Run it
Copy the script and paste it into your executor.
().SilentKeyy =
().PredictionAmmount =
libary = (:())()
NotifyLibrary = (:())()
Notify = NotifyLibrary.Notify
(:())()
GetService = ({}, {
__index = (self, key)
:(key)
})
RunService = GetService.RunService
Players = GetService.Players
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
CurrentCamera = .CurrentCamera
UserInputService = GetService.UserInputService
Unpack = .unpack
GuiInset = GetService.GuiService:()
Insert = .insert
Network = GetService.NetworkClient
StarterGui = GetService.StarterGui
tweenService = GetService.TweenService
ReplicatedStorage = GetService.ReplicatedStorage
= GetService.HttpService
lighting = GetService.Lighting
()
PuppySettings = {
SilentAim = {
Enabled = ,
UseFOV = ,
ShowFOV = ,
FOVColor = .(, , ),
DOTColor = .(, , ),
WallCheck = ,
KnockedCheck = ,
PingPred1 = ,
PingPred2 = ,
GrabbedCheck = ,
ShowHitbox = ,
NotificationMode = ,
AirShotMode = ,
UseNearestDistance = ,
RandomHitbox = ,
Hitboxes = ,
Selected =
},
SilentAimSettings = {
MovementPrediction = ,
MovementPredictionAmount = ().PredictionAmmount,
HitChance = ,
HitChanceAmount = {
HitPercent = ,
NotHitPercent =
}
},
Aimbot = {
Enabled = ,
Prediction = ,
Hitboxes =
},
AimbotSettings = {
Mode = ,
Smoothness = ,
SmoothnessAmmount = ,
PredictionVelocity =
},
AntiAim = {
Enabled = ,
Desync = ,
Legit = ,
FPSUnlocked = ,
LegitAAKey = .KeyCode.Z,
DesyncValues = {
Velocity = -,
= -
}
},
BackTracking = {
Enabled =
},
AutoPeak = {
Enabled = ,
APKey = .KeyCode.N,
},
AutoClicker = {
Enabled = ,
Keybind = .KeyCode.B
},
Misc = {
CFrameSpeed = {
Enabled = ,
Bhop = ,
Keybind = .KeyCode.V,
Speed = ,
},
Strafe = ,
Antislow = ,
},
FOV = {
FOVFilled = ,
Transparency = ,
SilentAimSize = ,
Thickness =
},
Esp = {
Enabled = ,
Bones = ,
},
TriggerBot = {
Enabled = ,
DelayAmount =
},
TargetGui = {
Enabled =
},
Whitelist = {
Players = {},
Friends = {},
Holder = ,
Enabled = ,
CrewEnabled = ,
FriendsWhitelist =
},
}
PuppyStorage = {
GetStrafeAngle = ,
BHoping = ,
Side = ,
StoredRange = ,
HeldSpace = ,
GetPrediction = ,
= {},
Equipable = ,
FPSBeat = ,
GetTime = ,
Macro =
}
PuppyModule = {
= {}
}
Window = libary:({name = , accent = .(, , ), textsize = })
AimingTab = Window:({name = })
RageTab = Window:({name = })
VisualTab = Window:({name = })
MiscTab = Window:({name = })
SAimSection = AimingTab:({name = , side = ,size = })
AAMainSection = RageTab:({name = , side = , size = })
AASettings = RageTab:({name = , side = , size = })
VisualMainSection = VisualTab:({name = ,side = , size = })
MiscMoveSettings = MiscTab:({name = ,side = , size = })
MiscToolSettings = MiscTab:({name = ,side = , size = })
MiscCharSettings = MiscTab:({name = ,side = , size = })
MiscNorSettings = MiscTab:({name = ,side = , size = })
ConfigSection = MiscTab:({name = ,side = , size = })
ConfigLoader = ConfigSection:({folder = })
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.Enabled = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.UseFOV = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.ShowFOV = Boolean
})
SAimSection:({name = , cpname = , def = .(, , ), callback = (color)
PuppySettings.SilentAim.DOTColor = color
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.WallCheck = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.KnockedCheck = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.GrabbedCheck = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.ShowHitbox = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.NotificationMode = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.AirShotMode = Boolean
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.UseNearestDistance = Boolean
})
SAimSection:({name = , def = , max = , options = {,,}, callback = (part)
PuppySettings.SilentAim.Hitboxes = part
})
SAimSection:({name = , def = , callback = (Boolean)
PuppySettings.SilentAim.RandomHitbox = Boolean
})
AimbotSection = AimingTab:({name = , side = ,size = })
AimbotSection:({name = , def = , callback = (Boolean)
PuppySettings.Aimbot.Enabled = Boolean
})
AimbotSection:({name = , def = , callback = (Boolean)
PuppySettings.Aimbot.Prediction = Boolean
})
AimbotSection:({name = , def = , max = , options = {,,}, callback = (part)
PuppySettings.Aimbot.Hitboxes = part
})
AimbotFOVSection = AimingTab:({name = , side = ,size = })
AimbotFOVSection:({name = , def = , callback = (Boolean)
PuppySettings.FOV.FOVFilled = Boolean
})
AimbotFOVSection:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.FOV.SilentAimSize = Value
})
AimbotFOVSection:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.FOV.Transparency = ( .. Value)
})
AimbotFOVSection:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.FOV.Thickness = Value
})
AimbotFOVSection:({name = , cpname = , def = .(, , ), callback = (color)
PuppySettings.SilentAim.FOVColor = color
})
AimbotSettings = AimingTab:({name = , side = ,size = })
AimbotSettings:({name = , def = , max = , options = {,,}, callback = (part)
PuppySettings.AimbotSettings.Mode = part
})
AimbotSettings:({name = , def = , callback = (Boolean)
PuppySettings.AimbotSettings.Smoothness = Boolean
})
AimbotSettings:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.AimbotSettings.SmoothnessAmmount = Value
})
AimbotSettings:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.AimbotSettings.PredictionVelocity = Value
})
SilentAimSettings = AimingTab:({name = , side = ,size = })
SilentAimSettings:({name = , def = , callback = (Boolean)
PuppySettings.SilentAimSettings.HitChance = Boolean
})
SilentAimSettings:({name = , def = , callback = (Boolean)
PuppySettings.SilentAimSettings.PingPred1 = Boolean
})
SilentAimSettings:({name = , def = , callback = (Boolean)
PuppySettings.SilentAimSettings.PingPred2 = Boolean
})
SilentAimSettings:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.SilentAimSettings.HitChanceAmount.HitPercent = (Value)
PuppySettings.SilentAimSettings.HitChanceAmount.NotHitPercent = ( - PuppySettings.SilentAimSettings.HitChanceAmount.HitPercent)
})
TriggerbotSection = AimingTab:({name = , side = ,size = })
TriggerbotSection:({name = , def = , callback = (Boolean)
PuppySettings.TriggerBot.Enabled = Boolean
})
TriggerbotSection:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.TriggerBot.DelayAmount = Value
})
AAMainSection:({name = , def = , callback = (Boolean)
PuppySettings.AntiAim.Enabled = Boolean
})
AAMainSection:({name = , def = , callback = (Boolean)
PuppySettings.AntiAim.Desync = Boolean
})
AAMainSection:({name = , def = , callback = (Boolean)
PuppySettings.AntiAim.Legit = Boolean
})
AAMainSection:({name = , callback = ()
.Players.LocalPlayer.Character.Head:()
.Players.LocalPlayer.Character.Head.Position = .(,,)
.Players.LocalPlayer.Character.Parent =
.Players.LocalPlayer.Character.HumanoidRootPart:()
.Players.LocalPlayer.Character.Parent = .workspace
A = ()
B = A.__index
(A, )
A.__index = ((self, key)
self == :().LocalPlayer.Character key ==
:().LocalPlayer.Character.UpperTorso
(self, key)
)
.Players.LocalPlayer.Character.RightUpperLeg:()
.Players.LocalPlayer.Character.LeftUpperLeg:()
})
AAMainSection:({name = , def = , callback = (Boolean)
PuppySettings.BackTracking.Enabled = Boolean
})
AAMainSection:({name = , def = , callback = (Boolean)
PuppySettings.AutoPeak.Enabled = Boolean
})
AASettings:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.AntiAim.DesyncValues.Velocity = (Value)
})
AASettings:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.AntiAim.DesyncValues.CFrame = (Value)
})
AASettings:({name = , def = .KeyCode.Z, callback = (Key)
PuppySettings.AntiAim.LegitAAKey = Key
})
AASettings:({name = , def = .KeyCode.N, callback = (Key)
PuppySettings.AutoPeak.APKey = Key
})
AAMainSection:({name = , def = , callback = (Boolean)
PuppySettings.AntiAim.FPSUnlocked = Boolean
})
VisualMainSection:({name = , def = , callback = (Boolean)
PuppySettings.Esp.Enabled = Boolean
})
VisualMainSection:({name = , def = , callback = (Boolean)
PuppySettings.Esp.Bones = Boolean
})
TimeTick
TimeTick = (, (JumpCooldown)
JumpCooldown == (PuppySettings.Misc.CFrameSpeed.Bhop PuppySettings.Misc.CFrameSpeed.Enabled) PuppySettings.Misc.Strafe
()
(JumpCooldown)
)
MiscMoveSettings:({name = , def = , callback = (Boolean)
PuppySettings.Misc.CFrameSpeed.Enabled = Boolean
})
MiscMoveSettings:({name = , def = , callback = (Boolean)
PuppySettings.Misc.CFrameSpeed.Bhop = Boolean
})
MiscMoveSettings:({name = , def = .KeyCode.V, callback = (Key)
PuppySettings.Misc.CFrameSpeed.Keybind = Key
})
MiscMoveSettings:({name = , def = , max = , min = , rounding = , callback = (Value)
PuppySettings.Misc.CFrameSpeed.Speed = (Value)/
})
MiscMoveSettings:({name = , def = , callback = (Boolean)
PuppySettings.Misc.Strafe = Boolean
})
MiscMoveSettings:({name = , callback = ()
mouse = .Players.LocalPlayer:()
localplayer = .Players.LocalPlayer
:()
.Core:()
Core = .()
Core.Name =
Core.Size = .(, , )
(()
Core.Parent =
Weld = .(, Core)
Weld.Part0 = Core
Weld.Part1 = localplayer.Character.LowerTorso
Weld.C0 = .(, , )
)
:()
torso = .Core
flying =
speed=
keys={a=,d=,w=,s=}
e1
e2
()
pos = .(,torso)
gyro = .(,torso)
pos.Name=
pos.maxForce = .(.huge, .huge, .huge)
pos.position = torso.Position
gyro.maxTorque = .(, , )
gyro.cframe = torso.CFrame
() localplayer.Character.Humanoid.PlatformStand =
new=gyro.cframe - gyro.cframe.p + pos.position
keys.w keys.s keys.a keys.d
speed=
keys.w
new = new + .CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+
keys.s
new = new - .CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+
keys.d
new = new * .(speed,,)
speed=speed+
keys.a
new = new * .(-speed,,)
speed=speed+
speed>
speed=
pos.position=new.p
keys.w
gyro.cframe = .CurrentCamera.CoordinateFrame*.(-.(speed*),,)
keys.s
gyro.cframe = .CurrentCamera.CoordinateFrame*.(.(speed*),,)
gyro.cframe = .CurrentCamera.CoordinateFrame
flying ==
gyro gyro:()
pos pos:()
flying=
localplayer.Character.Humanoid.PlatformStand=
speed=
e1=mouse.KeyDown:((key)
torso torso.Parent flying= e1:() e2:()
key==
keys.w=
key==
keys.s=
key==
keys.a=
key==
keys.d=
key==
flying==
flying=
flying=
()
)
e2=mouse.KeyUp:((key)
key==
keys.w=
key==
keys.s=
key==
keys.a=
key==
keys.d=
)
()
})
MiscMoveSettings:({name = , def = , callback = (Boolean)
PuppySettings.Misc.Antislow = Boolean
})
MiscToolSettings:({name = , callback = ()
Game.(, ).LocalPlayer.Character:().Default.Material = .Material.ForceField
})
MiscCharSettings:({name = , callback = ()
()
})
MiscNorSettings:({name = , def = , callback = (Boolean)
PuppySettings.AutoClicker.Enabled = Boolean
})
MiscNorSettings:({name = , def = .KeyCode.B, callback = (Key)
PuppySettings.AutoClicker.Keybind = Key
})
AimingTab:()
().AimlockKey =
().AimRadius =
().ThirdPerson =
().FirstPerson =
().PredictionVelocity =
Players, Uis, RService, SGui = :, :, :, :;
Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:(), .CurrentCamera, .new, Ray.new, .new, .new;
MousePressed, CanNotify = , ;
AimlockTarget;
OldPre;
().GetNearestTarget = ()
players = {}
PLAYER_HOLD = {}
DISTANCES = {}
i, v (Players:())
v ~= Client
.(players, v)
i, v (players)
v.Character ~=
AIM = v.Character:()
DISTANCE = (v.Character:().Position - .Workspace.CurrentCamera.CFrame.p).magnitude
RAY = Ray.(.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - .Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
HIT,POS = .Workspace:(RAY, .Workspace)
DIFF = .((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
.(DISTANCES, DIFF)
(DISTANCES) ==
L_DISTANCE = .(.((DISTANCES)))
L_DISTANCE > ().AimRadius
i, v (PLAYER_HOLD)
v.diff == L_DISTANCE
v.plr
Mouse.KeyDown:((a)
(Uis:())
a == AimlockKey AimlockTarget ==
(()
MousePressed ~= MousePressed =
Target;Target = ()
Target ~=
AimlockTarget = Target
)
a == AimlockKey AimlockTarget ~=
AimlockTarget ~= AimlockTarget =
MousePressed ~=
MousePressed =
)
RService.RenderStepped:(()
PuppySettings.Aimbot.Enabled
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <=
CanNotify =
CanNotify =
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude >
CanNotify =
CanNotify =
().ThirdPerson == ().FirstPerson ==
(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <=
CanNotify =
CanNotify =
PuppySettings.Aimbot.Enabled == MousePressed ==
AimlockTarget AimlockTarget.Character AimlockTarget.Character:(PuppySettings.Aimbot.Hitboxes)
().FirstPerson ==
CanNotify ==
PuppySettings.Aimbot.Prediction ==
PuppySettings.AimbotSettings.Smoothness ==
Main = (Camera.CFrame.p, AimlockTarget.Character[PuppySettings.Aimbot.Hitboxes].Position + AimlockTarget.Character[PuppySettings.Aimbot.Hitboxes].Velocity/PuppySettings.AimbotSettings.PredictionVelocity)
Camera.CFrame = Camera.CFrame:(Main, PuppySettings.AimbotSettings.SmoothnessAmmount, .EasingStyle.Elastic, .EasingDirection.InOut)
Camera.CFrame = (Camera.CFrame.p, AimlockTarget.Character[PuppySettings.Aimbot.Hitboxes].Position + AimlockTarget.Character[PuppySettings.Aimbot.Hitboxes].Velocity/PuppySettings.AimbotSettings.PredictionVelocity)
PuppySettings.Aimbot.Prediction ==
PuppySettings.AimbotSettings.Smoothness ==
Main = (Camera.CFrame.p, AimlockTarget.Character[PuppySettings.Aimbot.Hitboxes].Position)
Camera.CFrame = Camera.CFrame:(Main, PuppySettings.AimbotSettings.SmoothnessAmmount, .EasingStyle.Elastic, .EasingDirection.InOut)
Camera.CFrame = (Camera.CFrame.p, AimlockTarget.Character[PuppySettings.Aimbot.Hitboxes].Position)
)
(Data)
Data:(, ) Data
APEF = .()
APEF.Parent = .Workspace
APEF.Name =
().oldc = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
().APE =
:().InputBegan:((Key, IsChat)
IsChat
Key.KeyCode == PuppySettings.AutoPeak.APKey PuppySettings.AutoPeak.Enabled ==
().APE ==
().APE =
APEPart = .()
APEPart.Parent = APEF
APEPart.Name =
APEPart.Anchored =
APEPart.CanCollide =
APEPart.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position
APEPart.Orientation = .Players.LocalPlayer.Character.HumanoidRootPart.Orientation
APEPart.Size = .(, , )
APEPart.Transparency =
APEPart.BrickColor = BrickColor.()
APEPart.Material =
().oldc = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
().APE ==
().APE =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = ().oldc
.Workspace.APEF.backTP:()
)
BTF = .()
BTF.Parent = .Workspace
BTF.Name =
SilentAimFOV = .()
SilentAimFOV.Thickness =
().Clicking =
:().InputBegan:((Key, IsChat)
IsChat
Key.KeyCode == PuppySettings.AutoClicker.Keybind PuppySettings.AutoClicker.Enabled ==
().Clicking = ().Clicking
)
().LegitAA =
().CFSpeed =
:().InputBegan:((Key, IsChat)
IsChat
Key.KeyCode == PuppySettings.AntiAim.LegitAAKey PuppySettings.AntiAim.Legit == PuppySettings.AntiAim.Enabled ==
().LegitAA = ().LegitAA
)
:().InputBegan:((Key, IsChat)
IsChat
Key.KeyCode == PuppySettings.Misc.CFrameSpeed.Keybind PuppySettings.Misc.CFrameSpeed.Enabled ==
().CFSpeed = ().CFSpeed
)
(Data)
().Target =
i, v , Players:()
v.Name ~= LocalPlayer.Name v.Name:():(.. (Data):())
().Target = v.Name
().Target
(GetPlayer)
GetPlayer GetPlayer.Character GetPlayer.Character:() ~= GetPlayer.Character:() ~= GetPlayer.Character:() ~=
(GetPlayer)
(GetPlayer)
GetPlayer.Character.BodyEffects[].Value
(GetPlayer)
(GetPlayer)
GetPlayer.Character:()
(Player)
Player Player.Character Player.Character:() ~= Player.Character:() ~= Player.Character:() ~=
(GetPosition, IgnoredList)
(LocalPlayer)
#CurrentCamera:({LocalPlayer.Character.Head.Position, GetPosition}, IgnoredList) ==
(OriginPart, Part)
(LocalPlayer)
IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
Parts = CurrentCamera:(
{
OriginPart.Position,
Part.Position
},
IgnoreList
)
i, v (Parts)
v.Transparency >=
PuppyStorage.Instance[#PuppyStorage.Instance + ] = v
v.Material == .Material.Glass
PuppyStorage.Instance[#PuppyStorage.Instance + ] = v
#Parts ==
()
(LocalPlayer)
i, v (LocalPlayer.Character:())
v:() v:() v:()
v.Name ~=
v:()
()
Target =
Distance = .huge
i, v , Players:()
v ~= LocalPlayer (LocalPlayer) (v)
DistanceFromPlayer = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
Distance > DistanceFromPlayer
( PuppySettings.Whitelist.FriendsWhitelist .(PuppySettings.Whitelist.Friends, v.Name)) ( PuppySettings.Whitelist.CrewEnabled v:() v.DataFolder.Information:() (v.DataFolder.Information.Crew.Value) == (LocalPlayer.DataFolder.Information.Crew.Value)) ( PuppySettings.Whitelist.Enabled .(PuppySettings.Whitelist.Players, v.Name)) ( PuppySettings.SilentAim.WallCheck (v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
Target = v
Distance = DistanceFromPlayer
Target, Distance
()
Target =
Distance = .huge
i, v , Players:()
v ~= LocalPlayer (LocalPlayer) (v)
RootPosition, RootVisible = CurrentCamera:(v.Character.HumanoidRootPart.Position)
DistanceFromMouse = (.(RootPosition.X, RootPosition.Y) - .(Mouse.X, Mouse.Y)).Magnitude
RootVisible Distance > DistanceFromMouse
( PuppySettings.Whitelist.FriendsWhitelist .(PuppySettings.Whitelist.Friends, v.Name)) ( PuppySettings.Whitelist.CrewEnabled v:() v.DataFolder.Information:() (v.DataFolder.Information.Crew.Value) == (LocalPlayer.DataFolder.Information.Crew.Value)) ( PuppySettings.Whitelist.Enabled .(PuppySettings.Whitelist.Players, v.Name)) ( PuppySettings.SilentAim.WallCheck (v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
Target = v
Distance = DistanceFromMouse
Target, Distance
(Type)
Type ==
()
Type ==
()
(Table)
Chance =
i, v (Table)
Chance = Chance + v
Chance = .(, Chance)
i, v (Table)
Chance = Chance - v
Chance <=
i
(Table)
Values =
i, v (Table)
Values = i
Table[.(, Values)]
Plr
Pos
enabled =
placemarker = .(, .Workspace)
(Parent, Adornee, Color, Size, Size2)
e = .(, Parent)
e.Name =
e.Adornee = Adornee
e.Size = .(Size, Size2, Size, Size2)
e.AlwaysOnTop =
a = .(, e)
a.Size = .(, , , )
a.Transparency =
a.BackgroundTransparency =
a.BackgroundColor3 = Color
g = .(, a)
g.CornerRadius = .(, )
(e)
(()
placemarker.Anchored =
placemarker.CanCollide =
placemarker.Size = .(, , )
placemarker.Transparency =
(placemarker, placemarker, PuppySettings.SilentAim.DOTColor, , )
)
().islocked =
Mouse.KeyDown:((key)
key:() == ().SilentKeyy
().islocked == PuppySettings.SilentAim.Enabled PuppySettings.SilentAim.UseFOV ==
enabled ==
enabled =
().islocked =
PuppySettings.SilentAim.UseNearestDistance
NearestTarget, NearestPos = ()
NearestTarget ( PuppySettings.SilentAim.UseFOV PuppySettings.FOV.SilentAimSize > NearestPos) ( PuppySettings.SilentAim.KnockedCheck (NearestTarget)) ( PuppySettings.SilentAim.grabbedCheck (NearestTarget)) ( PuppySettings.SilentAim.WallCheck (NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
Plr = ()
Pos = NearestPos
NearestTarget, NearestPos = ()
NearestTarget ( PuppySettings.SilentAim.UseFOV PuppySettings.FOV.SilentAimSize > NearestPos) ( PuppySettings.SilentAim.KnockedCheck (NearestTarget)) ( PuppySettings.SilentAim.grabbedCheck (NearestTarget)) ( PuppySettings.SilentAim.WallCheck (NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
Plr = ()
Pos = NearestPos
PuppySettings.SilentAim.NotificationMode Plr ~= .Players.LocalPlayer
({
Title = ,
Description = ..Plr.DisplayName,
Duration =
})
().islocked == PuppySettings.SilentAim.Enabled
().islocked =
enabled =
Plr = .Players.LocalPlayer
PuppySettings.SilentAim.NotificationMode
({
Title = ,
Description = ,
Duration =
})
)
PuppyHitboxes = {
,,
}
:().Heartbeat:(()
PuppySettings.AntiAim.Enabled == PuppySettings.AntiAim.Desync ==
.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * PuppySettings.AntiAim.DesyncValues.Velocity
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .(PuppySettings.AntiAim.DesyncValues.CFrame), )
PuppySettings.Misc.Antislow
().DeletePart = .Players.LocalPlayer.Character.BodyEffects.Movement:() player.Character.BodyEffects.Movement:() player.Character.BodyEffects.Movement:()
().DeletePart ().DeletePart:()
.Players.LocalPlayer.Character.BodyEffects.Reload.Value == .Players.LocalPlayer.Character.BodyEffects.Reload.Value =
PuppySettings.Misc.CFrameSpeed.Bhop LocalPlayer.Character.Humanoid:() ~= .HumanoidStateType.Freefall
LocalPlayer.Character.Humanoid:()
PuppySettings.Misc.Strafe
LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > LocalPlayer.Character.Humanoid:() == .HumanoidStateType.Freefall
LocalPlayer.Character:(LocalPlayer.Character.Humanoid.MoveDirection / )
PuppySettings.SilentAimSettings.PingPred1 PuppySettings.SilentAim.Enabled
().ping = :().Network.ServerStatsItem[]:()
().Value = (().ping)
().pingValue = ().Value:()
PingNumber = ().pingValue[]
().PredictionAmmount = PingNumber / + ().Prediction
(().PredictionAmmount)
PuppySettings.SilentAimSettings.PingPred2 PuppySettings.SilentAimSettings.PingPred1 PuppySettings.SilentAim.Enabled
pingvalue = :().Network.ServerStatsItem[]:()
split = .(pingvalue,)
ping = (split[])
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
ping <
PredictionValue =
PuppySettings.SilentAim.ShowFOV
SilentAimFOV.Visible =
SilentAimFOV.Radius = PuppySettings.FOV.SilentAimSize
SilentAimFOV.Filled = PuppySettings.FOV.FOVFilled
SilentAimFOV.Transparency = PuppySettings.FOV.Transparency
SilentAimFOV.NumSides =
SilentAimFOV.Thickness = PuppySettings.FOV.Thickness
SilentAimFOV.Color = PuppySettings.SilentAim.FOVColor
SilentAimFOV.Position = .(Mouse.X, Mouse.Y + GuiInset.Y)
SilentAimFOV.Visible =
PuppySettings.TriggerBot.Enabled
i, v , Players:()
(v)
Mouse.Target:(v.Character) PuppySettings.TriggerBot.Enabled ==
()
()
()
(PuppySettings.TriggerBot.DelayAmount)
PuppySettings.SilentAim.UseFOV == PuppySettings.SilentAim.Enabled
()
enabled =
PuppySettings.SilentAim.UseNearestDistance
NearestTarget, NearestPos = ()
NearestTarget ( PuppySettings.SilentAim.UseFOV PuppySettings.FOV.SilentAimSize > NearestPos) ( PuppySettings.SilentAim.KnockedCheck (NearestTarget)) ( PuppySettings.SilentAim.grabbedCheck (NearestTarget)) ( PuppySettings.SilentAim.WallCheck (NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
Plr = ()
Pos = NearestPos
NearestTarget, NearestPos = ()
NearestTarget ( PuppySettings.SilentAim.UseFOV PuppySettings.FOV.SilentAimSize > NearestPos) ( PuppySettings.SilentAim.KnockedCheck (NearestTarget)) ( PuppySettings.SilentAim.grabbedCheck (NearestTarget)) ( PuppySettings.SilentAim.WallCheck (NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
Plr = ()
Pos = NearestPos
PuppySettings.SilentAim.Enabled enabled Plr.Character Plr.Character:() Plr ~= .Players.LocalPlayer PuppySettings.SilentAim.ShowHitbox
PuppySettings.SilentAim.RandomHitbox
placemarker.CFrame = .(Plr.Character[(PuppyHitboxes)].Position + (Plr.Character[(PuppyHitboxes)].Velocity * PuppySettings.SilentAimSettings.MovementPredictionAmount))
placemarker.CFrame = .(Plr.Character[PuppySettings.SilentAim.Hitboxes].Position + (Plr.Character[PuppySettings.SilentAim.Hitboxes].Velocity * PuppySettings.SilentAimSettings.MovementPredictionAmount))
placemarker.CFrame = .(, , )
().LegitAA
PuppySettings.AntiAim.FPSUnlocked ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * -
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * -
().CFSpeed
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * PuppySettings.Misc.CFrameSpeed.Speed
().Clicking
()
()
)
.PlaceId ==
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
PuppySettings.SilentAim.Enabled (PuppySettings.SilentAimSettings.HitChanceAmount) == enabled Plr ~= .Players.LocalPlayer ( PuppySettings.SilentAim.UseFOV PuppySettings.FOV.SilentAimSize > Pos) () == args[] ==
PuppySettings.SilentAim.RandomHitbox
args[] = Plr.Character[(PuppyHitboxes)].Position + (Plr.Character[(PuppyHitboxes)].Velocity * PuppySettings.SilentAimSettings.MovementPredictionAmount)
args[] = Plr.Character[PuppySettings.SilentAim.Hitboxes].Position + (Plr.Character[PuppySettings.SilentAim.Hitboxes].Velocity * PuppySettings.SilentAimSettings.MovementPredictionAmount)
((args))
(...)
)
mt = ()
old = mt.__namecall
(mt, )
mt.__namecall = ((...)
args = {...}
PuppySettings.SilentAim.Enabled (PuppySettings.SilentAimSettings.HitChanceAmount) == enabled Plr ~= .Players.LocalPlayer ( PuppySettings.SilentAim.UseFOV PuppySettings.FOV.SilentAimSize > Pos) () == args[] ==
PuppySettings.SilentAim.RandomHitbox
args[] = Plr.Character[(PuppyHitboxes)].Position + (Plr.Character[(PuppyHitboxes)].Velocity * PuppySettings.SilentAimSettings.MovementPredictionAmount)
args[] = Plr.Character[PuppySettings.SilentAim.Hitboxes].Position + (Plr.Character[PuppySettings.SilentAim.Hitboxes].Velocity * PuppySettings.SilentAimSettings.MovementPredictionAmount)
((args))
(...)
)
.Players.LocalPlayer.Character:()
gm = ()
(gm, )
namecall = gm.__namecall
gm.__namecall = ( (self, ...)
args = {...}
() () == (self) ==
(()) ~=
() () ==
(self, (args))
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
This isn't the LATEST addition of the current version, It is the older version of it features aren't so good as compared to normal locks (script will not work as there is no Ui Library)