];_=_+n;e=l[_];o[e[u]]=e[t];_=_+n;e=l[_];d=e[i]o[d]=o[d]((o,d+n,e[O]))_=_+n;e=l[_];o[e[c]][e[t]]=o[e[g]];_=_+n;e=l[_];o[e[b]]=f[e[t]];_=_+n;e=l[_];o[e[k]]=o[e[O]][e[g]];_=_+n;e=l[_];o[e[b]]=o[e[x]][e[C]];_=_+n;e=l[_];o[e[r]][e[h]]=o[e[M]]; ==(d)/((-#+(/))) n=e[t]; _=o[n] e=n+,e[M] _=_..o[e];;o[e[b]]=_; ;; ==(d)/((-#+(+-))) d=()(-)<a d-= d n=o[e[D]]; n _=_+U; o[e[b]]=n;_=e[t];; ==(d)/((/)) n=e[k]; _=o[e[h]];o[n+]=_;o[n]=_[e[S]]; ;; ; ; ; (d)/((+-))== d=() a<=(+-) d-= d d=()(-+)>=a d-= d d=() a<=(+-) d-= d d=() a>(-#+((-+)/)) d-= d o[e[i]] _=_+n; _=e[O];; (d)/((-))== o[e[u]][e[w]]=o[e[N]]; ;; ==(d)/((-(/))) d=()(-)<a d-= d _=e[b]o[_]((o,_+U,e[t])) (d)/((-#+(-+)))== e=e[i]o[e]=o[e]((o,e+n,p)) ;; ; ==(d)/((/)) d=() a<=(+-) d-= d d=()(-#+(-))<a d-= d d;o[e[k]]=e[O];_=_+n;e=l[_];d=e[u]o[d]=o[d]((o,d+n,e[s]))_=_+n;e=l[_];o[e[u]][e[h]]=o[e[g]];_=_+n;e=l[_];o[e[b]][e[s]]=e[D];_=_+n;e=l[_];o[e[r]][e[t]]=o[e[N]];_=_+n;e=l[_];o[e[u]][e[w]]=e[D];_=_+n;e=l[_];o[e[i]][e[h]]=o[e[M]];_=_+n;e=l[_];o[e[i]]=f[e[w]];_=_+n;e=l[_];o[e[i]]=o[e[s]][e[N]];_=_+n;e=l[_];o[e[r]]=e[w]; ==(d)/((+-)) o[e[k]]=o[e[h]][e[C]]; ;; ==(d)/((-)) d=()(+-)<a d-= d o[e[u]][e[s]]=e[g]; ==(d)/((-+)) k; a; x; d;o[e[b]]=f[e[h]];_=_+n;e=l[_];o[e[b]]=o[e[O]][e[C]];_=_+n;e=l[_];d=e[c];x=o[e[h]];o[d+]=x;o[d]=x[e[C]];_=_+n;e=l[_];o[e[c]]=o[e[t]];_=_+n;e=l[_];o[e[r]]=o[e[w]];_=_+n;e=l[_];d=e[i]o[d]=o[d]((o,d+n,e[h]))_=_+n;e=l[_];d=e[b];x=o[e[h]];o[d+]=x;o[d]=x[e[D]];_=_+n;e=l[_];d=e[r]o[d]=o[d](o[d+U])_=_+n;e=l[_];a={o,e};a[U][a[B][r]]=a[n][a[B][N]]+a[U][a[B][s]];_=_+n;e=l[_];o[e[c]]=o[e[w]]%e[S];_=_+n;e=l[_];d=e[c]o[d]=o[d](o[d+U])_=_+n;e=l[_];x=e[h];k=o[x] e=x+,e[C] k=k..o[e];;o[e[u]]=k;_=_+n;e=l[_];a={o,e};a[U][a[B][b]]=a[n][a[B][S]]+a[U][a[B][w]];_=_+n;e=l[_];o[e[r]]=o[e[s]]%e[M]; ;; ; ; (d)/((+-))== d=()(-)>=a d-= d d=() a<=(-+) d-= d d=() a>((-)+-#) d-= d a; d;o[e[c]]=f[e[x]];_=_+n;e=l[_];o[e[u]]=o[e[w]][e[C]];_=_+n;e=l[_];o[e[b]]=e[x];_=_+n;e=l[_];o[e[r]]=m[e[w]];_=_+n;e=l[_];d=e[u]o[d]=o[d]((o,d+n,e[O]))_=_+n;e=l[_];o[e[b]]=o[e[h]][e[S]];_=_+n;e=l[_];o[e[r]]=o[e[s]][e[N]];_=_+n;e=l[_];o[e[i]]=o[e[x]][e[D]];_=_+n;e=l[_];o[e[u]]=o[e[w]][e[N]];_=_+n;e=l[_];o[e[u]]=o[e[O]][e[D]];_=_+n;e=l[_];d=e[b];a=o[e[x]];o[d+]=a;o[d]=a[e[M]]; (d)/(((+(-#+(--)))+-#))== o[e[r]]=o[e[t]]-o[e[M]]; ;; (d)/((-#+(/)))== d=()(-)<a d-= d d;d=e[i]o[d]((o,d+U,e[s]))_=_+n;e=l[_];o[e[r]][e[t]]=o[e[S]];_=_+n;e=l[_];o[e[i]][e[t]]=e[g];_=_+n;e=l[_];o[e[u]][e[t]]=o[e[S]];_=_+n;e=l[_];o[e[i]]=f[e[h]];_=_+n;e=l[_];o[e[r]]=o[e[w]][e[C]];_=_+n;e=l[_];o[e[k]]=e[x];_=_+n;e=l[_];o[e[c]]=e[x];_=_+n;e=l[_];o[e[r]]=e[w];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[x])) (d)/(((-)+-#))== _=e[r]; n=o[e[t]];o[_+]=n;o[_]=n[e[D]]; ;; ; (d)/((/(-)))== d=() a<=((-)+-#) d-= d d=() a>(-+) d-= d ; ==(d)/((-)) a; d;o[e[k]]=o[e[w]][e[g]];_=_+n;e=l[_];o[e[k]]=e[O];_=_+n;e=l[_];o[e[c]]=e[s];_=_+n;e=l[_];o[e[c]]=e[x];_=_+n;e=l[_];d=e[b]o[d]=o[d]((o,d+n,e[O]))_=_+n;e=l[_];o[e[b]][e[x]]=o[e[S]];_=_+n;e=l[_];o[e[i]][e[t]]=e[M];_=_+n;e=l[_];o[e[r]]=o[e[w]][e[C]];_=_+n;e=l[_];d=e[r];a=o[e[t]];o[d+]=a;o[d]=a[e[M]]; ;; ==(d)/((-)) d=()(-#+(/))<a d-= d o[e[k]]=e[w]; ==(d)/((-((+-)+-#))) m[e[x]]=o[e[r]]; ;; ; ; ; ; ; ==(d)/((-+)) d=() a<=(-) d-= d d=() a<=(/) d-= d d=() a<=(-#+(/)) d-= d d=() a<=((-)/) d-= d d=() a<=(-) d-= d d;o[e[b]][e[O]]=e[S];_=_+n;e=l[_];o[e[c]]=f[e[O]];_=_+n;e=l[_];o[e[u]]=o[e[s]][e[S]];_=_+n;e=l[_];o[e[c]]=e[x];_=_+n;e=l[_];o[e[r]]=e[O];_=_+n;e=l[_];o[e[b]]=e[s];_=_+n;e=l[_];o[e[c]]=e[O];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[x]))_=_+n;e=l[_];o[e[r]][e[h]]=o[e[C]];_=_+n;e=l[_];o[e[b]]=f[e[s]];; ==(d)/(((-#+(/))-)) d=() a>(/) d-= d o[e[u]]=m[e[w]]; (d)/(((/(-#+(-+)))+-#))== a; d;o[e[r]]=f[e[s]];_=_+n;e=l[_];o[e[b]]=o[e[t]][e[M]];_=_+n;e=l[_];o[e[i]]=e[s];_=_+n;e=l[_];o[e[u]]=e[h];_=_+n;e=l[_];o[e[k]]=e[h];_=_+n;e=l[_];d=e[r]o[d]=o[d]((o,d+n,e[x]))_=_+n;e=l[_];o[e[c]][e[x]]=o[e[N]];_=_+n;e=l[_];o[e[r]][e[O]]=e[M];_=_+n;e=l[_];o[e[c]]=o[e[h]][e[M]];_=_+n;e=l[_];d=e[b];a=o[e[w]];o[d+]=a;o[d]=a[e[D]]; ;; ; (d)/((-))== d=() a<=((((/)+-#)-)+-#) d-= d d=()(+-)<a d-= d d;o[e[i]]=f[e[x]];_=_+n;e=l[_];o[e[c]]=o[e[O]][e[M]];_=_+n;e=l[_];o[e[c]]=e[s];_=_+n;e=l[_];o[e[u]]=e[x];_=_+n;e=l[_];o[e[b]]=e[h];_=_+n;e=l[_];o[e[k]]=e[x];_=_+n;e=l[_];d=e[i]o[d]=o[d]((o,d+n,e[O]))_=_+n;e=l[_];o[e[i]][e[O]]=o[e[M]];_=_+n;e=l[_];o[e[r]]=f[e[t]];_=_+n;e=l[_];o[e[k]]=o[e[t]][e[C]]; ==(d)/((/)) d;o[e[b]]=f[e[O]];_=_+n;e=l[_];o[e[u]]=o[e[x]][e[M]];_=_+n;e=l[_];o[e[b]]=e[t];_=_+n;e=l[_];o[e[u]]=e[t];_=_+n;e=l[_];o[e[i]]=e[w];_=_+n;e=l[_];o[e[u]]=e[x];_=_+n;e=l[_];d=e[b]o[d]=o[d]((o,d+n,e[s]))_=_+n;e=l[_];o[e[k]][e[t]]=o[e[D]];_=_+n;e=l[_];o[e[i]]=f[e[w]];_=_+n;e=l[_];o[e[k]]=o[e[h]][e[D]]; ;; (d)/((-))== d=()(+-)<a d-= d o[e[i]]=(e[x]~=); (d)/((/))== d;d=e[c]o[d]=o[d]((o,d+n,e[h]))_=_+n;e=l[_];o[e[u]][e[O]]=o[e[C]];_=_+n;e=l[_];o[e[i]]=f[e[O]];_=_+n;e=l[_];o[e[r]]=o[e[h]][e[g]];_=_+n;e=l[_];o[e[c]]=o[e[s]][e[D]];_=_+n;e=l[_];o[e[r]][e[t]]=o[e[N]];_=_+n;e=l[_];o[e[r]][e[s]]=e[C];_=_+n;e=l[_];o[e[k]]=f[e[x]];_=_+n;e=l[_];o[e[c]]=o[e[x]][e[D]];_=_+n;e=l[_];o[e[k]]=e[h]; ;; ; ; ==(d)/((+-)) d=() a<=(((+-)+-#)+) d-= d d=()(-#+(-+(-#+(-))))>=a d-= d d=()(+(-+))<a d-= d (o[e[b]]==o[e[N]]) _=_+U; _=e[w];; ==(d)/(((/)+-#)) n=e[i]; d=o[n] l=o[n+];(l>) (d>o[n+]) _=e[x]; o[n+]=d; (d<o[n+]) _=e[O]; o[n+]=d; ;; ==(d)/((-#+(/))) d=() a>(-) d-= d a; d;o[e[b]]=(e[s]~=);_=_+n;e=l[_];o[e[i]]=o[e[O]];_=_+n;e=l[_];o[e[u]]=f[e[w]];_=_+n;e=l[_];d=e[b]o[d]=o[d](o[d+U])_=_+n;e=l[_];a=o[e[C]]; a _=_+U; o[e[u]]=a;_=e[O];; ==(d)/((-#+(/))) _=e[u]o[_]=o[_]((o,_+n,e[s])) ;; ; (d)/((-))== d=() a<=(-) d-= d d=()(/(-+))<a d-= d _=e[r]o[_]=o[_]((o,_+n,e[w])) (d)/((+-))== d; a;o[e[c]]=f[e[x]];_=_+n;e=l[_];o[e[b]]=e[w];_=_+n;e=l[_];o[e[u]]=e[x];_=_+n;e=l[_];a=e[h];d=o[a] e=a+,e[D] d=d..o[e];;o[e[c]]=d;_=_+n;e=l[_]; o[e[k]] _=_+U; _=e[h];; ;; (d)/((-))== d=() a>((/)/) d-= d e={o,e};e[n][e[B][k]]=e[B][M]+e[B][t]; (d)/((-#+(((/)+-#)+-)))== (o[e[r]]~=e[C]) _=_+U; _=e[O];; ;; ; ; ; (d)/((/))== d=() a<=(-) d-= d d=()((-)+-#)>=a d-= d d=() a<=(/) d-= d d=()(/(+-))<a d-= d e=e[c]o[e]=o[e](o[e+U]) (d)/((/))== o[e[i]][e[w]]=o[e[N]]; ;; ==(d)/(((-)+-#)) d=() a>(/) d-= d o[e[c]]=( o[e[t]]); ==(d)/((+-)) n=e[k]; l=o[n+]; d=o[n]+l;o[n]=d;(l>) (d<=o[n+]) _=e[O];o[n+]=d; (d>=o[n+]) _=e[t];o[n+]=d; ;; ; ==(d)/((-)) d=() a<=(-#+(+-)) d-= d d=()(+(-+))<a d-= d o[e[i]]=f[e[t]]; ==(d)/((/)) o[e[r]]=m[e[h]];_=_+n;e=l[_];o[e[u]]=#o[e[h]];_=_+n;e=l[_];m[e[x]]=o[e[r]];_=_+n;e=l[_];o[e[b]]=m[e[s]];_=_+n;e=l[_];o[e[i]]=#o[e[t]];_=_+n;e=l[_];m[e[w]]=o[e[u]];_=_+n;e=l[_]; ; ;; ==(d)/(((-#+(-))-)) d=()(/)<a d-= d (o[e[b]]==e[S]) _=_+U; _=e[x];; (d)/((/))== a; w,t; k; d;o[e[b]]=f[e[O]];_=_+n;e=l[_];o[e[i]]=f[e[O]];_=_+n;e=l[_];d=e[c];k=o[e[O]];o[d+]=k;o[d]=k[e[g]];_=_+n;e=l[_];o[e[r]]=e[x];_=_+n;e=l[_];d=e[b]w,t=(o[d]((o,d+,e[h])))p=t+d- a=; e=d,p a=a+n;o[e]=w[a];;_=_+n;e=l[_];d=e[b]o[d]=o[d]((o,d+n,p))_=_+n;e=l[_];o[e[u]]();_=_+n;e=l[_]; ; ;; ; ; ==(d)/(((/)+-#)) d=()(/)>=a d-= d d=() a<=(-+) d-= d d=()((+-)+-#)<a d-= d n=o[e[C]]; n _=_+U; o[e[c]]=n;_=e[s];; ==(d)/((-#+(/))) a; w,x; r; d;o[e[c]]=f[e[s]];_=_+n;e=l[_];o[e[i]]=f[e[t]];_=_+n;e=l[_];d=e[k];r=o[e[O]];o[d+]=r;o[d]=r[e[C]];_=_+n;e=l[_];o[e[b]]=e[t];_=_+n;e=l[_];d=e[b]w,x=(o[d]((o,d+,e[h])))p=x+d- a=; e=d,p a=a+n;o[e]=w[a];;_=_+n;e=l[_];d=e[c]o[d]=o[d]((o,d+n,p))_=_+n;e=l[_];o[e[k]]();_=_+n;e=l[_]; ; ;; ==(d)/(((/)+-#)) d=() a>((+-)+-#) d-= d o[e[b]]=m[e[s]];_=_+n;e=l[_];o[e[i]]=m[e[h]];_=_+n;e=l[_];o[e[i]]=o[e[O]][e[g]];_=_+n;e=l[_];o[e[k]]=( o[e[x]]);_=_+n;e=l[_];o[e[r]][e[x]]=o[e[S]];_=_+n;e=l[_];o[e[i]]=m[e[t]];_=_+n;e=l[_];o[e[k]]=o[e[t]][e[S]];_=_+n;e=l[_];(o[e[k]]~=e[D]) _=_+U; _=e[s];; ==(d)/((-)) o[e[c]](); ;; ; (d)/((-))== d=()(-)>=a d-= d d=()(-(-#+(/)))<a d-= d a=z[e[h]]; d; n={};d=({},{__index=(_,e) e=n[e]; e[][e[]];,__newindex=(o,e,_) e=n[e]e[][e[]]=_;;}); d=,e[D] _=_+U; e=l[_]; e[(/)]== n[d-]={o,e[t]}; n[d-]={m,e[t]};;I[#I+]=n;;o[e[k]]=(a,d,f); (d)/((-#+(-)))== o[e[i]]=o[e[h]]%e[g]; ;; (d)/((/))== d=() a>(-+) d-= d o[e[b]]=( o[e[w]]); ==(d)/((-)) a; b,h; i; d;o[e[k]]=f[e[s]];_=_+n;e=l[_];o[e[r]]=f[e[x]];_=_+n;e=l[_];d=e[r];i=o[e[s]];o[d+]=i;o[d]=i[e[M]];_=_+n;e=l[_];o[e[c]]=e[O];_=_+n;e=l[_];d=e[k]b,h=(o[d]((o,d+,e[x])))p=h+d- a=; e=d,p a=a+n;o[e]=b[a];;_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,p))_=_+n;e=l[_];o[e[r]]();_=_+n;e=l[_]; ; ;; ; ; ; ; ==(d)/((-+)) d=() a<=(+-) d-= d d=() a<=(-+) d-= d d=() a<=(/) d-= d d=()(-)>=a d-= d f[e[x]]=o[e[r]];_=_+n;e=l[_];o[e[k]]={};_=_+n;e=l[_];o[e[i]]={};_=_+n;e=l[_];f[e[x]]=o[e[i]];_=_+n;e=l[_];o[e[i]]=f[e[x]];_=_+n;e=l[_];(o[e[b]]~=e[S]) _=_+U; _=e[x];;; (d)/((-+))== d=() a>((-)+-#) d-= d e={o,e};e[U][e[B][k]]=e[n][e[B][N]]+e[U][e[B][t]]; (d)/((+-))== e=e[k]o[e](o[e+U]) ;; ; (d)/((+-))== d=() a<=(/) d-= d d=()(-)<a d-= d o[e[i]]=m[e[w]]; (d)/((/))== (o[e[b]]~=e[S]) _=_+U; _=e[s];; ;; ==(d)/((-)) d=()(-#+(-))<a d-= d o[e[i]]=o[e[O]]; ==(d)/(((-)+-#)) o[e[k]]={}; ;; ; ; (d)/((/))== d=()(/)>=a d-= d d=() a<=(/) d-= d d=()(-)<a d-= d d;o[e[k]]=o[e[x]][e[C]];_=_+n;e=l[_];o[e[k]]=e[s];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[k]]=f[e[x]];_=_+n;e=l[_];o[e[b]]=o[e[O]][e[N]];_=_+n;e=l[_];o[e[i]]=e[t];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[u]]=f[e[O]];_=_+n;e=l[_];o[e[k]]=o[e[s]][e[g]];_=_+n;e=l[_];o[e[b]]=e[x];_=_+n;e=l[_];d=e[k]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[i]]=f[e[O]];_=_+n;e=l[_];o[e[c]]=o[e[w]][e[C]];_=_+n;e=l[_];o[e[k]]=e[w];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[c]]=f[e[w]];_=_+n;e=l[_];o[e[i]]=o[e[s]][e[g]];_=_+n;e=l[_];o[e[b]]=e[s];_=_+n;e=l[_];d=e[c]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[i]]=f[e[x]];_=_+n;e=l[_];o[e[c]]=o[e[s]][e[S]];_=_+n;e=l[_];o[e[i]]=e[x];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[b]]=f[e[O]];_=_+n;e=l[_];o[e[i]]=o[e[O]][e[N]];_=_+n;e=l[_];o[e[u]]=e[s];_=_+n;e=l[_];d=e[u]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[u]]=f[e[h]];_=_+n;e=l[_];o[e[i]]=o[e[x]][e[g]];_=_+n;e=l[_];o[e[k]]=e[O];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[i]]=f[e[h]];_=_+n;e=l[_];o[e[u]]=o[e[t]][e[g]];_=_+n;e=l[_];o[e[u]]=e[x];_=_+n;e=l[_];d=e[r]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[r]]=f[e[h]];_=_+n;e=l[_];o[e[k]]=o[e[O]][e[M]];_=_+n;e=l[_];o[e[c]]=e[O];_=_+n;e=l[_];d=e[b]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[r]]=f[e[O]];_=_+n;e=l[_];o[e[b]]=o[e[s]][e[N]];_=_+n;e=l[_];o[e[b]]=e[O];_=_+n;e=l[_];d=e[u]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[b]]=f[e[h]];_=_+n;e=l[_];o[e[c]]=o[e[x]][e[S]];_=_+n;e=l[_];o[e[r]]=e[s];_=_+n;e=l[_];d=e[b]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[k]]=f[e[w]];_=_+n;e=l[_];o[e[r]]=o[e[s]][e[M]];_=_+n;e=l[_];o[e[i]]=e[x];_=_+n;e=l[_];d=e[k]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[c]]=f[e[w]];_=_+n;e=l[_];o[e[k]]=o[e[O]][e[D]];_=_+n;e=l[_];o[e[b]]=e[h];_=_+n;e=l[_];d=e[r]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[r]]=f[e[x]];_=_+n;e=l[_];o[e[b]]=o[e[h]][e[N]];_=_+n;e=l[_];o[e[r]]=e[t];_=_+n;e=l[_];d=e[u]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[u]]=f[e[x]];_=_+n;e=l[_];o[e[b]]=o[e[w]][e[N]];_=_+n;e=l[_];o[e[u]]=e[w];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[b]]=f[e[h]];_=_+n;e=l[_];o[e[b]]=o[e[t]][e[M]];_=_+n;e=l[_];o[e[b]]=e[t];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[i]]=f[e[t]];_=_+n;e=l[_];o[e[u]]=o[e[w]][e[N]];_=_+n;e=l[_];o[e[c]][e[t]]=o[e[S]];_=_+n;e=l[_];o[e[b]][e[O]]=e[N];_=_+n;e=l[_];o[e[c]][e[x]]=o[e[N]];_=_+n;e=l[_];o[e[c]]=f[e[s]];_=_+n;e=l[_];o[e[r]]=o[e[s]][e[S]];_=_+n;e=l[_];o[e[i]]=e[t];_=_+n;e=l[_];o[e[c]]=e[w];_=_+n;e=l[_];o[e[i]]=e[w];_=_+n;e=l[_];d=e[b]o[d]=o[d]((o,d+n,e[w]))_=_+n;e=l[_];o[e[i]][e[w]]=o[e[D]];_=_+n;e=l[_];o[e[u]]=f[e[O]]; (d)/((-#+(-)))== d;o[e[i]]=e[w];_=_+n;e=l[_];o[e[r]]=e[x];_=_+n;e=l[_];o[e[b]]=e[h];_=_+n;e=l[_];d=e[u]o[d]=o[d]((o,d+n,e[s]))_=_+n;e=l[_];o[e[c]][e[h]]=o[e[M]];_=_+n;e=l[_];o[e[r]]=f[e[h]];_=_+n;e=l[_];o[e[c]]=o[e[s]][e[S]];_=_+n;e=l[_];o[e[u]]=o[e[h]][e[N]];_=_+n;e=l[_];o[e[u]][e[t]]=o[e[S]];_=_+n;e=l[_];o[e[r]][e[h]]=e[M]; ;; (d)/((/))== d=()((-+)+-#)<a d-= d n=e[u]; d=o[n] l=o[n+];(l>) (d>o[n+]) _=e[w]; o[n+]=d; (d<o[n+]) _=e[s]; o[n+]=d; (d)/((-))== o[e[i]]=o[e[h]][e[g]]; ;; ; (d)/((/))== d=() a<=(/) d-= d d=()((/)+-#)<a d-= d a=z[e[w]]; d; n={};d=({},{__index=(_,e) e=n[e]; e[][e[]];,__newindex=(o,e,_) e=n[e]e[][e[]]=_;;}); d=,e[N] _=_+U; e=l[_]; e[(-+)]== n[d-]={o,e[h]}; n[d-]={m,e[h]};;I[#I+]=n;;o[e[c]]=(a,d,f); ==(d)/((-)) d;o[e[b]][e[h]]=o[e[g]];_=_+n;e=l[_];o[e[c]][e[s]]=e[g];_=_+n;e=l[_];o[e[i]]=f[e[s]];_=_+n;e=l[_];o[e[i]]=o[e[x]][e[C]];_=_+n;e=l[_];o[e[c]]=e[h];_=_+n;e=l[_];o[e[r]]=e[O];_=_+n;e=l[_];o[e[b]]=e[O];_=_+n;e=l[_];d=e[k]o[d]=o[d]((o,d+n,e[w]))_=_+n;e=l[_];o[e[k]][e[h]]=o[e[C]];_=_+n;e=l[_];o[e[r]][e[s]]=e[M]; ;; ==(d)/((-+)) d=()(-)<a d-= d o[e[r]]=(e[h]~=); ==(d)/((-+)) n=e[O]; _=o[n] e=n+,e[g] _=_..o[e];;o[e[c]]=_; ;; ; ; ; (d)/((/))== d=()(-)>=a d-= d d=() a<=(-+) d-= d d=()((+-)+-#)>=a d-= d d=() a>(-) d-= d o[e[u]]=(z[e[h]],,f); ==(d)/(((-)+-#)) a; d;o[e[r]]=f[e[h]];_=_+n;e=l[_];o[e[b]]=f[e[x]];_=_+n;e=l[_];d=e[r];a=o[e[O]];o[d+]=a;o[d]=a[e[D]];_=_+n;e=l[_];o[e[u]]=e[t];_=_+n;e=l[_];d=e[b]o[d]=o[d]((o,d+n,e[w]))_=_+n;e=l[_];o[e[k]]=o[e[w]][e[N]];_=_+n;e=l[_];o[e[r]]=o[e[x]][e[C]];_=_+n;e=l[_];d=e[i]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[i]]();_=_+n;e=l[_]; ; ;; ==(d)/((-#+(-))) d=()((+-)+-#)<a d-= d d;d=e[c]o[d]((o,d+U,e[O]))_=_+n;e=l[_];o[e[c]][e[t]]=o[e[M]];_=_+n;e=l[_];o[e[c]][e[s]]=e[M];_=_+n;e=l[_];o[e[k]][e[w]]=o[e[S]];_=_+n;e=l[_];o[e[k]]=f[e[x]];_=_+n;e=l[_];o[e[u]]=o[e[x]][e[N]];_=_+n;e=l[_];o[e[u]]=e[h];_=_+n;e=l[_];o[e[k]]=e[h];_=_+n;e=l[_];o[e[r]]=e[x];_=_+n;e=l[_];d=e[r]o[d]=o[d]((o,d+n,e[h])) (d)/(((+-)+-#))== (o[e[i]]~=o[e[S]]) _=_+U; _=e[w];; ;; ; ==(d)/((-)) d=() a<=(-+) d-= d d=()(-)<a d-= d e=e[c]o[e]=o[e]((o,e+n,p)) (d)/((-))== o[e[i]]=(z[e[w]],,f); ;; (d)/(((-+)-))== d=()((-+)+-#)<a d-= d a; d;o[e[r]]=o[e[O]][e[N]];_=_+n;e=l[_];o[e[r]]=e[s];_=_+n;e=l[_];o[e[u]]=e[s];_=_+n;e=l[_];o[e[b]]=e[O];_=_+n;e=l[_];d=e[c]o[d]=o[d]((o,d+n,e[w]))_=_+n;e=l[_];o[e[c]][e[h]]=o[e[D]];_=_+n;e=l[_];o[e[u]][e[x]]=e[M];_=_+n;e=l[_];o[e[k]]=o[e[h]][e[C]];_=_+n;e=l[_];d=e[r];a=o[e[x]];o[d+]=a;o[d]=a[e[S]]; (d)/((/))== o[e[i]](); ;; ; ; (d)/((-))== d=() a<=((-+(/))+-#) d-= d d=()(-)>=a d-= d d=() a>(/) d-= d _=e[i] d,e=(o[_]((o,_+,e[s])))p=e+_- e=; _=_,p e=e+n;o[_]=d[e];; ==(d)/(((-+)+-#)) i; a; d;o[e[r]]=e[s];_=_+n;e=l[_];o[e[u]]=e[h];_=_+n;e=l[_];o[e[k]]=#o[e[t]];_=_+n;e=l[_];o[e[b]]=e[t];_=_+n;e=l[_];d=e[c];a=o[d]i=o[d+];(i>) (a>o[d+]) _=e[x]; o[d+]=a; (a<o[d+]) _=e[O]; o[d+]=a; ;; ==(d)/((-)) d=() a>(-#+(-)) d-= d o[e[c]]=(e[O]~=);_=_+U; ==(d)/((-#+(/))) d;o[e[b]]=f[e[s]];_=_+n;e=l[_];o[e[r]]=o[e[w]][e[g]];_=_+n;e=l[_];d=e[b]o[d]=o[d](o[d+U])_=_+n;e=l[_];o[e[r]]=o[e[w]];_=_+n;e=l[_];_=e[x]; ;; ; ==(d)/((-#+(+-))) d=()(-)>=a d-= d d=()(-#en2pro]]+(15875/0x7d))<a do d-= d _=e[h];break end while(d)/((0x4d0-650))==118 do if(o[e[u]]==o[e[D]])then _=_+U;else _=e[t];end;break end;break;end while(d)/((-0x39+3936))==2259 do d=(11531590)while(-65+0xbb)<a do d-= d o[e[i]]=o[e[w]]-o[e[M]];break end while(d)/((-#[[CockAndBallTorture]]+(3739+-0x7b)))==3205 do if(o[e[b]]~=o[e[g]])then _=_+U;else _=e[x];end;break end;break;end break;end break;end break;end break;end break;end _+= U end;end);end;return v(T(),{},q())()end)_msec({[(-#"free trojan"+(0x8bba/245))]='\115\116'..(function(e)return(e and'((-25+0x9b)+-#"speed anal fucking compliation")')or'\114\105'or'\120\58'end)((-47+0x34)==(-#'repeat that'+(0xab1/161)))..'\110g',[(0xe4ab/79)]='\108\100'..(function(e)return(e and'(0x10d-169)')or'\101\120'or'\119\111'end)(((87-(-38+0x6a))+-#'Candymaniskool')==(-34+0x28))..'\112',[(267+-#{95;(function()return#{('lKlKkL'):find("\108")}>0 and 1 or 0 end);'}';{}})]=(function(e)return(e and'(-#"big bouncy balls in my mouth"+(0x13c-188))')and'\98\121'or'\100\120'end)((-107+0x70)==(-#[[zNugget is dad]]+((-0x13+2679)/0x8c)))..'\116\101',[(0x1c8+-126)]='\99'..(function(e)return(e and'(-#"send dick pick"+(13224/0x74))')and'\90\19\157'or'\104\97'end)(((-0x60+108)+-#[[ken2pro]])==((83-0x4a)+-#"weezer"))..'\114',[(-#"187 ist die gang"+((22+-0x32)+0x25d))]='\116\97'..(function(e)return(e and'(-#\'Dick\'+(0xff-151))')and'\64\113'or'\98\108'end)((0x2b2/115)==(34+-0x1d))..'\101',[(0x2e8f/29)]=(function(e)return(e and'(-#"Cock and ball torture"+(-21+0x8e))')or'\115\117'or'\78\107'end)(((0x806/158)+-#"TacoTheDev")==((132+-0x56)+-#"Nitro Activated"))..'\98',[(-#{{},(function()return#{('lOKfmM'):find("\75")}>0 and 1 or 0 end);(function()return#{('lOKfmM'):find("\75")}>0 and 1 or 0 end);1;69;68,68}+819)]='\99\111'..(function(e)return(e and'(0x128-196)')and'\110\99'or'\110\105\103\97'end)((-0x65+132)==(-#'require'+(7676/0xca)))..'\97\116',[(65100/0x64)]=(function(e,_)return(e and'(18500/0xb9)')and'\48\159\158\188\10'or'\109\97'end)(((189/0x15)+-#'Bruh')==(-#"iam u Furry iPipeh"+(-105+0x81)))..'\116\104',[(2724-0x57e)]=(function(e,_)return((-#[[TacoTheDev]]+(0x47-56))==(0x22-(0x8f6/74))and'\48'..'\195'or e..((not'\20\95\69'and'\90'..'\180'or _)))or'\199\203\95'end),[(1925-0x3ed)]='\105\110'..(function(e,_)return(e and'((197+-0x5c)+-#[[print]])')and'\90\115\138\115\15'or'\115\101'end)(((2282/0xa3)+-#"liok real")==(0xb5-150))..'\114\116',[(-#[[speed anal fucking compliation]]+(0x88f-1107))]='\117\110'..(function(e,_)return(e and'(((16434/0x63)+-#"dick cheese")+-55)')or'\112\97'or'\20\38\154'end)((0xb4/36)==(-16+0x2f))..'\99\107',[(2386-0x4c4)]='\115\101'..(function(e)return(e and'(17100/0xab)')and'\110\112\99\104'or'\108\101'end)((85-0x50)==((7120/0xb2)+-#"sinsploit"))..'\99\116',[(140645/(0xf7-132))]='\116\111\110'..(function(e,_)return(e and'((0x158-233)+-#"Little kids")')and'\117\109\98'or'\100\97\120\122'end)((104+-0x63)==(825/0xa5))..'\101\114'},{[(-#"weezer"+(305-0xd1))]=((getfenv))},((getfenv))()) end)()
end)
local FirstButton = FirstPage.AddButton("Cam Aimlock [Q]", function()
getgenv().AimPart = "HumanoidRootPart"
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://413861777"
sound.Parent = game:GetService("SoundService")
sound:Play()
getgenv().AimlockKey = "q"
getgenv().AimRadius = 45
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false
getgenv().PredictMovement = true
getgenv().PredictionVelocity = 9
local L_27_, L_28_, L_29_, L_30_ =
game:GetService "Players",
game:GetService "UserInputService",
game:GetService "RunService",
game:GetService "StarterGui"
local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
L_27_.LocalPlayer,
L_27_.LocalPlayer:GetMouse(),
workspace.CurrentCamera,
CFrame.new,
Ray.new,
Vector3.new,
Vector2.new
local L_38_, L_39_, L_40_ = true, false, false
local L_41_
getgenv().CiazwareUniversalAimbotLoaded = true
getgenv().WorldToViewportPoint = function(L_42_arg0)
return L_33_:WorldToViewportPoint(L_42_arg0)
end
getgenv().WorldToScreenPoint = function(L_43_arg0)
return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
end
getgenv().GetObscuringObjects = function(L_44_arg0)
if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then
local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
if L_45_ then
return L_45_:IsDescendantOf(L_44_arg0)
end
end
end
getgenv().GetNearestTarget = function()
local L_46_ = {}
local L_47_ = {}
local L_48_ = {}
for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
if L_51_forvar1 ~= L_31_ then
table.insert(L_46_, L_51_forvar1)
end
end
for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
if L_53_forvar1.Character ~= nil then
local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
local L_55_ =
(L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_56_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
)
local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
table.insert(L_48_, L_59_)
elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
local L_60_ =
(L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local L_61_ =
Ray.new(
game.Workspace.CurrentCamera.CFrame.p,
(L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
)
local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude)
L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
table.insert(L_48_, L_64_)
end
end
end
if unpack(L_48_) == nil then
return nil
end
local L_49_ = math.floor(math.min(unpack(L_48_)))
if L_49_ > getgenv().AimRadius then
return nil
end
for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
if L_66_forvar1.diff == L_49_ then
return L_66_forvar1.plr
end
end
return nil
end
L_32_.KeyDown:Connect(
function(L_67_arg0)
if L_67_arg0 == AimlockKey and L_41_ == nil then
pcall(
function()
if L_39_ ~= true then
L_39_ = true
end
local L_68_
L_68_ = GetNearestTarget()
if L_68_ ~= nil then
L_41_ = L_68_
end
end
)
elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
if L_41_ ~= nil then
L_41_ = nil
end
if L_39_ ~= false then
L_39_ = false
end
end
end
)
L_29_.RenderStepped:Connect(
function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
(L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1
then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
L_40_ = true
else
L_40_ = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
L_40_ = true
else
L_40_ = false
end
end
if L_38_ == true and L_39_ == true then
if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position +
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
)
end)
local FirstButton = FirstPage.AddButton("Silent Aim GUI not mine", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/PewPewBoy/Silent-Aim-Tho/main/Silent%20Aim%20stuff",true))()
end)
local FirstButton = FirstPage.AddButton("Smooth Cam Lock [Q]", function()
getgenv().RecurringPoint = "UpperTorso"
getgenv().Hitbox = "UpperTorso"
getgenv().Keybind = "q"
getgenv().AimbotStrengthAmount = 0.02969
getgenv().PredictionAmount = 10
getgenv().Radius = 25
getgenv().UsePrediction = true
getgenv().AimbotStrength = true
getgenv().FirstPerson = true
getgenv().ThirdPerson = true
getgenv().TeamCheck = false
getgenv().Enabled = true
-- // main script / / --
loadstring(game:HttpGet("https://raw.githubusercontent.com/tenaaki/GenericAimbot/main/v1.0.0"))()
end)
local FirstButton = FirstPage.AddButton("Dot Lock OP [Q]", function()
local Settings = {
rewrittenmain = {
Enabled = true,
Key = "q",
DOT = true,
AIRSHOT = true,
NOTIF = false,
AUTOPRED = false,
FOV = math.huge,
RESOVLER = false
}
}
local SelectedPart = "Head"
local Prediction = true
local PredictionValue = 0.12467245219812
local AnchorCount = 0
local MaxAnchor = 50
local CC = game:GetService"Workspace".CurrentCamera
local Plr;
local enabled = false
local accomidationfactor = 0.1234772452176
local mouse = game.Players.LocalPlayer:GetMouse()
local placemarker = Instance.new("Part", game.Workspace)
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
local a = Instance.new("Frame", e)
if Settings.rewrittenmain.DOT == true then
a.Size = UDim2.new(1, 0, 1, 0)
else
a.Size = UDim2.new(0, 0, 0, 0)
end
if Settings.rewrittenmain.DOT == true then
a.Transparency = 0
a.BackgroundTransparency = 0
else
a.Transparency = 1
a.BackgroundTransparency = 1
end
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
if Settings.rewrittenmain.DOT == false then
g.CornerRadius = UDim.new(0, 0)
else
g.CornerRadius = UDim.new(1, 1)
end
return(e)
end
local data = game.Players:GetPlayers()
function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(107, 184, 255), 0.3, 3)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
spawn(function()
while wait() do
if player.Character then
end
end
end)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)
spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
if Settings.rewrittenmain.DOT == true then
placemarker.Size = Vector3.new(8, 8, 8)
else
placemarker.Size = Vector3.new(0, 0, 0)
end
placemarker.Transparency = 0.75
if Settings.rewrittenmain.DOT then
makemarker(placemarker, placemarker, Color3.fromRGB(232, 186, 200), 0.40, 0)
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
if enabled == true then
enabled = false
if Settings.rewrittenmain.NOTIF == true then
Plr = getClosestPlayerToCursor()
game.StarterGui:SetCore("SendNotification", {
Title = "6akan Locking Alert",
Text = "Unlocked",
Icon = "http://www.roblox.com/asset/?id=8850953349",
Duration = 1,
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if Settings.rewrittenmain.NOTIF == true then
game.StarterGui:SetCore("SendNotification", {
Title = "6akan Locking Alert",
Text = "Locked on :"..tostring(Plr.Name);
Icon = "http://www.roblox.com/asset/?id=8850953349",
Duration = 1,
})
end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = Settings.rewrittenmain.FOV
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local pingvalue = nil;
local split = nil;
local ping = nil;
game:GetService"RunService".Stepped:connect(function()
if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
if Settings.rewrittenmain.AUTOPRED == true then
pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
split = string.split(pingvalue,'(')
ping = tonumber(split[1])
if ping < 130 then
PredictionValue = 0.151
elseif ping < 125 then
PredictionValue = 0.149
elseif ping < 110 then
PredictionValue = 0.146
elseif ping < 105 then
PredictionValue = 0.138
elseif ping < 90 then
PredictionValue = 0.136
elseif ping < 80 then
PredictionValue = 0.134
elseif ping < 70 then
PredictionValue = 0.131
elseif ping < 60 then
PredictionValue = 0.1229
elseif ping < 50 then
PredictionValue = 0.1225
elseif ping < 40 then
PredictionValue = 0.1256
end
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
-- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
--[[
if Settings.rewrittenmain.AIRSHOT == true then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
]]
if Prediction == true then
args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
else
args[3] = Plr.Character[SelectedPart].Position
end
return old(unpack(args))
end
return old(...)
end)
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then
if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "LeftFoot"
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
SelectedPart = "HumanoidRootPart"
end
end)
end)
local FirstButton = ThirdPage.AddButton("Headless Client Sided", function()
getgenv().game.Players.LocalPlayer.Character.Head.Transparency = 1
getgenv().game.Players.LocalPlayer.Character.Head.face:Destroy()
getgenv().game.Players.LocalPlayer.Character.Head.face:Destroy()
end)
local FirstButton = ThirdPage.AddButton("Korblox Right Leg Client Sided", function()
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.RightLowerLeg.MeshId = "902942093"
chr.RightLowerLeg.Transparency = "1"
chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
chr.RightFoot.MeshId = "902942089"
chr.RightFoot.Transparency = "1"
end)
local FirstButton = ThirdPage.AddButton("Korblox Left Leg Client Sided", function()
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.LeftLowerLeg.MeshId = "101851582"
chr.LeftLowerLeg.Transparency = "1"
chr.LeftUpperLeg.MeshId = "http://www.roblox.com/asset/?id=101851582"
chr.LeftUpperLeg.TextureID = "http://roblox.com/asset/?id=101851582"
chr.LeftFoot.MeshId = "101851582"
chr.LeftFoot.Transparency = "1"
end)
local FirstButton = ThirdPage.AddButton("Super Super Happy Face Client Sided", function()
local L_409_ = game.Players.LocalPlayer.Character
local L_410_ = L_409_:WaitForChild("Head")
local L_411_ = L_410_:WaitForChild("face")
L_411_.Texture = "rbxassetid://494290547"
end)
local FirstButton = ThirdPage.AddButton("BeastMode Face Client Sided", function()
local L_412_ = game.Players.LocalPlayer.Character
local L_413_ = L_412_:WaitForChild("Head")
local L_414_ = L_413_:WaitForChild("face")
L_414_.Texture = "rbxassetid://127959433"
end)
local FirstButton = ThirdPage.AddButton("Playful Vampire Face Client Sided", function()
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://2409281591"
end)
local FirstButton = FourthPage.AddButton("Astronaut", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=891621366"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=891633237"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=891636393"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=891636393"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=891627522"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=891609353"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=891617961"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Oldschool", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=5319828216"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=5319828216"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=5319844329"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=5319844329"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=5319841935"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=5319816685"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Toy", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782841498"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782841498"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=782847020"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=782843869"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=782846423"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Stylish", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616136790"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616136790"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616140816"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616140816"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616139451"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=616133594"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616134815"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Robot", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616088211"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616088211"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616091570"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616091570"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616090535"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=616086039"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616087089"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Zombie", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616158929"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=616156119"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Bubbly", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=910004836"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=910004836"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=910025107"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=910016857"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=616156119"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=910001910"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Ninja", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=656117400"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=656117400"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=656114359"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Cartoony", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=742637544"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=742637544"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=742638842"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=742638842"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=742637942"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=742636889"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=742637151"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FirstButton = FourthPage.AddButton("Mage", function()
local Animate = game.Players.LocalPlayer.Character.Animate
Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=707742142"
Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=707742142"
Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=707861613"
Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=707861613"
Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=707853694"
Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=707826056"
Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716"
game.Players.LocalPlayer.Character.Humanoid.Jump = false
wait(1)
end)
local FifthButton = FifthPage.AddButton("Fly [X]", function()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://413861777"
sound.Parent = game:GetService("SoundService")
sound:Play()
loadstring(game:HttpGet("https://pastebin.com/raw/sUA9m6M6"))()
end)
local FifthButton = FifthPage.AddButton("Speed [T]", function()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://413861777"
sound.Parent = game:GetService("SoundService")
sound:Play()
loadstring(game:HttpGet("https://raw.githubusercontent.com/coolmanstrongsuperman/lol/main/SpeedWare%20T%20to%20speed"))()
end)
local FifthButton = FifthPage.AddButton("Reset [P]", function()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://413861777"
sound.Parent = game:GetService("SoundService")
sound:Play()
local Tool = script.Parent
local mouse = game.Players.LocalPlayer:GetMouse()
function onKeyDown(key)
if (key~=nil) then
key = key:lower()
if (key=="p") then
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end
end
end
mouse.KeyDown:connect(onKeyDown)
end)
local FifthButton = FifthPage.AddButton("Free-Fist [Q]", function()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://413861777"
sound.Parent = game:GetService("SoundService")
sound:Play()
wait()
game.StarterGui:SetCore("SendNotification", {
Title = "BeamedWare.CC"; -- the title (ofc)
Text = "Press Q to stop"; -- what the text says (ofc)
Duration = 5; -- how long the notification should in secounds
})
local localPlayer = game:GetService("Players").LocalPlayer;
local localCharacter = localPlayer.Character
local Mouse = localPlayer:GetMouse();
local FistControl = false
local LeftFist = localCharacter.LeftHand;
local RightFist = localCharacter.RightHand;
-- // Services
local uis = game:GetService("UserInputService");
-- // Coroutine Loop + Functions
local loopFunction = function()
LeftFist.CFrame = CFrame.new(Mouse.Hit.p);
RightFist.CFrame = CFrame.new(Mouse.Hit.p);
end;
local Loop
local Start = function()
Loop = game:GetService("RunService").Heartbeat:Connect(loopFunction);
end;
local Pause = function()
Loop:Disconnect()
end;
-- // Hotkeys
uis.InputBegan:connect(function(Key)
if (Key.KeyCode == Enum.KeyCode.Q) then
if (FistControl == false) then
FistControl = true;
Start();
pcall(function()
localCharacter.RightHand.RightWrist:Remove();
localCharacter.LeftHand.LeftWrist:Remove();
end);
elseif (FistControl == true) then
FistControl = false;
Pause();
local rightwrist = Instance.new("Motor6D");
rightwrist.Name = "RightWrist";
rightwrist.Parent = localCharacter.RightHand;
rightwrist.C0 = CFrame.new(1.18422506e-07, -0.5009287, -6.81715525e-18, 1, 0, 0, 0, 1, 0, 0, 0, 1);
rightwrist.C1 = CFrame.new(3.55267503e-07, 0.125045404, 5.92112528e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1);
rightwrist.Part0 = localCharacter.RightLowerArm;
rightwrist.Part1 = localCharacter.RightHand;
local leftwrist = Instance.new("Motor6D");
leftwrist.Name = "LeftWrist";
leftwrist.Parent = localCharacter.LeftHand;
leftwrist.C0 = CFrame.new(0.000475466368, -0.5009287, 7.59417072e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1);
leftwrist.C1 = CFrame.new(0.000475821638, 0.125045404, 5.92112528e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1);
leftwrist.Part0 = localCharacter.LeftLowerArm;
leftwrist.Part1 = localCharacter.LeftHand;
end;
end;
end);
end)
local FifthButton = FifthPage.AddButton("Reach", function()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://413861777"
sound.Parent = game:GetService("SoundService")
sound:Play()
wait()
game.StarterGui:SetCore("SendNotification", {
Title = "BeamedWare.CC"; -- the title (ofc)
Text = "Fist Reach Successly!"; -- what the text says (ofc)
Duration = 5; -- how long the notification should in secounds
})
LP = game.Players.LocalPlayer
for i,v in ipairs(LP.Character:GetDescendants()) do
if v:IsA("MeshPart") then v.Massless = true
v.CanCollide = false
v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
end
for i,v in ipairs(game.workspace:GetDescendants()) do
if v:IsA("Seat") then
v.Disabled = true
end
end
x = 40
y = 40
z = 40
penis = Vector3.new(x,y,z)
LP.Character.RightHand.Size = penis
LP.Character.RightHand.Transparency = 1
local selectionBox = Instance.new("SelectionBox",LP.Character.RightHand)
selectionBox.Adornee = LP.Character.RightHand
selectionBox.Color3 = Color3.new(0, 0, 0)
end)
local FifthButton = FifthPage.AddButton("Anti-Stomp", function()
pcall(function() if tostring(game.PlaceId) == "2788229376" then local corepackages = game:GetService"CorePackages" local localplayer = game:GetService"Players".LocalPlayer local run = game:GetService"RunService" run:BindToRenderStep("rrrrrrrrrrr",2000,function() pcall(function() if localplayer.Character.Humanoid.Health <= 30 then localplayer.Character.Humanoid:UnequipTools() localplayer.Character.Humanoid:Destroy() workspace.CurrentCamera.CameraSubject = localplayer.Character wait() local prt = Instance.new("Model", corepackages); Instance.new("Part", prt).Name="Torso"; Instance.new("Part", prt).Name="Head"; Instance.new("Humanoid", prt).Name="Humanoid"; localplayer.Character=prt end end) pcall(function() if localplayer.Character.Humanoid.FloorMaterial == "Plastic" then ReplicatedStorage:FireServer("Stomp") end end) end) loadstring(game:HttpGet("https://pastebin.com/qtxv1qZV", true))() end end)
end)
local FirstButton = FifthPage.AddButton("Anti-Grab", function()
local player = game.Players.LocalPlayer
local GC = game:GetService("Workspace").Players:WaitForChild(player.Name):FindFirstChild("GRABBING_CONSTRAINT")
if GC then
GC:Destroy()
wait(0.04)
player.character.Humanoid.Sit = true
wait(0.04)
game.Players.LocalPlayer.Character.Humanoid:ChangeState(3)
end
end)
local FirstButton = FifthPage.AddButton("No-JumpCooldown", function()
local player = game.Players.LocalPlayer
local spacedown = false
staminup = true
game:GetService('UserInputService').InputBegan:Connect(function(key,b)
if key.KeyCode == Enum.KeyCode.Space and not b then
if staminup == true then
spacedown = true
while spacedown == true do
wait()
player.Character:FindFirstChildWhichIsA('Humanoid').JumpPower = 50
player.Character:FindFirstChildWhichIsA('Humanoid').Jump = true
player.Character:FindFirstChildWhichIsA('Humanoid').JumpPower = 50
end
end
end
end)
game:GetService('UserInputService').InputEnded:Connect(function(key,b)
if key.KeyCode == Enum.KeyCode.Space and not b then
if staminup == true then
spacedown = false
end
end
end)
end)
local FirstButton = FifthPage.AddButton("No-Recoil", function()
local player = game.Players.LocalPlayer
for i,v in pairs(game:GetService('Workspace'):GetChildren()) do
if v:IsA('Camera') then
v:Destroy()
end
end
local newcam = Instance.new('Camera')
newcam.Parent = game:GetService('Workspace')
newcam.Name = 'Camera'
newcam.CameraType = 'Custom'
newcam.CameraSubject = player.Character:FindFirstChildWhichIsA('Humanoid')
newcam.HeadLocked = true
newcam.HeadScale = 1
end)
local FirstButton = x.AddButton("Double Barrel", function()
local Workspace = game:GetService("Workspace")
local Players = game.Players.LocalPlayer
local Character = Players.Character
function Buy(Object)
local Object = Object
local LockPicker = Workspace.Ignored.Shop[Object]
Character.HumanoidRootPart.CFrame = LockPicker.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(LockPicker.ClickDetector)
fireclickdetector(LockPicker.ClickDetector)
end
Buy("[Double-Barrel SG] - $1400")
wait(0.5)
game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer(
"Reload",
{
Name = "[Double-Barrel SG]", --// reminder: [Double-Barrel SG] or [Revolver] works for any gun but i put it here so i can just copy and paste whenever i want to
Parent = Game.Players.LocalPlayer.Backpack,
ClassName = "Tool",
Ammo = {Value = math.huge*9e9},
MaxAmmo = {Value = 0},
GunScript = game:GetService("Players").LocalPlayer.Backpack["[Double-Barrel SG]"].GunScript,
Handle = game:GetService("Players").LocalPlayer.Backpack["[Double-Barrel SG]"].Handle
}
)
wait(2)
end)
local FirstButton = x.AddButton("Revolver", function()
local Workspace = game:GetService("Workspace")
local Players = game.Players.LocalPlayer
local Character = Players.Character
function Buy(Object)
local Object = Object
local LockPicker = Workspace.Ignored.Shop[Object]
Character.HumanoidRootPart.CFrame = LockPicker.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(LockPicker.ClickDetector)
fireclickdetector(LockPicker.ClickDetector)
end
Buy("[Revolver] - $1300")
wait(0.5)
game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer(
"Reload",
{
Name = "[Revolver]", --// reminder: [Double-Barrel SG] or [Revolver] works for any gun but i put it here so i can just copy and paste whenever i want to
Parent = Game.Players.LocalPlayer.Backpack,
ClassName = "Tool",
Ammo = {Value = math.huge*9e9},
MaxAmmo = {Value = 0},
GunScript = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].GunScript,
Handle = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].Handle
}
)
wait(2)
end)
local FirstButton = x.AddButton("Revolver Ammo", function()
local Workspace = game:GetService("Workspace")
local Players = game.Players.LocalPlayer
local Character = Players.Character
function Buy(Object)
local Object = Object
local LockPicker = Workspace.Ignored.Shop[Object]
Character.HumanoidRootPart.CFrame = LockPicker.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(LockPicker.ClickDetector)
fireclickdetector(LockPicker.ClickDetector)
end
Buy("12 [Revolver Ammo] - $75")
wait(0.5)
game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer(
"Reload",
{
Name = "12 [Revolver Ammo] - $75", --// reminder: [Double-Barrel SG] or [Revolver] works for any gun but i put it here so i can just copy and paste whenever i want to
Parent = Game.Players.LocalPlayer.Backpack,
ClassName = "Tool",
Ammo = {Value = math.huge*9e9},
MaxAmmo = {Value = 0},
GunScript = game:GetService("Players").LocalPlayer.Backpack["12 [Revolver Ammo] - $75"].GunScript,
Handle = game:GetService("Players").LocalPlayer.Backpack["12 [Revolver Ammo] - $75"].Handle
}
)
wait(2)
end)
local FirstButton = x.AddButton("Double Barrel Ammo", function()
local Workspace = game:GetService("Workspace")
local Players = game.Players.LocalPlayer
local Character = Players.Character
function Buy(Object)
local Object = Object
local LockPicker = Workspace.Ignored.Shop[Object]
Character.HumanoidRootPart.CFrame = LockPicker.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(LockPicker.ClickDetector)
fireclickdetector(LockPicker.ClickDetector)
end
Buy("18 [Double-Barrel SG Ammo] - $60")
wait(0.5)
game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer(
"Reload",
{
Name = "18 [Double-Barrel SG Ammo] - $60", --// reminder: [Double-Barrel SG] or [Revolver] works for any gun but i put it here so i can just copy and paste whenever i want to
Parent = Game.Players.LocalPlayer.Backpack,
ClassName = "Tool",
Ammo = {Value = math.huge*9e9},
MaxAmmo = {Value = 0},
GunScript = game:GetService("Players").LocalPlayer.Backpack["18 [Double-Barrel SG Ammo] - $60"].GunScript,
Handle = game:GetService("Players").LocalPlayer.Backpack["18 [Double-Barrel SG Ammo] - $60"].Handle
}
)
wait(2)
end)
local FirstButton = y.AddButton("Animation Gamepass", function()
local Folder = Instance.new('Folder', game:GetService("Workspace"))
local AnimationPack = game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.AnimationPack
local ScrollingFrame = AnimationPack.ScrollingFrame
local CloseButton = AnimationPack.CloseButton
AnimationPack.Visible = true
local LeanAnimation = Instance.new("Animation", Folder)
LeanAnimation.Name = "LeanAnimation"
LeanAnimation.AnimationId = "rbxassetid://3152375249"
local Lean = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(LeanAnimation)
local LayAnimation = Instance.new("Animation", Folder)
LayAnimation.Name = "LayAnimation"
LayAnimation.AnimationId = "rbxassetid://3152378852"
local Lay = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(LayAnimation)
local Dance1Animation = Instance.new("Animation", Folder)
Dance1Animation.Name = "Dance1Animation"
Dance1Animation.AnimationId = "rbxassetid://3189773368"
local Dance1 = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Dance1Animation)
local Dance2Animation = Instance.new("Animation", Folder)
Dance2Animation.Name = "Dance2Animation"
Dance2Animation.AnimationId = "rbxassetid://3189776546"
local Dance2 = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Dance2Animation)
local GreetAnimation = Instance.new("Animation", Folder)
GreetAnimation.Name = "GreetAnimation"
GreetAnimation.AnimationId = "rbxassetid://3189777795"
local Greet = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(GreetAnimation)
local PrayingAnimation = Instance.new("Animation", Folder)
PrayingAnimation.Name = "PrayingAnimation"
PrayingAnimation.AnimationId = "rbxassetid://3487719500"
local Praying = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(PrayingAnimation)
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Lean" then
v.Name = "LeanButton"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Lay" then
v.Name = "LayButton"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Dance1" then
v.Name = "Dance1Button"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Dance2" then
v.Name = "Dance2Button"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Greet" then
v.Name = "GreetButton"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Praying" then
v.Name = "PrayingButton"
end
end
end
function Stop()
Lay:Stop()
Lean:Stop()
Dance1:Stop()
Dance2:Stop()
Greet:Stop()
Praying:Stop()
end
local LeanTextButton = ScrollingFrame.LeanButton
local LayTextButton = ScrollingFrame.LayButton
local Dance1TextButton = ScrollingFrame.Dance1Button
local Dance2TextButton = ScrollingFrame.Dance2Button
local GreetTextButton = ScrollingFrame.GreetButton
local PrayingTextButton = ScrollingFrame.PrayingButton
AnimationPack.MouseButton1Click:Connect(function()
if ScrollingFrame.Visible == false then
ScrollingFrame.Visible = true
CloseButton.Visible = true
end
end)
CloseButton.MouseButton1Click:Connect(function()
if ScrollingFrame.Visible == true then
ScrollingFrame.Visible = false
CloseButton.Visible = false
end
end)
LeanTextButton.MouseButton1Click:Connect(function()
Stop()
Lean:Play()
end)
LayTextButton.MouseButton1Click:Connect(function()
Stop()
Lay:Play()
end)
Dance1TextButton.MouseButton1Click:Connect(function()
Stop()
Dance1:Play()
end)
Dance2TextButton.MouseButton1Click:Connect(function()
Stop()
Dance2:Play()
end)
GreetTextButton.MouseButton1Click:Connect(function()
Stop()
Greet:Play()
end)
PrayingTextButton.MouseButton1Click:Connect(function()
Stop()
Praying:Play()
end)
game:GetService("Players").LocalPlayer.Character.Humanoid.Running:Connect(function()
Stop()
end)
game:GetService("Players").LocalPlayer.Character.Humanoid.Died:Connect(function()
Stop()
repeat
wait()
until game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 100
wait(1)
local AnimationPack = game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.AnimationPack
local ScrollingFrame = AnimationPack.ScrollingFrame
local CloseButton = AnimationPack.CloseButton
AnimationPack.Visible = true
local LeanAnimation = Instance.new("Animation", Folder)
LeanAnimation.Name = "LeanAnimation"
LeanAnimation.AnimationId = "rbxassetid://3152375249"
local Lean = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(LeanAnimation)
local LayAnimation = Instance.new("Animation", Folder)
LayAnimation.Name = "LayAnimation"
LayAnimation.AnimationId = "rbxassetid://3152378852"
local Lay = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(LayAnimation)
local Dance1Animation = Instance.new("Animation", Folder)
Dance1Animation.Name = "Dance1Animation"
Dance1Animation.AnimationId = "rbxassetid://3189773368"
local Dance1 = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Dance1Animation)
local Dance2Animation = Instance.new("Animation", Folder)
Dance2Animation.Name = "Dance2Animation"
Dance2Animation.AnimationId = "rbxassetid://3189776546"
local Dance2 = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Dance2Animation)
local GreetAnimation = Instance.new("Animation", Folder)
GreetAnimation.Name = "GreetAnimation"
GreetAnimation.AnimationId = "rbxassetid://3189777795"
local Greet = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(GreetAnimation)
local PrayingAnimation = Instance.new("Animation", Folder)
PrayingAnimation.Name = "PrayingAnimation"
PrayingAnimation.AnimationId = "rbxassetid://3487719500"
local Praying = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(PrayingAnimation)
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Lean" then
v.Name = "LeanButton"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Lay" then
v.Name = "LayButton"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Dance1" then
v.Name = "Dance1Button"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Dance2" then
v.Name = "Dance2Button"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Greet" then
v.Name = "GreetButton"
end
end
end
for i,v in pairs(ScrollingFrame:GetChildren()) do
if v.Name == "TextButton" then
if v.Text == "Praying" then
v.Name = "PrayingButton"
end
end
end
function Stop()
Lay:Stop()
Lean:Stop()
Dance1:Stop()
Dance2:Stop()
Greet:Stop()
Praying:Stop()
end
local LeanTextButton = ScrollingFrame.LeanButton
local LayTextButton = ScrollingFrame.LayButton
local Dance1TextButton = ScrollingFrame.Dance1Button
local Dance2TextButton = ScrollingFrame.Dance2Button
local GreetTextButton = ScrollingFrame.GreetButton
local PrayingTextButton = ScrollingFrame.PrayingButton
AnimationPack.MouseButton1Click:Connect(function()
if ScrollingFrame.Visible == false then
ScrollingFrame.Visible = true
CloseButton.Visible = true
end
end)
CloseButton.MouseButton1Click:Connect(function()
if ScrollingFrame.Visible == true then
ScrollingFrame.Visible = false
CloseButton.Visible = false
end
end)
LeanTextButton.MouseButton1Click:Connect(function()
Stop()
Lean:Play()
end)
LayTextButton.MouseButton1Click:Connect(function()
Stop()
Lay:Play()
end)
Dance1TextButton.MouseButton1Click:Connect(function()
Stop()
Dance1:Play()
end)
Dance2TextButton.MouseButton1Click:Connect(function()
Stop()
Dance2:Play()
end)
GreetTextButton.MouseButton1Click:Connect(function()
Stop()
Greet:Play()
end)
PrayingTextButton.MouseButton1Click:Connect(function()
Stop()
Praying:Play()
end)
end)
end
)
local FirstButton = y.AddButton("Hearing Powers", function()
function Hearing()
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
Tool0 = Instance.new("Tool")
LocalScript1 = Instance.new("LocalScript")
BillboardGui2 = Instance.new("BillboardGui")
ImageLabel3 = Instance.new("ImageLabel")
ScreenGui4 = Instance.new("ScreenGui")
TextLabel5 = Instance.new("TextLabel")
ScreenGui6 = Instance.new("ScreenGui")
ImageLabel7 = Instance.new("ImageLabel")
Tool0.Name = "Hearing"
Tool0.Parent = mas
Tool0.CanBeDropped = false
Tool0.RequiresHandle = false
LocalScript1.Parent = Tool0
table.insert(cors,sandbox(LocalScript1,function()
wait();
local l__LocalPlayer__1 = game.Players.LocalPlayer;
while true do
wait();
if l__LocalPlayer__1.Character then
break;
end;
end;
local l__Character__2 = l__LocalPlayer__1.Character;
local u1 = false;
local l__PlayerGui__2 = game.CoreGui;
function ChatFunc(p1)
local v3 = p1.Chatted:connect(function(p2)
if u1 then
local v4 = BrickColor.Random();
local v5 = script.MsgGui:Clone();
if string.find(string.lower(p2), "super") then
v5.Msg.TextSize = 29;
end;
v5.Msg.Text = p1.Name .. ": " .. p2;
v5.Msg.TextColor3 = v4.Color;
v5.Msg.Position = UDim2.new(0.5, math.random(-350, 350), 0.5, math.random(-210, 250));
v5.Parent = l__PlayerGui__2;
local v6 = script.DotGui:Clone();
v6.Dot.ImageColor3 = v4.Color;
v6.Enabled = true;
if p1.Character then
if p1.Character:findFirstChild("Head") then
v6.Parent = p1.Character.Head;
end;
end;
spawn(function()
local v7 = 1 - 1;
while true do
v6.Size = v6.Size - UDim2.new(0, 1, 0, 1);
game:GetService("RunService").RenderStepped:wait();
if 0 <= 1 then
if v7 < 70 then
else
break;
end;
elseif 70 < v7 then
else
break;
end;
v7 = v7 + 1;
end;
end);
game.Debris:AddItem(v5, 3);
game.Debris:AddItem(v6, 6);
end;
end);
end;
for v8, v9 in pairs(game.Players:GetChildren()) do
ChatFunc(v9);
end;
game.Players.PlayerAdded:connect(function(p3)
ChatFunc(p3);
end);
local u3 = false;
local u4 = nil;
script.Parent.Equipped:connect(function(p4)
p4.Button1Down:connect(function()
if u3 then
return;
end;
u3 = true;
if not u1 then
u4 = script.Frame:Clone();
u4.Parent = l__PlayerGui__2;
u1 = true;
else
u4:Destroy();
u1 = false;
end;
wait(1);
u3 = false;
end);
end);
end))
BillboardGui2.Name = "DotGui"
BillboardGui2.Parent = LocalScript1
BillboardGui2.Enabled = false
BillboardGui2.Size = UDim2.new(0, 90, 0, 90)
BillboardGui2.Active = true
BillboardGui2.ClipsDescendants = true
BillboardGui2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
BillboardGui2.AlwaysOnTop = true
ImageLabel3.Name = "Dot"
ImageLabel3.Parent = BillboardGui2
ImageLabel3.Size = UDim2.new(1, 0, 1, 0)
ImageLabel3.BackgroundColor = BrickColor.new("Institutional white")
ImageLabel3.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel3.BackgroundTransparency = 1
ImageLabel3.Image = "rbxassetid://130424513"
ImageLabel3.ImageColor3 = Color3.new(1, 0, 0)
ScreenGui4.Name = "MsgGui"
ScreenGui4.Parent = LocalScript1
ScreenGui4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
TextLabel5.Name = "Msg"
TextLabel5.Parent = ScreenGui4
TextLabel5.Position = UDim2.new(0, 300, 0, 25)
TextLabel5.Size = UDim2.new(0, 1, 0, 1)
TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel5.BackgroundTransparency = 1
TextLabel5.Font = Enum.Font.SourceSansBold
TextLabel5.FontSize = Enum.FontSize.Size28
TextLabel5.Text = ""
TextLabel5.TextColor = BrickColor.new("Really black")
TextLabel5.TextColor3 = Color3.new(0, 0, 0)
TextLabel5.TextSize = 25
TextLabel5.TextStrokeTransparency = 0.60000002384186
ScreenGui6.Name = "Frame"
ScreenGui6.Parent = LocalScript1
ScreenGui6.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ImageLabel7.Name = "Image"
ImageLabel7.Parent = ScreenGui6
ImageLabel7.Size = UDim2.new(1, 0, 1, 0)
ImageLabel7.BackgroundColor = BrickColor.new("Institutional white")
ImageLabel7.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel7.BackgroundTransparency = 1
ImageLabel7.Image = "rbxassetid://36869195"
ImageLabel7.ImageColor3 = Color3.new(0.290196, 1, 0.917647)
ImageLabel7.ImageTransparency = 0.80000001192093
for i,v in pairs(mas:GetChildren()) do
v.Parent = game.Players.LocalPlayer.Backpack
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
end
game.Players.LocalPlayer.Character:WaitForChild("FULLY_LOADED_CHAR")
Hearing()
end
)
local FirstButton = y.AddButton("Q TO TP", function()
plr = game.Players.LocalPlayer
hum = plr.Character.HumanoidRootPart
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "q" then
if mouse.Target then
hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
end
end
end)
end)
local FirstButton = y.AddButton("Minecraft Heart", function()
game.Players.LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.Visible = true
game.Players.LocalPlayer.PlayerGui:WaitForChild("MainScreenGui"):WaitForChild("Bar"):WaitForChild("HP"):WaitForChild("Picture"):WaitForChild("Life").Visible = true
end)
local FirstSlider = y.AddSlider("FOV Changer!", {Min = 0, Max = 120, Def = 70}, function(slider)
workspace.CurrentCamera.FieldOfView = (slider)
end)
local ThirdButton = y.AddButton("Chat Logs", function()
loadstring(game:HttpGet("https://pastebin.com/raw/nzXicwc1", true))()
end)
local ThirdButton = y.AddButton("Click To Sit", function()
game.Players.LocalPlayer.Character.Humanoid.Sit = true
end)
local ThirdButton = y.AddButton("Hulk [NEEDS MAX BUFF TO WORK]", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EndmeMercury/endmemercury/main/titan"))()
end)
local FourthButton = y.AddButton("Auto Farm!", function()
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://413861777"
sound.Parent = game:GetService("SoundService")
sound:Play()
loadstring(game:HttpGet("https://raw.githubusercontent.com/lerkermer/lua-projects/master/SwagAutofarm"))()
end)
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------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game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(Char)
Char:WaitForChild("Humanoid")
if plr.UserId == 247041371 then
Char.Humanoid.DisplayName = "[👑⭐️💎]" .. plr.DisplayName
end
end)
end)Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, pastebin.com, raw.githubusercontent.com, roblox.com.
skidded asf