Run it
Copy the script and paste it into your executor.
loadstring(game:HttpGet("https://api.aegisloader.com/loader/BqjOaFyqTY"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: api.aegisloader.com.
ESP - Entities, items, gold, keys/levers/books, next door, traps, chests, carts, hiding spots - Highlights, distance labels, tracers, max-distance and label-size settings Entity warnings - On-screen banners that say what to do (HIDE NOW, LOOK AT IT, STOP MOVING...), threat list, sound ping - Covers Rush, Ambush, Seek, Figure, Eyes, Screech, Halt, A-90, Dread, Giggle, Timothy and every floor's entities - Nearest closet marked during Rush/Ambush - Banners tell you when a feature already handles the threat Entity helpers - Auto-dodge Screech, look at Eyes/Lookman safely - Figure can't hear your footsteps, auto-win the heartbeat minigame - Always pass A-90, Snares can't catch you Automation - Auto-collect gold and items in range, auto-open drawers/lockers - Auto-shake Shakelight - Pauses during Seek, Eyestalk and Bramble chases Floor helpers - Hotel: padlock code solver (auto-enter), auto breaker box - Mines: auto anchor solver + route, low-clearance cart warning, Giggle walls, dam valve stage marks - Outdoors: labyrinth route, Surge can't strike you, nearest cover, Eyestalk stare - Archives: auto-seal terminals, Forget-Me-Not helper, always

Universal